mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-09 06:37:30 +07:00
199 lines
10 KiB
JavaScript
Executable File
199 lines
10 KiB
JavaScript
Executable File
//Generated class. Do not modify.
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"use strict";
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let scriptName = "base.js"
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let modName = "none"
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const log = (context, obj) => Vars.mods.scripts.log(context, String(obj))
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const print = text => log(modName + "/" + scriptName, text)
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const newFloats = cap => Vars.mods.getScripts().newFloats(cap);
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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const floatf = method => new Floatf(){get: method}
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const floatp = method => new Floatp(){get: method}
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const cons = method => new Cons(){get: method}
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const prov = method => new Prov(){get: method}
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const func = method => new Func(){get: method}
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const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
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Call = Packages.mindustry.gen.Call
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//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/){
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const Base = arguments[0]
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const def = arguments[arguments.length - 1]
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//swap order from Base, def, ... to Base, ..., def
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const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2))
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//forward constructor arguments to new JavaAdapter
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const instance = JavaAdapter.apply(null, args)
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//JavaAdapter only overrides functions; set fields too
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for(var i in def){
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if(typeof(def[i]) != "function"){
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instance[i] = def[i]
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}
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}
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return instance
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}
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importPackage(Packages.arc)
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importPackage(Packages.arc.audio)
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importPackage(Packages.arc.files)
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importPackage(Packages.arc.func)
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importPackage(Packages.arc.flabel)
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importPackage(Packages.arc.graphics)
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importPackage(Packages.arc.graphics.g2d)
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importPackage(Packages.arc.graphics.gl)
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importPackage(Packages.arc.input)
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importPackage(Packages.arc.math)
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importPackage(Packages.arc.math.geom)
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importPackage(Packages.arc.scene)
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importPackage(Packages.arc.scene.actions)
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importPackage(Packages.arc.scene.event)
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importPackage(Packages.arc.scene.style)
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importPackage(Packages.arc.scene.ui)
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importPackage(Packages.arc.scene.ui.layout)
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importPackage(Packages.arc.scene.utils)
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importPackage(Packages.arc.struct)
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importPackage(Packages.arc.util)
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importPackage(Packages.arc.util.async)
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importPackage(Packages.arc.util.io)
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importPackage(Packages.arc.util.noise)
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importPackage(Packages.arc.util.pooling)
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importPackage(Packages.arc.util.serialization)
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importPackage(Packages.arc.util.viewport)
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importPackage(Packages.mindustry)
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importPackage(Packages.mindustry.ai)
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importPackage(Packages.mindustry.ai.types)
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importPackage(Packages.mindustry.async)
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importPackage(Packages.mindustry.audio)
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importPackage(Packages.mindustry.content)
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importPackage(Packages.mindustry.core)
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importPackage(Packages.mindustry.ctype)
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importPackage(Packages.mindustry.editor)
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importPackage(Packages.mindustry.entities)
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importPackage(Packages.mindustry.entities.abilities)
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importPackage(Packages.mindustry.entities.bullet)
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importPackage(Packages.mindustry.entities.effect)
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importPackage(Packages.mindustry.entities.part)
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importPackage(Packages.mindustry.entities.pattern)
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importPackage(Packages.mindustry.entities.units)
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importPackage(Packages.mindustry.game)
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importPackage(Packages.mindustry.gen)
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importPackage(Packages.mindustry.graphics)
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importPackage(Packages.mindustry.graphics.g3d)
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importPackage(Packages.mindustry.input)
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importPackage(Packages.mindustry.io)
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importPackage(Packages.mindustry.logic)
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importPackage(Packages.mindustry.maps)
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importPackage(Packages.mindustry.maps.filters)
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importPackage(Packages.mindustry.maps.generators)
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importPackage(Packages.mindustry.maps.planet)
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importPackage(Packages.mindustry.net)
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importPackage(Packages.mindustry.service)
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importPackage(Packages.mindustry.type)
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importPackage(Packages.mindustry.type.ammo)
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importPackage(Packages.mindustry.type.unit)
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importPackage(Packages.mindustry.type.weapons)
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importPackage(Packages.mindustry.type.weather)
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importPackage(Packages.mindustry.ui)
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importPackage(Packages.mindustry.ui.dialogs)
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importPackage(Packages.mindustry.ui.fragments)
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importPackage(Packages.mindustry.ui.layout)
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importPackage(Packages.mindustry.world)
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importPackage(Packages.mindustry.world.blocks)
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importPackage(Packages.mindustry.world.blocks.campaign)
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importPackage(Packages.mindustry.world.blocks.defense)
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importPackage(Packages.mindustry.world.blocks.defense.turrets)
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importPackage(Packages.mindustry.world.blocks.distribution)
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importPackage(Packages.mindustry.world.blocks.environment)
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importPackage(Packages.mindustry.world.blocks.heat)
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importPackage(Packages.mindustry.world.blocks.legacy)
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importPackage(Packages.mindustry.world.blocks.liquid)
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importPackage(Packages.mindustry.world.blocks.logic)
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importPackage(Packages.mindustry.world.blocks.payloads)
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importPackage(Packages.mindustry.world.blocks.power)
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importPackage(Packages.mindustry.world.blocks.production)
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importPackage(Packages.mindustry.world.blocks.sandbox)
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importPackage(Packages.mindustry.world.blocks.storage)
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importPackage(Packages.mindustry.world.blocks.units)
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importPackage(Packages.mindustry.world.consumers)
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importPackage(Packages.mindustry.world.draw)
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importPackage(Packages.mindustry.world.meta)
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importPackage(Packages.mindustry.world.modules)
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const AdminRequestEvent = Packages.mindustry.game.EventType.AdminRequestEvent
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const PlayerIpUnbanEvent = Packages.mindustry.game.EventType.PlayerIpUnbanEvent
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const PlayerIpBanEvent = Packages.mindustry.game.EventType.PlayerIpBanEvent
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const PlayerUnbanEvent = Packages.mindustry.game.EventType.PlayerUnbanEvent
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const PlayerBanEvent = Packages.mindustry.game.EventType.PlayerBanEvent
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const PlayerLeave = Packages.mindustry.game.EventType.PlayerLeave
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const PlayerConnect = Packages.mindustry.game.EventType.PlayerConnect
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const PlayerJoin = Packages.mindustry.game.EventType.PlayerJoin
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const PlayerConnectionConfirmed = Packages.mindustry.game.EventType.PlayerConnectionConfirmed
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const ConnectPacketEvent = Packages.mindustry.game.EventType.ConnectPacketEvent
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const ConnectionEvent = Packages.mindustry.game.EventType.ConnectionEvent
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const UnitChangeEvent = Packages.mindustry.game.EventType.UnitChangeEvent
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const UnitUnloadEvent = Packages.mindustry.game.EventType.UnitUnloadEvent
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const UnitSpawnEvent = Packages.mindustry.game.EventType.UnitSpawnEvent
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const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent
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const UnitDrownEvent = Packages.mindustry.game.EventType.UnitDrownEvent
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const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent
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const BlockDestroyEvent = Packages.mindustry.game.EventType.BlockDestroyEvent
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const BuildSelectEvent = Packages.mindustry.game.EventType.BuildSelectEvent
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const BlockBuildEndEvent = Packages.mindustry.game.EventType.BlockBuildEndEvent
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const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEvent
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const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
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const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
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const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
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const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
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const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
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const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
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const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
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const BuildDamageEvent = Packages.mindustry.game.EventType.BuildDamageEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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const UnitControlEvent = Packages.mindustry.game.EventType.UnitControlEvent
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const PickupEvent = Packages.mindustry.game.EventType.PickupEvent
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const TapEvent = Packages.mindustry.game.EventType.TapEvent
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const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
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const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
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const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
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const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
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const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
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const MenuOptionChooseEvent = Packages.mindustry.game.EventType.MenuOptionChooseEvent
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const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
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const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent
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const SectorLaunchEvent = Packages.mindustry.game.EventType.SectorLaunchEvent
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const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
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const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
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const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
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const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
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const FileTreeInitEvent = Packages.mindustry.game.EventType.FileTreeInitEvent
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const MusicRegisterEvent = Packages.mindustry.game.EventType.MusicRegisterEvent
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const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
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const ContentInitEvent = Packages.mindustry.game.EventType.ContentInitEvent
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const BlockInfoEvent = Packages.mindustry.game.EventType.BlockInfoEvent
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const CoreItemDeliverEvent = Packages.mindustry.game.EventType.CoreItemDeliverEvent
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const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliverEvent
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const LineConfirmEvent = Packages.mindustry.game.EventType.LineConfirmEvent
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const TurnEvent = Packages.mindustry.game.EventType.TurnEvent
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const WaveEvent = Packages.mindustry.game.EventType.WaveEvent
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const ResetEvent = Packages.mindustry.game.EventType.ResetEvent
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const PlayEvent = Packages.mindustry.game.EventType.PlayEvent
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const DisposeEvent = Packages.mindustry.game.EventType.DisposeEvent
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const ServerLoadEvent = Packages.mindustry.game.EventType.ServerLoadEvent
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const ClientCreateEvent = Packages.mindustry.game.EventType.ClientCreateEvent
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const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
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const SaveWriteEvent = Packages.mindustry.game.EventType.SaveWriteEvent
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const MapPublishEvent = Packages.mindustry.game.EventType.MapPublishEvent
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const MapMakeEvent = Packages.mindustry.game.EventType.MapMakeEvent
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const ResizeEvent = Packages.mindustry.game.EventType.ResizeEvent
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const LoseEvent = Packages.mindustry.game.EventType.LoseEvent
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const WinEvent = Packages.mindustry.game.EventType.WinEvent
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const Trigger = Packages.mindustry.game.EventType.Trigger
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