The automation tower defense RTS
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2018-11-30 00:03:53 +01:00
android Android build update 2018-11-24 19:39:35 -05:00
annotations Broke and cleaned up server commands 2018-10-28 14:26:58 -04:00
core Synchronized Item/Liquid generator code 2018-11-30 00:03:53 +01:00
desktop Bugfixes 2018-11-23 09:23:42 -05:00
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ios Additional tests, inventory fixes 2018-11-23 12:40:36 -05:00
kryonet Fixed many various things 2018-11-07 22:37:34 -05:00
server Fixed fillitems command 2018-11-21 21:17:45 -05:00
tests Synchronized Item/Liquid generator code 2018-11-30 00:03:53 +01:00
tools Misc. cleanup of UI / Removed 'font scale' var / Removed [orange] 2018-11-06 23:47:23 -05:00
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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