mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
1167 lines
65 KiB
INI
1167 lines
65 KiB
INI
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
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credits = Credits
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contributors = Vertalers en Medewerkers
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discord = Word lid van de Mindustry Discord!
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link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = The Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van Updates
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link.dev-builds.description = Onstabiele ontwikkeling builds
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads en webversie
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link.google-play.description = Google Play store vermelding
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link.wiki.description = Officiële Mindustry wiki
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
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screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
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gameover = Spel afgelopen
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
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highscore = [accent]Nieuw topscore!
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copied = Copied.
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load.sound = Geluid
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load.map = Mappen
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load.image = Afbeeldingen
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load.content = inhoud
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load.system = Systeem
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.replace = A schematic by that name already exists. Replace it?
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Waves Verslagen:[accent] {0}
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stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
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stat.built = Gebouwen Gebouwd:[accent] {0}
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stat.destroyed = Gebouwen Vernietigd:[accent] {0}
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stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
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stat.delivered = Middelen Gelanceerd:
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stat.rank = Eindrang: [accent]{0}
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launcheditems = [accent]Gelanceerde items
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
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level.highscore = Topscore: [accent]{0}
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level.select = Selecteer Level
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level.mode = Spelmodus:
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showagain = Niet Laten zien in de volgende sessie
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Core Database
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savegame = Opslaan
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loadgame = Laden
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joingame = Treed toe
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customgame = Aangepast spel
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newgame = Nieuw spel
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none = <none>
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minimap = Minimap
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position = Position
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Save & Quit
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maps = Mappen
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maps.browse = Browse Maps
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continue = Ga door
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maps.none = [LIGHT_GRAY]Geen map gevonden!
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invalid = Invalid
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preparingconfig = Preparing Config
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preparingcontent = Preparing Content
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uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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feature.unsupported = Your device does not support this feature.
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.delete.error = Unable to delete mod. File may be in use.
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import GitHub Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = Over
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name = Naam:
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noname = Maak eerst een[accent] Speler naam[].
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filename = Bestandsnaam:
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unlocked = New content unlocked!
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completed = [accent]Voltooid
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techtree = Tech boom
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research.list = [LIGHT_GRAY]Onderzoek:
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research = Onderzoek
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researched = [LIGHT_GRAY]{0} Onderzocht.
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players = {0} Spelers online
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players.single = {0} Speler online
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server.closing = [accent]Server aan het sluiten...
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server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Server afgesloten...
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server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
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server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
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server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent verbannen van deze server.
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server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
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server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
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server.kicked.nameEmpty = Je gekozen naam is niet geldig.
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server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
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server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
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server.kicked.gameover = Spel afgelopen
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
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join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Invite Friends
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hostserver.mobile = Host\nGame
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host = Host
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hosting = [accent]Opening server...
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hosts.refresh = Refresh
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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trace = Trace Player
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins.none = No admins found!
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server.add = Add Server
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server.delete = Are you sure you want to delete this server?
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server.edit = Edit Server
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server.outdated = [crimson]Outdated Server![]
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server.outdated.client = [crimson]Outdated Client![]
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server.version = [lightgray]Version: {0} {1}
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server.custombuild = [yellow]Custom Build
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confirmban = Are you sure you want to ban this player?
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confirmkick = Are you sure you want to kick this player?
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confirmvotekick = Are you sure you want to vote-kick this player?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make this player an admin?
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confirmunadmin = Are you sure you want to remove admin status from this player?
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joingame.title = Join Game
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joingame.ip = Address:
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disconnect = Disconnected.
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disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [crimson]Error hosting server: [accent]{0}
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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save.none = No saves found!
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saveload = [accent]Saving...
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete = Delete
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save.export = Export Save
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [crimson]Failed to import save: [accent]{0}
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save.export.fail = [crimson]Failed to export save: [accent]{0}
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save.import = Import Save
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save.newslot = Save name:
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save.rename = Rename
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save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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empty = <empty>
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on = On
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off = Off
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save.autosave = Autosave: {0}
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save.map = Map: {0}
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save.wave = Wave {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
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save.playtime = Playtime: {0}
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warning = Warning.
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confirm = Confirm
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delete = Delete
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Open
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customize = Customize
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cancel = Cancel
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openlink = Open Link
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copylink = Copy Link
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back = Back
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data.export = Export Data
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data.import = Import Data
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data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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classic.export = Export Classic Data
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classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
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quit.confirm = Are you sure you want to quit?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Wave {0}
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wave.waiting = [LIGHT_GRAY]Wave in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = [LIGHT_GRAY]Waiting...
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waiting.players = Waiting for players...
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wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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loadimage = Load Image
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saveimage = Save Image
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unknown = Unknown
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custom = Custom
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
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editor.author = Author:
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editor.description = Description:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.publish.workshop = Publish On Workshop
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editor.newmap = New Map
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workshop = Workshop
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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editor.default = [LIGHT_GRAY]<Default>
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details = Details...
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edit = Edit...
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Teams
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errornot = This is not a map file.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generate
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.savemap = Save Map
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editor.saved = Saved!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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editor.import = Import...
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editor.importmap = Import Map
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editor.importmap.description = Import an already existing map
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editor.importfile = Import File
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editor.importfile.description = Import an external map file
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editor.importimage = Import Legacy Image
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editor.importimage.description = Import an external map image file
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editor.export = Export...
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editor.exportfile = Export File
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editor.exportfile.description = Export a map file
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editor.exportimage = Export Terrain Image
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editor.exportimage.description = Export a map image file
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editor.loadimage = Import Terrain
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editor.saveimage = Export Terrain
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editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
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editor.resizemap = Resize Map
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editor.mapname = Map Name:
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editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.exists = A map with this name already exists.
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editor.selectmap = Select a map to load:
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toolmode.replace = Replace
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Replace All
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toolmode.replaceall.description = Replace all blocks in map.
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toolmode.orthogonal = Orthogonal
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toolmode.orthogonal.description = Draws only orthogonal lines.
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toolmode.square = Square
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toolmode.square.description = Square brush.
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toolmode.eraseores = Erase Ores
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toolmode.eraseores.description = Erase only ores.
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toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.median = Median
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filter.oremedian = Ore Median
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filter.blend = Blend
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filter.defaultores = Default Ores
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.mirror = Mirror
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filter.clear = Clear
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filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.block = Block
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filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
language.restart = Please restart your game for the language settings to take effect.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [LIGHT_GRAY]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.unlock = Unlock {0}
|
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|
launch = < LAUNCH >
|
|
launch.title = Launch Successful
|
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
bannedblocks = Banned Blocks
|
|
addall = Add All
|
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
zone.resources = Resources Detected:
|
|
zone.objective = [lightgray]Objective: [accent]{0}
|
|
zone.objective.survival = Survive
|
|
zone.objective.attack = Destroy Enemy Core
|
|
add = Add...
|
|
boss.health = Boss Health
|
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
zone.groundZero.name = Ground Zero
|
|
zone.desertWastes.name = Desert Wastes
|
|
zone.craters.name = The Craters
|
|
zone.frozenForest.name = Frozen Forest
|
|
zone.ruinousShores.name = Ruinous Shores
|
|
zone.stainedMountains.name = Stained Mountains
|
|
zone.desolateRift.name = Desolate Rift
|
|
zone.nuclearComplex.name = Nuclear Production Complex
|
|
zone.overgrowth.name = Overgrowth
|
|
zone.tarFields.name = Tar Fields
|
|
zone.saltFlats.name = Salt Flats
|
|
zone.impact0078.name = Impact 0078
|
|
zone.crags.name = Crags
|
|
zone.fungalPass.name = Fungal Pass
|
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
zone.impact0078.description = <insert description here>
|
|
zone.crags.description = <insert description here>
|
|
settings.language = Language
|
|
settings.data = Game Data
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.controls = Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
yes = Yes
|
|
no = No
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
blocks.input = Input
|
|
blocks.output = Output
|
|
blocks.booster = Booster
|
|
block.unknown = [LIGHT_GRAY]???
|
|
blocks.powercapacity = Power Capacity
|
|
blocks.powershot = Power/Shot
|
|
blocks.damage = Damage
|
|
blocks.targetsair = Targets Air
|
|
blocks.targetsground = Targets Ground
|
|
blocks.itemsmoved = Move Speed
|
|
blocks.launchtime = Time Between Launches
|
|
blocks.shootrange = Range
|
|
blocks.size = Size
|
|
blocks.liquidcapacity = Liquid Capacity
|
|
blocks.powerrange = Power Range
|
|
blocks.powerconnections = Max Connections
|
|
blocks.poweruse = Power Use
|
|
blocks.powerdamage = Power/Damage
|
|
blocks.itemcapacity = Item Capacity
|
|
blocks.basepowergeneration = Base Power Generation
|
|
blocks.productiontime = Production Time
|
|
blocks.repairtime = Block Full Repair Time
|
|
blocks.speedincrease = Speed Increase
|
|
blocks.range = Range
|
|
blocks.drilltier = Drillables
|
|
blocks.drillspeed = Base Drill Speed
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Health
|
|
blocks.buildtime = Build Time
|
|
blocks.buildcost = Build Cost
|
|
blocks.inaccuracy = Inaccuracy
|
|
blocks.shots = Shots
|
|
blocks.reload = Shots/Second
|
|
blocks.ammo = Ammo
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.spawned = Units: {0}/{1}
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x reload
|
|
unit.blocks = blocks
|
|
unit.powersecond = power units/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.items = items
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Crafting
|
|
category.shooting = Shooting
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|
setting.indicators.name = Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = easy
|
|
setting.difficulty.normal = normal
|
|
setting.difficulty.hard = hard
|
|
setting.difficulty.insane = insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Autosave Interval
|
|
setting.seconds = {0} Seconds
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
|
setting.fps.name = Show FPS
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
|
setting.minimap.name = Show Minimap
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.playerchat.name = Display In-Game Chat
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.move_x.name = Move x
|
|
keybind.move_y.name = Move y
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.dash.name = Dash
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle menus
|
|
keybind.chat_history_prev.name = Chat history prev
|
|
keybind.chat_history_next.name = Chat history next
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|
mode.custom = Custom Rules
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.enemyCheat = Infinite AI Resources
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.playerhealthmultiplier = Player Health Multiplier
|
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawns = Max respawns per wave
|
|
rules.limitedRespawns = Limit Respawns
|
|
rules.title.waves = Waves
|
|
rules.title.respawns = Respawns
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.player = Players
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.mech.name = Mechs
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Heavy Repeater
|
|
mech.alpha-mech.ability = Drone Swarm
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc Generator
|
|
mech.delta-mech.ability = Discharge
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Restruct Laser
|
|
mech.tau-mech.ability = Repair Burst
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Swarm Missiles
|
|
mech.omega-mech.ability = Armored Configuration
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Repeater
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.weapon = Burst Missiles
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.weapon = Bomb Bay
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.weapon = Flame Repeater
|
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
|
unit.health = [LIGHT_GRAY]Health: {0}
|
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
|
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
|
mech.health = [LIGHT_GRAY]Health: {0}
|
|
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
|
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
|
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
|
mech.ability = [LIGHT_GRAY]Ability: {0}
|
|
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.grass.name = Grass
|
|
block.salt.name = Salt
|
|
block.saltrocks.name = Salt Rocks
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Sand Rocks
|
|
block.spore-pine.name = Spore Pine
|
|
block.sporerocks.name = Spore Rocks
|
|
block.rock.name = Rock
|
|
block.snowrock.name = Snow Rock
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Rocks
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand.name = Dark Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Rocks
|
|
block.icerocks.name = Ice rocks
|
|
block.snowrocks.name = Snow Rocks
|
|
block.dunerocks.name = Dune Rocks
|
|
block.pine.name = Pine
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 5
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.ignarock.name = Igna Rock
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluidmixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.turbine-generator.name = Turbine Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.dart-mech-pad.name = Dart Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.command-center.name = Command Center
|
|
block.draug-factory.name = Draug Miner Drone Factory
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.crawler-factory.name = Crawler Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
team.blue.name = blue
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.orange.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.spirit.name = Spirit Drone
|
|
unit.draug.name = Draug Miner Drone
|
|
unit.phantom.name = Phantom Drone
|
|
unit.dagger.name = Dagger
|
|
unit.crawler.name = Crawler
|
|
unit.titan.name = Titan
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.fortress.name = Fortress
|
|
unit.revenant.name = Revenant
|
|
unit.eruptor.name = Eruptor
|
|
unit.chaos-array.name = Chaos Array
|
|
unit.eradicator.name = Eradicator
|
|
unit.lich.name = Lich
|
|
unit.reaper.name = Reaper
|
|
tutorial.next = [lightgray]<Tap to continue>
|
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
|
tutorial.unpause = Now press space again to unpause.
|
|
tutorial.unpause.mobile = Now press it again to unpause.
|
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = A common and readily available fuel.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
unit.fortress.description = A heavy artillery ground unit.
|
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
unit.ghoul.description = A heavy carpet bomber.
|
|
unit.revenant.description = A heavy, hovering missile array.
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
|
block.separator.description = Extracts useful minerals from slag.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
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block.rotary-pump.description = An advanced pump which doubles up speed by using power.
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block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
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block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
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block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
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block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
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block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
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block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
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block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
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block.surge-tower.description = An extremely long-range power node with fewer available connections.
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block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
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block.battery-large.description = Stores much more power than a regular battery.
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block.combustion-generator.description = Generates power by burning oil or flammable materials.
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block.thermal-generator.description = Generates power when placed in hot locations.
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block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
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block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
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block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
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block.solar-panel.description = Provides a small amount of power from the sun.
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block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
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block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
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block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
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block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
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block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
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block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
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block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
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block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
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block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
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block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
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block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
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block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
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block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
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block.hail.description = A small artillery turret.
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block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
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block.lancer.description = A medium-sized turret which shoots charged electricity beams.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.swarmer.description = A medium-sized turret which shoots burst missiles.
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block.salvo.description = A medium-sized turret which fires shots in salvos.
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block.fuse.description = A large turret which shoots powerful short-range beams.
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block.ripple.description = A large artillery turret which fires several shots simultaneously.
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block.cyclone.description = A large rapid fire turret.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
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block.draug-factory.description = Produces Draug mining drones.
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block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
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block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
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block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
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block.ghoul-factory.description = Produces heavy carpet bombers.
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block.revenant-factory.description = Produces heavy laser air units.
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block.dagger-factory.description = Produces basic ground units.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
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block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
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block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
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block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
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block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
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block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
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block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
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