mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-25 22:58:47 +07:00
780 lines
49 KiB
INI
780 lines
49 KiB
INI
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
|
text.credits = Créditos
|
|
text.discord = ¡Únete al Discord de Mindustry!
|
|
text.link.discord.description = La sala oficial del Discord de Mindustry
|
|
text.link.github.description = Código fuente del juego
|
|
text.link.dev-builds.description = Versiones de desarrollo inestable
|
|
text.link.trello.description = Tablero de Trello oficial para las características planificadas
|
|
text.link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
|
text.link.google-play.description = Ficha en la Google Play Store
|
|
text.link.wiki.description = wiki oficial de Mindustry
|
|
text.linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
|
text.editor.web = ¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
|
text.web.unsupported = ¡La versión web no soporta esta característica! Descarga el juego para poder usarla.
|
|
text.gameover = Tu núcleo ha sido destruido.
|
|
text.gameover.pvp = El equipo[accent] {0}[] ha ganado!
|
|
text.sector.gameover = Este sector ha sido perdido. ¿Re-instaurar?
|
|
text.sector.retry = Reintentar
|
|
text.highscore = [accent]¡Nueva mejor puntuación!
|
|
text.wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
|
text.level.highscore = Puntuación màs alta: [accent]{0}
|
|
text.level.delete.title = Confirmar Eliminación
|
|
text.map.delete = ¿Estás seguro que quieres borrar el mapa "[orange]{0}[]"?
|
|
text.level.select = Selección de nivel
|
|
text.level.mode = Modo de juego:
|
|
text.construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la barra espaciadora[].
|
|
text.construction.title = Guía de Construcción de Bloques
|
|
text.construction = Acaba de seleccionar el [accent]modo de construcción de bloques[].\n\nPara empezar a colocar, simplemente presione en una localización valida cerca de su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Cambia tu selección de lugar[] manteniendo y arrastrando cualquier bloque en la selección.\n- [accent]Coloca bloques en línea[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la construcción o selección[] presionando la X abajo a la izquierda.
|
|
text.deconstruction.title = Guía de Deconstrucción de Bloques
|
|
text.deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de bloques[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
|
text.showagain = No mostrar devuelta en la próxima sesión
|
|
text.coreattack = < ¡El núcleo está bajo ataque! >
|
|
text.unlocks = Desbloqueos
|
|
text.savegame = Guardar Partida
|
|
text.loadgame = Cargar Partida
|
|
text.joingame = Unirse a la Partida
|
|
text.addplayers = Agregar/Remover Jugadores
|
|
text.customgame = Partida personalizada
|
|
text.sectors = Sectores
|
|
text.sector = Sector: [LIGHT_GRAY]{0}
|
|
text.sector.time = Tiempo: [LIGHT_GRAY]{0}
|
|
text.sector.deploy = Desplegar
|
|
text.sector.abandon = Abandonar
|
|
text.sector.abandon.confirm = ¿Definitivamente quieres abandonar todo el progreso hecho en este sector?\nEsto no se puede deshacer!
|
|
text.sector.resume = Resumir
|
|
text.sector.locked = [scarlet][[Incompleto]
|
|
text.sector.unexplored = [accent][[Inexplorado]
|
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
|
text.mission = Misión:[LIGHT_GRAY] {0}
|
|
text.mission.main = Misión Principal:[LIGHT_GRAY] {0}
|
|
text.mission.info = Información de la Misión
|
|
text.mission.complete = ¡Misión completada!
|
|
text.mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
|
text.mission.wave = Sobrevive [accent]{0}[] hordas.
|
|
text.mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
|
text.mission.wave.enemy = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
|
text.mission.wave.menu = Sobrevive[accent] {0} []hordas
|
|
text.mission.battle = Destruye la base enemiga.
|
|
text.mission.resource.menu = Obtener {0} x{1}
|
|
text.mission.resource = Obtén {0} x{1}
|
|
text.mission.block = Crear {0}
|
|
text.mission.unit = Crear {0} Unit
|
|
text.mission.command = Enviar Comando {0} A Las Unidades
|
|
text.mission.linknode = Link Power Node
|
|
text.mission.display = [accent]Misión:\n[LIGHT_GRAY]{0}
|
|
text.mission.mech = Cambiar a mech[accent] {0}[]
|
|
text.mission.create = Crear[accent] {0}[]
|
|
text.none = <no hay>
|
|
text.close = Cerrar
|
|
text.quit = Salir
|
|
text.maps = Mapas
|
|
text.continue = Continuar
|
|
text.nextmission = Próxima Misión
|
|
text.maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
|
text.about.button = Acerca de
|
|
text.name = Nombre:
|
|
text.filename = File Name:
|
|
text.unlocked = ¡Nuevo Bloque Desbloqueado!
|
|
text.unlocked.plural = ¡Nuevos Bloques Desbloqueados!
|
|
text.players = {0} jugadores online
|
|
text.players.single = {0} jugador online
|
|
text.server.closing = [accent]Cerrando servidor...
|
|
text.server.kicked.kick = ¡Has sido kickeado del servidor!
|
|
text.server.kicked.serverClose = El servidor ha cerrado.
|
|
text.server.kicked.sectorComplete = Sector completado.
|
|
text.server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuara con el próximo sector.
|
|
text.server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
|
text.server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
|
text.server.kicked.banned = Has sido baneado del servidor.
|
|
text.server.kicked.recentKick = Has sido kickeado recientemente.\nEspera para poder conectarte devuelta.
|
|
text.server.kicked.nameInUse = Ya hay alguien con ese nombre\nen el servidor.
|
|
text.server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
|
text.server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
|
text.server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
|
text.host.info = El botón [accent]hostear[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
|
text.join.info = Acá, tu puedes escribir la [accent]IP de un servidor[] para conectarte, o para descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
|
text.hostserver = Hostear Servidor
|
|
text.hostserver.mobile = Hostear\nJuego
|
|
text.host = Hostear
|
|
text.hosting = [accent]Abriendo servidor...
|
|
text.hosts.refresh = Actualizar
|
|
text.hosts.discovering = Descubrir partidas LAN
|
|
text.server.refreshing = Actualizando servidor
|
|
text.hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
|
text.host.invalid = [scarlet]No se ha podido conectar al anfitrión
|
|
text.trace = Rastrear Jugador
|
|
text.trace.playername = Nombre de jugador: [accent]{0}
|
|
text.trace.ip = IP: [accent]{0}
|
|
text.trace.id = ID Única: [accent]{0}
|
|
text.trace.android = Cliente de Android: [accent]{0}
|
|
text.trace.modclient = Cliente Personalizado: [accent]{0}
|
|
text.trace.totalblocksbroken = Total de bloques removidos: [accent]{0}
|
|
text.trace.structureblocksbroken = Bloques de estructura removidos: [accent]{0}
|
|
text.trace.lastblockbroken = Último bloque removido: [accent]{0}
|
|
text.trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
|
text.trace.lastblockplaced = Último bloque colocado: [accent]{0}
|
|
text.invalidid = ¡ID de cliente invalida! Envía un informe del error.
|
|
text.server.bans = Bans
|
|
text.server.bans.none = ¡Ningún usuario ha sido baneado!
|
|
text.server.admins = Admins
|
|
text.server.admins.none = ¡Ningún admin ha sido encontrado!
|
|
text.server.add = Agregar Servidor
|
|
text.server.delete = ¿Estás seguro que quieres borrar este servidor?
|
|
text.server.hostname = Anfitrión: {0}
|
|
text.server.edit = Editar Servidor
|
|
text.server.outdated = [crimson]¡Servidor desactualizado![]
|
|
text.server.outdated.client = [crimson]¡Cliente desactualizado![]
|
|
text.server.version = [lightgray]Versión: {0}
|
|
text.server.custombuild = [yellow]Versión personalizada
|
|
text.confirmban = ¿Estás seguro que quieres banear este jugador?
|
|
text.confirmkick = Are you sure you want to kick this player?
|
|
text.confirmunban = ¿Estás seguro que quieres desbanear este jugador?
|
|
text.confirmadmin = ¿Estás seguro que quieres hacer admin a este jugador?
|
|
text.confirmunadmin = ¿Estás seguro que quieres remover como admin a este jugador?
|
|
text.joingame.title = Unirse a la partida
|
|
text.joingame.ip = IP:
|
|
text.disconnect = Desconectado.
|
|
text.disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
|
text.connecting = [accent]Conectando...
|
|
text.connecting.data = [accent]Cargando datos del mundo...
|
|
text.server.port = Puerto:
|
|
text.server.addressinuse = ¡La dirección está en uso!
|
|
text.server.invalidport = ¡El número de puerto es invalido!
|
|
text.server.error = [crimson]Error hosteando el servidor: [orange]{0}
|
|
text.save.old = Este punto de guardado es para una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]Guardados con retrocompatibilidad serán completamente implementados en la versión 4.0.
|
|
text.save.new = Nuevo Punto de Guardado
|
|
text.save.overwrite = ¿Estás seguro que quieres sobrescribir\neste punto de guardado?
|
|
text.overwrite = Sobrescribir
|
|
text.save.none = ¡No se ha encontrado ningún punto de guardado!
|
|
text.saveload = [accent]Guardando...
|
|
text.savefail = ¡No se ha podido guardar la partida!
|
|
text.save.delete.confirm = ¿Estás seguro que quieres borrar este punto de guardado?
|
|
text.save.delete = Borrar
|
|
text.save.export = Exportar Punto de Guardado
|
|
text.save.import.invalid = [orange]¡Este punto de guardado es invalido!
|
|
text.save.import.fail = [crimson]Se ha fallado la importación del punto de guardado: [orange]{0}
|
|
text.save.export.fail = [crimson]Se ha fallado la exportación del punto de guardado: [orange]{0}
|
|
text.save.import = Importar Punto de Guardado
|
|
text.save.newslot = Nombre del Punto de Guardado:
|
|
text.save.rename = Renombrar
|
|
text.save.rename.text = Nuevo nombre:
|
|
text.selectslot = Selecciona un Punto de Guardado.
|
|
text.slot = [accent]Casilla {0}
|
|
text.save.corrupted = [orange]El punto de guardado está corrupto o es invalido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y [scarlet]no[] un error.
|
|
text.sector.corrupted = [orange]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
|
text.empty = <vacío>
|
|
text.on = Encendido
|
|
text.off = Apagado
|
|
text.save.autosave = Auto-guardado: {0}
|
|
text.save.map = Mapa: {0}
|
|
text.save.wave = Horda {0}
|
|
text.save.difficulty = Dificultad: {0}
|
|
text.save.date = Ultima vez guardado: {0}
|
|
text.save.playtime = Tiempo de juego: {0}
|
|
text.confirm = Confirmar
|
|
text.delete = Borrar
|
|
text.ok = OK
|
|
text.open = Abrir
|
|
text.cancel = Cancelar
|
|
text.openlink = Abrir Enlace
|
|
text.copylink = Copiar Enlace
|
|
text.back = Atras
|
|
text.quit.confirm = ¿Estás seguro que quieres salir de la partida?
|
|
text.changelog.title = Registro de Parches
|
|
text.changelog.loading = Consiguiendo el registro de parches...
|
|
text.changelog.error.android = [orange]¡Nota que el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error de Android interno.
|
|
text.changelog.error.ios = [orange]El registro de parches no es actualmente soportado por iOS.
|
|
text.changelog.error = [scarlet]¡Error consiguiendo el registro de parches!\nChequeá tu conexión a Internet.
|
|
text.changelog.current = [yellow][[Versión actual]
|
|
text.changelog.latest = [orange][[Última version]
|
|
text.loading = [accent]Cargando...
|
|
text.saving = [accent]Guardando...
|
|
text.wave = [orange]Horda {0}
|
|
text.wave.waiting = Horda en {0}
|
|
text.waiting = Esperando...
|
|
text.waiting.players = Esperando por jugafores...
|
|
text.wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
|
text.wave.enemy = [LIGHT_GRAY]{0} Enemigo Restante
|
|
text.loadimage = Cargar Imagen
|
|
text.saveimage = Guardar Imagen
|
|
text.unknown = Desconocido
|
|
text.custom = Personalizado
|
|
text.builtin = Incorporado
|
|
text.map.delete.confirm = ¿Estás seguro que quieres borrar este mapa? ¡Recuerda que está acción no puede ser descartada!
|
|
text.map.random = [accent]Mapa Aleatorio
|
|
text.map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda meter al jugador! Agrega un núcleo [ROYAL]azul[] al mapa con el editor.
|
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
|
text.map.invalid = Error cargando el mapa: corrupto o archivo invalido.
|
|
text.editor.brush = Pincel
|
|
text.editor.slope = \\
|
|
text.editor.openin = Abrir en el Editor
|
|
text.editor.oregen = Generación de Minerales
|
|
text.editor.oregen.info = Generación de Minerales:
|
|
text.editor.mapinfo = Info del Mapa
|
|
text.editor.author = Autor:
|
|
text.editor.description = Descripción:
|
|
text.editor.name = Nombre:
|
|
text.editor.teams = Equipos
|
|
text.editor.elevation = Elevación
|
|
text.editor.errorimageload = Error cargando el archivo:\n[orange]{0}
|
|
text.editor.errorimagesave = Error guardando el archivo:\n[orange]{0}
|
|
text.editor.generate = Generar
|
|
text.editor.resize = Cambiar Tamaño
|
|
text.editor.loadmap = Cargar Mapa
|
|
text.editor.savemap = Guardar Mapa
|
|
text.editor.saved = ¡Guardado!
|
|
text.editor.save.noname = ¡Tu mapa no tiene un nombre! Pon uno en el menu 'Info del Mapa'.
|
|
text.editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menu 'Info del Mapa'.
|
|
text.editor.import.exists = [scarlet]¡No se ha podido importar:[] un mapa incorporado con el nombre '{0}' ya existe!
|
|
text.editor.import = Importar...
|
|
text.editor.importmap = Importar Mapa
|
|
text.editor.importmap.description = Importar un mapa ya existente
|
|
text.editor.importfile = Importar Archivo
|
|
text.editor.importfile.description = Importar un archivo externo del mapa
|
|
text.editor.importimage = Importar Imagen del Terreno
|
|
text.editor.importimage.description = Importar archivo externo de imagen del mapa
|
|
text.editor.export = Exportar...
|
|
text.editor.exportfile = Exportar Archivo
|
|
text.editor.exportfile.description = Exportar archivo del mapa
|
|
text.editor.exportimage = Exportar Imagen del Terreno
|
|
text.editor.exportimage.description = Exportar archivo de imagen del mapa
|
|
text.editor.loadimage = Importar Terreno
|
|
text.editor.saveimage = Exportar Terreno
|
|
text.editor.unsaved = [scarlet]¡Tienes cambios sin guardar![]\n¿Estás seguro que quieres salir?
|
|
text.editor.resizemap = Cambiar Tamaño del Mapa
|
|
text.editor.mapname = Nombre del Mapa:
|
|
text.editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
|
text.editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro que quieres sobrescribirlo?
|
|
text.editor.selectmap = Selecciona un mapa para cargar:
|
|
text.width = Ancho:
|
|
text.height = Altura:
|
|
text.menu = Menu
|
|
text.play = Jugar
|
|
text.load = Cargar
|
|
text.save = Guardar
|
|
text.fps = FPS: {0}
|
|
text.tps = TPS: {0}
|
|
text.ping = Ping: {0}ms
|
|
text.language.restart = Por favor reinicie el juego para que los cambios del lenguaje surgan efecto.
|
|
text.settings = Ajustes
|
|
text.tutorial = Tutorial
|
|
text.editor = Editor
|
|
text.mapeditor = Editor de Mapa
|
|
text.donate = Donar
|
|
text.connectfail = [crimson]Ha fallado la conexión con el servidor: [orange]{0}
|
|
text.error.unreachable = Server unreachable.
|
|
text.error.invalidaddress = Invalid address.
|
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
text.error.alreadyconnected = Already connected.
|
|
text.error.any = Unkown network error.
|
|
text.settings.language = Languaje
|
|
text.settings.reset = Reiniciar por los de defecto
|
|
text.settings.rebind = Reasignar
|
|
text.settings.controls = Controles
|
|
text.settings.game = Juego
|
|
text.settings.sound = Sonido
|
|
text.settings.graphics = Gráficos
|
|
text.settings.cleardata = Limpiar Datos del Juego...
|
|
text.settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\nEsta accion no puede deshacerse!
|
|
text.settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo saves, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok' el juego va a borrrar todos tus datos y a salir del juego automáticamente.
|
|
text.settings.clearsectors = Limpiar Sectores
|
|
text.settings.clearunlocks = Limpiar Desbloqueos
|
|
text.settings.clearall = Limpiar Todo
|
|
text.paused = Pausado
|
|
text.yes = Si
|
|
text.no = No
|
|
text.info.title = [accent]Info
|
|
text.error.title = [crimson]Un error ha ocurrido
|
|
text.error.crashtitle = Un error ha ocurrido
|
|
text.blocks.blockinfo = Información del Bloque
|
|
text.blocks.powercapacity = Capacidad de Energía
|
|
text.blocks.powershot = Energía/Disparo
|
|
text.blocks.targetsair = Apunta al Aire
|
|
text.blocks.itemspeed = Unidades Movidas
|
|
text.blocks.shootrange = Rango
|
|
text.blocks.size = Tamaño
|
|
text.blocks.liquidcapacity = Capacidad de Líquidos
|
|
text.blocks.maxitemssecond = Máximo de Objetos
|
|
text.blocks.powerrange = Rango de Energía
|
|
text.blocks.poweruse = Consumo de Energía
|
|
text.blocks.powerdamage = Power/Damage
|
|
text.blocks.inputitemcapacity = Capacidad de Entrada de los Objetos
|
|
text.blocks.outputitemcapacity = Capacidad de Salida de los Objetos
|
|
text.blocks.itemcapacity = Capacidad de Objetos
|
|
text.blocks.basepowergeneration = Base Power Generation
|
|
text.blocks.powertransferspeed = Transferencia de Energía
|
|
text.blocks.craftspeed = Velocidad de Producción
|
|
text.blocks.inputliquid = Líquidos de Entrada
|
|
text.blocks.inputliquidaux = Líquido Auxiliar
|
|
text.blocks.inputitem = Objeto de Entrada
|
|
text.blocks.inputitems = Objetos de Entrada
|
|
text.blocks.outputitem = Objeto de Salida
|
|
text.blocks.drilltier = Taladrable
|
|
text.blocks.drillspeed = Velocidad de Base del Taladro
|
|
text.blocks.liquidoutput = Líquido de Salida
|
|
text.blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
|
text.blocks.liquiduse = Uso del Líquido
|
|
text.blocks.coolant = Refrigerante
|
|
text.blocks.coolantuse = Uso del Refrigerante
|
|
text.blocks.inputliquidfuel = Combustible Líquido
|
|
text.blocks.liquidfueluse = Uso del Combustible Líquido
|
|
text.blocks.explosive = ¡Altamente Explosivo!
|
|
text.blocks.health = Vida
|
|
text.blocks.inaccuracy = Imprecisión
|
|
text.blocks.shots = Disparos
|
|
text.blocks.reload = Recarga
|
|
text.blocks.inputfuel = Combustible
|
|
text.blocks.fuelburntime = Tiempo de Quema del Combustible
|
|
text.blocks.inputcapacity = Capacidad de entrada
|
|
text.blocks.outputcapacity = Capacidad de salida
|
|
text.unit.blocks = bloques
|
|
text.unit.powersecond = unidades de energía/segundo
|
|
text.unit.liquidsecond = unidades de líquido/segundo
|
|
text.unit.itemssecond = objetos/segundo
|
|
text.unit.pixelssecond = píxeles/segundo
|
|
text.unit.liquidunits = unidades de líquido
|
|
text.unit.powerunits = unidades de energía
|
|
text.unit.degrees = grados
|
|
text.unit.seconds = segundos
|
|
text.unit.items = objetos
|
|
text.category.general = General
|
|
text.category.power = Energía
|
|
text.category.liquids = Líquidos
|
|
text.category.items = Objetos
|
|
text.category.crafting = Fabricación
|
|
text.category.shooting = Disparo
|
|
setting.autotarget.name = Auto-Target
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Nada
|
|
setting.fpscap.text = {0} FPS
|
|
setting.difficulty.training = entrenamiento
|
|
setting.difficulty.easy = fácil
|
|
setting.difficulty.normal = normal
|
|
setting.difficulty.hard = difícil
|
|
setting.difficulty.insane = locura
|
|
setting.difficulty.name = Dificultad:
|
|
setting.screenshake.name = Movimiento de la Pantalla
|
|
setting.effects.name = Mostrar Efectos
|
|
setting.sensitivity.name = Sensibilidad del Control
|
|
setting.saveinterval.name = Intervalo del Auto-guardado
|
|
setting.seconds = {0} Segundos
|
|
setting.fullscreen.name = Pantalla Completa
|
|
setting.multithread.name = Multihilo
|
|
setting.fps.name = Mostrar FPS
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Mostrar Energía de los Lasers
|
|
setting.minimap.name = Mostrar Minimapa
|
|
setting.musicvol.name = Volumen de la Musica
|
|
setting.mutemusic.name = Mutear Musica
|
|
setting.sfxvol.name = Volumen de los SFX
|
|
setting.mutesound.name = Mutear Sonido
|
|
text.keybind.title = Reasignar Teclas
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
command.attack = Atacar
|
|
command.retreat = Retirada
|
|
command.patrol = Patrullar
|
|
keybind.press = Presiona una tecla...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.move_x.name = Mover x
|
|
keybind.move_y.name = Mover y
|
|
keybind.select.name = Seleccionar
|
|
keybind.break.name = Remover
|
|
keybind.deselect.name = Deseleccionar
|
|
keybind.shoot.name = Disparar
|
|
keybind.zoom_hold.name = Mantener Zoom
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pausa
|
|
keybind.dash.name = Correr
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Lista de jugadores
|
|
keybind.console.name = consola
|
|
keybind.rotate.name = Rotar
|
|
keybind.toggle_menus.name = Alternar menús
|
|
keybind.chat_history_prev.name = Historial de chat anterior
|
|
keybind.chat_history_next.name = Historial de chat siguiente
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.drop_unit.name = drop unit
|
|
keybind.zoom_minimap.name = Zoom minimapa
|
|
mode.text.help.title = Descripción de modos
|
|
mode.waves.name = hordas
|
|
mode.waves.description = el modo normal. con recursos limitados y entrada de hordas automática.
|
|
mode.sandbox.name = sandbox
|
|
mode.sandbox.description = recursos ilimitados y no hay temporizador para las hordas.
|
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
|
mode.freebuild.name = construcción libre
|
|
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
content.item.name = Objetos
|
|
content.liquid.name = Líquidos
|
|
content.unit.name = Units
|
|
content.recipe.name = Bloques
|
|
content.mech.name = Mechs
|
|
item.stone.name = Piedra
|
|
item.stone.description = Un material muy común. Usado para separar y para refinarse a otros objetos, y también derretir en lava.
|
|
item.copper.name = Copper
|
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
item.lead.name = Plomo
|
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
|
item.coal.name = Carbón
|
|
item.coal.description = Un combustible común y preparado para ser quemado.
|
|
item.dense-alloy.name = Dense Alloy
|
|
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
|
item.titanium.name = Titanio
|
|
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
|
item.thorium.name = Torio
|
|
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
|
item.silicon.name = Silicona
|
|
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
|
item.plastanium.name = Plastanio
|
|
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.biomatter.name = Biomateria
|
|
item.biomatter.description = Una bola de restos orgánicos; usado para convertirlo a petróleo o combustible básico.
|
|
item.sand.name = Arena
|
|
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
|
item.blast-compound.name = Compuesto Explosivo
|
|
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
|
item.pyratite.name = Pirotita
|
|
item.pyratite.description = Una substancia extremadamente inflamable usada en armas incendiarias.
|
|
liquid.water.name = Agua
|
|
liquid.lava.name = Lava
|
|
liquid.oil.name = Petróleo
|
|
liquid.cryofluid.name = Criogénico
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Heavy Repeater
|
|
mech.alpha-mech.ability = Drone Swarm
|
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc Generator
|
|
mech.delta-mech.ability = Discharge
|
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Restruct Laser
|
|
mech.tau-mech.ability = Repair Burst
|
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Swarm Missiles
|
|
mech.omega-mech.ability = Armored Configuration
|
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Repeater
|
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
mech.javelin-ship.weapon = Burst Missiles
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
mech.trident-ship.weapon = Bomb Bay
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
mech.glaive-ship.weapon = Flame Repeater
|
|
text.item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
|
text.item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
|
text.item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
|
text.item.fluxiness = [LIGHT_GRAY]Poder como Fundente: {0}
|
|
text.unit.health = [LIGHT_GRAY]Vida: {0}
|
|
text.unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
|
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
|
block.spawn.name = Enemy Spawn
|
|
block.core.name = Core
|
|
block.metalfloor.name = Metal Floor
|
|
block.deepwater.name = aguas profundas
|
|
block.water.name = agua
|
|
block.lava.name = lava
|
|
block.tar.name = Tar
|
|
block.blackstone.name = piedra negra
|
|
block.stone.name = piedra
|
|
block.dirt.name = tierra
|
|
block.sand.name = arena
|
|
block.ice.name = hielo
|
|
block.snow.name = nieve
|
|
block.grass.name = pasto
|
|
block.shrub.name = arbusto
|
|
block.rock.name = roca
|
|
block.blackrock.name = roca negra
|
|
block.icerock.name = roca de hielo
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.dense-alloy-wall.name = Dense Alloy Wall
|
|
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Pared de Torio
|
|
block.thorium-wall-large.name = Pared de Torio Larga
|
|
block.door.name = Puerta
|
|
block.door-large.name = Puerta Larga
|
|
block.duo.name = Dúo
|
|
block.scorch.name = Lanzallamas
|
|
block.hail.name = Granizo
|
|
block.lancer.name = Lancero
|
|
block.conveyor.name = Cinta Transportadora
|
|
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
|
block.junction.name = Cruce
|
|
block.router.name = Enrutador
|
|
block.distributor.name = Distribuidor
|
|
block.sorter.name = Clasificador
|
|
block.sorter.description = Clasifica objetos. Si un objeto es igual a uno seleccionado, va a pasar. O si no, el objeto saldrá en la izquierda y la derecha.
|
|
block.overflow-gate.name = Compuerta de Desborde
|
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
|
block.smelter.name = Horno de Fundición
|
|
block.arc-smelter.name = Horno de Arco Eléctrico
|
|
block.silicon-smelter.name = Horno para Silicona
|
|
block.phase-weaver.name = Tejedor de Fase
|
|
block.pulverizer.name = Pulverizador
|
|
block.cryofluidmixer.name = Mezclador de Criogénicos
|
|
block.melter.name = Fundidor
|
|
block.incinerator.name = Incinerador
|
|
block.biomattercompressor.name = Compresor de Biomateria
|
|
block.separator.name = Separador
|
|
block.centrifuge.name = Centrifugadora
|
|
block.power-node.name = Nodo de Energía
|
|
block.power-node-large.name = Nodo de Energía Largo
|
|
block.battery.name = Batería
|
|
block.battery-large.name = Batería Larga
|
|
block.combustion-generator.name = Generador de Combustión
|
|
block.turbine-generator.name = Turbina
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Taladro Laser
|
|
block.water-extractor.name = Extractor de Agua
|
|
block.cultivator.name = Cultivador
|
|
block.alpha-mech-pad.name = Alpha Mech Pad
|
|
block.dart-ship-pad.name = Dart Ship Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Conducto
|
|
block.mechanical-pump.name = Bomba Mecánica
|
|
block.itemsource.name = Objeto Fuente
|
|
block.itemvoid.name = Objeto Vacío
|
|
block.liquidsource.name = Líquido Fuente
|
|
block.powervoid.name = Energía Vacía
|
|
block.powerinfinite.name = Energía Infinita
|
|
block.unloader.name = Descargador
|
|
block.vault.name = Bóveda
|
|
block.wave.name = Horda
|
|
block.swarmer.name = Enjambredor
|
|
block.salvo.name = Salva
|
|
block.ripple.name = Onda
|
|
block.phase-conveyor.name = Cinta Transportadora de Fase
|
|
block.bridge-conveyor.name = Cinta Transportadora Puente
|
|
block.plastanium-compressor.name = Compresor de Plastanio
|
|
block.pyratite-mixer.name = Mezclador de Pirotita
|
|
block.blast-mixer.name = Mezclador de Explosivos
|
|
block.solidifer.name = Solidificador
|
|
block.solar-panel.name = Panel Solar
|
|
block.solar-panel-large.name = Panel Solar Largo
|
|
block.oil-extractor.name = Extractor de Petróleo
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Punto de Reparación
|
|
block.pulse-conduit.name = Conducto de Pulso
|
|
block.phase-conduit.name = Conducto de Fase
|
|
block.liquid-router.name = Enrutador de Líquidos
|
|
block.liquid-tank.name = Tanque de Líquido
|
|
block.liquid-junction.name = Cruce de Líquidos
|
|
block.bridge-conduit.name = Conducto Puente
|
|
block.rotary-pump.name = Bomba Rotatoria
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.command-center.name = Centro de Comando
|
|
block.mass-driver.name = Teletransportador de Masa
|
|
block.blast-drill.name = Taladro Gigante
|
|
block.thermal-pump.name = Bomba Térmica
|
|
block.thermal-generator.name = Generador Térmico
|
|
block.alloy-smelter.name = Alloy Smtler
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
team.blue.name = blue
|
|
team.red.name = red
|
|
team.orange.name = orange
|
|
team.none.name = gray
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.alpha-drone.name = Alpha Drone
|
|
unit.spirit.name = Spirit Drone
|
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
|
unit.phantom.name = Phantom Drone
|
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
unit.dagger.name = Daga
|
|
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
|
unit.titan.name = Titán
|
|
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
unit.fortress.name = Fortress
|
|
unit.fortress.description = A heavy artillery ground unit.
|
|
unit.revenant.name = Revenant
|
|
unit.revenant.description = A heavy laser platform.
|
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
block.core.description = The most important building in the game.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.duo.description = A small, cheap turret.
|
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
block.hail.description = A small artillery turret.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
block.dagger-factory.description = Produces basic ground units.
|
|
block.titan-factory.description = Produces advanced, armored ground units.
|
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
block.revenant-factory.description = Produces heavy laser ground units.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|