![]() * Update Indonesian Translation Bundle Fix literally every each words, respelling word that not make sense, grammar issue, revision on each string line. The Issue : - Rewrite the existing translation from lasted PR - I know, the string was messed up, and i'd read it again from a top - The name for faction, turret and unit is supposed to remain the same. Example one is "Baluarti" are actually spanish. - reposition some words that based on ( Butuh, Perlu, Tenaga, Daya, Barang, Benda, Sumber Daya, Bijih, Anda, Kamu, Target, Sasaran, Pipa, Saluran, and more !) - last one, this PR probably or even not being the Ofc-PR. I'll wait Oct to confirmed this. the existing changes by me remain in here. and if needed, i have the File Bundle-ID.txt so The ID Translator could take a revision on it. hopefully this would be push to the branch, in case there is Beta Version of Mindustry. Literally, ID Translation for V7 are not completely done since last year * change "armor" into it's international word "pelindung" * Reanalyze Some Words then rewrite it Reposition words based on ( Pabrikator, Rekonstruktor, Opsional, Posisi Unit, Mekanis, Mekanik, Terlindungi, Proyektor, Pengarah, Ubin, Sandbox Eksklusif ) * typo issue - rewrite some block desc - minor fix * Last Commit for This PR August 1 - 2024 Discuss on Discord for further explanation. * Requested by DaGamerFiles - "Anda" should always have its first letter capitalized according to Indonesian orthography general guide (Pedoman Umum Ejaan Bahasa Indonesia/PUEBI) * Add Translation for "lst.playsound" * Notice un-translated "Surge Alloy" on Sector Ravine Description * . * Rewrite description of Serpulo Junction Block * Add Translation for "playsound.limit" |
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.github | ||
android | ||
annotations | ||
core | ||
desktop | ||
fastlane | ||
gradle/wrapper | ||
ios | ||
server | ||
tests | ||
tools | ||
.gitignore | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
ISSUES.md | ||
jitpack.yml | ||
LICENSE | ||
README.md | ||
SERVERLIST.md | ||
servers_be.json | ||
servers_v6.json | ||
servers_v7.json | ||
settings.gradle | ||
TRANSLATING.md |
The automation tower defense RTS, written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16-17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called
latest
and put all of its contents into the newly created folder. - In the same directory run the command
sdkmanager --licenses
(or./sdkmanager --licenses
if on linux/mac) - Set the
ANDROID_HOME
environment variable to point to your unzipped Android SDK directory. - Enable developer mode on your device/emulator. If you are on testing on a phone you can follow these instructions, otherwise you need to google how to enable your emulator's developer mode specifically.
- Run
gradlew android:assembleDebug
(or./gradlew
if on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk
.
To debug the application on a connected device/emulator, run gradlew android:installDebug android:run
.
Troubleshooting
Permission Denied
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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