mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
948 lines
51 KiB
INI
948 lines
51 KiB
INI
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla! Un aiutino non sarebbe male!)
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credits = Crediti
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contributors = Translators and Contributors
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discord = Unisciti sul server discord di mindustry!
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link.discord.description = la chatroom ufficiale del server discord di Mindustry
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link.github.description = Codice sorgente del gioco
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link.dev-builds.description = Build di sviluppo versioni instabili
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link.trello.description = Scheda ufficiale trello per funzionalità pianificate
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link.itch.io.description = pagina di itch.io con download per PC e versione web
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link.google-play.description = Elenco di Google Play Store
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link.wiki.description = wiki ufficiale di Mindustry
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linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
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screenshot = Screenshot salvato a {0}
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screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memoria libera.
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gameover = Il nucleo è stato distrutto.
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gameover.pvp = La squadra [accent] {0}[] ha vinto!
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highscore = [YELLOW]Nuovo record!
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stat.wave = Ondate sconfitte:[accent] {0}
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stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
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stat.built = Costruzioni erette:[accent] {0}
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stat.destroyed = Costruzioni distrutte:[accent] {0}
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stat.deconstructed = Costruzioni smontate:[accent] {0}
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stat.delivered = Riorse lanciate:
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stat.rank = Livello finale: [accent]{0}
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placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
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removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
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launcheditems = [accent]Oggetti lanciati
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map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
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level.highscore = Miglior punteggio: [accent]{0}
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level.select = Selezione del livello
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level.mode = Modalità di gioco:
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showagain = non mostrare più
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coreattack = < Il nucleo è sotto attacco! >
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nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
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outofbounds = [[ SEI FUORI DAL MONDO ]\n[]Auto-distruzione in {0}
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database = Database nucleo
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savegame = Salva
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loadgame = Carica
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joingame = Unisciti al gioco
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addplayers = Aggiungi/rimuovi giocatori
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customgame = Gioco personalizzato
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newgame = Nuova partita
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none = <Niente . . . >
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minimap = Minimapa
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close = Chiuso
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quit = Esci
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maps = Mappe
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continue = Continua
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maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
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about.button = Info
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name = Nome:
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noname = Scegli un [accent] nome[] prima di unirti.
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filename = Nome file:
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unlocked = Nuovo blocco scoperto!
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completed = [accent]Completo
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techtree = Albero scoperta
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research.list = [LIGHT_GRAY]Ricerca:
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research = Ricerca
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researched = [LIGHT_GRAY]{0} cercati.
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players = {0} giocatori online
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players.single = {0} giocatori online
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server.closing = [accent]Chiusura server ...
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server.kicked.kick = Sei stato cacciato dal server!
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server.kicked.serverClose = Server chiuso.
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server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
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server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
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server.kicked.banned = Sei bannato da questo server.
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server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
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server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
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server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
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server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
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server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
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server.kicked.gameover = Game over!
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host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
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join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
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hostserver = Host Server
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hostserver.mobile = Host\nServer
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host = Host
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hosting = [accent] Apertura del server ...
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hosts.refresh = Aggiorna
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hosts.discovering = Ricerca partite LAN
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server.refreshing = Aggiornamento del server
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hosts.none = [lightgray]Nessuna partita LAN trovata!
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host.invalid = [scarlet]Impossibile connettersi all'host.
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trace = Traccia giocatore
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trace.playername = Nome del giocatore: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = ID univoco: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Client personalizzato: [accent]{0}
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invalidid = ID client non valido! Invia una segnalazione di bug.
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server.bans = Lista Ban
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server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
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server.admins = Amministratori
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server.admins.none = Nessun amministratore trovato!
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server.add = Aggiungi server
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server.delete = Sei sicuro di voler eliminare questo server?
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server.hostname = Host: {0}
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server.edit = Modifica server
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server.outdated = [crimson]Server obsoleto![]
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server.outdated.client = [crimson]Client obsoleto![]
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server.version = [lightgray]Versione: {0}
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server.custombuild = [yellow] Costruzione personalizzata
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confirmban = Sei sicuro di voler bandire questo giocatore?
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confirmkick = Are you sure you want to kick this player?
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confirmunban = Sei sicuro di voler riammettere questo giocatore?
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confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
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confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
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joingame.title = Unisciti alla Partita
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joingame.ip = IP:
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disconnect = Disconnesso.
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disconnect.data = Il mondo non si vuole caricare, mi dispiace!
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connecting = [accent]Connessione in corso ...
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connecting.data = [accent]Caricamento dei dati del mondo ...
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server.port = Porta:
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server.addressinuse = Indirizzo già in uso!
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server.invalidport = Numero di porta non valido!
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server.error = [crimson]Errore nell'hosting del server: [accent] {0}
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save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
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save.new = Nuovo Salvataggio
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save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
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overwrite = Sovrascrivi
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save.none = Nessun salvataggio trovato!
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saveload = [Accent]Salvataggio ...
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savefail = Salvataggio del gioco non riuscito!
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save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
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save.delete = Elimina
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save.export = Esporta Salvataggio
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save.import.invalid = [accent]Questo salvataggio non è valido!
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save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
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save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
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save.import = Importa Salvataggio
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save.newslot = Salva nome:
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save.rename = Rinomina
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save.rename.text = Nuovo nome:
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selectslot = Seleziona un salvataggio.
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slot = [accent]Slot {0}
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save.corrupted = [orang]Salvataggio corrotto o non valido!
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empty = <Vuoto>
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on = On
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off = Off
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save.autosave = Salvataggio automatico: {0}
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save.map = Mappa: {0}
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save.wave = Ondata: {0}
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save.difficulty = Difficoltà: {0}
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save.date = Ultimo salvataggio: {0}
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save.playtime = Tempo di gioco: {0}
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warning = Warning.
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confirm = Conferma
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delete = Elimina
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ok = OK
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open = Apri
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customize = Customize
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cancel = Annulla
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openlink = Apri Link
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copylink = Copia link
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back = Indietro
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quit.confirm = Sei sicuro di voler uscire?
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changelog.title = Registro modifiche
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changelog.loading = Ottenendo il registro delle modifiche ...
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changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
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changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
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changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
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changelog.current = [yellow][[Current version]
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changelog.latest = [accent][[Latest version]
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loading = [accent]Caricamento in corso ...
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saving = [accent]Salvando . . .
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wave = [accent]Ondata {0}
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wave.waiting = Ondata in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = In attesa...
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waiting.players = Waiting for players...
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wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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loadimage = Carica immagine
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saveimage = Salva Immagine
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unknown = Sconosciuto
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custom = Personalizzato
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builtin = Incluso
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map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
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map.random = [accent]Mappa casuale
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map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
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map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
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map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
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map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
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editor.brush = Pennello
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editor.openin = Apri nell'editor
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editor.oregen = Generazione dei minerali
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editor.oregen.info = Generazione dei minerali:
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editor.mapinfo = Informazioni mappa
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editor.author = Autore:
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editor.description = Descrizione:
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editor.waves = Ondate:
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editor.rules = Rules:
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editor.ingame = Edit In-Game
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waves.title = Ondate
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waves.remove = Rimuovi
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waves.never = <mai>
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waves.every = sempre
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waves.waves = ondata/e
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waves.perspawn = per spawn
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waves.to = a
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waves.boss = Boss
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waves.preview = Anteprima
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waves.edit = Modifica...
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waves.copy = Copia negli appunti
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waves.load = Caica dagli appunti
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waves.invalid = Onde dagli appunti non valide.
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waves.copied = Onde copiate.
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editor.default = [LIGHT_GRAY]<Predefinito>
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edit = Modifica...
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editor.name = Nome:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Squadre
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editor.elevation = Elevazione
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editor.errorload = Errore nel caricamento di:\n[accent]{0}
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editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Questa mappa è senza nome.
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editor.update = Aggiorna
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editor.randomize = Casualizza
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editor.apply = Applica
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editor.generate = Genera
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editor.resize = Ridimensiona
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editor.loadmap = Carica\nmappa
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editor.savemap = Salva\nla mappa
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editor.saved = Salvato!
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editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
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editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
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editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
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editor.import = Importando...
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editor.importmap = Importa mappa
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editor.importmap.description = Importa mappa preesistente
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editor.importfile = Importa file
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editor.importfile.description = Importa un file mappa esterno
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editor.importimage = Importa mappa terreno
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editor.importimage.description = Importa immagine esterna terreno
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editor.export = Esportazione...
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editor.exportfile = Esporta file
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editor.exportfile.description = Esporta file mappa
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editor.exportimage = Esporta immagine terreno
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editor.exportimage.description = Esporta file immagine mappa
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editor.loadimage = Carica\nimmagine
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editor.saveimage = Salva\nImmagine
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editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
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editor.resizemap = Ridimensiona la mappa
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editor.mapname = Nome Mappa:
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editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
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editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
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editor.selectmap = Seleziona una mappa da caricare:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Modifica
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filter.noise = Interferenza
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filter.ore = Minerali
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filter.rivernoise = Interferenze a fiume
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filter.scatter = Dispersione
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filter.terrain = Terreno
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filter.option.scale = Scala
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filter.option.chance = Probabilità
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filter.option.mag = Magnitudine
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Larghezza:
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height = Altezza:
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menu = Menu
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play = Gioca
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load = Carica
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save = Salva
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
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settings = Impostazioni
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tutorial = Tutorial
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editor = Editor
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mapeditor = Editor Mappe
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donate = Dona
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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add = Add...
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boss.health = Boss Health
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connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
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error.unreachable = Server unreachable.
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error.invalidaddress = Invalid address.
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error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
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error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
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error.alreadyconnected = Already connected.
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error.mapnotfound = Map file not found!
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error.io = Network I/O error.
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error.any = Unkown network error.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Lingua
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settings.reset = Resetta Alle Impostazioni Predefinite
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settings.rebind = Reimposta
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settings.controls = Controlli
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settings.game = Gioco
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settings.sound = Suono
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settings.graphics = Grafica
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settings.cleardata = Clear Game Data...
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settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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settings.clearunlocks = Clear Unlocks
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settings.clearall = Clear All
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paused = In pausa
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yes = Si
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no = No
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info.title = [accent] Info
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error.title = [crimson]Si è verificato un errore
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error.crashtitle = Si è verificato un errore
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Capacità Energetica
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blocks.powershot = Danno/Colpo
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blocks.targetsair = Attacca nemici aerei
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Raggio
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|
blocks.size = Grandezza
|
|
blocks.liquidcapacity = Capacità del liquido
|
|
blocks.powerrange = Raggio Energia
|
|
blocks.poweruse = Utilizzo energia
|
|
blocks.powerdamage = Power/Damage
|
|
blocks.itemcapacity = Capacità
|
|
blocks.basepowergeneration = Base Power Generation
|
|
blocks.productiontime = Production Time
|
|
blocks.repairtime = Block Full Repair Time
|
|
blocks.speedincrease = Speed Increase
|
|
blocks.range = Range
|
|
blocks.drilltier = Scavabili
|
|
blocks.drillspeed = Velocità scavo stbile
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Salute
|
|
blocks.buildtime = Build Time
|
|
blocks.inaccuracy = Inaccuratezza
|
|
blocks.shots = Colpi
|
|
blocks.reload = Ricarica
|
|
blocks.ammo = Ammo
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.spawned = Units: {0}/{1}
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x reload
|
|
unit.blocks = blocchi
|
|
unit.powersecond = unità energia/secondo
|
|
unit.liquidsecond = unità liquide/secondo
|
|
unit.itemssecond = oggetti/secondo
|
|
unit.liquidunits = unità liquidi
|
|
unit.powerunits = unità energia
|
|
unit.degrees = gradi
|
|
unit.seconds = secondi
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.items = oggetti
|
|
category.general = Generali
|
|
category.power = Energia
|
|
category.liquids = Liquidi
|
|
category.items = Oggetti
|
|
category.crafting = Produzione
|
|
category.shooting = Potenza di fuoco
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.linear.name = Linear Filtering
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|
setting.indicators.name = Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.fpscap.name = Limite FPS
|
|
setting.fpscap.none = Niente
|
|
setting.fpscap.text = {0} FPS
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = facile
|
|
setting.difficulty.normal = medio
|
|
setting.difficulty.hard = difficile
|
|
setting.difficulty.insane = folle
|
|
setting.difficulty.name = Difficoltà:
|
|
setting.screenshake.name = Movimento dello schermo
|
|
setting.effects.name = Visualizza effetti
|
|
setting.sensitivity.name = Sensibilità del controller
|
|
setting.saveinterval.name = Intervallo di salvataggio automatico
|
|
setting.seconds = {0} Secondi
|
|
setting.fullscreen.name = Schermo Intero
|
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
|
setting.fps.name = Mostra FPS
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Mostra Laser Energetici
|
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
|
setting.minimap.name = Mostra minimappa
|
|
setting.musicvol.name = Volume Musica
|
|
setting.mutemusic.name = Silenzia musica
|
|
setting.sfxvol.name = Volume SFX
|
|
setting.mutesound.name = Togli suoni
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.playerchat.name = Display In-Game Chat
|
|
keybind.title = Configurazione Tasti
|
|
category.general.name = Generale
|
|
category.view.name = Visualizzazione
|
|
category.multiplayer.name = Multigiocatore
|
|
command.attack = Attack
|
|
command.retreat = Retreat
|
|
command.patrol = Patrol
|
|
keybind.gridMode.name = Block Select
|
|
keybind.gridModeShift.name = Category Select
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.move_x.name = Sposta_x
|
|
keybind.move_y.name = Sposta_y
|
|
keybind.select.name = seleziona
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.shoot.name = spara
|
|
keybind.zoom_hold.name = zoom_hold
|
|
keybind.zoom.name = zoom
|
|
keybind.menu.name = menu
|
|
keybind.pause.name = pausa
|
|
keybind.minimap.name = Minimap
|
|
keybind.dash.name = Scatto
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = lista_giocatori
|
|
keybind.console.name = console
|
|
keybind.rotate.name = Ruotare
|
|
keybind.toggle_menus.name = Abilita menù
|
|
keybind.chat_history_prev.name = Scorri chat vero l'alto
|
|
keybind.chat_history_next.name = Scorri chatt verso il basso
|
|
keybind.chat_scroll.name = Scorri chat
|
|
keybind.drop_unit.name = droppa materiali
|
|
keybind.zoom_minimap.name = Zomma minimappa
|
|
mode.help.title = Descrizione delle modalità
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|
mode.custom = Custom Rules
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.enemyCheat = Infinite AI Resources
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.playerhealthmultiplier = Player Health Multiplier
|
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawns = Max respawns per wave
|
|
rules.limitedRespawns = Limit Respawns
|
|
rules.title.waves = Waves
|
|
rules.title.respawns = Respawns
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.player = Players
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
content.item.name = Oggetti
|
|
content.liquid.name = Liquidi
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.mech.name = Mech
|
|
item.copper.name = Rame
|
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
|
item.lead.name = Piombo
|
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
|
item.coal.name = carbone
|
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = titanio
|
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
|
item.thorium.name = Torio
|
|
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
|
item.silicon.name = Silicio
|
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
|
item.plastanium.name = Plastaniu
|
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.name = Spore Pod
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.sand.name = sabbia
|
|
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
|
item.blast-compound.name = Polvere esplosiva
|
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
|
item.pyratite.name = Pirite
|
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
|
item.metaglass.name = Metaglass
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.scrap.name = Scrap
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
liquid.water.name = acqua
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = petrolio
|
|
liquid.cryofluid.name = criogenium
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Ripetitore pesante
|
|
mech.alpha-mech.ability = Orda di droni
|
|
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Generatore di fulmini
|
|
mech.delta-mech.ability = Scarica
|
|
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Laser ricostruttore
|
|
mech.tau-mech.ability = Ripara esplosioni
|
|
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = SCiame di missili
|
|
mech.omega-mech.ability = Configurazione armata
|
|
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Ripetitore
|
|
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
mech.javelin-ship.weapon = Missili esplosivi
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Tridente
|
|
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
|
mech.trident-ship.weapon = Valle delle bombe
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
|
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
|
unit.health = [LIGHT_GRAY]Vita: {0}
|
|
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
|
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
|
mech.health = [LIGHT_GRAY]Health: {0}
|
|
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
|
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
|
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
|
mech.ability = [LIGHT_GRAY]Abilità: {0}
|
|
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
|
block.grass.name = Grass
|
|
block.salt.name = Salt
|
|
block.saltrocks.name = Salt Rocks
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Sand Rocks
|
|
block.spore-pine.name = Spore Pine
|
|
block.sporerocks.name = Spore Rocks
|
|
block.rock.name = Rock
|
|
block.snowrock.name = Snow Rock
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Rocks
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = acqua profonda
|
|
block.water.name = acqua
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = pietra
|
|
block.sand.name = sabbia
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = ghiaccio
|
|
block.snow.name = neve
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Rocks
|
|
block.icerocks.name = Ice rocks
|
|
block.snowrocks.name = Snow Rocks
|
|
block.dunerocks.name = Dune Rocks
|
|
block.pine.name = Pine
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 5
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.ignarock.name = Igna Rock
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = Muro di rame
|
|
block.copper-wall-large.name = Muro grande di rame
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.phase-wall.name = Muro di fase
|
|
block.phase-wall-large.name = Muro grande di fase
|
|
block.thorium-wall.name = Muro di torio
|
|
block.thorium-wall-large.name = Muro grande di torio
|
|
block.door.name = porta
|
|
block.door-large.name = Porta grande
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Bombardiere
|
|
block.lancer.name = Idrogetto
|
|
block.conveyor.name = trasportatore
|
|
block.titanium-conveyor.name = Nastro trasportatore potenziato
|
|
block.junction.name = Incrocio
|
|
block.router.name = router
|
|
block.distributor.name = Mega router
|
|
block.sorter.name = Filtro
|
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
|
block.overflow-gate.name = splitter per eccesso
|
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
|
block.silicon-smelter.name = Fonderia per silicio
|
|
block.phase-weaver.name = Tessitore di fase
|
|
block.pulverizer.name = Polverizzatore
|
|
block.cryofluidmixer.name = Mixer liqidi
|
|
block.melter.name = Fonditore
|
|
block.incinerator.name = Inceneritore
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separatore
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Snodo energetico
|
|
block.power-node-large.name = Snodo energetico grande
|
|
block.surge-tower.name = Surge Tower
|
|
block.battery.name = Batteria
|
|
block.battery-large.name = Batteria grossa
|
|
block.combustion-generator.name = generatore a carbone
|
|
block.turbine-generator.name = Turbina
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Trapano meccanico
|
|
block.pneumatic-drill.name = Trapano pneumatico
|
|
block.laser-drill.name = Estrattore laser
|
|
block.water-extractor.name = Estrattore d'acqua
|
|
block.cultivator.name = Coltivatore
|
|
block.dart-mech-pad.name = Dart Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
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block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
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block.conduit.name = Condotto
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block.mechanical-pump.name = Pompa meccanica
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block.item-source.name = Sorgente oggetti
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block.item-void.name = Vuoto oggetti
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block.liquid-source.name = Sorgente liquida
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block.power-void.name = Energia nulla
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block.power-source.name = Energia infinita
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block.unloader.name = Scaricatore
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block.vault.name = Deposito
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block.wave.name = Idrogetto
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block.swarmer.name = Swarmer
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block.salvo.name = Cannoncino
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block.ripple.name = Cannone
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block.phase-conveyor.name = Nastro trasportatore ad alta velocità
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block.bridge-conveyor.name = Nastro trasportatore sopraelevato
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block.plastanium-compressor.name = Compressore al plastanio
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block.pyratite-mixer.name = Mixer pirite
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block.blast-mixer.name = Mixer poleri
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block.solar-panel.name = Pannello solare
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block.solar-panel-large.name = Pannrllo solare 3x3
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block.oil-extractor.name = Estrattore petrolio
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block.spirit-factory.name = Spirit Drone Factory
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block.phantom-factory.name = Phantom Drone Factory
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block.wraith-factory.name = Wraith Fighter Factory
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block.ghoul-factory.name = Ghoul Bomber Factory
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block.dagger-factory.name = Dagger Mech Factory
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block.crawler-factory.name = Crawler Mech Factory
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block.titan-factory.name = Titan Mech Factory
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block.fortress-factory.name = Fortress Mech Factory
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block.revenant-factory.name = Revenant Fighter Factory
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block.repair-point.name = Punto di riparazione
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block.pulse-conduit.name = Condotta attiva
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block.phase-conduit.name = Condotto ad alta velocità
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block.liquid-router.name = Distributore liquidi
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block.liquid-tank.name = Tanica d'acqua
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block.liquid-junction.name = Giunzione liquida
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block.bridge-conduit.name = Condotta sopraelevata
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block.rotary-pump.name = Pompa a turbina
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block.thorium-reactor.name = Reattore al torio
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block.mass-driver.name = Lancia materiali
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block.blast-drill.name = Blast Drill
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block.thermal-pump.name = Pompa termica
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block.thermal-generator.name = Generatore termico
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block.alloy-smelter.name = Altoforno
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block.mender.name = Mender
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block.mend-projector.name = Riparatore
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block.surge-wall.name = Surge Wall
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block.surge-wall-large.name = Large Surge Wall
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block.cyclone.name = Cyclone
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block.fuse.name = Fuse
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block.shock-mine.name = Shock Mine
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block.overdrive-projector.name = Overdrive Projector
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block.force-projector.name = Force Projector
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block.arc.name = Arc
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block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.name = Large Launch Pad
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team.blue.name = blue
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team.red.name = red
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team.orange.name = orange
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team.none.name = gray
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team.green.name = green
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team.purple.name = purple
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unit.spirit.name = Spirit Drone
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unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
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unit.phantom.name = Phantom Drone
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unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
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unit.dagger.name = Pericolo
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unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
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unit.crawler.name = Crawler
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unit.titan.name = Titano
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unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
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unit.ghoul.name = Ghoul Bomber
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unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
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unit.wraith.name = Wraith Fighter
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unit.wraith.description = A fast, hit-and-run interceptor unit.
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unit.fortress.name = Fortress
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unit.fortress.description = A heavy artillery ground unit.
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unit.revenant.name = Revenant
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unit.eruptor.name = Eruptor
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unit.chaos-array.name = Chaos Array
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unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
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tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
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tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
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tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
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tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
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tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
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tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
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tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
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tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
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tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
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tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
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tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
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tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
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tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
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tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
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tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
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tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
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tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
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block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
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block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
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block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
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block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
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block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
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block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
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block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
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block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
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block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
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block.mend-projector.description = Periodically heals buildings in its vicinity.
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block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.hail.description = A small artillery turret.
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block.lancer.description = A medium-sized turret which shoots charged electricity beams.
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block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
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block.salvo.description = A medium-sized turret which fires shots in salvos.
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block.swarmer.description = A medium-sized turret which shoots burst missiles.
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block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
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block.cyclone.description = A large rapid fire turret.
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block.fuse.description = A large turret which shoots powerful short-range beams.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
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block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
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block.plastanium-compressor.description = Produces plastanium from oil and titanium.
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|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
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block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
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block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
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block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
block.dagger-factory.description = Produces basic ground units.
|
|
block.titan-factory.description = Produces advanced, armored ground units.
|
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
block.revenant-factory.description = Produces heavy laser ground units.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|