The automation tower defense RTS
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Damlon f12da57720 Update bundle_ko.properties (#417)
* Update bundle_ko.properties

Javelin : 자비린->재블린
https://www.korean.go.kr/front/onlineQna/onlineQnaView.do;front=2D3014620660AD4C0DA36360CA63518C?mn_id=61&qna_seq=144359&pageIndex=11

Dagger : 디거->대거
노코멘트.

Combustion Generator : 석탄 발전기->화력 발전기
석탄 이외에 여러 재료들을 불태워 발전하는 방식이기 때문

* Update bundle_ko.properties

대거->디거.. 는 되있넹?
Frozen Forest:겨울 정글->얼어붙은 숲
Forest는 숲의 의미가 강함

differential generator:미분 발전기->차동 발전기.
differential 이 발전기 출력 제한시키는 발전기 안정장치밖에 안나옴. 일단은 가장 적절한 차동 발전기로.

Graphite press:흑연 프레스->흑연 압축기
Multi press:멀티 프레스->다중 압축기
석탄 압축해서 흑연 만드는 공장임. Press(압축)

*Crags 는 울퉁불퉁한 돌들. 정도의 뜻이 있으나 깔쌈한 번역 안떠올라서 패스.

* Update bundle_ko.properties
2019-02-26 11:12:46 -07:00
android a 2019-02-17 01:36:46 -05:00
annotations TODO cleanup / Test fixes 2019-02-08 16:29:10 -05:00
core Update bundle_ko.properties (#417) 2019-02-26 11:12:46 -07:00
desktop Gamemodes removed 2019-01-12 16:55:24 -05:00
gradle/wrapper Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
ios Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
net Destructible grey blocks / Content cleanup / Wave fixes / Impact balance 2019-02-16 11:10:01 -05:00
server Fixed: missing spawns / incorrect ranks / jittery movement / tests 2019-02-23 15:08:07 -05:00
tests Bugfixes / Renamed biomatter / Cleaned up conveyor sprites 2019-02-25 22:26:51 -05:00
tools Improved antialiasing / Improved outlines 2019-02-26 10:42:20 -05:00
.gitignore Removed dependency on old BulletEntity/BaseBulletType classes 2019-01-07 12:25:54 -05:00
.travis.yml Build tag fix 2018-11-23 10:21:47 -05:00
build.gradle Balancing / Bugfixes / Badly antialiased turret outlines 2019-02-07 23:06:43 -05:00
gradle.properties Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
gradlew Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
gradlew.bat Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Removed unnecessary uncertainty 2019-02-21 19:12:07 -05:00
run-server Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
settings.gradle Added recorder module 2019-01-27 12:31:14 -05:00
TRANSLATING.md Update TRANSLATING.md 2018-08-09 09:47:15 -04:00

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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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