Files
Mindustry/core/src/mindustry/async/TeamIndexProcess.java
2020-05-28 11:27:42 -04:00

57 lines
1.3 KiB
Java

package mindustry.async;
import arc.math.geom.*;
import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
import java.util.*;
/** Creates quadtrees per unit team. */
public class TeamIndexProcess implements AsyncProcess{
private QuadTree<Unitc>[] trees = new QuadTree[Team.all.length];
private int[] counts = new int[Team.all.length];
public QuadTree<Unitc> tree(Team team){
if(trees[team.uid] == null) trees[team.uid] = new QuadTree<>(Vars.world.getQuadBounds(new Rect()));
return trees[team.uid];
}
public int count(Team team){
return counts[team.id];
}
public void updateCount(Team team, int amount){
counts[team.id] += amount;
}
@Override
public void reset(){
counts = new int[Team.all.length];
trees = new QuadTree[Team.all.length];
}
@Override
public void begin(){
for(Team team : Team.all){
if(trees[team.uid] != null){
trees[team.uid].clear();
}
}
Arrays.fill(counts, 0);
for(Unitc unit : Groups.unit){
tree(unit.team()).insert(unit);
counts[unit.team().id] ++;
}
}
@Override
public boolean shouldProcess(){
return false;
}
}