mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-02 12:23:47 +07:00
1485 lines
79 KiB
Properties
1485 lines
79 KiB
Properties
credits.text = Được tạo ra bởi [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Danh đề
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contributors = Người dịch và đóng góp
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discord = Tham gia Mindustry Discord!
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link.discord.description = The official Mindustry Discord chatroom
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link.reddit.description = Mindustry subreddit
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link.github.description = Mã nguồn trò chơi
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link.changelog.description = Danh sách các thay đổi.
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link.dev-builds.description = Các bản dựng phát triển không ổn định
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link.trello.description = Official Trello board for planned features
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link.itch.io.description = itch.io page with PC downloads
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link.google-play.description = Google Play store listing
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link.f-droid.description = F-Droid listing
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link.wiki.description = Mindustry wiki chính thức
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link.suggestions.description = Đề xuất các tính năng mới
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linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
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screenshot = Ảnh chụp màn hình được lưu vào {0}
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screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
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gameover = Game Over
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gameover.disconnect = Ngắt kết nối
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gameover.pvp = Đội[accent] {0}[] chiến thắng!
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gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
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highscore = [accent]Điểm cao mới!
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copied = Đã sao chép.
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indev.notready = Phần này của trò chơi chưa sẵn sàng
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indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai.
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load.sound = Âm thanh
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load.map = Bản đồ
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load.image = Hình ảnh
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load.content = Nội dung
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load.system = Hệ thống
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load.mod = Mods
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load.scripts = Scripts
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be.update = Đã tìm thấy bản cập nhật mới:
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be.update.confirm = Tải xuống và khởi động lại ngay bây giờ?
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be.updating = Đang cập nhật...
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be.ignore = Bỏ qua
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be.noupdates = Không tìm thấy bản cập nhật mới.
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be.check = Kiểm tra các bản cập nhật.
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schematic = Schematic
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schematic.add = Lưu Schematic...
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schematics = Schematics
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schematic.replace = Schematics có tên đó đã tồn tại. Thay thế nó?
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schematic.exists = Schematics có tên đó đã tồn tại.
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schematic.import = Nhập Schematic...
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schematic.exportfile = Xuất tệp
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schematic.importfile = Nhập tệp
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schematic.browseworkshop = Duyệt qua Workshop
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schematic.copy = Sao chép vào bộ nhớ tạm
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schematic.copy.import = Nhập từ bộ nhớ tạm
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schematic.shareworkshop = Chia sẻ từ Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Lật Schematic
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schematic.saved = Đã lưu Schematic.
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schematic.delete.confirm = Schematic này sẽ bị xóa hoàn toàn.
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schematic.rename = Đổi tên Schematic
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schematic.info = {0}x{1}, {2} khối
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schematic.disabled = [scarlet]Tính năng Schematics đã bị tắt[]\nBạn không được sử dụng schematic trong [accent]bản đồ[] hoặc [accent]máy chủ.
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stats = Thống kê
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stat.wave = Đợt đã vượt qua:[accent] {0}
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stat.enemiesDestroyed = Kẻ thù bị tiêu diệt:[accent] {0}
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stat.built = Số công trình đã xây dựng:[accent] {0}
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stat.destroyed = Số công trình đã bị phá:[accent] {0}
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stat.deconstructed = Số công trình được xây dựng lại:[accent] {0}
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stat.delivered = Lượng tài nguyên được phóng:
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stat.playtime = Thời gian chơi:[accent] {0}
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stat.rank = Xếp hạng: [accent]{0}
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globalitems = [accent]Toàn bộ vật phẩm
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map.delete = Bạn có chắc chắn muốn xóa bản đồ "[accent]{0}[]"?
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level.highscore = Điểm cao nhất: [accent]{0}
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level.select = Chọn cấp độ
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level.mode = Chế độ:
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coreattack = < Căn cứ đang bị tấn công! >
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nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM THẢ NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
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database = Cơ sở dữ liệu căn cứ
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savegame = Lưu trò chơi
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loadgame = Tải trò chơi
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joingame = Tham gia trò chơi
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customgame = Tùy chỉnh
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newgame = Trò chơi mới
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none = <trống>
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minimap = Bản đồ mini
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position = Vị trí
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close = Đóng
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website = Website
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quit = Thoát
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save.quit = Lưu & Thoát
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maps = Maps
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maps.browse = Duyệt bản đồ
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continue = Tiếp tục
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maps.none = [lightgray]Không có bản đồ nào được tìm thấy!
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invalid = Không hợp lệ
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pickcolor = Chọn màu
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preparingconfig = Đang chuẩn bị cấu hình
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preparingcontent = Đang chuẩn bị nội dung
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uploadingcontent = Đang tải lên nội dung
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uploadingpreviewfile = Đang tải lên tệp xem trước
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committingchanges = Comitting Changes
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done = Hoàn tất
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feature.unsupported = Thiết bị của bạn không hỗ trợ tính năng này.
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mods.alphainfo = Hãy nhớ rằng các bản mod đang ở giai đoạn alpha, và[scarlet] có thể chứa rất rất lỗi[].\nBáo cáo bất kỳ vấn đề nào bạn gặp phải tại Mindustry GitHub.
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mods = Mods
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mods.none = [lightgray]Không có mod nào được tìm thấy!
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mods.guide = Hướng dẫn mod
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mods.report = Báo lỗi
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mods.openfolder = Mở thư mục
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mods.reload = Tải lại
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mods.reloadexit = Trò chơi sẽ đóng để tải lại mod.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Đã Bật
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mod.disabled = [scarlet]Đã Tắt
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mod.disable = Tắt
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mod.content = Nội dung:
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mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
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mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
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mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
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mod.erroredcontent = [scarlet]Lỗi nội dung
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mod.errors = Đã xảy ra lỗi khi tải nội dung.
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mod.noerrorplay = [scarlet]Bạn có mod bị lỗi.[]Tắt các mod bị ảnh hưởng hoặc sửa chữa các lỗi trước khi chơi.
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mod.nowdisabled = [scarlet]Mod '{0}' cần mod này để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod này xuống.\nBản mod này sẽ tự động tắt.
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mod.enable = Bật
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mod.requiresrestart = Trò chơi sẽ đóng để áp dụng các thay đổi của mod.
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mod.reloadrequired = [scarlet]Yêu cầu khởi động lại
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mod.import = Nhập Mod
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mod.import.file = Nhập tệp
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mod.import.github = Nhập từ GitHub
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mod.jarwarn = [scarlet]JAR mods vốn dĩ không an toàn.[]\nĐảm bảo rằng bạn đang nhập bản mod này từ một nguồn đáng tin cậy!
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mod.item.remove = Mục này là một phần của[accent] '{0}'[] mod. Để xóa nó, hãy gỡ cài đặt mod này.
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mod.remove.confirm = Mod này sẽ bị xóa.
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mod.author = [lightgray]Tác giả:[] {0}
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mod.missing = Bản lưu này chứa các mod mà bạn đã cập nhật gần đây hoặc không còn cài đặt nữa. Có thể gây ra lỗi khi mở. Bạn có chắc muốn mở nó?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Trước khi xuất bản bản mod này lên workshop, bạn phải thêm hình ảnh xem trước.\nĐặt một hình ảnh có tên[accent] preview.png[] vào thư mục của mod và thử lại.
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mod.folder.missing = Chỉ có thể xuất bản các mod ở dạng thư mục lên workshop.\nĐể chuyển đổi bất kỳ mod nào thành một thư mục, chỉ cần giải nén tệp của nó vào một thư mục và xóa tệp nén cũ, sau đó khởi động lại trò chơi của bạn hoặc tải lại các bản mod của bạn.
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mod.scripts.disable = Thiết bị của bạn không hổ trợ mod chứa scripts này. Bạn phải tắt các mod này để chơi trò chơi.
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about.button = Thông tin
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name = Tên:
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noname = Hãy nhập[accent] tên[] trước.
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planetmap = Bản đồ hành tinh
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launchcore = Phóng căn cứ
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filename = Tên tệp:
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unlocked = Đã mở khóa nội dung mới!
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available = Đã có mục nghiên cứu mới!
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completed = [accent]Hoàn tất
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techtree = Tiến trình
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research.list = [lightgray]Nghiên cứu:
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research = Nghiên cứu
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researched = [lightgray]{0} đã nghiên cứu.
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research.progress = {0}% hoàn thành
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players = {0} người chơi
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players.single = {0} người chơi
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players.search = tìm kiếm
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players.notfound = [gray]không tìm thấy người chơi
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server.closing = [accent]Đang đóng máy chủ...
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server.kicked.kick = Bạn đã bị kick khỏi máy chủ!
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server.kicked.whitelist = Bạn không nằm trong danh sách được vào máy chủ này.
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server.kicked.serverClose = Máy chủ đã đóng.
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server.kicked.vote = Bạn đã bị vote-kick. Tạm biệt.
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server.kicked.clientOutdated = Phiên bản máy chủ này mới hơn phiên bản trò chơi! Hãy cập nhật trò chơi của bạn!
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server.kicked.serverOutdated = Phiên bản máy chủ đã cũ! Hãy yêu cầu máy chủ đó cập nhật!
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server.kicked.banned = Bạn đã bị cấm trên máy chủ này.
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server.kicked.typeMismatch = Máy chủ này không tương thích với phiên bản của bạn.
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server.kicked.playerLimit = Máy chủ đã đầy. Hãy chờ một chỗ trống.
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server.kicked.recentKick = Bạn đã bị kick gần đây.\nHãy chờ một lúc sau đó kết nối lại.
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server.kicked.nameInUse = Có ai đó với cái tên này\nđã ở trong máy chủ.
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server.kicked.nameEmpty = Tên bạn đã chọn không hợp lệ.
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server.kicked.idInUse = Bạn đã ở trên máy chủ này! Bạn không được phép kết nối với hai tài khoản.
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server.kicked.customClient = Máy chủ này không hổ trợ phiên bản tùy chỉnh. Hãy tải phiên bản chính thức.
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server.kicked.gameover = Trò chơi kết thúc!
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server.kicked.serverRestarting = Máy chủ đang khởi động lại.
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server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Mở máy chủ.
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invitefriends = Mời bạn bè
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hostserver.mobile = Mở máy chủ
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host = Mở máy chủ
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hosting = [accent]Đang mở máy chủ...
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hosts.refresh = Làm mới
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hosts.discovering = Đang tìm máy chủ trong mạng LAN
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hosts.discovering.any = Đang tìm máy chủ
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server.refreshing = Làm mới máy chủ
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hosts.none = [lightgray]Không có máy chủ cục bộ nào được tìm thấy!
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host.invalid = [scarlet]Không thể kết nối đến máy chủ.
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servers.local = Máy chủ cục bộ
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servers.remote = Máy chủ tùy chỉnh
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servers.global = Máy chủ từ cộng đồng
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servers.showhidden = Hiển thị Máy chủ Ẩn
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server.shown = Hiện
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server.hidden = Ẩn
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trace = Tìm người chơi
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trace.playername = Tên người chơi: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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invalidid = Client ID không hợp lệ! Vui lòng gửi báo cáo lỗi.
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server.bans = Cấm
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server.bans.none = Không có người chơi nào bị cấm!
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server.admins = Quản trị viên
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server.admins.none = Không có quản trị viên nào được tìm thấy!
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server.add = Thêm máy chủ
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server.delete = Bạn có chắc chắn muốn xóa máy chủ này không?
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server.edit = Chỉnh sửa máy chủ
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server.outdated = [scarlet]Máy chủ lỗi thời![]
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server.outdated.client = [scarlet]Trò chơi lỗi thời![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Phiên bản tùy chỉnh
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confirmban = Bạn có chắc chắn muốn cấm "{0}[white]"?
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confirmkick = Bạn có chắc chắn muốn kick "{0}[white]"?
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confirmvotekick = Bạn có chắc chắn muốn vote-kick "{0}[white]"?
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confirmunban = Bạn có chắc chắn muốn gỡ cấm người chơi này?
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confirmadmin = Bạn có chắc chắn muốn thêm "{0}[white]" làm quản trị viên?
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confirmunadmin = Bạn có chắc chắn muốn xóa quyền quản trị viên của "{0}[white]" ?
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joingame.title = Tham gia trò chơi
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joingame.ip = Địa chỉ:
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disconnect = Ngắt kết nối.
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disconnect.error = Lỗi kết nối.
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disconnect.closed = Kết nối đã bị đóng.
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disconnect.timeout = Hết thời gian chờ.
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disconnect.data = Không tải được dữ liệu thế giới!
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cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
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connecting = [accent]Đang kết nối...
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connecting.data = [accent]Đang tải dữ liệu thế giới...
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server.port = Cổng:
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server.addressinuse = Địa chỉ đang được sử dụng!
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server.invalidport = Cổng không hợp lệ!
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server.error = [scarlet]Lỗi máy chủ.
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save.new = Bản lưu mới
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save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
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overwrite = Ghi đè
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save.none = Không có bản lưu nào được tìm thấy!
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savefail = Không thể lưu trò chơi này!
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save.delete.confirm = Bạn có chắc chắn muốn xóa bản lưu này không?
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save.delete = Xóa
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save.export = Xuất bản lưu
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save.import.invalid = [accent]Bản lưu này không hợp lệ!
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save.import.fail = [scarlet]Không thể nhập bản lưu: [accent]{0}
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save.export.fail = [scarlet]Không thể xuất bản lưu: [accent]{0}
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save.import = Nhập bản lưu
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save.newslot = Tên bản lưu:
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save.rename = Đổi tên
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save.rename.text = Tên mới:
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selectslot = Hãy chọn một bản lưu.
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slot = [accent]Vị trí {0}
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editmessage = Chỉnh sửa lời nhắn
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save.corrupted = Tệp bản lưu bị hỏng hoặc không hợp lệ!
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empty = <trống>
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on = Bật
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off = Tắt
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save.autosave = Tự động lưu: {0}
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save.map = Bản đồ: {0}
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save.wave = Đợt {0}
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save.mode = Chế độ: {0}
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save.date = Lưu lần cuối: {0}
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save.playtime = Thời gian chơi: {0}
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warning = Cảnh báo.
|
|
confirm = Xác nhận
|
|
delete = Xóa
|
|
view.workshop = Xem trong Workshop
|
|
workshop.listing = Chỉnh sửa danh sách Workshop
|
|
ok = OK
|
|
open = Mở
|
|
customize = Luật tùy chỉnh
|
|
cancel = Hủy
|
|
openlink = Mở link
|
|
copylink = Sao chép link
|
|
back = Quay lại
|
|
crash.export = Xuất Crash Logs
|
|
crash.none = Không có Crash Logs nào được tìm thấy.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Xuất dữ liệu
|
|
data.import = Nhập dữ liệu
|
|
data.openfolder = Mở thư mục dữ liệu
|
|
data.exported = Dữ liệu đã được xuất.
|
|
data.invalid = Đây không phải dữ liệu trò chơi hợp lệ.
|
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
|
quit.confirm = Bạn có chắc muốn thoát?
|
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
|
loading = [accent]Đang tải...
|
|
reloading = [accent]Đang tải lại Mods...
|
|
saving = [accent]Đang lưu...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] to clear plan
|
|
selectschematic = [accent][[{0}][] to select+copy
|
|
pausebuilding = [accent][[{0}][] to pause building
|
|
resumebuilding = [scarlet][[{0}][] to resume building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
wave = [accent]Đợt {0}
|
|
wave.cap = [accent]Đợt {0}/{1}
|
|
wave.waiting = [lightgray]Kẻ địch xuất hiện sau {0}
|
|
wave.waveInProgress = [lightgray]Địch đang xuất hiện.
|
|
waiting = [lightgray]Chờ...
|
|
waiting.players = Đang chờ thêm người chơi...
|
|
wave.enemies = [lightgray]{0} Kẻ địch còn lại
|
|
wave.enemycores = [accent]{0}[lightgray] Căn cứ địch
|
|
wave.enemycore = [accent]{0}[lightgray] Căn cứ địch
|
|
wave.enemy = [lightgray]{0} Kẻ địch còn lại
|
|
wave.guardianwarn = Boss sẽ xuất hiện sau [accent]{0}[] đợt.
|
|
wave.guardianwarn.one = Boss sẽ xuất hiện sau [accent]{0}[] đợt.
|
|
loadimage = Tải hình ảnh
|
|
saveimage = Lưu hình ảnh
|
|
unknown = Không xác định
|
|
custom = Tùy chỉnh
|
|
builtin = Built-In
|
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
|
map.random = [accent]Bản đồ ngẫu nhiêns
|
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Thông tin vật phẩm
|
|
changelog = Changelog (optional):
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
|
|
editor.brush = Brush
|
|
editor.openin = Mở trong trình chỉnh sửa
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Thông tin bản đồ
|
|
editor.author = Tác giả:
|
|
editor.description = Mô tả:
|
|
editor.nodescription = Bản đồ phải có mô tả ít nhất 4 ký tự trước khi được xuất bản.
|
|
editor.waves = Lượt:
|
|
editor.rules = Luật:
|
|
editor.generation = Generation:
|
|
editor.ingame = Chỉnh sửa trong trò chơi
|
|
editor.publish.workshop = Xuất bản lên Workshop
|
|
editor.newmap = Bản đồ mới
|
|
editor.center = Trung tâm
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Xóa
|
|
waves.never = <vô hạn>
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = đến
|
|
waves.guardian = Boss
|
|
waves.preview = Xem trước
|
|
waves.edit = Chỉnh sửa...
|
|
waves.copy = Sao chép vào bộ nhớ tạm
|
|
waves.load = Lấy từ bộ nhớ tạm
|
|
waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm.
|
|
waves.copied = Đã sao chép lượt.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = số lượng
|
|
wavemode.totals = tổng số
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Mặc định>
|
|
details = Chi tiết...
|
|
edit = Chỉnh sửa...
|
|
editor.name = Tên:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Đội
|
|
editor.errorload = Error loading file.
|
|
editor.errorsave = Error saving file.
|
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.update = Cập nhật
|
|
editor.randomize = Ngẫu nhiên
|
|
editor.apply = Áp dụng
|
|
editor.generate = Generate
|
|
editor.resize = Thay đổi kích thước
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Đã lưu!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Nhập...
|
|
editor.importmap = Nhập bản đồ
|
|
editor.importmap.description = Nhập một bản đồ đã có
|
|
editor.importfile = Nhập tệp
|
|
editor.importfile.description = Nhập tệp bản đồ bên ngoài
|
|
editor.importimage = Nhập tệp hình ảnh
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Xuất...
|
|
editor.exportfile = Xuất tệp
|
|
editor.exportfile.description = Xuất tệp bản đồ
|
|
editor.exportimage = Xuất hình ảnh địa hình
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Nhập địa hình
|
|
editor.saveimage = Xuất địa hình
|
|
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
|
|
editor.resizemap = Thay đổi kích thước bản đồ
|
|
editor.mapname = Tên bản đồ:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Thay thế
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Thay thế tất cả
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Quặng
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.amount = Số lượng
|
|
filter.option.block = Khối
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.wall = Tường
|
|
filter.option.ore = Quặng
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Chiều rộng:
|
|
height = Chiều cao:
|
|
menu = Menu
|
|
play = Chơi
|
|
campaign = Chiến dịch
|
|
load = Tải
|
|
save = Lưu
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Khởi động lại trò chơi của bạn để cài đặt ngôn ngữ có hiệu lực.
|
|
settings = Cài đặt
|
|
tutorial = Hướng dẫn
|
|
tutorial.retake = Thực hiện lại Hướng dẫn
|
|
editor = Chỉnh sửa
|
|
mapeditor = Trình chỉnh sửa bản đồ
|
|
|
|
abandon = Bỏ
|
|
abandon.text = Khu vực này và tất cả tài nguyên của nó sẽ bị mất vào tay kẻ địch.
|
|
locked = Đã khóa
|
|
complete = [lightgray]Hoàn thành:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Nghiên cứu {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Chiếm {0}
|
|
launch.text = Phóng
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
|
|
loadout = Loadout
|
|
resources = Tài nguyên
|
|
bannedblocks = Khối bị cấm
|
|
addall = Thêm tất cả
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Đích đến: {0}
|
|
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
|
add = Thêm...
|
|
boss.health = Máu Boss
|
|
|
|
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Mưa
|
|
weather.snow.name = Tuyết
|
|
weather.sandstorm.name = Bão cát
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
sectors.unexplored = [lightgray]Chưa được khám phá
|
|
sectors.resources = Tài nguyên:
|
|
sectors.production = Sản lượng:
|
|
sectors.export = Export:
|
|
sectors.time = Thời gian:
|
|
sectors.threat = Mối đe dọa:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Lưu trữ:
|
|
sectors.resume = Tiếp tục
|
|
sectors.launch = Phóng
|
|
sectors.select = Lựa chọn
|
|
sectors.nonelaunch = [lightgray]trống (mặt trời)
|
|
sectors.rename = Đổi tên khu vực
|
|
sectors.enemybase = [scarlet]Căn cứ địch
|
|
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
|
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Đi
|
|
sector.curcapture = Khu vực đã chiếm
|
|
sector.curlost = Khu vực đã mất
|
|
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
|
|
sector.attacked = Khu vực [accent]{0}[white] đang bị tấn công!
|
|
sector.lost = Khu vực [accent]{0}[white] đã mất!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
|
|
|
|
threat.low = Thấp
|
|
threat.medium = Trung bình
|
|
threat.high = Cao
|
|
threat.extreme = Cực cao
|
|
threat.eradication = Hủy diệt
|
|
|
|
planets = Hành tinh
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Mặt trời
|
|
|
|
sector.impact0078.name = Impact 0078
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
|
|
settings.language = Ngôn ngữ
|
|
settings.data = Dữ liệu trò chơi
|
|
settings.reset = Khôi phục về mặc định
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Điều khiển
|
|
settings.game = Trò chơi
|
|
settings.sound = Âm thanh
|
|
settings.graphics = Đồ họa
|
|
settings.cleardata = Xóa dữ liệu trò chơi...
|
|
settings.clear.confirm = Bạn có chắc chắn muốn xóa dữ liệu này không?\nHành động này không thể hoàn tác!
|
|
settings.clearall.confirm = [scarlet]CẢNH BÁO![]\nThao tác này sẽ xóa tất cả dữ liệu, bao gồm bản đồ và các cài đặt.\nSau khi bạn nhấn vào 'ok' trò chơi sẽ xóa tất cả dữ liệu và tự động thoát.
|
|
settings.clearsaves.confirm = Bạn có chắc muốn xóa tất cả bản lưu?
|
|
settings.clearsaves = Xóa bản lưu
|
|
settings.clearresearch = Xóa dữ liệu nghiên cứu
|
|
settings.clearresearch.confirm = Bạn có chắc muốn xóa tất cả dữ liệu nghiên cứu từ Chiến dịch?
|
|
settings.clearcampaignsaves = Xóa dữ liệu Chiến dịch
|
|
settings.clearcampaignsaves.confirm = Bạn có chắc muốn xóa toàn bộ dữ liệu Chiến dịch?
|
|
paused = [accent]< Tạm dừng >
|
|
clear = Xóa
|
|
banned = [scarlet]Cấm
|
|
yes = Có
|
|
no = Không
|
|
info.title = Thông tin
|
|
error.title = [scarlet]Đã xảy ra lỗi
|
|
error.crashtitle = Đã xảy ra lỗi
|
|
unit.nobuild = [scarlet]Unit không thể xây dựng
|
|
lastaccessed = [lightgray]Truy cập lần cuối: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.description = Mô tả
|
|
stat.input = Đầu vào
|
|
stat.output = Sản phẩm
|
|
stat.booster = Tăng cường
|
|
stat.tiles = Yêu cầu khu vực
|
|
stat.affinities = Affinities
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Năng lượng/Phát bắn
|
|
stat.damage = Sát thương
|
|
stat.targetsair = Mục tiêu trên không
|
|
stat.targetsground = Mục tiêu mặt đất
|
|
stat.itemsmoved = Tốc độ dịch chuyển
|
|
stat.launchtime = Thời gian giữa các lần phóng.
|
|
stat.shootrange = Phạm vi
|
|
stat.size = Kích thước
|
|
stat.displaysize = Kích thước màn hình
|
|
stat.liquidcapacity = Dung tích chất lỏng
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Sức chứa vật phẩm
|
|
stat.memorycapacity = Dung lượng bộ nhớ
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.weapons = Vũ khí
|
|
stat.bullet = Đạn
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Phạm vi
|
|
stat.drilltier = Khoang được
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Độ bền
|
|
stat.buildtime = Thời gian xây
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Chi phí
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Phát bắn
|
|
stat.reload = Phát bắn/Giây
|
|
stat.ammo = Đạn
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Gây nổ
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.heatcapacity = Heat Capacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Nhiệt độ
|
|
stat.speed = Vận tốc
|
|
stat.buildspeed = Tốc độ xây
|
|
stat.minespeed = Tốc độ đào
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Khả năng
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
|
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
|
bar.noresources = Thiếu tài nguyên
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Tốc độ khoan: {0}/giây
|
|
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
|
bar.efficiency = Hiệu suất: {0}%
|
|
bar.powerbalance = Năng lượng: {0}/giây
|
|
bar.powerstored = Lưu trữ: {0}/{1}
|
|
bar.poweramount = Năng lượng: {0}
|
|
bar.poweroutput = Năng lượng tạo ra: {0}
|
|
bar.powerlines = Số lượng kết nối: {0}/{1}
|
|
bar.items = Vật phẩm: {0}
|
|
bar.capacity = Sức chứa: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
bar.liquid = Chất lỏng
|
|
bar.heat = Nhiệt độ
|
|
bar.power = Năng lượng
|
|
bar.progress = Đang xây dựng
|
|
bar.input = Đầu vào
|
|
bar.output = Sản phẩm
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] sát thương
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.sapping = [stat]sapping
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.freezing = [stat]đóng băng
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
|
|
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
|
|
|
|
unit.blocks = blocks
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = đơn vị năng lượng/giây
|
|
unit.liquidsecond = đơn vị chất lỏng/giây
|
|
unit.itemssecond = vật phẩm/giây
|
|
unit.liquidunits = đơn vị chất lỏng
|
|
unit.powerunits = đơn vị năng lượng
|
|
unit.degrees = độ
|
|
unit.seconds = giây
|
|
unit.minutes = phút
|
|
unit.persecond = /giây
|
|
unit.perminute = /phút
|
|
unit.timesspeed = x tốc độ
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = vật phẩm
|
|
unit.thousands = nghìn
|
|
unit.millions = triệu
|
|
unit.billions = tỷ
|
|
category.purpose = Purpose
|
|
category.general = Chung
|
|
category.power = Năng lượng
|
|
category.liquids = Chất lỏng
|
|
category.items = Vật phẩm
|
|
category.crafting = Vào/Sản phẩm
|
|
category.function = Chức năng
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Gợi ý
|
|
setting.flow.name = Display Resource Flow Rate
|
|
setting.backgroundpause.name = Tạm dừng trong nền
|
|
setting.buildautopause.name = Tự động dừng xây dựng
|
|
setting.animatedwater.name = Animated Surfaces
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy Indicators
|
|
setting.autotarget.name = Tự động nhắm mục tiêu
|
|
setting.keyboard.name = Điều khiển bằng chuột+bàn phím
|
|
setting.touchscreen.name = Điều khiển bằng màng hình cảm ứng
|
|
setting.fpscap.name = FPS tối đa
|
|
setting.fpscap.none = Không giới hạn
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Dễ
|
|
setting.difficulty.normal = Vừa
|
|
setting.difficulty.hard = Khó
|
|
setting.difficulty.insane = Rất khó
|
|
setting.difficulty.name = Độ khó:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Hiển thị hiệu ứng
|
|
setting.destroyedblocks.name = Hiển thị khối bị phá
|
|
setting.blockstatus.name = Hiển thị trạng thái khối
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} giây
|
|
setting.milliseconds = {0} mili giây
|
|
setting.fullscreen.name = Toàn màng hình
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
|
setting.fps.name = Hiển thị FPS & Ping
|
|
setting.smoothcamera.name = Chế độ mượt mà
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Đồ họa pixel
|
|
setting.minimap.name = Hiển thị bảng đồ mini
|
|
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ
|
|
setting.position.name = Hiển thị vị trí người chơi
|
|
setting.musicvol.name = Âm lượng nhạc
|
|
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
|
|
setting.ambientvol.name = Âm lượng tổng
|
|
setting.mutemusic.name = Tắt nhạc
|
|
setting.sfxvol.name = Âm lượng SFX
|
|
setting.mutesound.name = Tắt tiếng
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Tự động lưu
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Giới hạn người chơi
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Hủy & Thoát
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = Chung
|
|
category.view.name = Xem
|
|
category.multiplayer.name = Nhiều người chơi
|
|
category.blocks.name = Block Select
|
|
command.attack = Tấn công
|
|
command.rally = Tập hợp
|
|
command.retreat = Rút lui
|
|
command.idle = Không hoạt động
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Nhấn một phím...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Lệnh
|
|
keybind.shoot.name = Bắn
|
|
keybind.zoom.name = Thu phóng
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Tạm dừng
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Bản đồ mini
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Sinh tồn
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Tự do
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Chỉnh sửa
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Tấn công
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Chế độ tấn công
|
|
rules.buildai = AI Building
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Lửa
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Thời tiết
|
|
rules.weather.frequency = Tần suất:
|
|
rules.weather.duration = Thời gian:
|
|
|
|
content.item.name = Vật phẩm
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Đồng
|
|
item.lead.name = Chì
|
|
item.coal.name = Than
|
|
item.graphite.name = Than chì
|
|
item.titanium.name = Titan
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Cát
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Nước
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Dầu
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
block.resupply-point.name = Resupply Point
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Grass
|
|
block.slag.name = Slag
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Đá
|
|
block.sand.name = Cát
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Băng
|
|
block.snow.name = Tuyết
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Băng tuyết
|
|
block.stone-wall.name = Tường đá
|
|
block.ice-wall.name = Tường băng
|
|
block.snow-wall.name = Tường tuyết
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Đất
|
|
block.dirt-wall.name = Tường đất
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Tường đồng
|
|
block.copper-wall-large.name = Tường đồng lớn
|
|
block.titanium-wall.name = Tường titan
|
|
block.titanium-wall-large.name = Tường titan lớn
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Cửa
|
|
block.door-large.name = Cửa lớn
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Băng chuyền
|
|
block.titanium-conveyor.name = Băng chuyền titan
|
|
block.plastanium-conveyor.name = Băng chuyền Plastanium
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Pin
|
|
block.battery-large.name = Pin lớn
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Payload Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
#experimental, may be removed
|
|
block.block-forge.name = Block Forge
|
|
block.block-loader.name = Block Loader
|
|
block.block-unloader.name = Block Unloader
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = Xanh dương
|
|
team.crux.name = Đỏ
|
|
team.sharded.name = Cam
|
|
team.orange.name = Cam
|
|
team.derelict.name = derelict
|
|
team.green.name = Xanh lá cây
|
|
team.purple.name = Tím
|
|
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
|
|
item.copper.description = Được sử dụng trong tất cả các loại xây dựng và đạn dược.
|
|
item.copper.details = Đồng.Kim loại dồi dào trên Serpulo.Kết cấu yếu trừ khi được gia cố.
|
|
item.lead.description = Used in liquid transportation and electrical structures.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
|
item.graphite.description = Used in electrical components and turret ammunition.
|
|
item.sand.description = Used for production of other refined materials.
|
|
item.coal.description = Used for fuel and refined material production.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
|
|
item.thorium.description = Used in durable structures and as nuclear fuel.
|
|
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
|
|
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
|
|
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
|
|
|
liquid.water.description = Used for cooling machines and waste processing.
|
|
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
|
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
|
|
|
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Biến dầu thành than.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
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block.shock-mine.description = Releases electric arcs upon enemy unit contact.
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block.conveyor.description = Transports items forward.
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block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
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block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
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block.junction.description = Acts as a bridge for two crossing conveyor belts.
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block.bridge-conveyor.description = Transports items over terrain or buildings.
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block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
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block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Distributes input items to 3 output directions equally.
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block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
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block.distributor.description = Distributes input items to 7 output directions equally.
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block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
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block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
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block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
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block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
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block.rotary-pump.description = Pumps and outputs liquids. Requires power.
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block.thermal-pump.description = Pumps and outputs liquids.
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block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
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block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
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block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
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block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
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block.liquid-junction.description = Acts as a bridge for two crossing conduits.
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block.bridge-conduit.description = Transports liquids over terrain or buildings.
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block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
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block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = An advanced power node with greater range.
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block.surge-tower.description = A long-range power node with fewer available connections.
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block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
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block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
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block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
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block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
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block.thermal-generator.description = Generates power when placed in hot locations.
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block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
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block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
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block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
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block.solar-panel.description = Provides a small amount of power from the sun.
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block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
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block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
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block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
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block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
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block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
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block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
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block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
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block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
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block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
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block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
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block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
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block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
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block.core-foundation.details = The second iteration.
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block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
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block.core-nucleus.details = The third and final iteration.
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block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
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block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
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block.unloader.description = Unloads the selected item from nearby blocks.
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block.launch-pad.description = Launches batches of items to selected sectors.
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block.duo.description = Fires alternating bullets at enemies.
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block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
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block.hail.description = Fires small shells at ground enemies over long distances.
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block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.lancer.description = Charges and fires powerful beams of energy at ground targets.
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block.arc.description = Fires arcs of electricity at ground targets.
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block.swarmer.description = Fires homing missiles at enemies.
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block.salvo.description = Fires quick salvos of bullets at enemies.
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block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
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block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
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block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
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block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
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block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.foreshadow.description = Fires a large single-target bolt over long distances.
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block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
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block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
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block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
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block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
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block.payload-conveyor.description = Moves large payloads, such as units from factories.
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block.payload-router.description = Splits input payloads into 3 output directions.
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block.command-center.description = Controls unit behavior with several different commands.
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block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.additive-reconstructor.description = Upgrades inputted units to the second tier.
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block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
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block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
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block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
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block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
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block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
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block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
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block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
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block.memory-cell.description = Stores information for a logic processor.
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block.memory-bank.description = Stores information for a logic processor. High capacity.
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block.logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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unit.dagger.description = Fires standard bullets at all nearby enemies.
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unit.mace.description = Fires streams of flame at all nearby enemies.
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unit.fortress.description = Fires long-range artillery at ground targets.
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unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
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unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
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unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
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unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
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unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
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unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
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unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
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unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
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unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
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unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
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unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
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unit.flare.description = Fires standard bullets at nearby ground targets.
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unit.horizon.description = Drops clusters of bombs on ground targets.
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unit.zenith.description = Fires salvos of missiles at all nearby enemies.
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unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
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unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
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unit.mono.description = Automatically mines copper and lead, depositing it into the core.
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unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
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unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
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unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
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unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
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unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
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unit.minke.description = Fires shells and standard bullets at nearby ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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# Last update: Nov 25 2020
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# Last main bunlde commit: bcaf5e4c3d2f3599b4f499788f44edd46cddb702 |