Mindustry/core/assets/shaders
2018-09-07 23:24:55 -04:00
..
blockbuild.fragment New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
blockpreview.fragment New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
build.fragment Omega mech ability / Rendering fix 2018-08-22 16:13:26 -04:00
default.vertex Implemented more enemies and a tier system 2017-09-23 20:48:18 -04:00
fog.fragment Increased fog view range, added tile fog discovery 2018-06-24 16:20:42 -04:00
fullmix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
inline-blocks.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline-contour.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline-noise.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
lava.fragment Fixed positions jumping with shader zoom-out 2018-03-14 14:13:06 -04:00
menu.fragment Shader fix / Hail buff / Tau nerf / Turkish lower case fix 2018-09-03 15:57:06 -04:00
mix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
oil.fragment Mass-deletion of enemy code 2018-03-14 18:02:35 -04:00
outline.fragment Optimizations 2018-07-11 12:19:21 -04:00
pattern.fragment Moved block types into subpackages 2017-10-22 21:58:05 -04:00
shield.fragment Force projector implementation 2018-09-07 23:24:55 -04:00
space2.fragment Fully implemented teleporters 2018-04-07 19:31:42 -04:00
space.fragment Added new 'space' tile with shader / Added additional teleporter FX 2018-04-06 21:28:14 -04:00
water.fragment Implemented elevation in-game with sprites 2018-06-11 21:08:15 -04:00