Files
Mindustry/core/src/mindustry/input/DesktopInput.java
2020-04-11 11:34:51 -04:00

619 lines
22 KiB
Java

package mindustry.input;
import arc.*;
import arc.Graphics.*;
import arc.Graphics.Cursor.*;
import arc.graphics.g2d.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.*;
import arc.scene.event.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
import mindustry.world.*;
import static arc.Core.scene;
import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
public class DesktopInput extends InputHandler{
private Vec2 movement = new Vec2();
/** Current cursor type. */
private Cursor cursorType = SystemCursor.arrow;
/** Position where the player started dragging a line. */
private int selectX, selectY, schemX, schemY;
/** Last known line positions.*/
private int lastLineX, lastLineY, schematicX, schematicY;
/** Whether selecting mode is active. */
private PlaceMode mode;
/** Animation scale for line. */
private float selectScale;
/** Selected build request for movement. */
private @Nullable BuildRequest sreq;
/** Whether player is currently deleting removal requests. */
private boolean deleting = false;
@Override
public void buildUI(Group group){
group.fill(t -> {
t.bottom().update(() -> t.getColor().a = Mathf.lerpDelta(t.getColor().a, player.builder().isBuilding() ? 1f : 0f, 0.15f));
t.visible(() -> Core.settings.getBool("hints") && selectRequests.isEmpty());
t.touchable(() -> t.getColor().a < 0.1f ? Touchable.disabled : Touchable.childrenOnly);
t.table(Styles.black6, b -> {
b.defaults().left();
b.label(() -> Core.bundle.format(!isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.toString())).style(Styles.outlineLabel);
b.row();
b.label(() -> Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString())).style(Styles.outlineLabel);
b.row();
b.label(() -> Core.bundle.format("selectschematic", Core.keybinds.get(Binding.schematic_select).key.toString())).style(Styles.outlineLabel);
}).margin(10f);
});
group.fill(t -> {
t.visible(() -> lastSchematic != null && !selectRequests.isEmpty());
t.bottom();
t.table(Styles.black6, b -> {
b.defaults().left();
b.label( () -> Core.bundle.format("schematic.flip",
Core.keybinds.get(Binding.schematic_flip_x).key.toString(),
Core.keybinds.get(Binding.schematic_flip_y).key.toString())).style(Styles.outlineLabel);
b.row();
b.table(a -> {
a.addImageTextButton("$schematic.add", Icon.save, this::showSchematicSave).colspan(2).size(250f, 50f).disabled(f -> lastSchematic == null || lastSchematic.file != null);
});
}).margin(6f);
});
}
@Override
public void drawTop(){
Lines.stroke(1f);
int cursorX = tileX(Core.input.mouseX());
int cursorY = tileY(Core.input.mouseY());
//draw break selection
if(mode == breaking){
drawBreakSelection(selectX, selectY, cursorX, cursorY);
}
if(Core.input.keyDown(Binding.schematic_select) && !Core.scene.hasKeyboard()){
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
}
Draw.reset();
}
@Override
public void drawBottom(){
int cursorX = tileX(Core.input.mouseX());
int cursorY = tileY(Core.input.mouseY());
//draw request being moved
if(sreq != null){
boolean valid = validPlace(sreq.x, sreq.y, sreq.block, sreq.rotation, sreq);
if(sreq.block.rotate){
drawArrow(sreq.block, sreq.x, sreq.y, sreq.rotation, valid);
}
sreq.block.drawRequest(sreq, allRequests(), valid);
drawSelected(sreq.x, sreq.y, sreq.block, getRequest(sreq.x, sreq.y, sreq.block.size, sreq) != null ? Pal.remove : Pal.accent);
}
//draw hover request
if(mode == none && !isPlacing()){
BuildRequest req = getRequest(cursorX, cursorY);
if(req != null){
drawSelected(req.x, req.y, req.breaking ? req.tile().block() : req.block, Pal.accent);
}
}
//draw schematic requests
for(BuildRequest request : selectRequests){
request.animScale = 1f;
drawRequest(request);
}
for(BuildRequest request : selectRequests){
drawOverRequest(request);
}
//draw things that may be placed soon
if(mode == placing && block != null){
for(int i = 0; i < lineRequests.size; i++){
BuildRequest req = lineRequests.get(i);
if(i == lineRequests.size - 1 && req.block.rotate){
drawArrow(block, req.x, req.y, req.rotation);
}
drawRequest(lineRequests.get(i));
}
}else if(isPlacing()){
if(block.rotate){
drawArrow(block, cursorX, cursorY, rotation);
}
Draw.color();
drawRequest(cursorX, cursorY, block, rotation);
block.drawPlace(cursorX, cursorY, rotation, validPlace(cursorX, cursorY, block, rotation));
}
Draw.reset();
}
@Override
public void update(){
super.update();
if(net.active() && Core.input.keyTap(Binding.player_list)){
ui.listfrag.toggle();
}
if((player.dead() || state.isPaused()) && !ui.chatfrag.shown()){
//move camera around
float camSpeed = !Core.input.keyDown(Binding.dash) ? 3f : 8f;
Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(Time.delta() * camSpeed));
if(Core.input.keyDown(Binding.mouse_move)){
Core.camera.position.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * 0.005f, -1, 1) * camSpeed;
Core.camera.position.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * 0.005f, -1, 1) * camSpeed;
}
}else if(!player.dead()){
Core.camera.position.lerpDelta(player, 0.08f);
}
if(!scene.hasMouse()){
if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
Unitc on = selectedUnit();
if(on != null){
Call.onUnitControl(player, on);
}
}
if(Core.input.keyTap(KeyCode.Q) && !player.dead()){
Fx.commandSend.at(player);
Units.nearby(player.team(), player.x(), player.y(), 200f, u -> {
if(u.isAI()){
u.controller(new MimicAI(player.unit()));
}
});
}
}
if(!player.dead() && !state.isPaused() && !(Core.scene.getKeyboardFocus() instanceof TextField)){
updateMovement(player.unit());
}
if(Core.input.keyRelease(Binding.select)){
isShooting = false;
}
if(state.isGame() && Core.input.keyTap(Binding.minimap) && !scene.hasDialog() && !(scene.getKeyboardFocus() instanceof TextField)){
ui.minimapfrag.toggle();
}
if(state.isMenu() || Core.scene.hasDialog()) return;
//zoom camera
if((!Core.scene.hasScroll() || Core.input.keyDown(Binding.diagonal_placement)) && !ui.chatfrag.shown() && Math.abs(Core.input.axisTap(Binding.zoom)) > 0
&& !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
}
if(player.dead()){
cursorType = SystemCursor.arrow;
return;
}
pollInput();
//deselect if not placing
if(!isPlacing() && mode == placing){
mode = none;
}
if(isShooting && !canShoot()){
isShooting = false;
}
if(isPlacing()){
cursorType = SystemCursor.hand;
selectScale = Mathf.lerpDelta(selectScale, 1f, 0.2f);
}else{
selectScale = 0f;
}
if(!Core.input.keyDown(Binding.diagonal_placement) && Math.abs((int)Core.input.axisTap(Binding.rotate)) > 0){
rotation = Mathf.mod(rotation + (int)Core.input.axisTap(Binding.rotate), 4);
if(sreq != null){
sreq.rotation = Mathf.mod(sreq.rotation + (int)Core.input.axisTap(Binding.rotate), 4);
}
if(isPlacing() && mode == placing){
updateLine(selectX, selectY);
}else if(!selectRequests.isEmpty()){
rotateRequests(selectRequests, (int)Core.input.axisTap(Binding.rotate));
}
}
Tile cursor = tileAt(Core.input.mouseX(), Core.input.mouseY());
if(cursor != null){
if(cursor.entity != null){
cursorType = cursor.entity.getCursor();
}
if(isPlacing() || !selectRequests.isEmpty()){
cursorType = SystemCursor.hand;
}
if(!isPlacing() && canMine(cursor)){
cursorType = ui.drillCursor;
}
if(getRequest(cursor.x, cursor.y) != null && mode == none){
cursorType = SystemCursor.hand;
}
if(canTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y)){
cursorType = ui.unloadCursor;
}
if(cursor.entity != null && cursor.interactable(player.team()) && !isPlacing() && Math.abs(Core.input.axisTap(Binding.rotate)) > 0 && Core.input.keyDown(Binding.rotateplaced) && cursor.block().rotate){
Call.rotateBlock(player, cursor.entity, Core.input.axisTap(Binding.rotate) > 0);
}
}
if(!Core.scene.hasMouse()){
Core.graphics.cursor(cursorType);
}
cursorType = SystemCursor.arrow;
}
@Override
public void useSchematic(Schematic schem){
block = null;
schematicX = tileX(getMouseX());
schematicY = tileY(getMouseY());
selectRequests.clear();
selectRequests.addAll(schematics.toRequests(schem, schematicX, schematicY));
mode = none;
}
@Override
public boolean isBreaking(){
return mode == breaking;
}
@Override
public void buildPlacementUI(Table table){
table.addImage().color(Pal.gray).height(4f).colspan(4).growX();
table.row();
table.left().margin(0f).defaults().size(48f).left();
table.addImageButton(Icon.paste, Styles.clearPartiali, () -> {
ui.schematics.show();
});
}
void pollInput(){
if(scene.getKeyboardFocus() instanceof TextField) return;
Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
int cursorX = tileX(Core.input.mouseX());
int cursorY = tileY(Core.input.mouseY());
int rawCursorX = world.toTile(Core.input.mouseWorld().x), rawCursorY = world.toTile(Core.input.mouseWorld().y);
// automatically pause building if the current build queue is empty
if(Core.settings.getBool("buildautopause") && isBuilding && !player.builder().isBuilding()){
isBuilding = false;
buildWasAutoPaused = true;
}
if(!selectRequests.isEmpty()){
int shiftX = rawCursorX - schematicX, shiftY = rawCursorY - schematicY;
selectRequests.each(s -> {
s.x += shiftX;
s.y += shiftY;
});
schematicX += shiftX;
schematicY += shiftY;
}
if(Core.input.keyTap(Binding.deselect)){
player.miner().mineTile(null);
}
if(Core.input.keyTap(Binding.clear_building)){
player.builder().clearBuilding();
}
if(Core.input.keyTap(Binding.schematic_select) && !Core.scene.hasKeyboard()){
schemX = rawCursorX;
schemY = rawCursorY;
}
if(Core.input.keyTap(Binding.schematic_menu) && !Core.scene.hasKeyboard()){
if(ui.schematics.isShown()){
ui.schematics.hide();
}else{
ui.schematics.show();
}
}
if(Core.input.keyTap(Binding.clear_building) || isPlacing()){
lastSchematic = null;
selectRequests.clear();
}
if(Core.input.keyRelease(Binding.schematic_select) && !Core.scene.hasKeyboard()){
lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
useSchematic(lastSchematic);
if(selectRequests.isEmpty()){
lastSchematic = null;
}
}
if(!selectRequests.isEmpty()){
if(Core.input.keyTap(Binding.schematic_flip_x)){
flipRequests(selectRequests, true);
}
if(Core.input.keyTap(Binding.schematic_flip_y)){
flipRequests(selectRequests, false);
}
}
if(sreq != null){
float offset = ((sreq.block.size + 2) % 2) * tilesize / 2f;
float x = Core.input.mouseWorld().x + offset;
float y = Core.input.mouseWorld().y + offset;
sreq.x = (int)(x / tilesize);
sreq.y = (int)(y / tilesize);
}
if(block == null || mode != placing){
lineRequests.clear();
}
if(Core.input.keyTap(Binding.pause_building)){
isBuilding = !isBuilding;
buildWasAutoPaused = false;
}
if((cursorX != lastLineX || cursorY != lastLineY) && isPlacing() && mode == placing){
updateLine(selectX, selectY);
lastLineX = cursorX;
lastLineY = cursorY;
}
if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
BuildRequest req = getRequest(cursorX, cursorY);
if(Core.input.keyDown(Binding.break_block)){
mode = none;
}else if(!selectRequests.isEmpty()){
flushRequests(selectRequests);
}else if(isPlacing()){
selectX = cursorX;
selectY = cursorY;
lastLineX = cursorX;
lastLineY = cursorY;
mode = placing;
updateLine(selectX, selectY);
}else if(req != null && !req.breaking && mode == none && !req.initialized){
sreq = req;
}else if(req != null && req.breaking){
deleting = true;
}else if(selected != null){
//only begin shooting if there's no cursor event
if(!tileTapped(selected.entity) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && (player.builder().requests().size == 0 || !player.builder().isBuilding()) && !droppingItem &&
!tryBeginMine(selected) && player.miner().mineTile() == null && !Core.scene.hasKeyboard()){
isShooting = true;
}
}else if(!Core.scene.hasKeyboard()){ //if it's out of bounds, shooting is just fine
isShooting = true;
}
}else if(Core.input.keyTap(Binding.deselect) && isPlacing()){
block = null;
mode = none;
}else if(Core.input.keyTap(Binding.deselect) && !selectRequests.isEmpty()){
selectRequests.clear();
lastSchematic = null;
}else if(Core.input.keyTap(Binding.break_block) && !Core.scene.hasMouse()){
//is recalculated because setting the mode to breaking removes potential multiblock cursor offset
deleting = false;
mode = breaking;
selectX = tileX(Core.input.mouseX());
selectY = tileY(Core.input.mouseY());
}
if(Core.input.keyDown(Binding.select) && mode == none && !isPlacing() && deleting){
BuildRequest req = getRequest(cursorX, cursorY);
if(req != null && req.breaking){
player.builder().requests().remove(req);
}
}else{
deleting = false;
}
if(mode == placing && block != null){
if(!overrideLineRotation && !Core.input.keyDown(Binding.diagonal_placement) && (selectX != cursorX || selectY != cursorY) && ((int)Core.input.axisTap(Binding.rotate) != 0)){
rotation = ((int)((Angles.angle(selectX, selectY, cursorX, cursorY) + 45) / 90f)) % 4;
overrideLineRotation = true;
}
}else{
overrideLineRotation = false;
}
if(Core.input.keyRelease(Binding.break_block) || Core.input.keyRelease(Binding.select)){
if(mode == placing && block != null){ //touch up while placing, place everything in selection
flushRequests(lineRequests);
lineRequests.clear();
Events.fire(new LineConfirmEvent());
}else if(mode == breaking){ //touch up while breaking, break everything in selection
removeSelection(selectX, selectY, cursorX, cursorY);
}
if(selected != null && selected.entity != null){
tryDropItems(selected.entity, Core.input.mouseWorld().x, Core.input.mouseWorld().y);
}
if(sreq != null){
if(getRequest(sreq.x, sreq.y, sreq.block.size, sreq) != null){
player.builder().requests().remove(sreq, true);
}
sreq = null;
}
mode = none;
}
if(Core.input.keyTap(Binding.toggle_block_status)){
Core.settings.putSave("blockstatus", !Core.settings.getBool("blockstatus"));
}
if(Core.input.keyTap(Binding.toggle_power_lines)){
if(Core.settings.getInt("lasersopacity") == 0){
Core.settings.put("lasersopacity", Core.settings.getInt("preferredlaseropacity", 100));
}else{
Core.settings.put("preferredlaseropacity", Core.settings.getInt("lasersopacity"));
Core.settings.put("lasersopacity", 0);
}
}
}
@Override
public boolean selectedBlock(){
return isPlacing() && mode != breaking;
}
@Override
public float getMouseX(){
return Core.input.mouseX();
}
@Override
public float getMouseY(){
return Core.input.mouseY();
}
@Override
public void updateState(){
if(state.isMenu()){
droppingItem = false;
mode = none;
block = null;
sreq = null;
selectRequests.clear();
}
}
protected void updateMovement(Unitc unit){
boolean omni = !(unit instanceof WaterMovec);
float speed = unit.type().speed;
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
movement.set(xa, ya).nor().scl(speed);
float mouseAngle = Angles.mouseAngle(unit.x(), unit.y());
boolean aimCursor = omni && isShooting && unit.type().hasWeapons();
if(aimCursor){
unit.lookAt(mouseAngle);
}else{
if(!unit.vel().isZero(0.01f)) unit.lookAt(unit.vel().angle());
}
if(omni){
unit.moveAt(movement);
}else{
unit.moveAt(Tmp.v2.trns(unit.rotation(), movement.len()));
if(!movement.isZero()){
unit.vel().rotateTo(movement.angle(), unit.type().rotateSpeed * Time.delta());
}
}
unit.aim(Core.input.mouseWorld());
unit.controlWeapons(true, isShooting);
/*
Tile tile = unit.tileOn();
boolean canMove = !Core.scene.hasKeyboard() || ui.minimapfrag.shown();
//TODO implement
boolean isBoosting = Core.input.keyDown(Binding.dash) && !mech.flying;
//if player is in solid block
if(tile != null && tile.solid()){
isBoosting = true;
}
float speed = isBoosting && unit.type().flying ? mech.boostSpeed : mech.speed;
if(mech.flying){
//prevent strafing backwards, have a penalty for doing so
float penalty = 0.2f; //when going 180 degrees backwards, reduce speed to 0.2x
speed *= Mathf.lerp(1f, penalty, Angles.angleDist(rotation, velocity.angle()) / 180f);
}
movement.setZero();
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
if(!(Core.scene.getKeyboardFocus() instanceof TextField)){
movement.y += ya * speed;
movement.x += xa * speed;
}
if(Core.input.keyDown(Binding.mouse_move)){
movement.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * 0.005f, -1, 1) * speed;
movement.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * 0.005f, -1, 1) * speed;
}
Vec2 vec = Core.input.mouseWorld(control.input.getMouseX(), control.input.getMouseY());
pointerX = vec.x;
pointerY = vec.y;
updateShooting();
movement.limit(speed).scl(Time.delta());
if(canMove){
velocity.add(movement.x, movement.y);
}else{
isShooting = false;
}
float prex = x, prey = y;
updateVelocityStatus();
moved = dst(prex, prey) > 0.001f;
if(canMove){
float baseLerp = mech.getRotationAlpha(this);
if(!isShooting() || !mech.faceTarget){
if(!movement.isZero()){
rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
}
}else{
float angle = control.input.mouseAngle(x, y);
this.rotation = Mathf.slerpDelta(this.rotation, angle, 0.1f * baseLerp);
}
}*/
}
}