The automation tower defense RTS
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2018-11-04 19:42:18 -05:00
android Slightly more fleshed out sector selection 2018-10-30 23:05:35 -04:00
annotations
core New UI palette 2018-11-04 19:42:18 -05:00
desktop Local crash saving 2018-11-04 09:57:12 -05:00
gradle/wrapper
ios Slightly more fleshed out sector selection 2018-10-30 23:05:35 -04:00
kryonet Fixed world data not loading on mobile servers 2018-11-03 09:00:21 -04:00
server Local crash saving 2018-11-04 09:57:12 -05:00
tests
tools Removed unused descriptions / Re-ordered all files 2018-11-03 09:28:47 -04:00
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build.gradle less (less) terrible physics 2018-11-04 15:49:23 -05:00
gradle.properties
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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