mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
1232 lines
68 KiB
INI
1232 lines
68 KiB
INI
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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contributors = Translators and Contributors
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discord = Join the Mindustry Discord!
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link.discord.description = The official Mindustry Discord chatroom
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link.reddit.description = The Mindustry subreddit
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link.github.description = Game source code
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link.changelog.description = List of update changes
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link.dev-builds.description = Unstable development builds
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link.trello.description = Official Trello board for planned features
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link.itch.io.description = itch.io page with PC downloads
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link.google-play.description = Google Play store listing
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link.f-droid.description = F-Droid catalogue listing
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link.wiki.description = Official Mindustry wiki
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linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Game Over
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gameover.pvp = The[accent] {0}[] team is victorious!
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highscore = [accent]New highscore!
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copied = Copied.
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load.sound = Sounds
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load.map = Maps
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load.image = Images
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load.content = Content
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.replace = A schematic by that name already exists. Replace it?
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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launcheditems = [accent]Launched Items
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.select = Level Select
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level.mode = Gamemode:
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showagain = Don't show again next session
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coreattack = < Core is under attack! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Core Database
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savegame = Save Game
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loadgame = Load Game
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joingame = Join Game
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customgame = Custom Game
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newgame = New Game
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none = <none>
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minimap = Minimap
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position = Position
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close = Close
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website = Website
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quit = Quit
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save.quit = Save & Quit
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maps = Maps
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maps.browse = Browse Maps
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continue = Continue
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maps.none = [lightgray]No maps found!
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invalid = Invalid
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pickcolor = Pick Color
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preparingconfig = Preparing Config
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preparingcontent = Preparing Content
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uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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feature.unsupported = Your device does not support this feature.
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.delete.error = Unable to delete mod. File may be in use.
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mod.requiresversion = [scarlet]Requires game version: [accent]{0}
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import GitHub Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = About
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name = Name:
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noname = Pick a[accent] player name[] first.
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filename = File Name:
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unlocked = New content unlocked!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [lightgray]Research:
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research = Research
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researched = [lightgray]{0} researched.
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players = {0} players
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players.single = {0} player
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server.closing = [accent]Closing server...
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server.kicked.kick = You have been kicked from the server!
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Server closed.
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server.kicked.vote = You have been vote-kicked. Goodbye.
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server.kicked.clientOutdated = Outdated client! Update your game!
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server.kicked.serverOutdated = Outdated server! Ask the host to update!
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server.kicked.banned = You are banned on this server.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Your chosen name is invalid.
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server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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hostserver.mobile = Host\nGame
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host = Host
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hosting = [accent]Opening server...
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hosts.refresh = Refresh
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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trace = Trace Player
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins.none = No admins found!
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server.add = Add Server
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server.delete = Are you sure you want to delete this server?
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server.edit = Edit Server
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server.outdated = [crimson]Outdated Server![]
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server.outdated.client = [crimson]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban this player?
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confirmkick = Are you sure you want to kick this player?
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confirmvotekick = Are you sure you want to vote-kick this player?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make this player an admin?
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confirmunadmin = Are you sure you want to remove admin status from this player?
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joingame.title = Join Game
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joingame.ip = Address:
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disconnect = Disconnected.
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disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error = [crimson]Error hosting server.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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save.none = No saves found!
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saveload = Saving...
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete = Delete
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save.export = Export Save
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [crimson]Failed to import save: [accent]{0}
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save.export.fail = [crimson]Failed to export save: [accent]{0}
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save.import = Import Save
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save.newslot = Save name:
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save.rename = Rename
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save.rename.text = New name:
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selectslot = Select a save.
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slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = Save file corrupted or invalid!
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empty = <empty>
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on = On
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off = Off
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save.autosave = Autosave: {0}
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save.map = Map: {0}
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save.wave = Wave {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
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save.playtime = Playtime: {0}
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warning = Warning.
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confirm = Confirm
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delete = Delete
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Open
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customize = Customize Rules
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cancel = Cancel
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openlink = Open Link
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copylink = Copy Link
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back = Back
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data.export = Export Data
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data.import = Import Data
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data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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classic.export = Export Classic Data
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classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
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quit.confirm = Are you sure you want to quit?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Wave {0}
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wave.waiting = [lightgray]Wave in {0}
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wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Waiting...
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waiting.players = Waiting for players...
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wave.enemies = [lightgray]{0} Enemies Remaining
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wave.enemy = [lightgray]{0} Enemy Remaining
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loadimage = Load Image
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saveimage = Save Image
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unknown = Unknown
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custom = Custom
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
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editor.author = Author:
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editor.description = Description:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.publish.workshop = Publish On Workshop
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editor.newmap = New Map
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workshop = Workshop
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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editor.default = [lightgray]<Default>
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details = Details...
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edit = Edit...
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Teams
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editor.errorload = Error loading file.
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editor.errorsave = Error saving file.
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editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errornot = This is not a map file.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined. Are you trying to load a save file?
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generate
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.savemap = Save Map
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editor.saved = Saved!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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editor.import = Import...
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editor.importmap = Import Map
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editor.importmap.description = Import an already existing map
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editor.importfile = Import File
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editor.importfile.description = Import an external map file
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editor.importimage = Import Legacy Map
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editor.importimage.description = Import an external map image file
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editor.export = Export...
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editor.exportfile = Export File
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editor.exportfile.description = Export a map file
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editor.exportimage = Export Terrain Image
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editor.exportimage.description = Export a map image file
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editor.loadimage = Import Terrain
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editor.saveimage = Export Terrain
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editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
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editor.resizemap = Resize Map
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editor.mapname = Map Name:
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editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.exists = A map with this name already exists.
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editor.selectmap = Select a map to load:
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toolmode.replace = Replace
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Replace All
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toolmode.replaceall.description = Replace all blocks in map.
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toolmode.orthogonal = Orthogonal
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toolmode.orthogonal.description = Draws only orthogonal lines.
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toolmode.square = Square
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toolmode.square.description = Square brush.
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toolmode.eraseores = Erase Ores
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toolmode.eraseores.description = Erase only ores.
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toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [lightgray]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.median = Median
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filter.oremedian = Ore Median
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filter.blend = Blend
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filter.defaultores = Default Ores
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.mirror = Mirror
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filter.clear = Clear
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filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.flooronto = Target Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Width:
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height = Height:
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menu = Menu
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play = Play
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campaign = Campaign
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load = Load
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save = Save
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fps = FPS: {0}
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ping = Ping: {0}ms
|
|
language.restart = Please restart your game for the language settings to take effect.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.unlock = Unlock {0}
|
|
resume = Resume Zone:\n[lightgray]{0}
|
|
bestwave = [lightgray]Best Wave: {0}
|
|
launch = < LAUNCH >
|
|
launch.title = Launch Successful
|
|
launch.next = [lightgray]next opportunity at wave {0}
|
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
bannedblocks = Banned Blocks
|
|
addall = Add All
|
|
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
zone.unlocked = [lightgray]{0} unlocked.
|
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
|
zone.resources = [lightgray]Resources Detected:
|
|
zone.objective = [lightgray]Objective: [accent]{0}
|
|
zone.objective.survival = Survive
|
|
zone.objective.attack = Destroy Enemy Core
|
|
add = Add...
|
|
boss.health = Boss Health
|
|
|
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
zone.groundZero.name = Ground Zero
|
|
zone.desertWastes.name = Desert Wastes
|
|
zone.craters.name = The Craters
|
|
zone.frozenForest.name = Frozen Forest
|
|
zone.ruinousShores.name = Ruinous Shores
|
|
zone.stainedMountains.name = Stained Mountains
|
|
zone.desolateRift.name = Desolate Rift
|
|
zone.nuclearComplex.name = Nuclear Production Complex
|
|
zone.overgrowth.name = Overgrowth
|
|
zone.tarFields.name = Tar Fields
|
|
zone.saltFlats.name = Salt Flats
|
|
zone.impact0078.name = Impact 0078
|
|
zone.crags.name = Crags
|
|
zone.fungalPass.name = Fungal Pass
|
|
|
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
zone.impact0078.description = <insert description here>
|
|
zone.crags.description = <insert description here>
|
|
|
|
settings.language = Language
|
|
settings.data = Game Data
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
yes = Yes
|
|
no = No
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
blocks.input = Input
|
|
blocks.output = Output
|
|
blocks.booster = Booster
|
|
block.unknown = [lightgray]???
|
|
blocks.powercapacity = Power Capacity
|
|
blocks.powershot = Power/Shot
|
|
blocks.damage = Damage
|
|
blocks.targetsair = Targets Air
|
|
blocks.targetsground = Targets Ground
|
|
blocks.itemsmoved = Move Speed
|
|
blocks.launchtime = Time Between Launches
|
|
blocks.shootrange = Range
|
|
blocks.size = Size
|
|
blocks.liquidcapacity = Liquid Capacity
|
|
blocks.powerrange = Power Range
|
|
blocks.powerconnections = Max Connections
|
|
blocks.poweruse = Power Use
|
|
blocks.powerdamage = Power/Damage
|
|
blocks.itemcapacity = Item Capacity
|
|
blocks.basepowergeneration = Base Power Generation
|
|
blocks.productiontime = Production Time
|
|
blocks.repairtime = Block Full Repair Time
|
|
blocks.speedincrease = Speed Increase
|
|
blocks.range = Range
|
|
blocks.drilltier = Drillables
|
|
blocks.drillspeed = Base Drill Speed
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Health
|
|
blocks.buildtime = Build Time
|
|
blocks.buildcost = Build Cost
|
|
blocks.inaccuracy = Inaccuracy
|
|
blocks.shots = Shots
|
|
blocks.reload = Shots/Second
|
|
blocks.ammo = Ammo
|
|
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.spawned = Units: {0}/{1}
|
|
bar.input = Input
|
|
bar.output = Output
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
|
|
unit.blocks = blocks
|
|
unit.powersecond = power units/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Input/Output
|
|
category.shooting = Shooting
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|
setting.indicators.name = Enemy/Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} seconds
|
|
setting.blockselecttimeout.name = Block Select Timeout
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
|
setting.fps.name = Show FPS & Ping
|
|
setting.blockselectkeys.name = Show Block Select Keys
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
|
setting.minimap.name = Show Minimap
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.dash.name = Dash
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom_hold.name = Zoom Hold
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.playerhealthmultiplier = Player Health Multiplier
|
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.respawntime = Respawn Time:[lightgray] (sec)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.respawns = Max respawns per wave
|
|
rules.limitedRespawns = Limit Respawns
|
|
rules.title.waves = Waves
|
|
rules.title.respawns = Respawns
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.player = Players
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.lighting = Lighting
|
|
rules.ambientlight = Ambient Light
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.mech.name = Mechs
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Heavy Repeater
|
|
mech.alpha-mech.ability = Regeneration
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc Generator
|
|
mech.delta-mech.ability = Discharge
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Restruct Laser
|
|
mech.tau-mech.ability = Repair Burst
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Swarm Missiles
|
|
mech.omega-mech.ability = Armored Configuration
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Repeater
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.weapon = Burst Missiles
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.weapon = Bomb Bay
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.weapon = Flame Repeater
|
|
item.corestorable = [lightgray]Storable in Core: {0}
|
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
item.flammability = [lightgray]Flammability: {0}%
|
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
unit.health = [lightgray]Health: {0}
|
|
unit.speed = [lightgray]Speed: {0}
|
|
mech.weapon = [lightgray]Weapon: {0}
|
|
mech.health = [lightgray]Health: {0}
|
|
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
|
mech.minespeed = [lightgray]Mining Speed: {0}%
|
|
mech.minepower = [lightgray]Mining Power: {0}
|
|
mech.ability = [lightgray]Ability: {0}
|
|
mech.buildspeed = [lightgray]Building Speed: {0}%
|
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
liquid.temperature = [lightgray]Temperature: {0}
|
|
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.grass.name = Grass
|
|
block.salt.name = Salt
|
|
block.saltrocks.name = Salt Rocks
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Sand Rocks
|
|
block.spore-pine.name = Spore Pine
|
|
block.sporerocks.name = Spore Rocks
|
|
block.rock.name = Rock
|
|
block.snowrock.name = Snow Rock
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Rocks
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand.name = Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Rocks
|
|
block.icerocks.name = Ice rocks
|
|
block.snowrocks.name = Snow Rocks
|
|
block.dunerocks.name = Dune Rocks
|
|
block.pine.name = Pine
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.ignarock.name = Igna Rock
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluidmixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.turbine-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.dart-mech-pad.name = Alpha Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.command-center.name = Command Center
|
|
block.draug-factory.name = Draug Miner Drone Factory
|
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.crawler-factory.name = Crawler Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
team.blue.name = blue
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.orange.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.spirit.name = Spirit Repair Drone
|
|
unit.draug.name = Draug Miner Drone
|
|
unit.phantom.name = Phantom Builder Drone
|
|
unit.dagger.name = Dagger
|
|
unit.crawler.name = Crawler
|
|
unit.titan.name = Titan
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.fortress.name = Fortress
|
|
unit.revenant.name = Revenant
|
|
unit.eruptor.name = Eruptor
|
|
unit.chaos-array.name = Chaos Array
|
|
unit.eradicator.name = Eradicator
|
|
unit.lich.name = Lich
|
|
unit.reaper.name = Reaper
|
|
tutorial.next = [lightgray]<Tap to continue>
|
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [accent][[WASD][] to move.\n[accent]Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
|
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
|
tutorial.unpause = Now press space again to unpause.
|
|
tutorial.unpause.mobile = Now press it again to unpause.
|
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
|
|
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
|
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
|
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
|
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
|
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
|
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
|
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
|
unit.revenant.description = A heavy, hovering missile array.
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
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block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
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block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
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block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
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block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
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block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
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block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
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block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
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block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
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block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
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block.door.description = A small door. Can be opened or closed by tapping.
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block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
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block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
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block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
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block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
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block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
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block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
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block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
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block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
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block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
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block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
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block.thermal-pump.description = The ultimate pump.
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block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
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block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
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block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
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block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
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block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
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block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = An advanced power node with greater range.
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block.surge-tower.description = An extremely long-range power node with fewer available connections.
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block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
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block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
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block.battery-large.description = Stores much more power than a regular battery.
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block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
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block.thermal-generator.description = Generates power when placed in hot locations.
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block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
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block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
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block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
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block.solar-panel.description = Provides a small amount of power from the sun.
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block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
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block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
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block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
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block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
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block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
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block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
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block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
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block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
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block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
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block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
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block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
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block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
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block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
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block.launch-pad.description = Launches batches of items without any need for a core launch.
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block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
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block.duo.description = A small, cheap turret. Useful against ground units.
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block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
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block.hail.description = A small, long-range artillery turret.
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block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
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block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
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block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
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block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
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block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
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block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
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block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
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block.draug-factory.description = Produces Draug mining drones.
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block.spirit-factory.description = Produces Spirit structural repair drones.
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block.phantom-factory.description = Produces advanced construction drones.
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block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
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block.ghoul-factory.description = Produces heavy carpet bombers.
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block.revenant-factory.description = Produces heavy missile-based units.
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block.dagger-factory.description = Produces basic ground units.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
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block.titan-factory.description = Produces advanced, armored ground units.
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block.fortress-factory.description = Produces heavy artillery ground units.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
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block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
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block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
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block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
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block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
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block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
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block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
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