The automation tower defense RTS
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2017-12-26 22:36:19 -05:00
android Fixes to shader code, collapsible placement menu 2017-12-26 12:57:56 -05:00
core Fixed bundle bug, updated uCore 2017-12-26 22:36:19 -05:00
desktop Disabled controller support 2017-12-24 20:50:00 -05:00
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html Fixed all GWT errors, released new version 2017-12-24 14:40:08 -05:00
.gitignore Fixes to shader code, collapsible placement menu 2017-12-26 12:57:56 -05:00
.travis.yml Never mind 2017-12-21 15:14:23 -05:00
build.gradle Fixed bundle bug, updated uCore 2017-12-26 22:36:19 -05:00
gradle.properties Added workaround for intellij android support 2017-12-20 17:31:11 -05:00
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settings.gradle Disabled controller support 2017-12-24 20:50:00 -05:00
TODO.md Transcribed all ingame text to a bundle 2017-12-26 22:13:33 -05:00
upload-build.sh More formatting? 2017-12-21 22:10:54 -05:00

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Build Status

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

TODO list Wiki Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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