Mindustry/core/assets/shaders/screenspace.vert
2020-06-10 21:07:21 -04:00

10 lines
157 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoord;
void main(){
v_texCoord = a_texCoord0;
gl_Position = a_position;
}