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https://github.com/Anuken/Mindustry.git
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669 lines
35 KiB
INI
669 lines
35 KiB
INI
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
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text.credits = Yapımcılar
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text.discord = Mindustry Discord'una katılın\!
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text.link.discord.description = Resmi Mindustry Discord iletişim kanalı
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text.link.github.description = Oyunun kaynak kodu
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text.link.dev-builds.description = Geliştirme altında olan sürüm
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text.link.trello.description = Planlanan özellikler için resmi Trello Bülteni
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text.link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
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text.link.google-play.description = Google Play mağaza sayfası
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text.link.wiki.description = Resmi Mindustry Wikipedi'si
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text.linkfail = Bağlantı açılamadı\! URL, yazı tahtanıza kopyalandı.
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text.editor.web = Web sürümü editörü desteklemiyor\! Editörü kullanmak için oyunu indirin.
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text.web.unsupported = The web version does not support this feature\! Download the game to use it.
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text.gameover = Çekirdek yok edildi.
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text.gameover.pvp = The[accent] {0}[] team is victorious\!
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text.sector.gameover = This sector has been lost. Re-deploy?
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text.sector.retry = Retry
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text.highscore = [SARI] Yeni yüksek puan\!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = Yüksek Puan\: [accent] {0}
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text.level.delete.title = Silmeyi onaylayın
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text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
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text.level.select = Seviye Seç
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text.level.mode = Oyun Modu
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text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
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text.construction.title = Block Construction Guide
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Deconstruction Guide
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Don't show again next session
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text.coreattack = < Core is under attack\! >
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text.unlocks = Unlocks
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text.savegame = Oyunu Kaydet
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text.loadgame = Oyunu yükle
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text.joingame = Oyuna katıl
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text.addplayers = Add/Remove Players
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text.customgame = Custom Game
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text.sectors = Sectors
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text.sector = Selected Sector\: [LIGHT_GRAY]{0}
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text.sector.time = Time\: [LIGHT_GRAY]{0}
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text.sector.deploy = Deploy
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
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text.sector.resume = Resume
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = Missions\:[LIGHT_GRAY] {0}
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text.mission = Mission\:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Mission complete\!
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text.mission.complete.body = Sector {0},{1} has been conquered.
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text.mission.wave = Survive [accent]{0}[] waves.
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
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text.mission.wave.menu = Survive[accent] {0} []waves
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text.mission.battle = Destroy the enemy base.
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text.mission.resource.menu = Obtain {0} x{1}
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text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
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text.mission.block = Create {0}
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text.mission.unit = Create {0} Unit
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text.mission.command = Send Command {0} To Units
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text.mission.linknode = Link Power Node
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text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
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text.mission.mech = Switch to mech[accent] {0}[]
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text.mission.create = Create[accent] {0}[]
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text.none = <none>
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text.close = Close
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text.quit = Çık
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text.maps = Maps
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text.continue = Continue
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text.nextmission = Next Mission
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text.maps.none = [LIGHT_GRAY]No maps found\!
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text.about.button = Hakkında
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text.name = Adı\:
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text.unlocked = New Block Unlocked\!
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text.unlocked.plural = New Blocks Unlocked\!
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text.players = 1090 oyuncu çevrimiçi
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text.players.single = {0} Oyuncu Çevrimiçi
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text.server.mismatch = Paket hatası\: olası istemci / sunucu sürümü uyuşmazlığı. Siz ve ev sahibi Mindustry'nin en son sürümüne sahip olduğunuzdan emin olun\!
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text.server.closing = [accent] Sunucu kapatılıyor ...
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text.server.kicked.kick = Sunucudan kovuldun\!
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text.server.kicked.serverClose = Server closed.
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text.server.kicked.sectorComplete = Sector completed.
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text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
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text.server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin\!
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text.server.kicked.serverOutdated = Eski sunucu\! Ev sahibinden güncellemesini isteyin\!
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text.server.kicked.banned = Bu sunucudan yasaklandınız.
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text.server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
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text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
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text.server.kicked.nameEmpty = Your name must contain at least one character or number.
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text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
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text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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text.host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not\: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
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text.join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not\: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
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text.hostserver = Oyunu Sun
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text.hostserver.mobile = Host\nGame
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text.host = evsahibi
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text.hosting = [accent] Sunucu açılıyor ...
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text.hosts.refresh = Yenile
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text.hosts.discovering = LAN oyunlarını keşfetme
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text.server.refreshing = Canlandırıcı sunucu
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text.hosts.none = [lightgray] Hayır LAN oyunları bulundu\!
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text.host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
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text.trace = Oyuncuyu Takip Et
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text.trace.playername = Oyuncu adı\: [accent] {0}
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text.trace.ip = IP\: [vurgu] {0}
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text.trace.id = Benzersiz kimlik\: [accent] {0}
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text.trace.android = Android \: [accent] {0}
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text.trace.modclient = Özel Alıcı\: [accent] {0}
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text.trace.totalblocksbroken = Toplam kırık blok\: [accent] {0}
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text.trace.structureblocksbroken = Kırılan yapı blokları\: [accent] {0}
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text.trace.lastblockbroken = Kırılan son blok\: [accent] {0}
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text.trace.totalblocksplaced = Toplam blok yerleştirildi\: [accent] {0}
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text.trace.lastblockplaced = Konulan son blok\: [accent] {0}
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text.invalidid = Geçersiz alıcı kimliği\! Bir hata raporu gönderin.
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text.server.bans = yasaklar
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text.server.bans.none = Yasaklanmış oyuncu bulunamadı\!
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text.server.admins = Yöneticiler
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text.server.admins.none = Yönetici bulunamadı\!
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text.server.add = Sunucu ekle
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text.server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
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text.server.hostname = Sun
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text.server.edit = Sunucuyu Düzenle
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text.server.outdated = [crimson] Eski Sunucu\!
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text.server.outdated.client = [crimson] Eski Alıcı\!
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text.server.version = [lightgray] Sürüm\: {0}
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text.server.custombuild = [sarı] Özel Yapım
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text.confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
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text.confirmkick = Are you sure you want to kick this player?
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text.confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
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text.confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
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text.confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
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text.joingame.title = Oyuna katılmak
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text.joingame.ip = IP\:
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text.disconnect = Bağlantı Kesildi
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text.disconnect.data = Dünya verileri yüklenemedi\!
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text.connecting = [Vurgu] bağlanıyor ...
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text.connecting.data = [accent] Dünya verileri yükleniyor ...
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text.connectfail = [crimson] Sunucuya bağlanılamadı\: [orange] {0}
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text.server.port = Liman
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text.server.addressinuse = Adres çoktan kullanımda\!
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text.server.invalidport = Bağlantı noktası numarası geçersiz.
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text.server.error = [crimson] Sunucu barındırma hatası\: [orange] {0}
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text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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text.save.new = 6349,Yeni Kayıt
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text.save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
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text.overwrite = Üzerine Yaz
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text.save.none = Hiçbir kayıt bulunamadı\!
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text.saveload = [Vurgu] Kaydediliyor ...
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text.savefail = Oyun kaydedilemedi\!
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text.save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
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text.save.delete = Sil
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text.save.export = Dışa Aktar
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text.save.import.invalid = [turuncu] Bu kayıt geçersiz\!
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text.save.import.fail = [crimson] Kayıt oyuna aktarılamadı \: [orange] {0}
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text.save.export.fail = [crimson] Kayıt dışa aktarılamadı\: [orange] {0}
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text.save.import = İçe Aktar
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text.save.newslot = İsmi kaydet\:
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text.save.rename = Yeniden Adlandır
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text.save.rename.text = Yeni İsim\:
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text.selectslot = Bir kayıt seçin.
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text.slot = [accent] Yuva {0}
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text.save.corrupted = [orange] Kayıt dosyası bozuk veya geçersiz\!
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text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
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text.empty = <Boş>
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text.on = Açık
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text.off = Kapalı
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text.save.autosave = Otomatik kaydetme\: {0}
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text.save.map = harita
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text.save.wave = Dalga
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text.save.difficulty = zorluk
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text.save.date = Son Kaydedilen\: {0}
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text.save.playtime = Playtime\: {0}
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text.confirm = Onayla
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text.delete = Sil
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text.ok = Tamam
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text.open = Açık
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text.cancel = İptal
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text.openlink = Linki aç
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text.copylink = Bağlantıyı kopyala
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text.back = Geri
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text.quit.confirm = Çıkmak istediğinden emin misin?
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text.changelog.title = Değişiklik listesi
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text.changelog.loading = Değişiklik listesi yükleniyor
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text.changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
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text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
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text.changelog.error = [scarlet] Değişiklik listesi alma hatası\! İnternet bağlantınızı kontrol edin.
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text.changelog.current = [sarı] [[Güncel versiyon]
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text.changelog.latest = [turuncu] [[Son sürüm]
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text.loading = [Vurgu] Yükleniyor ...
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text.saving = [accent]Saving...
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text.wave = [turuncu] Dalga {0}
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text.wave.waiting = {0} içinde dalga
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text.waiting = Bekleniyor
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text.waiting.players = Waiting for players...
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text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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text.loadimage = Resmi yükle
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text.saveimage = Resmi Kaydet
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text.unknown = Unknown
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text.custom = Custom
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text.builtin = Built-In
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text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
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text.map.random = [accent]Random Map
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text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a [ROYAL]blue[] core to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
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text.map.invalid = Error loading map\: corrupted or invalid map file.
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text.editor.brush = Brush
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text.editor.slope = \\
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text.editor.openin = Open In Editor
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text.editor.oregen = Ore Generation
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||
text.editor.oregen.info = Ore Generation\:
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text.editor.mapinfo = Map Info
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||
text.editor.author = Author\:
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||
text.editor.description = Description\:
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||
text.editor.name = Name\:
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text.editor.teams = Teams
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text.editor.elevation = Elevation
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text.editor.badsize = [orange] Resim boyutları geçersiz\! [] Geçerli harita boyutları\: {0}
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text.editor.errorimageload = Resim dosyası yüklenirken hata oluştu\: [orange] {0}
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text.editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu\: [orange] {0}
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text.editor.generate = Üretmek
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text.editor.resize = Yeniden Boyutlandırma
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text.editor.loadmap = Harita Yükle
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text.editor.savemap = Harita Kaydet
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text.editor.saved = Saved\!
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text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
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text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
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||
text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
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text.editor.import = Import...
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text.editor.importmap = Import Map
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||
text.editor.importmap.description = Import an already existing map
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||
text.editor.importfile = Import File
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||
text.editor.importfile.description = Import an external map file
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||
text.editor.importimage = Import Terrain Image
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||
text.editor.importimage.description = Import an external map image file
|
||
text.editor.export = Export...
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||
text.editor.exportfile = Export File
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||
text.editor.exportfile.description = Export a map file
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||
text.editor.exportimage = Export Terrain Image
|
||
text.editor.exportimage.description = Export a map image file
|
||
text.editor.loadimage = Resmi yükle
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||
text.editor.saveimage = Resmi Kaydet
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||
text.editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var\! [] Çıkmak istediğinizden emin misiniz?
|
||
text.editor.resizemap = Haritayı Yeniden Boyutlandır
|
||
text.editor.mapname = Harita Adı
|
||
text.editor.overwrite = [Vurgu] Uyarı\! Bu mevcut bir haritanın üzerine yazar.
|
||
text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
|
||
text.editor.selectmap = Yüklenecek bir harita seçin\:
|
||
text.width = Genişliği\:
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||
text.height = Boy\:
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||
text.menu = Menü
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||
text.play = Oyna
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||
text.load = Yükle
|
||
text.save = Kaydet
|
||
text.fps = FPS\: {0}
|
||
text.tps = TPS\: {0}
|
||
text.ping = Ping\: {0}ms
|
||
text.language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
|
||
text.settings = Ayarlar
|
||
text.tutorial = Eğitim
|
||
text.editor = Editör
|
||
text.mapeditor = Harita Editörü
|
||
text.donate = Bağışlamak
|
||
text.settings.language = Dil
|
||
text.settings.reset = Varsayılanlara Dön
|
||
text.settings.rebind = Rebind
|
||
text.settings.controls = kontroller
|
||
text.settings.game = Oyun
|
||
text.settings.sound = Ses
|
||
text.settings.graphics = Grafik
|
||
text.settings.cleardata = Clear Game Data...
|
||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||
text.settings.clearsectors = Clear Sectors
|
||
text.settings.clearunlocks = Clear Unlocks
|
||
text.settings.clearall = Clear All
|
||
text.paused = Duraklatıldı
|
||
text.yes = Yes
|
||
text.no = No
|
||
text.info.title = [Vurgu] Bilgi
|
||
text.error.title = [crimson] Bir hata oluştu
|
||
text.error.crashtitle = Bir hata oluştu
|
||
text.blocks.blockinfo = Blok Bilgisi
|
||
text.blocks.powercapacity = Güç kapasitesi
|
||
text.blocks.powershot = Güç / atış
|
||
text.blocks.targetsair = Targets Air
|
||
text.blocks.itemspeed = Units Moved
|
||
text.blocks.shootrange = Range
|
||
text.blocks.size = Boyut
|
||
text.blocks.liquidcapacity = Sıvı kapasitesi
|
||
text.blocks.maxitemssecond = Maksimum öğe / saniye
|
||
text.blocks.powerrange = Güç aralığı
|
||
text.blocks.poweruse = Power Use
|
||
text.blocks.powerdamage = Power/Damage
|
||
text.blocks.inputitemcapacity = Input Item Capacity
|
||
text.blocks.outputitemcapacity = Input Item Capacity
|
||
text.blocks.itemcapacity = Ürün kapasitesi
|
||
text.blocks.basepowergeneration = Base Power Generation
|
||
text.blocks.powertransferspeed = Power Transfer
|
||
text.blocks.craftspeed = Production Speed
|
||
text.blocks.inputliquid = Giriş sıvı
|
||
text.blocks.inputliquidaux = Aux Liquid
|
||
text.blocks.inputitem = Giriş öğesi
|
||
text.blocks.inputitems = Input Items
|
||
text.blocks.outputitem = Output Item
|
||
text.blocks.drilltier = Drillables
|
||
text.blocks.drillspeed = Base Drill Speed
|
||
text.blocks.liquidoutput = Liquid Output
|
||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||
text.blocks.liquiduse = Liquid Use
|
||
text.blocks.coolant = Coolant
|
||
text.blocks.coolantuse = Coolant Use
|
||
text.blocks.inputliquidfuel = Fuel Liquid
|
||
text.blocks.liquidfueluse = Liquid Fuel Use
|
||
text.blocks.explosive = Çok patlayıcı\!
|
||
text.blocks.health = Can
|
||
text.blocks.inaccuracy = yanlışlık
|
||
text.blocks.shots = atışlar
|
||
text.blocks.reload = Reload
|
||
text.blocks.inputfuel = Fuel
|
||
text.blocks.fuelburntime = Fuel Burn Time
|
||
text.blocks.inputcapacity = Giriş kapasitesi
|
||
text.blocks.outputcapacity = Çıkış kapasitesi
|
||
text.unit.blocks = blocks
|
||
text.unit.powersecond = power units/second
|
||
text.unit.liquidsecond = liquid units/second
|
||
text.unit.itemssecond = items/second
|
||
text.unit.pixelssecond = pixels/second
|
||
text.unit.liquidunits = liquid units
|
||
text.unit.powerunits = power units
|
||
text.unit.degrees = degrees
|
||
text.unit.seconds = seconds
|
||
text.unit.items = items
|
||
text.category.general = General
|
||
text.category.power = Power
|
||
text.category.liquids = Liquids
|
||
text.category.items = Items
|
||
text.category.crafting = Crafting
|
||
text.category.shooting = Shooting
|
||
setting.autotarget.name = Auto-Target
|
||
setting.fpscap.name = Max FPS
|
||
setting.fpscap.none = None
|
||
setting.fpscap.text = {0} FPS
|
||
setting.difficulty.training = training
|
||
setting.difficulty.easy = kolay
|
||
setting.difficulty.normal = orta
|
||
setting.difficulty.hard = zor
|
||
setting.difficulty.insane = deli
|
||
setting.difficulty.purge = tasfiye
|
||
setting.difficulty.name = Zorluk\:
|
||
setting.screenshake.name = Ekran Sallamak
|
||
setting.indicators.name = Düşman Göstergeleri
|
||
setting.effects.name = Görüntü Efektleri
|
||
setting.sensitivity.name = Denetleyici hassasiyeti
|
||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||
setting.seconds = saniye
|
||
setting.fullscreen.name = Tam ekran
|
||
setting.multithread.name = Çok iş parçacığı
|
||
setting.fps.name = Saniyede ... Kare göstermek
|
||
setting.vsync.name = VSync
|
||
setting.lasers.name = Güç Lazerleri Göster
|
||
setting.healthbars.name = Varlık Sağlık çubuklarını göster
|
||
setting.minimap.name = Show Minimap
|
||
setting.musicvol.name = Müzik sesi
|
||
setting.mutemusic.name = Müziği Kapat
|
||
setting.sfxvol.name = SFX Hacmi
|
||
setting.mutesound.name = Sesi kapat
|
||
text.keybind.title = Tuşları yeniden ayarla
|
||
category.general.name = General
|
||
category.view.name = View
|
||
category.multiplayer.name = Multiplayer
|
||
command.attack = Attack
|
||
command.retreat = Retreat
|
||
command.patrol = Patrol
|
||
keybind.press = Press a key...
|
||
keybind.press.axis = Press an axis or key...
|
||
keybind.move_x.name = sağ / sol
|
||
keybind.move_y.name = yukarı / aşağı
|
||
keybind.select.name = seçmek
|
||
keybind.break.name = kırmak
|
||
keybind.deselect.name = Deselect
|
||
keybind.shoot.name = ateş etme
|
||
keybind.zoom_hold.name = tut ve büyüt
|
||
keybind.zoom.name = Yakınlaştır
|
||
keybind.menu.name = menü
|
||
keybind.pause.name = duraklatma
|
||
keybind.dash.name = tire
|
||
keybind.chat.name = Sohbet
|
||
keybind.player_list.name = oyuncu listesi
|
||
keybind.console.name = KONTROL MASASI
|
||
keybind.rotate.name = Döndür
|
||
keybind.toggle_menus.name = Toggle menus
|
||
keybind.chat_history_prev.name = Chat history prev
|
||
keybind.chat_history_next.name = Chat history next
|
||
keybind.chat_scroll.name = Chat scroll
|
||
keybind.drop_unit.name = drop unit
|
||
keybind.zoom_minimap.name = Zoom minimap
|
||
mode.text.help.title = Modların açıklaması
|
||
mode.waves.name = dalgalar
|
||
mode.waves.description = normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
||
mode.sandbox.name = Limitsiz Oynama
|
||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||
mode.freebuild.name = Özgür Oynama
|
||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||
mode.pvp.name = PvP
|
||
mode.pvp.description = fight against other players locally.
|
||
content.item.name = Items
|
||
content.liquid.name = Liquids
|
||
content.unit.name = Units
|
||
content.recipe.name = Blocks
|
||
content.mech.name = Mechs
|
||
item.stone.name = taş
|
||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||
item.copper.name = Copper
|
||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||
item.lead.name = Lead
|
||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||
item.coal.name = kömür
|
||
item.coal.description = A common and readily available fuel.
|
||
item.dense-alloy.name = Dense Alloy
|
||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||
item.titanium.name = titanyum
|
||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||
item.thorium.name = Thorium
|
||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||
item.silicon.name = Silicon
|
||
item.silcion.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||
item.plastanium.name = Plastanium
|
||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||
item.phase-matter.name = Phase Matter
|
||
item.surge-alloy.name = Surge Alloy
|
||
item.biomatter.name = Biomatter
|
||
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||
item.sand.name = kum
|
||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||
item.blast-compound.name = Blast Compound
|
||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||
item.pyratite.name = Pyratite
|
||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||
liquid.water.name = su
|
||
liquid.lava.name = lav
|
||
liquid.oil.name = petrol
|
||
liquid.cryofluid.name = Cryofluid
|
||
mech.alpha-mech.name = Alpha
|
||
mech.alpha-mech.weapon = Heavy Repeater
|
||
mech.alpha-mech.ability = Drone Swarm
|
||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||
mech.delta-mech.name = Delta
|
||
mech.delta-mech.weapon = Arc Generator
|
||
mech.delta-mech.ability = Discharge
|
||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||
mech.tau-mech.name = Tau
|
||
mech.tau-mech.weapon = Restruct Laser
|
||
mech.tau-mech.ability = Repair Burst
|
||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
||
mech.omega-mech.name = Omega
|
||
mech.omega-mech.weapon = Swarm Missiles
|
||
mech.omega-mech.ability = Armored Configuration
|
||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||
mech.dart-ship.name = Dart
|
||
mech.dart-ship.weapon = Repeater
|
||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||
mech.javelin-ship.name = Javelin
|
||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||
mech.javelin-ship.weapon = Burst Missiles
|
||
mech.javelin-ship.ability = Discharge Booster
|
||
mech.trident-ship.name = Trident
|
||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||
mech.trident-ship.weapon = Bomb Bay
|
||
mech.glaive-ship.name = Glaive
|
||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||
mech.glaive-ship.weapon = Flame Repeater
|
||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}
|
||
text.item.flammability = [LIGHT_GRAY]Flammability\: {0}
|
||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}
|
||
text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}
|
||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
|
||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
|
||
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
|
||
block.spawn.name = Enemy Spawn
|
||
block.core.name = Core
|
||
block.metalfloor.name = Metal Floor
|
||
block.deepwater.name = deepwater
|
||
block.water.name = water
|
||
block.lava.name = lava
|
||
block.oil.name = oil
|
||
block.blackstone.name = blackstone
|
||
block.stone.name = stone
|
||
block.dirt.name = dirt
|
||
block.sand.name = sand
|
||
block.ice.name = ice
|
||
block.snow.name = snow
|
||
block.grass.name = grass
|
||
block.shrub.name = shrub
|
||
block.rock.name = rock
|
||
block.blackrock.name = blackrock
|
||
block.icerock.name = icerock
|
||
block.copper-wall.name = Copper Wall
|
||
block.copper-wall-large.name = Large Copper Wall
|
||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||
block.phase-wall.name = Phase Wall
|
||
block.phase-wall-large.name = Large Phase Wall
|
||
block.thorium-wall.name = Thorium Wall
|
||
block.thorium-wall-large.name = Large Thorium Wall
|
||
block.door.name = kapı
|
||
block.door-large.name = büyük kapı
|
||
block.duo.name = Duo
|
||
block.scorch.name = Scorch
|
||
block.hail.name = Hail
|
||
block.lancer.name = Lancer
|
||
block.conveyor.name = konveyör
|
||
block.titanium-conveyor.name = Titanium Conveyor
|
||
block.junction.name = Kavşak noktası
|
||
block.router.name = yönlendirici
|
||
block.router.description = Splits items into all 4 directions. Can store items as a buffer.
|
||
block.distributor.name = Distributor
|
||
block.distributor.description = A splitter that can split items into 8 directions.
|
||
block.sorter.name = ayrıştırıcı
|
||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||
block.overflow-gate.name = Overflow Gate
|
||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||
block.bridgeconveyor.name = Bridge Conveyor
|
||
block.bridgeconveyor.description = A conveyor that can go over other blocks, for up to two total blocks.
|
||
block.smelter.name = dökümcü
|
||
block.arc-smelter.name = Arc Smelter
|
||
block.silicon-smelter.name = Silicon Smelter
|
||
block.phase-weaver.name = Phase Weaver
|
||
block.pulverizer.name = Pulverizer
|
||
block.cryofluidmixer.name = Cryofluid Mixer
|
||
block.melter.name = Melter
|
||
block.incinerator.name = Incinerator
|
||
block.biomattercompressor.name = Biomatter Compressor
|
||
block.separator.name = Separator
|
||
block.centrifuge.name = Centrifuge
|
||
block.power-node.name = Power Node
|
||
block.power-node-large.name = Large Power Node
|
||
block.battery.name = Battery
|
||
block.battery-large.name = Large Battery
|
||
block.combustion-generator.name = Combustion Generator
|
||
block.turbine-generator.name = Turbine Generator
|
||
block.mechanical-drill.name = Mechanical Drill
|
||
block.pneumatic-drill.name = Pneumatic Drill
|
||
block.laser-drill.name = Laser Drill
|
||
block.water-extractor.name = Water Extractor
|
||
block.cultivator.name = Cultivator
|
||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||
block.dart-ship-pad.name = Dart Ship Pad
|
||
block.delta-mech-pad.name = Delta Mech Pad
|
||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||
block.trident-ship-pad.name = Trident Ship Pad
|
||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||
block.omega-mech-pad.name = Omega Mech Pad
|
||
block.tau-mech-pad.name = Tau Mech Pad
|
||
block.conduit.name = sıvı borusu
|
||
block.mechanical-pump.name = Mechanical Pump
|
||
block.itemsource.name = Item Source
|
||
block.itemvoid.name = Item Void
|
||
block.liquidsource.name = Liquid Source
|
||
block.powervoid.name = Power Void
|
||
block.powerinfinite.name = Power Infinite
|
||
block.unloader.name = Unloader
|
||
block.sortedunloader.name = Sorted Unloader
|
||
block.vault.name = Vault
|
||
block.wave.name = Wave
|
||
block.swarmer.name = Swarmer
|
||
block.salvo.name = Salvo
|
||
block.ripple.name = Ripple
|
||
block.phase-conveyor.name = Phase Conveyor
|
||
block.bridge-conveyor.name = Bridge Conveyor
|
||
block.plastanium-compressor.name = Plastanium Compressor
|
||
block.pyratite-mixer.name = Pyratite Mixer
|
||
block.blast-mixer.name = Blast Mixer
|
||
block.solidifer.name = Solidifer
|
||
block.solar-panel.name = Solar Panel
|
||
block.solar-panel-large.name = Large Solar Panel
|
||
block.oil-extractor.name = Oil Extractor
|
||
block.spirit-factory.name = Spirit Drone Factory
|
||
block.phantom-factory.name = Phantom Drone Factory
|
||
block.wraith-factory.name = Wraith Fighter Factory
|
||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||
block.dagger-factory.name = Dagger Mech Factory
|
||
block.titan-factory.name = Titan Mech Factory
|
||
block.fortress-factory.name = Fortress Mech Factory
|
||
block.revenant-factory.name = Revenant Fighter Factory
|
||
block.repair-point.name = Repair Point
|
||
block.pulse-conduit.name = Pulse Conduit
|
||
block.phase-conduit.name = Phase Conduit
|
||
block.liquid-router.name = Liquid Router
|
||
block.liquid-tank.name = Liquid Tank
|
||
block.liquid-junction.name = Liquid Junction
|
||
block.bridge-conduit.name = Bridge Conduit
|
||
block.rotary-pump.name = Rotary Pump
|
||
block.thorium-reactor.name = Thorium Reactor
|
||
block.command-center.name = Command Center
|
||
block.mass-driver.name = Mass Driver
|
||
block.blast-drill.name = Blast Drill
|
||
block.thermal-pump.name = Thermal Pump
|
||
block.thermal-generator.name = Thermal Generator
|
||
block.alloy-smelter.name = Alloy Smtler
|
||
block.mend-projector.name = Mend Projector
|
||
block.surge-wall.name = Surge Wall
|
||
block.surge-wall-large.name = Large Surge Wall
|
||
block.cyclone.name = Cyclone
|
||
block.fuse.name = Fuse
|
||
block.shock-mine.name = Shock Mine
|
||
block.overdrive-projector.name = Overdrive Projector
|
||
block.force-projector.name = Force Projector
|
||
block.arc.name = Arc
|
||
block.rtg-generator.name = RTG Generator
|
||
block.spectre.name = Spectre
|
||
block.meltdown.name = Meltdown
|
||
block.container.name = Container
|
||
team.blue.name = blue
|
||
team.red.name = red
|
||
team.orange.name = orange
|
||
team.none.name = gray
|
||
team.green.name = green
|
||
team.purple.name = purple
|
||
unit.alpha-drone.name = Alpha Drone
|
||
unit.spirit.name = Spirit Drone
|
||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||
unit.phantom.name = Phantom Drone
|
||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||
unit.dagger.name = Dagger
|
||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||
unit.titan.name = Titan
|
||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||
unit.ghoul.name = Ghoul Bomber
|
||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||
unit.wraith.name = Wraith Fighter
|
||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||
unit.fortress.name = Fortress
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unit.fortress.description = A heavy artillery ground unit.
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unit.revenant.name = Revenant
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unit.revenant.description = A heavy laser platform.
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tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
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tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
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tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
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tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
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tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
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tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
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tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
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tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
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tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
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tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
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tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
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tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
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tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
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tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
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tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
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tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
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tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
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tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs. |