mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-19 16:57:15 +07:00
a48911b983
Conflicts: core/assets/bundles/bundle_ko.properties core/assets/bundles/bundle_zh_CN.properties core/assets/bundles/bundle_zh_TW.properties
1789 lines
90 KiB
Properties
1789 lines
90 KiB
Properties
credits.text = Napravio [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Zasluge
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contributors = Prevodioci i pomagači
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discord = Pridruži se Mindustry discordu!
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link.discord.description = Zvanično discord ćaskanje za Mindustry
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link.reddit.description = Mindustry subreddit
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link.github.description = Izvorni kod za igru
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link.changelog.description = Lista promena za ažuriranja
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link.dev-builds.description = Nestabilne verzije u razvoju
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link.trello.description = Zvanična Trello tabla za planirane dodatke.
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link.itch.io.description = itch.io stranica, gde se igra skida za PC
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link.google-play.description = Google Play stranice igre
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link.f-droid.description = F-Droid stranice igre
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link.wiki.description = Zvanična Mindustry wikipedia
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link.suggestions.description = Preloži nove dodatke
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link.bug.description = Pronašao si grešku? Prijavi je ovde
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linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
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screenshot = Snimak ekrana snimljen {0}
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screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
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gameover = Igra gotova.
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gameover.disconnect = Prekini vezu
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gameover.pvp = [accent] {0}[] tim je pobedio!
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gameover.waiting = [accent]Čeka se na sledeću mapu...
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highscore = [accent]Novi rekord!
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copied = Iskopirano.
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indev.notready = Ovaj deo igre još uvek nije spreman.
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indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
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load.sound = Zvukovi
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load.map = Mape
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load.image = Slike
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load.content = Sadržaj
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load.system = Sistem
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load.mod = Modovi
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load.scripts = Programi
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be.update = Nova razvojna verzija je spremna!
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be.update.confirm = Skinuti sad i restartovati igru?
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be.updating = Ažuriranje...
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be.ignore = Ignoriši
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be.noupdates = Nema dostupnih ažuriranja.
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be.check = Proveri za ažuriranja
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mods.browser = Pregledač modova
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mods.browser.selected = Izabrani mod
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mods.browser.add = Instaliraj
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mods.browser.reinstall = Reinstaliraj
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mods.github.open = GitHub repo
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mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
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mods.browser.sortstars = Sortiraj po broju "zvezdica"
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schematic = Šeme
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schematic.add = Snimi šemu
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schematics = Šeme
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schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
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schematic.exists = Šema sa ovimn imenom već postoji.
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schematic.import = Uvezi šemu.
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schematic.exportfile = Izvezi dokument
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schematic.importfile = Uvezi dokument
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schematic.browseworkshop = Pretraži radionicu
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schematic.copy = Iskopiraj u privremenu ostavu
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schematic.copy.import = Uvezi is privremene ostave
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schematic.shareworkshop = Podeli na radionici
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
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schematic.saved = Šema snimljena.
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schematic.delete.confirm = Šema će biti potpuno uništena.
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schematic.rename = Preimenuj šemu
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schematic.info = {0}x{1}, {2} blokova
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schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
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schematic.tags = Oznake:
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schematic.edittags = Uredi oznake
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schematic.addtag = Dodaj oznaku
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schematic.texttag = Tekstualna oznaka
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schematic.icontag = Slikovna oznaka
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schematic.renametag = Preimenuj oznaku
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schematic.tagdelconfirm = Potpuno izbriši oznaku?
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schematic.tagexists = Ova oznaka već postoji.
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stats = Statistika
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stat.wave = Talasi poraženi:[accent] {0}
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stat.unitsCreated = Proizvedene jedinice:[accent] {0}
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stat.enemiesDestroyed = Uništeni neprijatelji:[accent] {0}
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stat.built = Zgrade sagrađene:[accent] {0}
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stat.destroyed = Zgrade uništene:[accent] {0}
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stat.deconstructed = Zgrade dekonstruisane:[accent] {0}
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stat.playtime = Vreme igre:[accent] {0}
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globalitems = [accent]Totalni materijali
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map.delete = Da li ste sigurni da želite izbrisati ovu mapu "[accent]{0}[]"?
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level.highscore = Najbolji rezultat: [accent]{0}
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level.select = Izabrati nivo
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level.mode = Režim igre:
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coreattack = < Jezgro je napadnuto! >
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nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA TRENUTNO[] ]\nauništenje trenutno
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database = Baza podataka
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database.button = Baza podataka
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savegame = Snimi igru
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loadgame = Učitaj igrz
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joingame = Priključi se na igru
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customgame = Podesiva igra
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newgame = Nova igra
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none = <none>
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none.found = [lightgray]<ništa nije pronađeno>
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none.inmap = [lightgray]<ne postoji na ovoj mapi>
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minimap = Minimapa
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position = Pozicija
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close = Zatvori
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website = Veb-stranica
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quit = Izađi
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save.quit = Snimi i izađi
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maps = Mape
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maps.browse = Pretraži mape
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continue = Nastavi
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maps.none = [lightgray]Nijedna mapa nije pronađena!
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invalid = Neispravno
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pickcolor = Izaberi boju
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preparingconfig = Spremanje konfiguracije
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preparingcontent = Spremanje sadržaja
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uploadingcontent = Kačenje sadržaja na internet
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uploadingpreviewfile = Kačenje pregledne datoteke na internet.
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committingchanges = Vršenje izmena
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done = Gotovo.
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feature.unsupported = Vaš uređaj ne podržava uvo funkciju
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mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
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mods = Modovi
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mods.none = [lightgray]Modovi nisu pronađeni!
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mods.guide = Vodič za modovanje
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mods.report = Prijavi grešku
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mods.openfolder = Otvori folder
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mods.viewcontent = Pregledaj sadržaj
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mods.reload = Ponovno učitaj
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mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
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mod.installed = [[Instalirano]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Omogućeno
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mod.disabled = [scarlet]Onemogućeno
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mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom
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mod.disable = Onemogući
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mod.content = Sadržaj:
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mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
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mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
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mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
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mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
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mod.erroredcontent = [scarlet]Greška u sadržaju
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mod.errors = Greške su nastale tokom učitavanja sadržaja.
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mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
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mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
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mod.enable = Omogući
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mod.requiresrestart = Igra će se zatvoriti da ažurira modove.
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mod.reloadrequired = [scarlet]Ponovno pokretanje potrebno
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mod.import = Uvezi mod
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mod.import.file = Uvezi datoteku
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mod.import.github = Uvezi sa GitHub-a
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mod.jarwarn = [scarlet]JAR modovi su često nepouzdani i nebezbedni.[]\nBudite sigurni da je mod skinut sa verodostojnog izvora!
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mod.item.remove = Ova stavka je deo [accent] '{0}'[] moda. Da je uklonite, onemogućite mod.
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mod.remove.confirm = Mod će biti izbrisan.
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni. Može doći do korupcije snimka. Da li ste sigurni da ga želite učitati?\n[lightgray]Modovi:\n{0}
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mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
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mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
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mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
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about.button = Više informacija
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name = Ime:
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noname = Izaberite [accent] ime igrača[] prvo.
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planetmap = Mapa planete
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launchcore = Lansirajte Jezgro
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filename = Ime datoteke:
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unlocked = Novi sadržaj otključan!
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available = Nova tehnologija dostupna za izučavanje!
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unlock.incampaign = < Otključajte u kampanji za više detalja >
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completed = [accent]Završeno.
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techtree = Drvo tehnologija
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research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
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research.load = Učitajte
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research.discard = Odbacite
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research.list = [lightgray]Tehnologija:
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research = Izučite
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researched = [lightgray]{0} izučeno.
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research.progress = {0}% završeno
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players = {0} broj igrača
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players.single = {0} igrač
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players.search = pretraži
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players.notfound = [gray]igrači nisu pronađeni
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server.closing = [accent]Zatvaranje servera...
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server.kicked.kick = Izbačeni ste iz servera!
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server.kicked.whitelist = Ne nalazite se na beloj listi servera.
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server.kicked.serverClose = Server zatvoren..
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server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
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server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
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server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
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server.kicked.banned = Trajno ste izbačeni iz ovog servera.
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server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
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server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Your chosen name is invalid.
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server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa da naloga je zabranjeno.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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hostserver.mobile = Host Game
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host = Host
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hosting = [accent]Opening server...
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hosts.refresh = Refresh
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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trace = Trace Player
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins.none = No admins found!
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server.add = Add Server
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server.delete = Are you sure you want to delete this server?
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server.edit = Edit Server
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server.outdated = [scarlet]Outdated Server![]
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server.outdated.client = [scarlet]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban "{0}[white]"?
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confirmkick = Are you sure you want to kick "{0}[white]"?
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confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make "{0}[white]" an admin?
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confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
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joingame.title = Join Game
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joingame.ip = Address:
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disconnect = Disconnected.
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disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [scarlet]Error hosting server.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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save.none = No saves found!
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete = Delete
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save.export = Export Save
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [scarlet]Failed to import save: [accent]{0}
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save.export.fail = [scarlet]Failed to export save: [accent]{0}
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save.import = Import Save
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save.newslot = Save name:
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save.rename = Rename
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save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = Save file corrupted or invalid!
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empty = <empty>
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on = On
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off = Off
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save.search = Search saved games...
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save.autosave = Automatski snimak: {0}
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save.map = Mapa: {0}
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save.wave = Talas {0}
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save.mode = Režim igre: {0}
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save.date = Poslednji snimak: {0}
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save.playtime = Vreme igre: {0}
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warning = Upozorenje.
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confirm = Potvrdi
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delete = Izbriši
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Otvori
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customize = Podesi pravila
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cancel = Cancel
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openlink = Open Link
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copylink = Copy Link
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back = Back
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max = Max
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Export Data
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data.import = Import Data
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data.openfolder = Open Data Folder
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data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Are you sure you want to quit?
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loading = [accent]Loading...
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downloading = [accent]Downloading...
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saving = [accent]Saving...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Wave {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Wave in {0}
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wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Waiting...
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waiting.players = Waiting for players...
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wave.enemies = [lightgray]{0} Enemies Remaining
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
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wave.enemycore = [accent]{0}[lightgray] Enemy Core
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wave.enemy = [lightgray]{0} Enemy Remaining
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Load Image
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saveimage = Save Image
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unknown = Unknown
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custom = Custom
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
|
|
editor.cliffs = Walls To Cliffs
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
editor.search = Search Maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Remove
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = to
|
|
waves.max = max units
|
|
waves.guardian = Čuvar
|
|
waves.preview = Prikaz
|
|
waves.edit = Edit...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Edit...
|
|
variables = Vars
|
|
editor.name = Name:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error loading file.
|
|
editor.errorsave = Error saving file.
|
|
editor.errorimage = That's an image, not a map.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Saved!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Image File
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
|
|
filter.option.scale = Razmera
|
|
filter.option.chance = Šansa
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Restart your game for the language settings to take effect.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Banned Blocks
|
|
bannedunits = Banned Units
|
|
addall = Add All
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
add = Add...
|
|
guardian = Guardian
|
|
|
|
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sunce
|
|
|
|
sector.impact0078.name = Udar 0078
|
|
sector.groundZero.name = Početna zona
|
|
sector.craters.name = Krateri
|
|
sector.frozenForest.name = Smrznuta šuma
|
|
sector.ruinousShores.name = Urušene obale
|
|
sector.stainedMountains.name = Zatamnjene planine
|
|
sector.desolateRift.name = Pakleni prolaz
|
|
sector.nuclearComplex.name = Nuklearno proizvodni kompleks
|
|
sector.overgrowth.name = Prerasla ravnica
|
|
sector.tarFields.name = Polja katrana
|
|
sector.saltFlats.name = Slane ravnice
|
|
sector.fungalPass.name = Gljivični prolaz
|
|
sector.biomassFacility.name = Biosentetičko postrojenje
|
|
sector.windsweptIslands.name = Vetrovita ostrva
|
|
sector.extractionOutpost.name = Lansirna utvrda
|
|
sector.planetaryTerminal.name = Planetarno lansirni terminal
|
|
sector.coastline.name = Obala
|
|
sector.navalFortress.name = Pomorska tvrđava
|
|
|
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
|
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
|
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
|
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
|
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
|
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
|
sector.tarFields.description = Početak zone ekstrakcije nafte, između planina i pustinja. Jedna od retkih oblasti sa upotrebljivim rezervama katrana.\nIako je oblast napuštena, ovde se nalaze smažne neprijateljske jedinice. Ne potcenjujte ih..\n\n[lightgray]Izučite tehnologiju prerade nafte ako ste u mogućnosti.
|
|
sector.desolateRift.description = Zona ogromne opasnosti. Mnogo resursa, ali malo prostora. Povucite se čim je moguće. Ne dajte se prevariti dugačkim razmacima između neprijateljskih napada.
|
|
sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje...
|
|
sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra.
|
|
sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom...
|
|
sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika.
|
|
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
|
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
|
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Jezik
|
|
settings.data = Podaci
|
|
settings.reset = Vrati na podrazumevano
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Controls
|
|
settings.game = Igra
|
|
settings.sound = Zvuk
|
|
settings.graphics = Grafika
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Yes
|
|
no = No
|
|
info.title = Info
|
|
error.title = [scarlet]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.showinmap = <Učitajte mapu da se vidi>
|
|
stat.description = Namena
|
|
stat.input = Ulaz
|
|
stat.output = Izlaz
|
|
stat.booster = Pojačivač
|
|
stat.tiles = Potrebni blokovi
|
|
stat.affinities = Afiniteti
|
|
stat.opposites = Suprotnosti
|
|
stat.powercapacity = Skladište energije
|
|
stat.powershot = Energija po pucnju
|
|
stat.damage = Šteta
|
|
stat.targetsair = Nišani vazduh
|
|
stat.targetsground = Nišani zemlju
|
|
stat.itemsmoved = Brzina kretanja
|
|
stat.launchtime = Vreme između lansiranja
|
|
stat.shootrange = Domet
|
|
stat.size = Veličina
|
|
stat.displaysize = Veličina ekrana
|
|
stat.liquidcapacity = Skladište tečnosti
|
|
stat.powerrange = Domet strujne veze
|
|
stat.linkrange = Domet veze
|
|
stat.instructions = Insturkcije
|
|
stat.powerconnections = Maksimalne veze
|
|
stat.poweruse = Upotreba energije
|
|
stat.powerdamage = Energija po šteti
|
|
stat.itemcapacity = Skladište materijala
|
|
stat.memorycapacity = Kapacitet memorije
|
|
stat.basepowergeneration = Osnovna generacija struje
|
|
stat.productiontime = Vreme proizvodnje
|
|
stat.repairtime = Vreme popravke celog bloka
|
|
stat.repairspeed = Brzina popravke
|
|
stat.weapons = Oružja
|
|
stat.bullet = Metak
|
|
stat.speedincrease = Povećanje brzije
|
|
stat.range = Domet
|
|
stat.drilltier = Materijali kojeje moguće kopati
|
|
stat.drillspeed = Osnovna brzina bušenja
|
|
stat.boosteffect = Efekat pojačivača
|
|
stat.maxunits = Maksimalne aktivne jedinice
|
|
stat.health = Izdržljivost
|
|
stat.armor = Oklop
|
|
stat.buildtime = Creme izgradnje
|
|
stat.maxconsecutive = Maksimalni konzekutivni
|
|
stat.buildcost = Cena izgradnje
|
|
stat.inaccuracy = Nepreciznost
|
|
stat.shots = Broj pucanja
|
|
stat.reload = Brzina paljbe
|
|
stat.ammo = Municija
|
|
stat.shieldhealth = Izdržljivost štita
|
|
stat.cooldowntime = Vreme hlađenja
|
|
stat.explosiveness = Eksplozivnost
|
|
stat.basedeflectchance = Šansa odbijanja
|
|
stat.lightningchance = Šansa za stvaranje munje
|
|
stat.lightningdamage = Šteta munje
|
|
stat.flammability = Zapaljivost
|
|
stat.radioactivity = Radioaktivnost
|
|
stat.charge = Električni naboj
|
|
stat.heatcapacity = Termalni kapacitet
|
|
stat.viscosity = Viskoznost
|
|
stat.temperature = Temperatura
|
|
stat.speed = Brzina
|
|
stat.buildspeed = Brzina gradnje
|
|
stat.minespeed = Brzina kopanja
|
|
stat.minetier = Nivo kopanja
|
|
stat.payloadcapacity = Tovarni kapacitet
|
|
stat.commandlimit = Ograničenje komandovanja
|
|
stat.abilities = Spospbnosti
|
|
stat.canboost = Može lebdeti
|
|
stat.flying = Leteća jedinica
|
|
stat.ammouse = Upotreba municije
|
|
stat.damagemultiplier = Umnožavač štete
|
|
stat.healthmultiplier = Umnožavač izdržljivosti
|
|
stat.speedmultiplier = Umnožavač brzine
|
|
stat.reloadmultiplier = Umnožavač brzine paljbe
|
|
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
|
stat.reactive = Reaguje sa
|
|
stat.healing = Popravlja
|
|
|
|
ability.forcefield = Polje sile
|
|
ability.repairfield = Polje popravke
|
|
ability.statusfield = {0} Statusno polje
|
|
ability.unitspawn = {0} Fabrika
|
|
ability.shieldregenfield = Brzina obnovke štita
|
|
ability.movelightning = Munje pri kretanju
|
|
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
|
|
|
|
bar.drilltierreq = Bolja bušilica potrebna
|
|
bar.noresources = Nedostaju resursi
|
|
bar.corereq = Potrebno Jezgro kao osnova
|
|
bar.drillspeed = Brzina bušenja: {0}/s
|
|
bar.pumpspeed = Brzina pumpanja: {0}/s
|
|
bar.efficiency = Efikasnost: {0}%
|
|
bar.boost = Pojačanje: +{0}%
|
|
bar.powerbalance = Energija: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] šteta
|
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
|
|
bullet.incendiary = [stat]zapaljiv
|
|
bullet.homing = [stat]navođen
|
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
|
bullet.infinitepierce = [stat]proboj
|
|
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = power units/second
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Namena
|
|
category.general = Opšte
|
|
category.power = Energija
|
|
category.liquids = Tečnosti
|
|
category.items = Resursi
|
|
category.crafting = Ulaz/izlaz
|
|
category.function = Funkcija
|
|
category.optional = Opcionalna poboljšanja
|
|
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animated Surfaces
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} seconds
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Show FPS & Ping
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Show Minimap
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.buildai = AI Building
|
|
rules.aitier = AI Tier
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Bakar
|
|
item.lead.name = Olovo
|
|
item.coal.name = Ugalj
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titanijum
|
|
item.thorium.name = Torijum
|
|
item.silicon.name = Silicijum
|
|
item.plastanium.name = Plastanijum
|
|
item.phase-fabric.name = Fazna tkanina
|
|
item.surge-alloy.name = Impulsna legura
|
|
item.spore-pod.name = Kapsula spora
|
|
item.sand.name = Pesak
|
|
item.blast-compound.name = Eksploziv
|
|
item.pyratite.name = Piratit
|
|
item.metaglass.name = Olovno staklo
|
|
item.scrap.name = Opiljci
|
|
|
|
liquid.water.name = Voda
|
|
liquid.slag.name = Šljaka
|
|
liquid.oil.name = Nafta
|
|
liquid.cryofluid.name = Rashladna tečnost
|
|
|
|
unit.dagger.name = Bodež
|
|
unit.mace.name = Topuz
|
|
unit.fortress.name = Tvrđava
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Kvazar
|
|
unit.crawler.name = Puzač
|
|
unit.atrax.name = Atraks
|
|
unit.spiroct.name = Spirokt
|
|
unit.arkyid.name = Arkid
|
|
unit.toxopid.name = Toksopid
|
|
unit.flare.name = Blesak
|
|
unit.horizon.name = Horizont
|
|
unit.zenith.name = Zenit
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Pomračenje
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poli
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Kvad
|
|
unit.oct.name = Okt
|
|
unit.risso.name = Riso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bride
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retuza
|
|
unit.oxynoe.name = Oksinoe
|
|
unit.cyerce.name = Cierce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanaks
|
|
unit.alpha.name = Alpfa
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gama
|
|
unit.scepter.name = Skiptar
|
|
unit.reign.name = Car
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Korvus
|
|
|
|
block.parallax.name = Odblesak
|
|
block.cliff.name = Litica
|
|
block.sand-boulder.name = Peščana stena
|
|
block.basalt-boulder.name = Bazaltna stena
|
|
block.grass.name = Trava
|
|
block.molten-slag.name = Šljaka
|
|
block.pooled-cryofluid.name = Rashladna tečnost
|
|
block.space.name = Svemir
|
|
block.salt.name = So
|
|
block.salt-wall.name = Soni zid
|
|
block.pebbles.name = Šljunak
|
|
block.tendrils.name = Rastinje
|
|
block.sand-wall.name = Peščani zid
|
|
block.spore-pine.name = Četinar spora
|
|
block.spore-wall.name = Zid spora
|
|
block.boulder.name = Stena
|
|
block.snow-boulder.name = Snežna stena
|
|
block.snow-pine.name = Snežni četinar
|
|
block.shale.name = Škriljac
|
|
block.shale-boulder.name = Škriljčana stena
|
|
block.moss.name = Mahovina
|
|
block.shrubs.name = Žbunovi
|
|
block.spore-moss.name = Mahovina spora
|
|
block.shale-wall.name = Škriljčani zid
|
|
block.scrap-wall.name = Zid od opiljaka
|
|
block.scrap-wall-large.name = Veliki zid od opiljaka
|
|
block.scrap-wall-huge.name = Ogromni zid od opiljaka
|
|
block.scrap-wall-gigantic.name = Džinovski zid od opiljaka
|
|
block.thruster.name = Potisnik
|
|
block.kiln.name = Pećnica
|
|
block.graphite-press.name = Grafitna presa
|
|
block.multi-press.name = Multi-Presa
|
|
block.constructing = {0} [lightgray](U izgradnju)
|
|
block.spawn.name = Mesto stvaranja neprijatelja
|
|
block.core-shard.name = Jezgro: Krhotina
|
|
block.core-foundation.name = Jezgro: Temelj
|
|
block.core-nucleus.name = Jezgro: Nukleus
|
|
block.deep-water.name = Duboka voda
|
|
block.shallow-water.name = Voda
|
|
block.tainted-water.name = Zaražena voda
|
|
block.deep-tainted-water.name = Duboka zaražena voda
|
|
block.darksand-tainted-water.name = Zaražena voda na tamnom pesku
|
|
block.tar.name = Katran
|
|
block.stone.name = Kamen
|
|
block.sand.name = Pesak
|
|
block.darksand.name = Tamni pesak
|
|
block.ice.name = Led
|
|
block.snow.name = Sneg
|
|
block.crater-stone.name = Krateri
|
|
block.sand-water.name = Voda na pesku
|
|
block.darksand-water.name = Voda na tamnom pesku
|
|
block.char.name = Nagoretina
|
|
block.dacite.name = Dacit
|
|
block.rhyolite.name = Rilotit
|
|
block.dacite-wall.name = Dacitni zid
|
|
block.dacite-boulder.name = Dacitna stena
|
|
block.ice-snow.name = Snežni led
|
|
block.stone-wall.name = Kameni zid
|
|
block.ice-wall.name = Ledeni zid
|
|
block.snow-wall.name = Snežni zid
|
|
block.dune-wall.name = Zid dina
|
|
block.pine.name = Četinar
|
|
block.dirt.name = Zemlja
|
|
block.dirt-wall.name = Zemljani zid
|
|
block.mud.name = Blato
|
|
block.white-tree-dead.name = Mrtvo belo drvo
|
|
block.white-tree.name = Belo drvo
|
|
block.spore-cluster.name = Kolonija spora
|
|
block.metal-floor.name = Metalni pod 1
|
|
block.metal-floor-2.name = Metalni pod 2
|
|
block.metal-floor-3.name = Metalni pod 3
|
|
block.metal-floor-4.name = Metalni pod 4
|
|
block.metal-floor-5.name = Metalni pod 5
|
|
block.metal-floor-damaged.name = Oštećeni metalni pod
|
|
block.dark-panel-1.name = Tamna ploča 1
|
|
block.dark-panel-2.name = Tamna ploča 2
|
|
block.dark-panel-3.name = Tamna ploča 3
|
|
block.dark-panel-4.name = Tamna ploča 4
|
|
block.dark-panel-5.name = Tamna ploča 5
|
|
block.dark-panel-6.name = Tamna ploča 6
|
|
block.dark-metal.name = Tamni metal
|
|
block.basalt.name = Bazalt
|
|
block.hotrock.name = Vrele stene
|
|
block.magmarock.name = Magmatske stene
|
|
block.copper-wall.name = Bakarni zid
|
|
block.copper-wall-large.name = Veliki bakarni zid
|
|
block.titanium-wall.name = Titanijumski zid
|
|
block.titanium-wall-large.name = Veliki titanijumski zid
|
|
block.plastanium-wall.name = Plastanijumski zid
|
|
block.plastanium-wall-large.name = Veliki plastanijumski zid
|
|
block.phase-wall.name = Fazni zid
|
|
block.phase-wall-large.name = Veliki fazni zid
|
|
block.thorium-wall.name = Torijumski zid
|
|
block.thorium-wall-large.name = Veliki torijumski zid
|
|
block.door.name = Vrata
|
|
block.door-large.name = Velika vrata
|
|
block.duo.name = Duo
|
|
block.scorch.name = Iskra
|
|
block.scatter.name = Flak
|
|
block.hail.name = Grad
|
|
block.lancer.name = Koplje
|
|
block.conveyor.name = Pokretna traka
|
|
block.titanium-conveyor.name = Titanijumska traka
|
|
block.plastanium-conveyor.name = Plastanijumska traka
|
|
block.armored-conveyor.name = Oklopna traka
|
|
block.junction.name = Raskršće
|
|
block.router.name = Ruter
|
|
block.distributor.name = Distributer
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Naopaki sorter
|
|
block.message.name = Poruka
|
|
block.illuminator.name = Svetlo
|
|
block.overflow-gate.name = Prelivna kapija
|
|
block.underflow-gate.name = Podlivna kapija
|
|
block.silicon-smelter.name = Silicijumska pećnica
|
|
block.phase-weaver.name = Fazni razboj
|
|
block.pulverizer.name = Usitnjavač
|
|
block.cryofluid-mixer.name = Mešalica rashladne tečnosti
|
|
block.melter.name = Topionica
|
|
block.incinerator.name = Spaljivač
|
|
block.spore-press.name = Kompresor spora
|
|
block.separator.name = Razdvajač
|
|
block.coal-centrifuge.name = Centrifuga za ugajl
|
|
block.power-node.name = Strujni čvor
|
|
block.power-node-large.name = Veliki strujni čvor
|
|
block.surge-tower.name = Impulsni toranj
|
|
block.diode.name = Baterijska dioda
|
|
block.battery.name = Baterija
|
|
block.battery-large.name = Velika baterija
|
|
block.combustion-generator.name = Sagorevački generator
|
|
block.steam-generator.name = Parna turbina
|
|
block.differential-generator.name = Diferencijalni generator
|
|
block.impact-reactor.name = Udarni reaktor
|
|
block.mechanical-drill.name = Mehanička bušilica
|
|
block.pneumatic-drill.name = Pneumatska bušilica
|
|
block.laser-drill.name = Laserka bušilica
|
|
block.water-extractor.name = Hidrofor
|
|
block.cultivator.name = Kultivator
|
|
block.conduit.name = Cev
|
|
block.mechanical-pump.name = Mehanička pumpa
|
|
block.item-source.name = Izvor resursa
|
|
block.item-void.name = Brisač resursa
|
|
block.liquid-source.name = Izvor tečnosti
|
|
block.liquid-void.name = Brisač tečnosti
|
|
block.power-void.name = Brisač struje
|
|
block.power-source.name = Izvor strujue
|
|
block.unloader.name = Istovarivač
|
|
block.vault.name = Trezor
|
|
block.wave.name = Talas
|
|
block.tsunami.name = Cunami
|
|
block.swarmer.name = Roj
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Impuls
|
|
block.phase-conveyor.name = Fazna traka
|
|
block.bridge-conveyor.name = Premostna traka
|
|
block.plastanium-compressor.name = Kompresor plastanijuma
|
|
block.pyratite-mixer.name = Mešalica piratita
|
|
block.blast-mixer.name = Mešalica eksploziva
|
|
block.solar-panel.name = Solarni panel
|
|
block.solar-panel-large.name = Veliki solarni panel
|
|
block.oil-extractor.name = Naftna bušotina
|
|
block.repair-point.name = Popravna tačka
|
|
block.repair-turret.name = Popravni top
|
|
block.pulse-conduit.name = Pulsna cev
|
|
block.plated-conduit.name = Oklopna cev
|
|
block.phase-conduit.name = Fazna cev
|
|
block.liquid-router.name = Ruter tečnosti
|
|
block.liquid-tank.name = Rezervoar
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Raskršće tečnosti
|
|
block.bridge-conduit.name = Premostna cev
|
|
block.rotary-pump.name = Obrtna pumpa
|
|
block.thorium-reactor.name = Nuklearni reaktor
|
|
block.mass-driver.name = Akcelerator
|
|
block.blast-drill.name = Vazdušna bušilica
|
|
block.impulse-pump.name = Termalna pumpa
|
|
block.thermal-generator.name = Termalni generator
|
|
block.surge-smelter.name = Topionica impulsne legure
|
|
block.mender.name = Popravljač
|
|
block.mend-projector.name = Projektor popravke
|
|
block.surge-wall.name = Impulsni zid
|
|
block.surge-wall-large.name = Veliki impulsni zid
|
|
block.cyclone.name = Ciklon
|
|
block.fuse.name = Fuzija
|
|
block.shock-mine.name = Šok-mina
|
|
block.overdrive-projector.name = Projektor ubrzanja
|
|
block.force-projector.name = Projektor štita
|
|
block.arc.name = Luk
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Utvara
|
|
block.meltdown.name = Istopitelj
|
|
block.foreshadow.name = Predznak
|
|
block.container.name = Kontejner
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Komandni toranj
|
|
block.ground-factory.name = Zemna fabrika
|
|
block.air-factory.name = Vazdučna fabrika
|
|
block.naval-factory.name = Mornarička fabrika
|
|
block.additive-reconstructor.name = Dodatni rekonstruktor
|
|
block.multiplicative-reconstructor.name = Multiplikativni rekonstruktor
|
|
block.exponential-reconstructor.name = Eksponencijalni rekonstruktor
|
|
block.tetrative-reconstructor.name = Tetrativni rekonstruktor
|
|
block.payload-conveyor.name = Tovarna traka
|
|
block.payload-router.name = Tovarni ruter
|
|
block.duct.name = Kanal
|
|
block.duct-router.name = Kanalski ruter
|
|
block.duct-bridge.name = Kanalski most
|
|
block.payload-propulsion-tower.name = Tovani akcelerator
|
|
block.payload-void.name = Brisač tovara
|
|
block.payload-source.name = Izvor tovara
|
|
block.disassembler.name = Rastavljač
|
|
block.silicon-crucible.name = Silicijumska topionica
|
|
block.overdrive-dome.name = Ubrzavna kupola
|
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
|
|
block.switch.name = Prekidač
|
|
block.micro-processor.name = Mikro procesor
|
|
block.logic-processor.name = Logički procesor
|
|
block.hyper-processor.name = Hiper procesor
|
|
block.logic-display.name = Logički displej
|
|
block.large-logic-display.name = Veliki logički displej
|
|
block.memory-cell.name = Memorijska ćelija
|
|
block.memory-bank.name = Memorijska banka
|
|
|
|
team.blue.name = plavi
|
|
team.crux.name = kruks
|
|
team.sharded.name = skrhani
|
|
team.derelict.name = zaostali
|
|
team.green.name = zeleni
|
|
team.purple.name = ljubičasti
|
|
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
|
|
item.copper.description = Koristi se za sve strukture.
|
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
|
item.lead.description = Koristi se za transport tečnosti i elektroniku.
|
|
item.lead.details = Gusto. Inertno. Veoma primenljivo za baterije.\nNapomena: verovatno otrovno po biološke oblike života. Nije kao da ih je ovde mnogo ostalo.
|
|
item.metaglass.description = Koristi se za transport i skladište tečnosti.
|
|
item.graphite.description = Koristi se kao električna komponenta i municija za topove.
|
|
item.sand.description = Koristan za preradu drugih materijala.
|
|
item.coal.description = Koristi se za gorivo i preradu drugih materijala.
|
|
item.coal.details = Izgleda da je biološkog porekla, fosilizovan davno pre Zasejavanja...
|
|
item.titanium.description = Koristi se za transport tečnosti, izgradnju struktura, topova i jedinica.
|
|
item.thorium.description = Koristi se kao izdržljiv građevinski materijal, municija i nuklearno gorivo.
|
|
item.scrap.description = Pretapa i melje se za preradu u druge materijale.
|
|
item.scrap.details = Ostaci davnašnjih jedinica i struktura.
|
|
item.silicon.description = Koristi se za solarne ploče, topove, jedinice i naprednu elektroniku. Od silicijuma se pravi dirigovana municija.
|
|
item.plastanium.description = Koristi se za napredne jedinice, izloaciju i fragmentacionu municiju.
|
|
item.phase-fabric.description = Koristi se za naprednu elektroniku i samopopravljajuće strukture.
|
|
item.surge-alloy.description = Koristi se kao municija i reaktivna odbrana.
|
|
item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spaljivati kao gorivo.
|
|
item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
|
|
item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
|
|
item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
|
|
|
|
liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
|
|
liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
|
|
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
|
|
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
|
|
|
|
block.derelict = [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Transforms oil into coal.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
|
block.conveyor.description = Transports items forward.
|
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Distributes input items to 3 output directions equally.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
|
block.impulse-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
|
block.duo.description = Fires alternating bullets at enemies.
|
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = Fires small shells at ground enemies over long distances.
|
|
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
|
block.arc.description = Fires arcs of electricity at ground targets.
|
|
block.swarmer.description = Fires homing missiles at enemies.
|
|
block.salvo.description = Fires quick salvos of bullets at enemies.
|
|
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
|
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.command-center.description = Controls unit behavior with several different commands.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
|
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
|
unit.fortress.description = Ispaljuje dalekometne artiljerijske granate na mete na zemlji.
|
|
unit.scepter.description = Ispaljuje rafale naelektrisanih metaka na sve mete u dometu.
|
|
unit.reign.description = Ispaljuje rafale ogromnih probijajućih metaka na sve mete u dometu.
|
|
unit.nova.description = Ispaljuje lasere koji popravljaju savezničke, a oštećuju protivničke strukure i jedinice. Može leteti.
|
|
unit.pulsar.description = Ispaljuje munje koji oštećuju neprijatelje, a popravljaju saveznike.
|
|
unit.quasar.description = Ispaljuje probijajuće lasere na sve mete u dometu. Laseri oštećuju neprijatelje, a popravljaju saveznike. Može leteti. Ima energetski štit.
|
|
unit.vela.description = Ispaljuje ogromni konstantni laserski zrak koji popravlja saveznike, a oštećuje i pali neprijatelje. Ima dva popravna zraka. Može leteti.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Dolazi do nepprijatelja i samouništava se, izazivaćuji veliku eksploziju.
|
|
unit.atrax.description = Ispaljuje pregrejanu šljaku na neprijatelje u dometu. Može pregaziti preko većine terena i zgrada.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
|
|
#not a typo, look up 'range notation'
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.rally = Command center.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
|
|
sensor.in = The building/unit to sense.
|
|
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
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unitradar.sort = Metric to sort results by.
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unitradar.output = Variable to write output unit to.
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control.of = Building to control.
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control.unit = Unit/building to aim at.
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control.shoot = Whether to shoot.
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unitlocate.enemy = Whether to locate enemy buildings.
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unitlocate.found = Whether the object was found.
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unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.move = Move to exact position.
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lenum.approach = Approach a position with a radius.
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lenum.pathfind = Pathfind to the enemy spawn.
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lenum.target = Shoot a position.
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lenum.targetp = Shoot a target with velocity prediction.
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lenum.itemdrop = Drop an item.
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lenum.itemtake = Take an item from a building.
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lenum.paydrop = Drop current payload.
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lenum.paytake = Pick up payload at current location.
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.flag = Numeric unit flag.
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lenum.mine = Mine at a position.
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lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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