Mindustry/core/assets/shaders/screenspace.vert
2020-06-14 18:41:42 -04:00

10 lines
159 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
}