The automation tower defense RTS
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2018-06-09 17:05:47 -04:00
android Changed too many things to fit in commit log 2018-06-04 12:47:08 -04:00
annotations Updated uCore, fixed GWT build, better client snapshot system 2018-06-09 17:05:47 -04:00
core Updated uCore, fixed GWT build, better client snapshot system 2018-06-09 17:05:47 -04:00
desktop Fixed MapIO not reading map stream fully 2018-06-02 00:19:31 -04:00
gradle/wrapper Bugfixes, added saving/loading maps in editor for web version 2018-05-31 23:49:43 -04:00
html Bugfixes, added saving/loading maps in editor for web version 2018-05-31 23:49:43 -04:00
ios Fixed a few mime-type problems 2018-06-01 12:22:39 -04:00
kryonet Massive amount of fixes and changes with multiplayer/annotations 2018-06-08 22:43:23 -04:00
server Massive amount of fixes and changes with multiplayer/annotations 2018-06-08 22:43:23 -04:00
.gitignore Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-31 17:00:47 -04:00
.travis.yml
build.gradle Updated uCore, fixed GWT build, better client snapshot system 2018-06-09 17:05:47 -04:00
gradle.properties
gradlew
gradlew.bat
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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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