Mindustry/core/assets-raw/sprites
Anuken d3ec50825e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/ui/fragments/DebugFragment.java
2018-02-27 19:58:34 -05:00
..
backgrounds Changed rotation control scheme, fixed "transparent" boxes 2017-12-07 21:55:13 -05:00
blocks New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
enemies Implemented new enemy system (largely untested) 2018-01-03 13:53:50 -05:00
mechs Fixed bugs with player list, rturret description and deserialization 2018-01-30 22:11:54 -05:00
shapes New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
ui Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-02-27 19:58:34 -05:00
weapons Added fullscreen, player outlines, better weapon display 2018-01-29 15:24:10 -05:00
blank.png
bullet.png
chainbullet.png
enemyarrow.png Various optimizations; made healer enemies explode after a while 2017-12-10 15:06:33 -05:00
icon-coal.png
icon-dirium.png
icon-glass.png New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
icon-iron.png Made friendly fire an option 2018-01-16 15:00:46 -05:00
icon-quartz.png New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
icon-silicon.png New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
icon-steel.png
icon-stone.png
icon-titanium.png
icon-uranium.png
laser.png
laserend.png
laserfull.png Optimized conveyors and all timer blocks, edited laser FX 2017-12-09 13:36:41 -05:00
pack.json
shell.png
shot-long.png
shot.png
titanshell.png