The automation tower defense RTS
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2018-01-16 15:37:38 -05:00
android Fixed crash when connnecting, improved error messages 2018-01-12 20:03:52 -05:00
core Implemented player list for android 2018-01-16 15:37:38 -05:00
desktop Netcode changes, new pathfinding, fixed enemies jittering when stuck 2018-01-12 14:01:57 -05:00
gradle/wrapper
html Made PlatformFunction an interface, changed permission requests 2018-01-04 14:08:52 -05:00
kryonet Implemented new syncing system 2018-01-14 20:27:10 -05:00
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build.gradle Made friendly fire an option 2018-01-16 15:00:46 -05:00
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README.md Fixed line break on README 2018-01-06 13:48:09 -05:00
settings.gradle
TODO.md Discord rich presence tweaks, wave balancing 2018-01-08 22:57:07 -05:00
upload-build.sh Added a thing to remove old builds 2018-01-03 14:50:38 -05:00

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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Issue tracker
TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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