The automation tower defense RTS
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soytheLB c5fcc30422
Update bundle_es to version #149465
Added translation to the following:
 Line 62 stat.playtime
Line 108 mod. display
Line 176 servers.local
Line 177 servers.remote
Line 178 servers.global
line 261 data.open.folder
Line 542 block.tiles
Line 543 block.afinities
Line 678 Player.limit
Line 681 bridge.opacity
Changed cancel building from "impiar" to "limpiar"
Changed Lich unit name to "Exánime".
Translated name for scatter turret.
Changed wave name from "Horda" to "Ola". (Horda reffers to enemy waves while ola means sea waves)
Changed name swarmer from "enjambredor" to "enjambre".
changed turrets description to be closer to the english version.
Changed factories descriptions to be closer to english version
2020-02-12 23:46:27 -03:00
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android Removed redundant file move code 2020-02-11 18:03:17 -05:00
annotations Fixed #1555 2020-02-11 23:15:51 -05:00
core Update bundle_es to version #149465 2020-02-12 23:46:27 -03:00
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fastlane Fixed #1555 2020-02-11 23:15:51 -05:00
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server Merge pull request #1466 from Vam-Jam/PlayerList 2020-02-11 15:45:02 -05:00
tests Bugfixes 2020-02-12 11:25:00 -05:00
tools Removed script wrapper 2020-02-11 17:50:16 -05:00
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servers.json Update servers.json 2020-02-12 14:11:08 -05:00
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A sandbox tower defense game written in Java.

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Wiki

Contributing

See CONTRIBUTING.

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here. Old builds might still be on jenkins.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist
Sprite Packing: gradlew.bat tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Create a file named local.properties inside the Mindustry directory, with its contents looking like this: sdk.dir=<Path to Android SDK you just downloaded, without these bracket>. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would contain sdk.dir=C:\\tools (note the double backslashes are required instead of single ones!).
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.
  4. (Optional) To debug the application on a connected phone, do gradlew android:installDebug android:run. It is highly recommended to use IntelliJ for this instead, however.
Troubleshooting

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Downloads

Get it on Itch.io

Get it on Google Play

Get it on F-Droid

Feature Requests

Feature Requests