mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 15:48:07 +07:00
1025 lines
57 KiB
INI
1025 lines
57 KiB
INI
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Yapımcılar
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contributors = Translators and Contributors
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discord = Mindustry Discord'una katılın!
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link.discord.description = Resmi Mindustry Discord iletişim kanalı
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link.github.description = Oyunun kaynak kodu
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link.changelog.description = List of update changes
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link.dev-builds.description = Geliştirme altında olan sürüm
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link.trello.description = Planlanan özellikler için resmi Trello Bülteni
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link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
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link.google-play.description = Google Play mağaza sayfası
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link.wiki.description = Resmi Mindustry Wikipedi'si
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linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Çekirdek yok edildi.
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gameover.pvp = [accent] {0}[] takimi kazandi !
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highscore = [SARI] Yeni yüksek puan!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
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level.highscore = Yüksek Puan: [accent] {0}
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level.select = Seviye Seç
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level.mode = Oyun Modu
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showagain = Bunu gene gosterme
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coreattack = < Cekirdek saldiri altinda! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Core Database
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savegame = Oyunu Kaydet
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loadgame = Oyunu yükle
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joingame = Oyuna katıl
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addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Kapat
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quit = Çık
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maps = Haritalar
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continue = Devam et
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maps.none = [LIGHT_GRAY]Harita bulunamadi!
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about.button = Hakkında
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name = Adı:
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noname = Pick a[accent] player name[] first.
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filename = File Name:
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unlocked = New Block Unlocked!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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players = 1090 oyuncu çevrimiçi
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players.single = {0} Oyuncu Çevrimiçi
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server.closing = [accent] Sunucu kapatılıyor ...
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server.kicked.kick = Sunucudan kovuldun!
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server.kicked.serverClose = Server closed.
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server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
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server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
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server.kicked.banned = Bu sunucudan yasaklandınız.
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server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Your name must contain at least one character or number.
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server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
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join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
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hostserver = Oyunu Sun
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hostserver.mobile = Host\nGame
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host = evsahibi
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hosting = [accent] Sunucu açılıyor ...
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hosts.refresh = Yenile
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hosts.discovering = LAN oyunlarını keşfetme
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server.refreshing = Canlandırıcı sunucu
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hosts.none = [lightgray] Hayır LAN oyunları bulundu!
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host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
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trace = Oyuncuyu Takip Et
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trace.playername = Oyuncu adı: [accent] {0}
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trace.ip = IP: [vurgu] {0}
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trace.id = Benzersiz kimlik: [accent] {0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Özel Alıcı: [accent] {0}
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invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
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server.bans = yasaklar
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server.bans.none = Yasaklanmış oyuncu bulunamadı!
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server.admins = Yöneticiler
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server.admins.none = Yönetici bulunamadı!
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server.add = Sunucu ekle
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server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
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server.edit = Sunucuyu Düzenle
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server.outdated = [crimson] Eski Sunucu!
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server.outdated.client = [crimson] Eski Alıcı!
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server.version = [lightgray] Sürüm: {0}
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server.custombuild = [sarı] Özel Yapım
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confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
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confirmkick = Are you sure you want to kick this player?
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confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
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confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
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confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
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joingame.title = Oyuna katılmak
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joingame.ip = IP:
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disconnect = Bağlantı Kesildi
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disconnect.data = Dünya verileri yüklenemedi!
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connecting = [Vurgu] bağlanıyor ...
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connecting.data = [accent] Dünya verileri yükleniyor ...
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server.port = Liman
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server.addressinuse = Adres çoktan kullanımda!
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server.invalidport = Bağlantı noktası numarası geçersiz.
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server.error = [crimson] Sunucu barındırma hatası: [accent] {0}
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save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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save.new = 6349,Yeni Kayıt
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save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
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overwrite = Üzerine Yaz
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save.none = Hiçbir kayıt bulunamadı!
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saveload = [Vurgu] Kaydediliyor ...
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savefail = Oyun kaydedilemedi!
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save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
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save.delete = Sil
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save.export = Dışa Aktar
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save.import.invalid = [turuncu] Bu kayıt geçersiz!
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save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0}
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save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0}
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save.import = İçe Aktar
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save.newslot = İsmi kaydet:
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save.rename = Yeniden Adlandır
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save.rename.text = Yeni İsim:
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selectslot = Bir kayıt seçin.
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slot = [accent] Yuva {0}
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save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
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empty = <Boş>
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on = Açık
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off = Kapalı
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save.autosave = Otomatik kaydetme: {0}
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save.map = harita
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save.wave = Dalga
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save.difficulty = zorluk
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save.date = Son Kaydedilen: {0}
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save.playtime = Playtime: {0}
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warning = Warning.
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confirm = Onayla
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delete = Sil
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ok = Tamam
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open = Açık
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customize = Customize
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cancel = İptal
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openlink = Linki aç
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copylink = Bağlantıyı kopyala
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back = Geri
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quit.confirm = Çıkmak istediğinden emin misin?
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loading = [Vurgu] Yükleniyor ...
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saving = [accent]Saving...
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wave = [turuncu] Dalga {0}
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wave.waiting = {0} içinde dalga
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Bekleniyor
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waiting.players = Waiting for players...
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wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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loadimage = Resmi yükle
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saveimage = Resmi Kaydet
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unknown = Unknown
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custom = Custom
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
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editor.author = Author:
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editor.description = Description:
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editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.newmap = New Map
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Teams
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Üretmek
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editor.resize = Yeniden Boyutlandırma
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editor.loadmap = Harita Yükle
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editor.savemap = Harita Kaydet
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editor.saved = Saved!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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editor.import = Import...
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editor.importmap = Import Map
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editor.importmap.description = Import an already existing map
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editor.importfile = Import File
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editor.importfile.description = Import an external map file
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editor.importimage = Import Terrain Image
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editor.importimage.description = Import an external map image file
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editor.export = Export...
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editor.exportfile = Export File
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editor.exportfile.description = Export a map file
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editor.exportimage = Export Terrain Image
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editor.exportimage.description = Export a map image file
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editor.loadimage = Resmi yükle
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editor.saveimage = Resmi Kaydet
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editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
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editor.resizemap = Haritayı Yeniden Boyutlandır
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editor.mapname = Harita Adı
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editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.selectmap = Yüklenecek bir harita seçin:
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toolmode.replace = Replace
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Replace All
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toolmode.replaceall.description = Replace all blocks in map.
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toolmode.orthogonal = Orthogonal
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toolmode.orthogonal.description = Draws only orthogonal lines.
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toolmode.square = Square
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toolmode.square.description = Square brush.
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toolmode.eraseores = Erase Ores
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toolmode.eraseores.description = Erase only ores.
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toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.median = Median
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filter.blend = Blend
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filter.defaultores = Default Ores
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.mirror = Mirror
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filter.clear = Clear
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filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.flooronto = Target Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Genişliği:
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height = Boy:
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menu = Menü
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play = Oyna
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campaign = Campaign
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load = Yükle
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save = Kaydet
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fps = FPS: {0}
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tps = TPS: {0}
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||
ping = Ping: {0}ms
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language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
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settings = Ayarlar
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tutorial = Eğitim
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editor = Editör
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mapeditor = Harita Editörü
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donate = Bağışlamak
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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||
locked = Locked
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||
complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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||
launch.title = Launch Successful
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||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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||
uncover = Uncover
|
||
configure = Configure Loadout
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||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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||
zone.resources = Resources Detected:
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||
zone.objective = [lightgray]Objective: [accent]{0}
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||
zone.objective.survival = Survive
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||
zone.objective.attack = Destroy Enemy Core
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||
add = Add...
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boss.health = Boss Health
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||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
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||
error.unreachable = Server unreachable.
|
||
error.invalidaddress = Invalid address.
|
||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||
error.alreadyconnected = Already connected.
|
||
error.mapnotfound = Map file not found!
|
||
error.io = Network I/O error.
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||
error.any = Unkown network error.
|
||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||
zone.groundZero.name = Ground Zero
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||
zone.desertWastes.name = Desert Wastes
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||
zone.craters.name = The Craters
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||
zone.frozenForest.name = Frozen Forest
|
||
zone.ruinousShores.name = Ruinous Shores
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||
zone.stainedMountains.name = Stained Mountains
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||
zone.desolateRift.name = Desolate Rift
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||
zone.nuclearComplex.name = Nuclear Production Complex
|
||
zone.overgrowth.name = Overgrowth
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||
zone.tarFields.name = Tar Fields
|
||
zone.saltFlats.name = Salt Flats
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||
zone.impact0078.name = Impact 0078
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||
zone.crags.name = Crags
|
||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||
zone.impact0078.description = <insert description here>
|
||
zone.crags.description = <insert description here>
|
||
settings.language = Dil
|
||
settings.reset = Varsayılanlara Dön
|
||
settings.rebind = Rebind
|
||
settings.controls = kontroller
|
||
settings.game = Oyun
|
||
settings.sound = Ses
|
||
settings.graphics = Grafik
|
||
settings.cleardata = Clear Game Data...
|
||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||
settings.clearunlocks = Clear Unlocks
|
||
settings.clearall = Clear All
|
||
paused = Duraklatıldı
|
||
yes = Yes
|
||
no = No
|
||
info.title = [Vurgu] Bilgi
|
||
error.title = [crimson] Bir hata oluştu
|
||
error.crashtitle = Bir hata oluştu
|
||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||
blocks.input = Input
|
||
blocks.output = Output
|
||
blocks.booster = Booster
|
||
block.unknown = [LIGHT_GRAY]???
|
||
blocks.powercapacity = Güç kapasitesi
|
||
blocks.powershot = Güç / atış
|
||
blocks.damage = Damage
|
||
blocks.targetsair = Targets Air
|
||
blocks.targetsground = Targets Ground
|
||
blocks.itemsmoved = Move Speed
|
||
blocks.launchtime = Time Between Launches
|
||
blocks.shootrange = Range
|
||
blocks.size = Boyut
|
||
blocks.liquidcapacity = Sıvı kapasitesi
|
||
blocks.powerrange = Güç aralığı
|
||
blocks.poweruse = Power Use
|
||
blocks.powerdamage = Power/Damage
|
||
blocks.itemcapacity = Ürün kapasitesi
|
||
blocks.basepowergeneration = Base Power Generation
|
||
blocks.productiontime = Production Time
|
||
blocks.repairtime = Block Full Repair Time
|
||
blocks.speedincrease = Speed Increase
|
||
blocks.range = Range
|
||
blocks.drilltier = Drillables
|
||
blocks.drillspeed = Base Drill Speed
|
||
blocks.boosteffect = Boost Effect
|
||
blocks.maxunits = Max Active Units
|
||
blocks.health = Can
|
||
blocks.buildtime = Build Time
|
||
blocks.inaccuracy = yanlışlık
|
||
blocks.shots = atışlar
|
||
blocks.reload = Reload
|
||
blocks.ammo = Ammo
|
||
bar.drillspeed = Drill Speed: {0}/s
|
||
bar.efficiency = Efficiency: {0}%
|
||
bar.powerbalance = Power: {0}
|
||
bar.poweramount = Power: {0}
|
||
bar.poweroutput = Power Output: {0}
|
||
bar.items = Items: {0}
|
||
bar.liquid = Liquid
|
||
bar.heat = Heat
|
||
bar.power = Power
|
||
bar.progress = Build Progress
|
||
bar.spawned = Units: {0}/{1}
|
||
bullet.damage = [stat]{0}[lightgray] dmg
|
||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||
bullet.incendiary = [stat]incendiary
|
||
bullet.homing = [stat]homing
|
||
bullet.shock = [stat]shock
|
||
bullet.frag = [stat]frag
|
||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||
bullet.freezing = [stat]freezing
|
||
bullet.tarred = [stat]tarred
|
||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||
bullet.reload = [stat]{0}[lightgray]x reload
|
||
unit.blocks = blocks
|
||
unit.powersecond = power units/second
|
||
unit.liquidsecond = liquid units/second
|
||
unit.itemssecond = items/second
|
||
unit.liquidunits = liquid units
|
||
unit.powerunits = power units
|
||
unit.degrees = degrees
|
||
unit.seconds = seconds
|
||
unit.persecond = /sec
|
||
unit.timesspeed = x speed
|
||
unit.percent = %
|
||
unit.items = items
|
||
category.general = General
|
||
category.power = Power
|
||
category.liquids = Liquids
|
||
category.items = Items
|
||
category.crafting = Crafting
|
||
category.shooting = Shooting
|
||
category.optional = Optional Enhancements
|
||
setting.landscape.name = Lock Landscape
|
||
setting.shadows.name = Shadows
|
||
setting.linear.name = Linear Filtering
|
||
setting.animatedwater.name = Animated Water
|
||
setting.animatedshields.name = Animated Shields
|
||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||
setting.indicators.name = Ally Indicators
|
||
setting.autotarget.name = Auto-Target
|
||
setting.keyboard.name = Mouse+Keyboard Controls
|
||
setting.fpscap.name = Max FPS
|
||
setting.fpscap.none = None
|
||
setting.fpscap.text = {0} FPS
|
||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||
setting.swapdiagonal.name = Always Diagonal Placement
|
||
setting.difficulty.training = training
|
||
setting.difficulty.easy = kolay
|
||
setting.difficulty.normal = orta
|
||
setting.difficulty.hard = zor
|
||
setting.difficulty.insane = deli
|
||
setting.difficulty.name = Zorluk:
|
||
setting.screenshake.name = Ekran Sallamak
|
||
setting.effects.name = Görüntü Efektleri
|
||
setting.sensitivity.name = Denetleyici hassasiyeti
|
||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||
setting.seconds = saniye
|
||
setting.fullscreen.name = Tam ekran
|
||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||
setting.fps.name = Saniyede ... Kare göstermek
|
||
setting.vsync.name = VSync
|
||
setting.lasers.name = Güç Lazerleri Göster
|
||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||
setting.minimap.name = Show Minimap
|
||
setting.musicvol.name = Müzik sesi
|
||
setting.mutemusic.name = Müziği Kapat
|
||
setting.sfxvol.name = SFX Hacmi
|
||
setting.mutesound.name = Sesi kapat
|
||
setting.crashreport.name = Send Anonymous Crash Reports
|
||
setting.chatopacity.name = Chat Opacity
|
||
setting.playerchat.name = Display In-Game Chat
|
||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||
uiscale.cancel = Cancel & Exit
|
||
setting.bloom.name = Bloom
|
||
keybind.title = Tuşları yeniden ayarla
|
||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||
category.general.name = General
|
||
category.view.name = View
|
||
category.multiplayer.name = Multiplayer
|
||
command.attack = Attack
|
||
command.retreat = Retreat
|
||
command.patrol = Patrol
|
||
keybind.gridMode.name = Block Select
|
||
keybind.gridModeShift.name = Category Select
|
||
keybind.press = Press a key...
|
||
keybind.press.axis = Press an axis or key...
|
||
keybind.screenshot.name = Map Screenshot
|
||
keybind.move_x.name = sağ / sol
|
||
keybind.move_y.name = yukarı / aşağı
|
||
keybind.select.name = seçmek
|
||
keybind.diagonal_placement.name = Diagonal Placement
|
||
keybind.pick.name = Pick Block
|
||
keybind.break_block.name = Break Block
|
||
keybind.deselect.name = Deselect
|
||
keybind.shoot.name = ateş etme
|
||
keybind.zoom_hold.name = tut ve büyüt
|
||
keybind.zoom.name = Yakınlaştır
|
||
keybind.menu.name = menü
|
||
keybind.pause.name = duraklatma
|
||
keybind.minimap.name = Minimap
|
||
keybind.dash.name = tire
|
||
keybind.chat.name = Sohbet
|
||
keybind.player_list.name = oyuncu listesi
|
||
keybind.console.name = KONTROL MASASI
|
||
keybind.rotate.name = Döndür
|
||
keybind.toggle_menus.name = Toggle menus
|
||
keybind.chat_history_prev.name = Chat history prev
|
||
keybind.chat_history_next.name = Chat history next
|
||
keybind.chat_scroll.name = Chat scroll
|
||
keybind.drop_unit.name = drop unit
|
||
keybind.zoom_minimap.name = Zoom minimap
|
||
mode.help.title = Modların açıklaması
|
||
mode.survival.name = Survival
|
||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||
mode.sandbox.name = Limitsiz Oynama
|
||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||
mode.pvp.name = PvP
|
||
mode.pvp.description = fight against other players locally.
|
||
mode.attack.name = Attack
|
||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||
mode.custom = Custom Rules
|
||
rules.infiniteresources = Infinite Resources
|
||
rules.wavetimer = Wave Timer
|
||
rules.waves = Waves
|
||
rules.attack = Attack Mode
|
||
rules.enemyCheat = Infinite AI Resources
|
||
rules.unitdrops = Unit Drops
|
||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||
rules.unithealthmultiplier = Unit Health Multiplier
|
||
rules.playerhealthmultiplier = Player Health Multiplier
|
||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||
rules.buildcostmultiplier = Build Cost Multiplier
|
||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||
rules.waitForWaveToEnd = Waves wait for enemies
|
||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||
rules.respawns = Max respawns per wave
|
||
rules.limitedRespawns = Limit Respawns
|
||
rules.title.waves = Waves
|
||
rules.title.respawns = Respawns
|
||
rules.title.resourcesbuilding = Resources & Building
|
||
rules.title.player = Players
|
||
rules.title.enemy = Enemies
|
||
rules.title.unit = Units
|
||
content.item.name = Items
|
||
content.liquid.name = Liquids
|
||
content.unit.name = Units
|
||
content.block.name = Blocks
|
||
content.mech.name = Mechs
|
||
item.copper.name = Copper
|
||
item.lead.name = Lead
|
||
item.coal.name = kömür
|
||
item.graphite.name = Graphite
|
||
item.titanium.name = titanyum
|
||
item.thorium.name = Thorium
|
||
item.silicon.name = Silicon
|
||
item.plastanium.name = Plastanium
|
||
item.phase-fabric.name = Phase Fabric
|
||
item.surge-alloy.name = Surge Alloy
|
||
item.spore-pod.name = Spore Pod
|
||
item.sand.name = kum
|
||
item.blast-compound.name = Blast Compound
|
||
item.pyratite.name = Pyratite
|
||
item.metaglass.name = Metaglass
|
||
item.scrap.name = Scrap
|
||
liquid.water.name = su
|
||
liquid.slag.name = Slag
|
||
liquid.oil.name = petrol
|
||
liquid.cryofluid.name = Cryofluid
|
||
mech.alpha-mech.name = Alpha
|
||
mech.alpha-mech.weapon = Heavy Repeater
|
||
mech.alpha-mech.ability = Drone Swarm
|
||
mech.delta-mech.name = Delta
|
||
mech.delta-mech.weapon = Arc Generator
|
||
mech.delta-mech.ability = Discharge
|
||
mech.tau-mech.name = Tau
|
||
mech.tau-mech.weapon = Restruct Laser
|
||
mech.tau-mech.ability = Repair Burst
|
||
mech.omega-mech.name = Omega
|
||
mech.omega-mech.weapon = Swarm Missiles
|
||
mech.omega-mech.ability = Armored Configuration
|
||
mech.dart-ship.name = Dart
|
||
mech.dart-ship.weapon = Repeater
|
||
mech.javelin-ship.name = Javelin
|
||
mech.javelin-ship.weapon = Burst Missiles
|
||
mech.javelin-ship.ability = Discharge Booster
|
||
mech.trident-ship.name = Trident
|
||
mech.trident-ship.weapon = Bomb Bay
|
||
mech.glaive-ship.name = Glaive
|
||
mech.glaive-ship.weapon = Flame Repeater
|
||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||
unit.health = [LIGHT_GRAY]Health: {0}
|
||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||
mech.health = [LIGHT_GRAY]Health: {0}
|
||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||
block.sand-boulder.name = Sand Boulder
|
||
block.grass.name = Grass
|
||
block.salt.name = Salt
|
||
block.saltrocks.name = Salt Rocks
|
||
block.pebbles.name = Pebbles
|
||
block.tendrils.name = Tendrils
|
||
block.sandrocks.name = Sand Rocks
|
||
block.spore-pine.name = Spore Pine
|
||
block.sporerocks.name = Spore Rocks
|
||
block.rock.name = Rock
|
||
block.snowrock.name = Snow Rock
|
||
block.snow-pine.name = Snow Pine
|
||
block.shale.name = Shale
|
||
block.shale-boulder.name = Shale Boulder
|
||
block.moss.name = Moss
|
||
block.shrubs.name = Shrubs
|
||
block.spore-moss.name = Spore Moss
|
||
block.shalerocks.name = Shale Rocks
|
||
block.scrap-wall.name = Scrap Wall
|
||
block.scrap-wall-large.name = Large Scrap Wall
|
||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||
block.thruster.name = Thruster
|
||
block.kiln.name = Kiln
|
||
block.graphite-press.name = Graphite Press
|
||
block.multi-press.name = Multi-Press
|
||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||
block.spawn.name = Enemy Spawn
|
||
block.core-shard.name = Core: Shard
|
||
block.core-foundation.name = Core: Foundation
|
||
block.core-nucleus.name = Core: Nucleus
|
||
block.deepwater.name = deepwater
|
||
block.water.name = water
|
||
block.tainted-water.name = Tainted Water
|
||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||
block.tar.name = Tar
|
||
block.stone.name = stone
|
||
block.sand.name = sand
|
||
block.darksand.name = Dark Sand
|
||
block.ice.name = ice
|
||
block.snow.name = snow
|
||
block.craters.name = Craters
|
||
block.sand-water.name = Sand water
|
||
block.darksand-water.name = Dark Sand Water
|
||
block.char.name = Char
|
||
block.holostone.name = Holo stone
|
||
block.ice-snow.name = Ice Snow
|
||
block.rocks.name = Rocks
|
||
block.icerocks.name = Ice rocks
|
||
block.snowrocks.name = Snow Rocks
|
||
block.dunerocks.name = Dune Rocks
|
||
block.pine.name = Pine
|
||
block.white-tree-dead.name = White Tree Dead
|
||
block.white-tree.name = White Tree
|
||
block.spore-cluster.name = Spore Cluster
|
||
block.metal-floor.name = Metal Floor
|
||
block.metal-floor-2.name = Metal Floor 2
|
||
block.metal-floor-3.name = Metal Floor 3
|
||
block.metal-floor-5.name = Metal Floor 5
|
||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||
block.dark-panel-1.name = Dark Panel 1
|
||
block.dark-panel-2.name = Dark Panel 2
|
||
block.dark-panel-3.name = Dark Panel 3
|
||
block.dark-panel-4.name = Dark Panel 4
|
||
block.dark-panel-5.name = Dark Panel 5
|
||
block.dark-panel-6.name = Dark Panel 6
|
||
block.dark-metal.name = Dark Metal
|
||
block.ignarock.name = Igna Rock
|
||
block.hotrock.name = Hot Rock
|
||
block.magmarock.name = Magma Rock
|
||
block.cliffs.name = Cliffs
|
||
block.copper-wall.name = Copper Wall
|
||
block.copper-wall-large.name = Large Copper Wall
|
||
block.titanium-wall.name = Titanium Wall
|
||
block.titanium-wall-large.name = Large Titanium Wall
|
||
block.phase-wall.name = Phase Wall
|
||
block.phase-wall-large.name = Large Phase Wall
|
||
block.thorium-wall.name = Thorium Wall
|
||
block.thorium-wall-large.name = Large Thorium Wall
|
||
block.door.name = kapı
|
||
block.door-large.name = büyük kapı
|
||
block.duo.name = Duo
|
||
block.scorch.name = Scorch
|
||
block.scatter.name = Scatter
|
||
block.hail.name = Hail
|
||
block.lancer.name = Lancer
|
||
block.conveyor.name = konveyör
|
||
block.titanium-conveyor.name = Titanium Conveyor
|
||
block.junction.name = Kavşak noktası
|
||
block.router.name = yönlendirici
|
||
block.distributor.name = Distributor
|
||
block.sorter.name = ayrıştırıcı
|
||
block.overflow-gate.name = Overflow Gate
|
||
block.silicon-smelter.name = Silicon Smelter
|
||
block.phase-weaver.name = Phase Weaver
|
||
block.pulverizer.name = Pulverizer
|
||
block.cryofluidmixer.name = Cryofluid Mixer
|
||
block.melter.name = Melter
|
||
block.incinerator.name = Incinerator
|
||
block.spore-press.name = Spore Press
|
||
block.separator.name = Separator
|
||
block.coal-centrifuge.name = Coal Centrifuge
|
||
block.power-node.name = Power Node
|
||
block.power-node-large.name = Large Power Node
|
||
block.surge-tower.name = Surge Tower
|
||
block.battery.name = Battery
|
||
block.battery-large.name = Large Battery
|
||
block.combustion-generator.name = Combustion Generator
|
||
block.turbine-generator.name = Turbine Generator
|
||
block.differential-generator.name = Differential Generator
|
||
block.impact-reactor.name = Impact Reactor
|
||
block.mechanical-drill.name = Mechanical Drill
|
||
block.pneumatic-drill.name = Pneumatic Drill
|
||
block.laser-drill.name = Laser Drill
|
||
block.water-extractor.name = Water Extractor
|
||
block.cultivator.name = Cultivator
|
||
block.dart-mech-pad.name = Dart Mech Pad
|
||
block.delta-mech-pad.name = Delta Mech Pad
|
||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||
block.trident-ship-pad.name = Trident Ship Pad
|
||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||
block.omega-mech-pad.name = Omega Mech Pad
|
||
block.tau-mech-pad.name = Tau Mech Pad
|
||
block.conduit.name = sıvı borusu
|
||
block.mechanical-pump.name = Mechanical Pump
|
||
block.item-source.name = Item Source
|
||
block.item-void.name = Item Void
|
||
block.liquid-source.name = Liquid Source
|
||
block.power-void.name = Power Void
|
||
block.power-source.name = Power Infinite
|
||
block.unloader.name = Unloader
|
||
block.vault.name = Vault
|
||
block.wave.name = Wave
|
||
block.swarmer.name = Swarmer
|
||
block.salvo.name = Salvo
|
||
block.ripple.name = Ripple
|
||
block.phase-conveyor.name = Phase Conveyor
|
||
block.bridge-conveyor.name = Bridge Conveyor
|
||
block.plastanium-compressor.name = Plastanium Compressor
|
||
block.pyratite-mixer.name = Pyratite Mixer
|
||
block.blast-mixer.name = Blast Mixer
|
||
block.solar-panel.name = Solar Panel
|
||
block.solar-panel-large.name = Large Solar Panel
|
||
block.oil-extractor.name = Oil Extractor
|
||
block.draug-factory.name = Draug Miner Drone Factory
|
||
block.spirit-factory.name = Spirit Drone Factory
|
||
block.phantom-factory.name = Phantom Drone Factory
|
||
block.wraith-factory.name = Wraith Fighter Factory
|
||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||
block.dagger-factory.name = Dagger Mech Factory
|
||
block.crawler-factory.name = Crawler Mech Factory
|
||
block.titan-factory.name = Titan Mech Factory
|
||
block.fortress-factory.name = Fortress Mech Factory
|
||
block.revenant-factory.name = Revenant Fighter Factory
|
||
block.repair-point.name = Repair Point
|
||
block.pulse-conduit.name = Pulse Conduit
|
||
block.phase-conduit.name = Phase Conduit
|
||
block.liquid-router.name = Liquid Router
|
||
block.liquid-tank.name = Liquid Tank
|
||
block.liquid-junction.name = Liquid Junction
|
||
block.bridge-conduit.name = Bridge Conduit
|
||
block.rotary-pump.name = Rotary Pump
|
||
block.thorium-reactor.name = Thorium Reactor
|
||
block.mass-driver.name = Mass Driver
|
||
block.blast-drill.name = Blast Drill
|
||
block.thermal-pump.name = Thermal Pump
|
||
block.thermal-generator.name = Thermal Generator
|
||
block.alloy-smelter.name = Alloy Smtler
|
||
block.mender.name = Mender
|
||
block.mend-projector.name = Mend Projector
|
||
block.surge-wall.name = Surge Wall
|
||
block.surge-wall-large.name = Large Surge Wall
|
||
block.cyclone.name = Cyclone
|
||
block.fuse.name = Fuse
|
||
block.shock-mine.name = Shock Mine
|
||
block.overdrive-projector.name = Overdrive Projector
|
||
block.force-projector.name = Force Projector
|
||
block.arc.name = Arc
|
||
block.rtg-generator.name = RTG Generator
|
||
block.spectre.name = Spectre
|
||
block.meltdown.name = Meltdown
|
||
block.container.name = Container
|
||
block.launch-pad.name = Launch Pad
|
||
block.launch-pad-large.name = Large Launch Pad
|
||
team.blue.name = blue
|
||
team.red.name = red
|
||
team.orange.name = orange
|
||
team.none.name = gray
|
||
team.green.name = green
|
||
team.purple.name = purple
|
||
unit.spirit.name = Spirit Drone
|
||
unit.draug.name = Draug Miner Drone
|
||
unit.phantom.name = Phantom Drone
|
||
unit.dagger.name = Dagger
|
||
unit.crawler.name = Crawler
|
||
unit.titan.name = Titan
|
||
unit.ghoul.name = Ghoul Bomber
|
||
unit.wraith.name = Wraith Fighter
|
||
unit.fortress.name = Fortress
|
||
unit.revenant.name = Revenant
|
||
unit.eruptor.name = Eruptor
|
||
unit.chaos-array.name = Chaos Array
|
||
unit.eradicator.name = Eradicator
|
||
unit.lich.name = Lich
|
||
unit.reaper.name = Reaper
|
||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||
item.coal.description = A common and readily available fuel.
|
||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||
unit.fortress.description = A heavy artillery ground unit.
|
||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||
unit.chaos-array.description =
|
||
unit.eradicator.description =
|
||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||
unit.revenant.description = A heavy, hovering missile array.
|
||
unit.lich.description =
|
||
unit.reaper.description =
|
||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||
block.spore-press.description = Compresses spore pods into oil.
|
||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||
block.battery-large.description = Stores much more power than a regular battery.
|
||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||
block.duo.description = A small, cheap turret.
|
||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||
block.hail.description = A small artillery turret.
|
||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||
block.cyclone.description = A large rapid fire turret.
|
||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||
block.draug-factory.description = Produces Draug mining drones.
|
||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||
block.revenant-factory.description = Produces heavy laser ground units.
|
||
block.dagger-factory.description = Produces basic ground units.
|
||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||
block.titan-factory.description = Produces advanced, armored ground units.
|
||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|