Mindustry/core/assets/shaders/cubemap.vert
2020-03-29 19:39:29 -04:00

12 lines
206 B
GLSL

attribute vec3 a_position;
varying vec3 v_texCoords;
uniform mat4 u_proj;
const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
}