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![]() * New waves and limited respawning option. Added ability to manipulate number of respawns per wave. Added option to hold counting for next wave until all enemies are destroyed * Critical bug fixed Fixed frozen wave timer when rules.waitForWaveToEnd was enabled * Requested changes * Missed Import * New custom game and custom rules screen RulePreset is now a Gamemode (because each of them has a different goal). New button under Gamemode selection which opens a dialog to modify rules of gamemode. Now without any mutually exclusive options * Requested changes * Applied some text sugestions * Wrong waveInProgress message displaying fixed * Unwanted text * Text changes * I broke git * Fixed chrash * More fixes New rule : manyCores; needed for sanbox mode * Visual fix * Requested changes #1 : small oversights * Moved respawning logic to Player and another imports cleanup * manyCores in now attackMode * UI changes * Given back waves to sandbox and integer input in custom rules * Renamed functions in CustomRulesScreen * SPACES... Actually one space... |
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build.gradle |