mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
19da1e1306
Improved some grammar and sentencing. Also added a few translations.
1250 lines
70 KiB
INI
1250 lines
70 KiB
INI
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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contributors = Vertalers en Bijdragers
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discord = Word lid van de Mindustry Discord!
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link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = De Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van updates
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link.dev-builds.description = Onstabiele ontwikkeling builds
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads
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link.google-play.description = Google Play store vermelding
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link.f-droid.description = F-Droid catalogus vermelding
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link.wiki.description = Officiële Mindustry wiki
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link.feathub.description = Stel iets voor
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
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screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
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gameover = Spel afgelopen
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
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highscore = [accent]Nieuw topscore!
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copied = Gekopieerd.
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load.sound = Geluid
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load.map = Mappen
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load.image = Afbeeldingen
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load.content = inhoud
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load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
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be.update.confirm = Download het en herstart?
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be.updating = Updaten...
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be.ignore = Negeer
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be.noupdates = Geen updates gevonden.
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be.check = Check voor updates
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schematic = Blauwdruk
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schematic.add = Bewaar blauwdruk...
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schematics = Blauwdrukken
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schematic.replace = Er bestaat al een blauwdruk met die naam. Overschrijven?
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schematic.import = Importeer blauwdruk...
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schematic.exportfile = Exporteer bestand
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schematic.importfile = Importeer bestand
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schematic.browseworkshop = Blader Werkplaats
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schematic.copy = Kopiëren naar Klembord
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schematic.copy.import = Importeren van Klembord
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schematic.shareworkshop = Delen op de Werkplaats
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel blauwdruk
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schematic.saved = Blauwdruk bewaard.
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schematic.delete.confirm = Deze blauwdruk zal in een zwart gat verdwijnen.
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schematic.rename = Hernoem blauwdruk
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schematic.info = {0}x{1}, {2} blokken
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stat.wave = Waves Verslagen:[accent] {0}
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stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
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stat.built = Gebouwen Gebouwd:[accent] {0}
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stat.destroyed = Gebouwen Vernietigd:[accent] {0}
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stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
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stat.delivered = Middelen Gelanceerd:
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stat.rank = Eindrang: [accent]{0}
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launcheditems = [accent]Gelanceerde items
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launchinfo = [unlaunched][[LANCEER] je core om de in blauw gekleurde items te verkrijgen.
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
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level.highscore = Topscore: [accent]{0}
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level.select = Selecteer Level
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level.mode = Spelmodus:
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showagain = Niet Laten zien in de volgende sessie
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
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database = Core Database
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savegame = Opslaan
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loadgame = Laden
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joingame = Treed toe
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customgame = Aangepast spel
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newgame = Nieuw spel
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none = <geen>
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minimap = Landkaart
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position = Positie
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Bewaar & Stop
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maps = Mappen
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maps.browse = Blader mappen
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continue = Ga door
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maps.none = [LIGHT_GRAY]Geen map gevonden!
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invalid = Ongeldig
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pickcolor = Kies kleur
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preparingconfig = Configuratie voorbereiden
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preparingcontent = Inhoud voorbereiden
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uploadingcontent = Inhoud aan het uploaden
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uploadingpreviewfile = Thumbnail aan het uploaden
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committingchanges = Wijzigingen aan het bewaren
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done = Klaar
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feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
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mods.alpha = [accent](Onstabiel)
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mods = Mods
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mods.none = [LIGHT_GRAY]Geen mods gevonden!
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mods.guide = Modding Handboek
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mods.report = Rapporteer Bug
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mods.openfolder = Open Mod Map
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mod.enabled = [lightgray]Aan
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mod.disabled = [scarlet]Uit
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mod.disable = Deactiveer
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mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
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mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
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mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
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mod.erroredcontent = [scarlet]Inhoud Fouten
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mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
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mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
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mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
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mod.enable = Activeer
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mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
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mod.reloadrequired = [scarlet]Herladen Vereist
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mod.import = Importeer Mod
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mod.import.github = Importeer GitHub Mod
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mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
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mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [LIGHT_GRAY]Auteur:[] {0}
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mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
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mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
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mod.scripts.unsupported = Je apparaat ondersteunt geen mods met scripts. Sommige mods zullen niet correct werken.
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about.button = Over
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name = Naam:
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noname = Maak eerst een[accent] Speler naam[].
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filename = Bestandsnaam:
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unlocked = Nieuwe inhoud ontgrendeld!
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completed = [accent]Voltooid
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techtree = Tech boom
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research.list = [LIGHT_GRAY]Onderzoek:
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research = Onderzoek
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researched = [LIGHT_GRAY]{0} Onderzocht.
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players = {0} Spelers online
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players.single = {0} Speler online
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server.closing = [accent]Server aan het sluiten...
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server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = Je staat niet op de whitelist.
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server.kicked.serverClose = Server afgesloten...
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server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
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server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
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server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent verbannen van deze server.
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server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
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server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
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server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
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server.kicked.nameEmpty = Je gekozen naam is niet geldig.
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server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
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server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
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server.kicked.gameover = Spel afgelopen
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server.kicked.serverRestarting = De server is aan het herstarten.
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
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join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Nodig vrienden uit
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hostserver.mobile = Host\nGame
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host = Host
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hosting = [accent]Server openen...
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hosts.refresh = Herlaad
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hosts.discovering = LAN games aan het zoeken
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hosts.discovering.any = games aan het zoeken
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server.refreshing = Herlaad server
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hosts.none = [lightgray]Geen lokale games gevonden!
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host.invalid = [scarlet]Kan niet verbinden met server.
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trace = Traceer Speler
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trace.playername = Speler naam: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unieke ID: [accent]{0}
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trace.mobile = Mobiel apparaat: [accent]{0}
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trace.modclient = Unofficieël: [accent]{0}
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invalidid = Ongeldige speler ID! Raporteer deze bug.
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server.bans = Bans
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server.bans.none = Geen verbannen spelers gevonden!
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server.admins = Admins
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server.admins.none = Geen admins gevonden!
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server.add = Voeg server to
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server.delete = Weet je zeker dat je deze server wilt deleten?
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server.edit = Bewerk server
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server.outdated = [crimson]Server draait op een oudere versie![]
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server.outdated.client = [crimson]Server draait en nieuwere versie![]
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server.version = [lightgray]Versie: {0} {1}
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server.custombuild = [yellow]Custom Build
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confirmban = Weet je zeker dat je deze speler wilt verbannen?
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confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
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confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
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confirmunban = Weet je zeker dat je deze speler weer wil toelaten?
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confirmadmin = Weet je zeker dat je deze speler admin wil geven?
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confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken?
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joingame.title = Treed toe
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joingame.ip = Adres:
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disconnect = Gesloten.
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disconnect.error = Verbindingsfout.
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disconnect.closed = Verbinding gestopt.
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disconnect.timeout = Verbinding afgekapt.
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disconnect.data = Kon de wereld niet laden!
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cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
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connecting = [accent]Aan het verbinden...
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connecting.data = [accent]Wereld aan het laden...
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server.port = Poort:
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server.addressinuse = Adres is al in gebruik!
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server.invalidport = Poort is geen geldig getal!
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server.error = [crimson]Fout met hosten: [accent]{0}
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save.new = Nieuwe Save
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save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
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overwrite = Overschrijf
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save.none = Geen saves gevonden!
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saveload = [accent]Bewaren...
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savefail = Bewaren is mislukt!
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save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
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save.delete = Verwijder
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save.export = Exporteer Save
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save.import.invalid = [accent]Deze save is ongeldig!
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save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
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save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
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save.import = Importeer Save
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save.newslot = Save naam:
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save.rename = Hernoem
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save.rename.text = Nieuwe naam:
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selectslot = Selecteer een save.
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slot = [accent]Gleuf {0}
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editmessage = Bewerk bericht
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save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
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empty = <leeg>
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on = Aan
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off = Uit
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save.autosave = Autosave: {0}
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save.map = Map: {0}
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save.wave = Ronde {0}
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save.mode = Spelmodus: {0}
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save.date = Laatst bewaard: {0}
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save.playtime = Speeltijd: {0}
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warning = Waarschuwing.
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confirm = Bevestig
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delete = Verwijder
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view.workshop = Bekijk in Werkplaats
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workshop.listing = Bewerk Workshop vermelding
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ok = Oke
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open = Open
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customize = Aanpassen
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cancel = Annuleer
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openlink = Open Link
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copylink = Customize Link
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back = Terug
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data.export = Exporteer Data
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data.import = Importeer Data
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data.exported = Data Geëxporteerd.
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data.invalid = Dit is geen geldige game data.
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data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart deze game automatisch.
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classic.export = Exporteer klassieke data
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classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om te gebruiken in de klassieke Mindustry app?
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quit.confirm = Weet je zeker dat je wilt stoppen?
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quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herneem Tutorial.[]
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loading = [accent]Laden...
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reloading = [accent]Mods herladen...
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saving = [accent]Opslaan...
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cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
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selectschematic = [accent][[{0}][] om te selecteren + kopiëren
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pausebuilding = [accent][[{0}][] om bouwen te pauzeren
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resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
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wave = [accent]Ronde {0}
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wave.waiting = [LIGHT_GRAY]Volgende ronde over {0}
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wave.waveInProgress = [LIGHT_GRAY]Ronde bezig
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waiting = [LIGHT_GRAY]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [LIGHT_GRAY]{0} Vijanden resterend
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wave.enemy = [LIGHT_GRAY]{0} Vijand resterend
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loadimage = Laad afbeelding
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saveimage = Bewaar afbeelding
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unknown = Onbekend
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custom = Op maat
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builtin = Ingebouwd
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map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
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map.random = [accent]Willekeurige map
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map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor.
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map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor.
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map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor.
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map.invalid = Error tijdens laden van map: Ongeldig map bestand.
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workshop.update = Bijwerken
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workshop.error = Fout bij laden workshop info: {0}
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map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
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workshop.menu = Selecteer wat je hiermee wilt doen.
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workshop.info = Informatie
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changelog = Update logboek (optioneel):
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eula = Steam EULA
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missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
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publishing = [accent]Publiceren...
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publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshopt leest, anders zal je map niet zichtbaar zijn!
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publish.error = Fout met het publiceren: {0}
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steam.error = Fout met het opstarten van steam diensten.\nError: {0}
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editor.brush = Kwast
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editor.openin = Bewerk in editor
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editor.oregen = Ertsgeneratie
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editor.oregen.info = Ertsgeneratie:
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editor.mapinfo = Map Informatie
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editor.author = Auteur:
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editor.description = Beschrijving:
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editor.nodescription = De map moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
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editor.waves = Rondes:
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editor.rules = Regens:
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editor.generation = Generatie:
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editor.ingame = Bewerk In-Game
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editor.publish.workshop = Publiceer in Werkplaats
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editor.newmap = Nieuwe Map
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workshop = Werkplaats
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waves.title = Rondes
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waves.remove = Verwijder
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waves.never = <nooit>
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waves.every = elke
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waves.waves = ronde(s)
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waves.perspawn = per keer
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waves.to = tot
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waves.boss = Boss
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waves.preview = Voorvertoning
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waves.edit = Bewerk...
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waves.copy = Kopiër naar klembord
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waves.load = Laad van klembord
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waves.invalid = Ongeldige rondes in klenbord.
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waves.copied = Rondes Gekopiëerd.
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waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
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editor.default = [LIGHT_GRAY]<Standaard>
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details = Details...
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edit = Bewerk...
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editor.name = Naam:
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editor.spawn = Voeg Unit toe
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editor.removeunit = Verwijder Unit
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editor.teams = Teams
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editor.errorload = Fout bij laden van bestand:\n[accent]{0}
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editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
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editor.errorimage = Dat is een afbeelding, geen map. Laat de extenties met rust.\n\nAls je een oude map wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
|
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editor.errorlegacy = Deze map is te oud, bestandsformaat word niet meer ondersteund.
|
|
editor.errornot = Dat is geen map bestand.
|
|
editor.errorheader = Dit map bestand is niet geldig of foutief.
|
|
editor.errorname = Map heeft geen naam.
|
|
editor.update = Bijwerken
|
|
editor.randomize = Willekeurig
|
|
editor.apply = Gebruiken
|
|
editor.generate = Genereer
|
|
editor.resize = Verander formaat
|
|
editor.loadmap = Laad Map
|
|
editor.savemap = Bewaar Map
|
|
editor.saved = Bewaard!
|
|
editor.save.noname = je map heeft geen naam! Stel er een in via de map instellingen.
|
|
editor.save.overwrite = De naam van deze map is al in gebruik door een van het spel zelf, kies een andere.
|
|
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde map met de naam '{0}' bestaat al!
|
|
editor.import = Importeer...
|
|
editor.importmap = Importeer Map
|
|
editor.importmap.description = Importeer een al bestande map
|
|
editor.importfile = Importeer Bestand
|
|
editor.importfile.description = Importer een extern map bestand
|
|
editor.importimage = Importeer Klassieke Afbeelding
|
|
editor.importimage.description = Importeer een oude afbeelding map
|
|
editor.export = Exporteer...
|
|
editor.exportfile = Exporteer Bestand
|
|
editor.exportfile.description = Exporteer een map bestand
|
|
editor.exportimage = Exporteer Thumbnail
|
|
editor.exportimage.description = Exporteer map thumbnail
|
|
editor.loadimage = Importeer Terein
|
|
editor.saveimage = Exporteer Terein
|
|
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
|
|
editor.resizemap = Verander Map Formaat
|
|
editor.mapname = Map Naam:
|
|
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande map.
|
|
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een map met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
|
|
editor.exists = Een map met deze naam bestaat al.
|
|
editor.selectmap = Selecteer een map om te laden:
|
|
|
|
toolmode.replace = Vervang
|
|
toolmode.replace.description = Werkt enkel op vaste blokken.
|
|
toolmode.replaceall = Vervang alles
|
|
toolmode.replaceall.description = Vervangt alle blokken in de map.
|
|
toolmode.orthogonal = Orthogonaal
|
|
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
|
|
toolmode.square = Vierkant
|
|
toolmode.square.description = Vierkante kwast.
|
|
toolmode.eraseores = Verwijder grondstoffen
|
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
|
toolmode.fillteams = Vervang Teams
|
|
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
|
toolmode.drawteams = Teken Teams
|
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
|
|
|
filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop.
|
|
filter.distort = Verdraai
|
|
filter.noise = Geluid
|
|
filter.median = Mediaan
|
|
filter.oremedian = Ertsmediaan
|
|
filter.blend = Meng
|
|
filter.defaultores = Standaard Grondstoffen
|
|
filter.ore = Grondstof
|
|
filter.rivernoise = Rivier Geluid
|
|
filter.mirror = Spiegel
|
|
filter.clear = Verwijder
|
|
filter.option.ignore = Negeer
|
|
filter.scatter = Verstrooi
|
|
filter.terrain = Terein
|
|
filter.option.scale = Schaal
|
|
filter.option.chance = Verander
|
|
filter.option.mag = Omvang
|
|
filter.option.threshold = Drempel
|
|
filter.option.circle-scale = Formaat Rondje
|
|
filter.option.octaves = Octaven
|
|
filter.option.falloff = Afval
|
|
filter.option.angle = Hoek
|
|
filter.option.block = Blok
|
|
filter.option.floor = Vloer
|
|
filter.option.flooronto = Doel Vloer
|
|
filter.option.wall = Muur
|
|
filter.option.ore = Grondstof
|
|
filter.option.floor2 = Secundaire vloer
|
|
filter.option.threshold2 = Secundaire Drempel
|
|
filter.option.radius = Straal
|
|
filter.option.percentile = Percentage
|
|
|
|
width = Breedte:
|
|
height = Hoogte:
|
|
menu = Menu
|
|
play = Speel
|
|
campaign = Veldtocht
|
|
load = Laad
|
|
save = Bewaar
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
language.restart = Herstart het spel om de gewijzigde taal te laden.
|
|
settings = Instellingen
|
|
tutorial = Tutorial
|
|
tutorial.retake = Herneem Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Verlaat
|
|
abandon.text = Je verliest deze map met alles erop en eraan aan de vijand.
|
|
locked = Op slot
|
|
complete = [LIGHT_GRAY]Voltooid:
|
|
requirement.wave = Berijk ronde {0} in {1}
|
|
requirement.core = Vernietig vijandige core in {0}
|
|
requirement.unlock = Ontgrendel: {0}
|
|
resume = Hervat zone:\n[LIGHT_GRAY]{0}
|
|
bestwave = [LIGHT_GRAY]Beste ronde: {0}
|
|
launch = < LANCEER >
|
|
launch.title = Lancering Sucessvol
|
|
launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0}
|
|
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
|
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
|
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
|
uncover = Ontdek
|
|
configure = Configureer startinventaris
|
|
bannedblocks = Verboden Blokken
|
|
addall = Voeg Alles Toe
|
|
configure.locked = [LIGHT_GRAY]Speel startinventaris configuratie vrij:\nronde{0}.
|
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
|
zone.unlocked = [LIGHT_GRAY]{0} vrijgespeeld.
|
|
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
|
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
|
|
zone.resources = Vindbare grondstoffen:
|
|
zone.objective = [lightgray]Doel: [accent]{0}
|
|
zone.objective.survival = Overleef
|
|
zone.objective.attack = Vernietig vijandige core
|
|
add = Voeg toe...
|
|
boss.health = Levens Boss
|
|
|
|
connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
|
|
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
|
|
error.invalidaddress = Ongeldig adres.
|
|
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
|
|
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
|
|
error.alreadyconnected = Al verbonden.
|
|
error.mapnotfound = Map bestand niet gevonden!
|
|
error.io = Netwerk I/O fout.
|
|
error.any = Onbekende netwerk fout.
|
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
|
|
|
zone.groundZero.name = Grond Nul
|
|
zone.desertWastes.name = Woestijnpuin
|
|
zone.craters.name = De kraters
|
|
zone.frozenForest.name = Bevroren Bos
|
|
zone.ruinousShores.name = Vervallen Kust
|
|
zone.stainedMountains.name = Bekladde Berg
|
|
zone.desolateRift.name = Verlaten Kloof
|
|
zone.nuclearComplex.name = Vervallen Kernreactor
|
|
zone.overgrowth.name = Overgroeid
|
|
zone.tarFields.name = Teervelden
|
|
zone.saltFlats.name = Zoutvlaktes
|
|
zone.impact0078.name = Impact 0078
|
|
zone.crags.name = Crags
|
|
zone.fungalPass.name = Schimmelpad
|
|
|
|
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek.
|
|
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houd ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generators. Leer hoe te repareren.
|
|
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede.
|
|
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan.
|
|
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen.
|
|
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek.
|
|
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen.
|
|
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was.
|
|
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verboden is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
|
|
zone.desolateRift.description = Een supergevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
|
|
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervoor.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
|
|
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
|
|
zone.impact0078.description = <insert description here>
|
|
zone.crags.description = <insert description here>
|
|
|
|
settings.language = Taal
|
|
settings.data = Game Data
|
|
settings.reset = Terug naar standaardinstellingen
|
|
settings.rebind = Verander
|
|
settings.resetKey = Reset
|
|
settings.controls = Bediening
|
|
settings.game = Spel
|
|
settings.sound = Geluid
|
|
settings.graphics = Grafisch
|
|
settings.cleardata = Wis Game Data...
|
|
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
|
|
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle darta, inclusief saves, mappen, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt ie automatisch.
|
|
paused = [accent]< Gepauzeerd >
|
|
clear = Wis
|
|
banned = [scarlet]Verbannen
|
|
yes = Ja
|
|
no = Nee
|
|
info.title = Informatie
|
|
error.title = [crimson]Een fout heeft zich voorgedaan
|
|
error.crashtitle = Een fout heeft zich voorgedaan
|
|
blocks.input = Input
|
|
blocks.output = Output
|
|
blocks.booster = Booster
|
|
block.unknown = [LIGHT_GRAY]???
|
|
blocks.powercapacity = Stroomcapaciteit
|
|
blocks.powershot = Stroom/Schot
|
|
blocks.damage = Schade
|
|
blocks.targetsair = Luchtdoelwitten
|
|
blocks.targetsground = Gronddoelwitten
|
|
blocks.itemsmoved = Beweegsnelheid
|
|
blocks.launchtime = Tijd tussen lanceringen
|
|
blocks.shootrange = Bereik
|
|
blocks.size = Formaat
|
|
blocks.liquidcapacity = Vloeistofcapaciteit
|
|
blocks.powerrange = Stroombereik
|
|
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
|
blocks.poweruse = Stroomverbruik
|
|
blocks.powerdamage = Stroom/Schade
|
|
blocks.itemcapacity = Materiaalcapaciteit
|
|
blocks.basepowergeneration = Standaard Stroom Generatie
|
|
blocks.productiontime = Productie Tijd
|
|
blocks.repairtime = Volledige Blok Repareertijd
|
|
blocks.speedincrease = Snelheidsverhoging
|
|
blocks.range = Bereik
|
|
blocks.drilltier = Valt te delven
|
|
blocks.drillspeed = Standaard mine snelheid
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Maximaal Actieve Units
|
|
blocks.health = Levenspunten
|
|
blocks.buildtime = Bouwtijd
|
|
blocks.buildcost = Bouwkosten
|
|
blocks.inaccuracy = Onnauwkeurigheid
|
|
blocks.shots = Shoten
|
|
blocks.reload = Schoten/Seconde
|
|
blocks.ammo = Ammunitie
|
|
|
|
bar.drilltierreq = Betere miner nodig
|
|
bar.drillspeed = Mining Snelheid: {0}/s
|
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
|
bar.efficiency = Rendement: {0}%
|
|
bar.powerbalance = Stroom: {0}
|
|
bar.powerstored = Opgeslagen: {0}/{1}
|
|
bar.poweramount = Stroom: {0}
|
|
bar.poweroutput = Stroom Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capaciteit: {0}
|
|
bar.liquid = Vloeistof
|
|
bar.heat = Warmte
|
|
bar.power = Stroom
|
|
bar.progress = Bouw Voortgang
|
|
bar.spawned = Units: {0}/{1}
|
|
bar.input = Input
|
|
bar.output = Output
|
|
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]brandstichtend
|
|
bullet.homing = [stat]doelzoekend
|
|
bullet.shock = [stat]schok
|
|
bullet.frag = [stat]clusterbom
|
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
|
bullet.freezing = [stat]bevriezend
|
|
bullet.tarred = [stat]pek
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
|
|
|
unit.blocks = blokken
|
|
unit.powersecond = stroomeenheid/seconde
|
|
unit.liquidsecond = vloeistofeenheid/seconde
|
|
unit.itemssecond = items/seconde
|
|
unit.liquidunits = vloeistofeenheid
|
|
unit.powerunits = stroomeenheid
|
|
unit.degrees = graden
|
|
unit.seconds = secondes
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x snelheid
|
|
unit.percent = %
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
category.general = Algemeen
|
|
category.power = Stroom
|
|
category.liquids = Vloeisof
|
|
category.items = Items
|
|
category.crafting = Productie
|
|
category.shooting = Wapens
|
|
category.optional = Optionele Verbeteringen
|
|
setting.landscape.name = Vergrendel Landschap
|
|
setting.shadows.name = Schaduwen
|
|
setting.blockreplace.name = Automatische Blok Suggesties
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
|
setting.animatedwater.name = Animeer Water
|
|
setting.animatedshields.name = Animeer Schilden
|
|
setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[]
|
|
setting.indicators.name = Toon Bondgenoten
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Muis+Toetsenbord Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Geen
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
|
setting.difficulty.training = oefening
|
|
setting.difficulty.easy = makkelijk
|
|
setting.difficulty.normal = normaal
|
|
setting.difficulty.hard = moeilijk
|
|
setting.difficulty.insane = krankzinnig
|
|
setting.difficulty.name = Moeilijkheidsgraad:
|
|
setting.screenshake.name = Schuddend Scherm
|
|
setting.effects.name = Toon Effecten
|
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
|
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
|
setting.coreselect.name = Sta cores toe in blauwdrukken
|
|
setting.sensitivity.name = Gevoeligheid Controller
|
|
setting.saveinterval.name = Autosave Interval
|
|
setting.seconds = {0} Seconden
|
|
setting.blockselecttimeout.name = Block Select Timeout
|
|
setting.milliseconds = {0} millisecondes
|
|
setting.fullscreen.name = Volledig scherm
|
|
setting.borderlesswindow.name = Borderless Venster[LIGHT_GRAY] (wellicht herstart vereist)
|
|
setting.fps.name = Show FPS
|
|
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](mogelijk verminderde performance)
|
|
setting.minimap.name = Toon Minimap
|
|
setting.position.name = Toon Speler Posities
|
|
setting.musicvol.name = Muziek Volume
|
|
setting.ambientvol.name = Achtergronds Volume
|
|
setting.mutemusic.name = Demp Muziek
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Demp Geluid
|
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
|
setting.savecreate.name = Bewaar Saves Automatisch
|
|
setting.publichost.name = Publieke Server Zichtbaarheid
|
|
setting.chatopacity.name = Chat Transparantie
|
|
setting.lasersopacity.name = Stroom Draad Transparantie
|
|
setting.playerchat.name = Toon chat
|
|
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
|
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
|
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
|
|
uiscale.cancel = Anuleer & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Verander Keys
|
|
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
|
|
category.general.name = Algemeen
|
|
category.view.name = Toon
|
|
category.multiplayer.name = Multiplayer
|
|
command.attack = Val aan
|
|
command.rally = Groepeer
|
|
command.retreat = Terugtrekken
|
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
|
keybind.clear_building.name = Stop met bouwen
|
|
keybind.press = Druk op een toets...
|
|
keybind.press.axis = Druk of swipe een toets...
|
|
keybind.screenshot.name = Map Schermfbeelding
|
|
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
|
keybind.move_x.name = Beweeg x
|
|
keybind.move_y.name = Beweeg y
|
|
keybind.mouse_move.name = Volg Muis
|
|
keybind.dash.name = Vlieg
|
|
keybind.schematic_select.name = Selecteer gebied
|
|
keybind.schematic_menu.name = Blauwdruk Menu
|
|
keybind.schematic_flip_x.name = Spiegel Blauwdruk X
|
|
keybind.schematic_flip_y.name = Spiegel Blauwdruk Y
|
|
keybind.category_prev.name = Vorige Categorie
|
|
keybind.category_next.name = Volgende Categorie
|
|
keybind.block_select_left.name = Selecteer Blok Links
|
|
keybind.block_select_right.name = Selecteer Blok Rechts
|
|
keybind.block_select_up.name = Selecteer Blok Omhoog
|
|
keybind.block_select_down.name = Selecteer Blok Omlaag
|
|
keybind.block_select_01.name = Selecteer Categorie/Blok 1
|
|
keybind.block_select_02.name = Selecteer Categorie/Blok 2
|
|
keybind.block_select_03.name = Selecteer Categorie/Blok 3
|
|
keybind.block_select_04.name = Selecteer Categorie/Blok 4
|
|
keybind.block_select_05.name = Selecteer Categorie/Blok 5
|
|
keybind.block_select_06.name = Selecteer Categorie/Blok 6
|
|
keybind.block_select_07.name = Selecteer Categorie/Blok 7
|
|
keybind.block_select_08.name = Selecteer Categorie/Blok 8
|
|
keybind.block_select_09.name = Selecteer Categorie/Blok 9
|
|
keybind.block_select_10.name = Selecteer Categorie/Blok 10
|
|
keybind.fullscreen.name = Schakel Fullscreen
|
|
keybind.select.name = Selecteer/Schiet
|
|
keybind.diagonal_placement.name = Plaats Diagonaal
|
|
keybind.pick.name = Kies Blok
|
|
keybind.break_block.name = Breek Blok
|
|
keybind.deselect.name = Deselecteer
|
|
keybind.shoot.name = Shiet
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pauze
|
|
keybind.pause_building.name = Pauzeer/Hervat Bouwen
|
|
keybind.minimap.name = Minimap
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Speler list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Roteer
|
|
keybind.rotateplaced.name = Roteer bestaand (Houd vast)
|
|
keybind.toggle_menus.name = Schakel menus
|
|
keybind.chat_history_prev.name = Chat geschiedenis ouder
|
|
keybind.chat_history_next.name = Chat geschiedenis nieuwer
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Beschrijving van modes
|
|
mode.survival.name = Overleving
|
|
mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden.
|
|
mode.sandbox.name = Zandbak
|
|
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Vecht tegen andere spelers.
|
|
mode.attack.name = Aanvallen
|
|
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
|
mode.custom = Aangepaste regels
|
|
|
|
rules.infiniteresources = Oneindige Resources
|
|
rules.reactorexplosions = Ontploffende Reactors
|
|
rules.wavetimer = Ronde timer
|
|
rules.waves = Rondes
|
|
rules.attack = Aanval modus
|
|
rules.enemyCheat = Oneindige AI grondstoffen
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
|
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
|
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
|
rules.playerhealthmultiplier = Speler Health Vermenigvulder
|
|
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
|
|
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[LIGHT_GRAY] (tegels)
|
|
rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec)
|
|
rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec)
|
|
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
|
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
|
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
|
rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels)
|
|
rules.respawns = Maximale Levens Per Ronde
|
|
rules.limitedRespawns = Maximale Levens
|
|
rules.title.waves = Rondes
|
|
rules.title.respawns = Respawn
|
|
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
|
rules.title.player = Spelers
|
|
rules.title.enemy = Tegenstanders
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimenteel
|
|
rules.lighting = Belichting
|
|
rules.ambientlight = Mist
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Vloeisof
|
|
content.unit.name = Units
|
|
content.block.name = Blokken
|
|
content.mech.name = Behuizing
|
|
item.copper.name = Coper
|
|
item.lead.name = Lood
|
|
item.coal.name = Steenkool
|
|
item.graphite.name = Grafiet
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicium
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Zand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Glas
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Olie
|
|
liquid.cryofluid.name = Koelvloeistof
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Heavy Repeater
|
|
mech.alpha-mech.ability = Drone Swarm
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc Generator
|
|
mech.delta-mech.ability = Discharge
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Restruct Laser
|
|
mech.tau-mech.ability = Repair Burst
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Swarm Missiles
|
|
mech.omega-mech.ability = Armored Configuration
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Repeater
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.weapon = Burst Missiles
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.weapon = Bomb Bay
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.weapon = Flame Repeater
|
|
item.corestorable = [lightgray]Kan in de Core: {0}
|
|
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
|
|
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
|
|
item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}%
|
|
unit.health = [LIGHT_GRAY]Health: {0}
|
|
unit.speed = [LIGHT_GRAY]Snelheid: {0}
|
|
mech.weapon = [LIGHT_GRAY]Wapen: {0}
|
|
mech.health = [LIGHT_GRAY]Health: {0}
|
|
mech.itemcapacity = [LIGHT_GRAY]Item Capaciteit: {0}
|
|
mech.minespeed = [LIGHT_GRAY]Mining Snelheid: {0}
|
|
mech.minepower = [LIGHT_GRAY]Mining Hardheid: {0}
|
|
mech.ability = [LIGHT_GRAY]Ability: {0}
|
|
mech.buildspeed = [LIGHT_GRAY]Bouw Snelheid: {0}%
|
|
liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0}
|
|
liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0}
|
|
liquid.temperature = [LIGHT_GRAY]Tempratuur: {0}
|
|
|
|
block.sand-boulder.name = Zandkei
|
|
block.grass.name = Gras
|
|
block.salt.name = Zout
|
|
block.saltrocks.name = Zoutsteen
|
|
block.pebbles.name = Steentjes
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Zandsteen
|
|
block.spore-pine.name = Sporenden
|
|
block.sporerocks.name = Spore Steens
|
|
block.rock.name = Steen
|
|
block.snowrock.name = Sneeuwsteen
|
|
block.snow-pine.name = Sneeuwden
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Mos
|
|
block.shrubs.name = Plantje
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Steens
|
|
block.scrap-wall.name = Scrap Muur
|
|
block.scrap-wall-large.name = Large Scrap Muur
|
|
block.scrap-wall-huge.name = Huge Scrap Muur
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Glasoven
|
|
block.graphite-press.name = Grafiet Pers
|
|
block.multi-press.name = Super-Pers
|
|
block.constructing = {0} [LIGHT_GRAY](Bouwen)
|
|
block.spawn.name = Vijandelijke Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Diep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Vervuild Water
|
|
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
|
block.tar.name = Olie
|
|
block.stone.name = Steen
|
|
block.sand.name = Donker Zand
|
|
block.darksand.name = Donker Zand
|
|
block.ice.name = Ijs
|
|
block.snow.name = Sneeuw
|
|
block.craters.name = Krarters
|
|
block.sand-water.name = Zand water
|
|
block.darksand-water.name = Donker Zand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Stenen
|
|
block.icerocks.name = Ijs Stenen
|
|
block.snowrocks.name = Snow Steens
|
|
block.dunerocks.name = Dune Steens
|
|
block.pine.name = Den
|
|
block.white-tree-dead.name = Witte Boom Dood
|
|
block.white-tree.name = Witte Boom
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metalen Vloer
|
|
block.metal-floor-2.name = Metalen Vloer 2
|
|
block.metal-floor-3.name = Metalen Vloer 3
|
|
block.metal-floor-5.name = Metalen Vloer 5
|
|
block.metal-floor-damaged.name = Metalen Vloer Beschadigd
|
|
block.dark-panel-1.name = Donker Paneel 1
|
|
block.dark-panel-2.name = Donker Paneel 2
|
|
block.dark-panel-3.name = Donker Paneel 3
|
|
block.dark-panel-4.name = Donker Paneel 4
|
|
block.dark-panel-5.name = Donker Paneel 5
|
|
block.dark-panel-6.name = Donker Paneel 6
|
|
block.dark-metal.name = Donker Metaal
|
|
block.ignarock.name = Igna Steen
|
|
block.hotrock.name = Lava Steen
|
|
block.magmarock.name = Magma Steen
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = Koperen Muur
|
|
block.copper-wall-large.name = Grote Koperen Muur
|
|
block.titanium-wall.name = Titanium Muur
|
|
block.titanium-wall-large.name = Grote Titanium Muur
|
|
block.plastanium-wall.name = Plastanium Muur
|
|
block.plastanium-wall-large.name = Grote Plastanium Muur
|
|
block.phase-wall.name = Phase Muur
|
|
block.phase-wall-large.name = Grote Phase Muur
|
|
block.thorium-wall.name = Thorium Muur
|
|
block.thorium-wall-large.name = Grote Thorium Muur
|
|
block.door.name = Deur
|
|
block.door-large.name = Grote Deur
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Lopende Band
|
|
block.titanium-conveyor.name = Titanium Lopende Band
|
|
block.armored-conveyor.name = Gepantserde Lopende Band
|
|
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
|
block.junction.name = Kruising
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorteerder
|
|
block.inverted-sorter.name = Omgekeerder Sorteerder
|
|
block.message.name = Bericht
|
|
block.illuminator.name = Lamp
|
|
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluidmixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Verbrander
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Stroompaal
|
|
block.power-node-large.name = Grote Stroompaal
|
|
block.surge-tower.name = Hoogspanningsmast
|
|
block.diode.name = Batterij Diode
|
|
block.battery.name = Batterij
|
|
block.battery-large.name = Grote Batterij
|
|
block.combustion-generator.name = Fossiele Generator
|
|
block.turbine-generator.name = Turbine Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanische Drill
|
|
block.pneumatic-drill.name = Pneumatische Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Put
|
|
block.cultivator.name = Cultivator
|
|
block.dart-mech-pad.name = Dart Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Pijp
|
|
block.mechanical-pump.name = Mechanische Pomp
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Kluis
|
|
block.wave.name = Wave
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Zonnepaneeltje
|
|
block.solar-panel-large.name = Zonnepaneel
|
|
block.oil-extractor.name = Olie put
|
|
block.command-center.name = Command Center
|
|
block.draug-factory.name = Draug Miner Drone Factory
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.crawler-factory.name = Crawler Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Gepantserde Pijp
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Vloeistof Tank
|
|
block.liquid-junction.name = Vloeistof Kruising
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Muur
|
|
block.surge-wall-large.name = Grote Surge Muur
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Electrische Landmijn
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Krachtveld
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Doos
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
team.blue.name = blauw
|
|
team.crux.name = rood
|
|
team.sharded.name = oranje
|
|
team.orange.name = oranje
|
|
team.derelict.name = wees
|
|
team.green.name = groen
|
|
team.purple.name = paars
|
|
unit.spirit.name = Spirit Drone
|
|
unit.draug.name = Draug Miner Drone
|
|
unit.phantom.name = Phantom Drone
|
|
unit.dagger.name = Dolk
|
|
unit.crawler.name = Kruiper
|
|
unit.titan.name = Titan
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.fortress.name = Fortress
|
|
unit.revenant.name = Revenant
|
|
unit.eruptor.name = Eruptor
|
|
unit.chaos-array.name = Chaos Array
|
|
unit.eradicator.name = Eradicator
|
|
unit.lich.name = Lich
|
|
unit.reaper.name = Reaper
|
|
tutorial.next = [lightgray]<Klik om verder te gaan>
|
|
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje met koper om het te delven.\n\n[accent]{0}/{1} koper
|
|
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nVeeg over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] delven van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
|
|
tutorial.drill = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nPlaats er een op de koper.
|
|
tutorial.drill.mobile = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nZoek de drill rechts onderin.\nSelecter de[accent] mechanische drill[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
|
|
tutorial.blockinfo = Elk blok heeft andere statistieken. Elke drill kan enkel bepaalde dingen delven.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de stats van de Mechanische Drill maar eens.[]
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tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.
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tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} lopende banden in 1x geplaatst\n[accent]0/1 items afgeleverd
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tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis.
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tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
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tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
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tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
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tutorial.unpause = Doe het opnieuw om weer verder te gaan.
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tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan.
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tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-klik ingedrukt[] om alle geselecteerde blokken te vernietigen.[]\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
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tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
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tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[]
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tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
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tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
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tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
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tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
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item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
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item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
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item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
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item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
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item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
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item.coal.description = A common and readily available fuel.
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item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
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item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
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item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
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item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
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item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
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item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
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item.surge-alloy.description = An advanced alloy with unique electrical properties.
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item.spore-pod.description = Used for conversion into oil, explosives and fuel.
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item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
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item.pyratite.description = An extremely flammable substance used in incendiary weapons.
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liquid.water.description = Commonly used for cooling machines and waste processing.
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liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
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liquid.oil.description = Can be burnt, exploded or used as a coolant.
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liquid.cryofluid.description = The most efficient liquid for cooling things down.
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mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
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mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
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mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
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mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
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mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
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mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
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mech.trident-ship.description = A heavy bomber. Reasonably well armored.
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mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
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unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
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unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
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unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
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unit.dagger.description = A basic ground unit. Useful in swarms.
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unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
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unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
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unit.fortress.description = A heavy artillery ground unit.
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unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
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unit.wraith.description = A fast, hit-and-run interceptor unit.
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unit.ghoul.description = A heavy carpet bomber.
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unit.revenant.description = A heavy, hovering missile array.
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block.message.description = Stores a message. Used for communication between allies.
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block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
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block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
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block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
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block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
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block.plastanium-compressor.description = Produces plastanium from oil and titanium.
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block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
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block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
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block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
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block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
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block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
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block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
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block.separator.description = Extracts useful minerals from slag.
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block.spore-press.description = Compresses spore pods into oil.
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block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
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block.coal-centrifuge.description = Solidifes oil into chunks of coal.
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block.incinerator.description = Gets rid of any excess item or liquid.
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block.power-void.description = Voids all power inputted into it. Sandbox only.
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block.power-source.description = Infinitely outputs power. Sandbox only.
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block.item-source.description = Infinitely outputs items. Sandbox only.
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block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
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block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
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block.liquid-void.description = Removes any liquids. Sandbox only.
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block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
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block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
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block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
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block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
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block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
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block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
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block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
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block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
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block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
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block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
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block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
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block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
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block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
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block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
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block.mend-projector.description = Periodically heals blocks in its vicinity.
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block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
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block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
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block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
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block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
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block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
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block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
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block.rotary-pump.description = An advanced pump which doubles up speed by using power.
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block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
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block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
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block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
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block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
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block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
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block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
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block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
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block.surge-tower.description = An extremely long-range power node with fewer available connections.
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block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
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block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
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block.battery-large.description = Stores much more power than a regular battery.
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block.combustion-generator.description = Generates power by burning oil or flammable materials.
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block.thermal-generator.description = Generates power when placed in hot locations.
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block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
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block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
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block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
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block.solar-panel.description = Provides a small amount of power from the sun.
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block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
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block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
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block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
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block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
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block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
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block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
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block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
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block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
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block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
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block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
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block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
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block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
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block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
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block.hail.description = A small artillery turret.
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block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
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block.lancer.description = A medium-sized turret which shoots charged electricity beams.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.swarmer.description = A medium-sized turret which shoots burst missiles.
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block.salvo.description = A medium-sized turret which fires shots in salvos.
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block.fuse.description = A large turret which shoots powerful short-range beams.
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block.ripple.description = A large artillery turret which fires several shots simultaneously.
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block.cyclone.description = A large rapid fire turret.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
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block.draug-factory.description = Produces Draug mining drones.
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block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
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block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
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block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
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block.ghoul-factory.description = Produces heavy carpet bombers.
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block.revenant-factory.description = Produces heavy laser air units.
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block.dagger-factory.description = Produces basic ground units.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
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block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
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block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
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block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
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block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
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block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
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block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
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