Files
Mindustry/core/src/mindustry/content/ErekirTechTree.java
2022-02-20 15:47:19 -05:00

321 lines
11 KiB
Java

package mindustry.content;
import arc.struct.*;
import mindustry.game.Objectives.*;
import mindustry.type.*;
import static mindustry.content.Blocks.*;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.TechTree.*;
public class ErekirTechTree{
public static void load(){
//TODO might be unnecessary with no asteroids
Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
var costMultipliers = new ObjectFloatMap<Item>();
costMultipliers.put(Items.silicon, 9);
costMultipliers.put(Items.surgeAlloy, 4);
costMultipliers.put(Items.phaseFabric, 4);
costMultipliers.put(Items.thorium, 9);
costMultipliers.put(Items.graphite, 9);
//oxide is hard to make
costMultipliers.put(Items.oxide, 0.5f);
//TODO remove
Objective tmpNever = new Research(Items.fissileMatter);
//TODO gate behind capture
Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
//context().researchCostMultipliers = costMultipliers;
node(duct, erekirSector, () -> {
node(ductRouter, Seq.with(new SectorComplete(onset)), () -> {
node(ductBridge, () -> {
node(surgeConveyor, () -> {
node(surgeRouter);
});
node(unitCargoLoader, () -> {
node(unitCargoUnloadPoint, () -> {
});
});
});
node(overflowDuct, () -> {
node(reinforcedContainer, () -> {
node(ductUnloader, () -> {
});
node(reinforcedVault, () -> {
});
});
});
});
node(reinforcedPayloadConveyor, Seq.with(new OnSector(four)), () -> {
//TODO should only be unlocked in unit sector
node(constructor, Seq.with(new Research(siliconArcFurnace), new OnSector(four)), () -> {
node(payloadMassDriver, Seq.with(new OnSector(five)), () -> {
//TODO further limitations
node(payloadLoader, () -> {
node(payloadUnloader, () -> {
node(payloadPropulsionTower, () -> {
});
});
});
node(smallDeconstructor, () -> {
node(largeConstructor, () -> {
});
node(deconstructor, () -> {
});
});
});
});
node(reinforcedPayloadRouter, () -> {
});
});
});
//TODO move into turbine condenser?
node(plasmaBore, () -> {
node(impactDrill, Seq.with(new OnSector(two)), () -> {
node(largePlasmaBore, Seq.with(new OnSector(five)), () -> {
node(eruptionDrill, () -> {
});
});
});
});
node(turbineCondenser, () -> {
node(beamNode, () -> {
node(ventCondenser, Seq.with(new OnSector(two)), () -> {
node(chemicalCombustionChamber, Seq.with(new OnSector(three)), () -> {
node(pyrolysisGenerator, () -> {
});
});
});
node(beamTower, Seq.with(new OnSector(four)), () -> {
});
node(regenProjector, () -> {
//TODO more tiers of build tower or "support" structures like overdrive projectors
node(buildTower, Seq.with(new OnSector(five)), () -> {
});
});
});
node(reinforcedConduit, Seq.with(new OnSector(two)), () -> {
//TODO maybe should be even later
node(reinforcedPump, Seq.with(new OnSector(three)), () -> {
//TODO T2 pump, consume cyanogen or similar
});
node(reinforcedLiquidJunction, () -> {
node(reinforcedBridgeConduit, () -> {
});
node(reinforcedLiquidRouter, () -> {
node(reinforcedLiquidContainer, () -> {
node(reinforcedLiquidTank, Seq.with(new SectorComplete(three)), () -> {
});
});
});
});
});
node(cliffCrusher, () -> {
node(siliconArcFurnace, () -> {
node(electrolyzer, Seq.with(new OnSector(three)), () -> {
node(oxidationChamber, () -> {
node(electricHeater, Seq.with(new OnSector(four)), () -> {
node(heatRedirector, () -> {
});
node(atmosphericConcentrator, Seq.with(new OnSector(four)), () -> {
node(cyanogenSynthesizer, Seq.with(new OnSector(five)), () -> {
});
});
node(carbideCrucible, Seq.with(tmpNever), () -> {
node(surgeCrucible, () -> {
node(phaseSynthesizer, () -> {
node(phaseHeater, () -> {
});
});
});
});
});
});
node(slagIncinerator, Seq.with(new OnSector(four)), () -> {
node(slagCentrifuge, () -> {
});
node(heatReactor, () -> {
});
});
});
});
});
});
node(breach, Seq.with(new Research(siliconArcFurnace)), () -> {
node(berylliumWall, () -> {
node(berylliumWallLarge, () -> {
});
node(tungstenWall, () -> {
node(tungstenWallLarge, () -> {
});
node(carbideWall, () -> {
node(carbideWallLarge, () -> {
});
});
});
});
node(sublimate, () -> {
//TODO implement
node(titan, Seq.with(new OnSector(five)), () -> {
});
node(disperse, Seq.with(new OnSector(five)), () -> {
});
});
});
node(coreCitadel, Seq.with(new SectorComplete(four)), () -> {
node(coreAcropolis, () -> {
});
});
node(fabricator, () -> {
node(UnitTypes.stell, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
});
node(tankAssembler, Seq.with(new OnSector(four), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
node(UnitTypes.vanquish, () -> {
node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
});
});
node(shipAssembler, Seq.with(new OnSector(five)), () -> {
node(UnitTypes.quell, () -> {
node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
});
});
node(mechAssembler, Seq.with(tmpNever), () -> {
node(UnitTypes.bulwark, () -> {
node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
});
});
});
});
});
});
//TODO more sectors
node(onset, () -> {
node(two, Seq.with(new SectorComplete(onset)), () -> {
node(three, Seq.with(new SectorComplete(two), new Research(reinforcedContainer), new Research(ductUnloader), new Research(ventCondenser)), () -> {
node(four, Seq.with(new SectorComplete(three), new Research(electrolyzer), new Research(oxidationChamber), new Research(chemicalCombustionChamber)), () -> {
//TODO research reqs?
node(five, Seq.with(new SectorComplete(four)), () -> {
});
});
});
});
});
nodeProduce(Items.beryllium, () -> {
nodeProduce(Items.graphite, () -> {
nodeProduce(Items.sand, () -> {
nodeProduce(Items.silicon, () -> {
nodeProduce(Items.oxide, () -> {
nodeProduce(Items.fissileMatter, () -> {
});
});
});
});
nodeProduce(Liquids.water, () -> {
nodeProduce(Liquids.ozone, () -> {
nodeProduce(Liquids.hydrogen, () -> {
nodeProduce(Liquids.nitrogen, () -> {
nodeProduce(Liquids.cyanogen, () -> {
});
});
});
});
});
nodeProduce(Items.tungsten, () -> {
nodeProduce(Liquids.slag, () -> {
});
nodeProduce(Items.thorium, () -> {
nodeProduce(Items.carbide, () -> {
nodeProduce(Items.surgeAlloy, () -> {
nodeProduce(Items.phaseFabric, () -> {
});
});
nodeProduce(Liquids.gallium, () -> {
nodeProduce(Items.scrap, () -> {
});
});
});
});
});
});
});
});
}
}