Files
Mindustry/core/src/mindustry/graphics/PlanetRenderer.java
2020-01-11 00:39:37 -05:00

252 lines
7.9 KiB
Java

package mindustry.graphics;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.graphics.PlanetGrid.*;
public class PlanetRenderer{
private ImmediateRenderer3D rend = new ImmediateRenderer3D(500000, true, true, 0, new Shader(Core.files.internal("shaders/planet.vertex.glsl").readString(), Core.files.internal("shaders/planet.fragment.glsl").readString()));
private Camera3D cam = new Camera3D();
private IntArray tmpIndices = new IntArray();
private IntArray indices = new IntArray();
private Array<Vertex> vertices = new Array<>();
private Color[] colors = {Color.royal, Color.tan, Color.forest, Color.olive, Color.lightGray, Color.white};
private Simplex sim = new Simplex();
{
//int div = 100;
//ico();
//generate(15, 15, 15, div, div);
planet();
}
public void draw(){
Draw.flush();
Gl.clearColor(0, 0, 0, 1);
Gl.clear(Gl.depthBufferBit | Gl.colorBufferBit);
Gl.enable(Gl.depthTest);
Tmp.v1.trns(Time.time() / 20f, 2f);
cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
cam.update();
cam.lookAt(0, 0, 0);
cam.update();
rend.begin(cam.combined(), Gl.triangleStrip);
drawTri();
rend.end();
Gl.disable(Gl.depthTest);
}
void planet(){
PlanetGrid p = new PlanetGrid();
Grid grid = p.newGrid(4);
vertices.clear();
indices.clear();
for(Tile tile : grid.tiles){
Vec3 nor = Tmp.v31.cpy();
Corner[] c = tile.corners;
for(Corner corner : c){
//corner.v.scl(10f);
nor.add(corner.v);
}
nor.nor();
verts(c[0].v, c[1].v, c[2].v, nor);
verts(c[0].v, c[2].v, c[3].v, nor);
verts(c[0].v, c[3].v, c[4].v, nor);
if(c.length > 5){
verts(c[0].v, c[4].v, c[5].v, nor);
}
}
}
void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal){
indices.add(vert(a, normal), vert(b, normal), vert(c, normal));
}
int vert(Vec3 a, Vec3 normal){
Vertex v = new Vertex();
v.pos.set(a);
v.normal.set(normal).nor();
v.color.set(Color.royal);
vertices.add(v);
return vertices.size - 1;
}
void ico(){
float s = 2f/Mathf.sqrt(5), c = 1f/Mathf.sqrt(5);
Array<Vec3> topPoints = new Array<>();
topPoints.add(new Vec3(0, 0, 1));
for(int i = 0; i < 5; i++){
topPoints.add(new Vec3(s*Mathf.cos(i*2*Mathf.pi/5f), s*Mathf.sin(i*2*Mathf.pi/5f), c));
}
topPoints.addAll(topPoints.map(v -> v.cpy().scl(-1, 1, -1)));
Array<Vec3> points = topPoints;
vertices.addAll(points.map(p -> {
Vertex v = new Vertex();
v.pos.set(p).scl(4f);
v.normal.set(p).nor();
v.color.set(Color.royal);
return v;
}));
for(int i = 0; i < 5; i++){
indices.add(0,i+1,(i+1)%5+1);
indices.add(6,i+7,(i+1)%5+7);
indices.add(i+1,(i+1)%5+1,(7-i)%5+7);
indices.add(i+1,(7-i)%5+7,(8-i)%5+7);
}
Array<Vertex> newVertices = new Array<>();
IntArray newIndices = new IntArray();
for(int i = 0; i < indices.size; i += 3){
Vertex v1 = vertices.get(indices.get(i));
Vertex v2 = vertices.get(indices.get(i + 1));
Vertex v3 = vertices.get(indices.get(i + 2));
Vec3 nor = v1.normal.cpy().add(v2.normal).add(v3.normal).nor();
v1 = v1.copy();
v2 = v2.copy();
v3 = v3.copy();
v1.normal = v2.normal = v3.normal = nor;
newIndices.add(newVertices.size, newVertices.size + 1, newVertices.size + 2);
newVertices.add(v1, v2, v3);
}
vertices = newVertices;
indices = newIndices;
}
void generate(float width, float height, float depth, int divisionsU, int divisionsV){
float angleUFrom = 0, angleUTo = 360f, angleVFrom = 0, angleVTo = 180f;
final float hw = width * 0.5f;
final float hh = height * 0.5f;
final float hd = depth * 0.5f;
final float auo = Mathf.degRad * angleUFrom;
final float stepU = (Mathf.degRad * (angleUTo - angleUFrom)) / divisionsU;
final float avo = Mathf.degRad * angleVFrom;
final float stepV = (Mathf.degRad * (angleVTo - angleVFrom)) / divisionsV;
final float us = 1f / divisionsU;
final float vs = 1f / divisionsV;
float u, v, angleU, angleV;
final int s = divisionsU + 3;
int tempOffset = 0;
tmpIndices.clear();
tmpIndices.ensureCapacity(divisionsU * 2);
tmpIndices.size = s;
vertices.clear();
indices.clear();
for(int iv = 0; iv <= divisionsV; iv++){
angleV = avo + stepV * iv;
v = vs * iv;
final float t = Mathf.sin(angleV);
final float h = Mathf.cos(angleV) * hh;
for(int iu = 0; iu <= divisionsU; iu++){
angleU = auo + stepU * iu;
u = 1f - us * iu;
Tmp.v31.set(Mathf.cos(angleU) * hw * t, h, Mathf.sin(angleU) * hd * t);
Vertex vert = new Vertex();
vert.normal.set(Tmp.v32.set(Tmp.v31).nor());
vert.color.set(color(Tmp.v31));//set(vert.normal.x, vert.normal.y, vert.normal.z, 1f);
vert.uv.set(u, v);
vert.pos.set(Tmp.v31);
int index = vertices.size;
vertices.add(vert);
tmpIndices.set(tempOffset, (short)index);
final int o = tempOffset + s;
if(iv > 0 && iu > 0){
indices.add(tmpIndices.get(tempOffset), tmpIndices.get((o - 1) % s), tmpIndices.get((o - (divisionsU + 2)) % s), tmpIndices.get((o - (divisionsU + 1)) % s));
//builder.rect(tmpIndices.get(tempOffset), tmpIndices.get((o - 1) % s), tmpIndices.get((o - (divisionsU + 2)) % s), tmpIndices.get((o - (divisionsU + 1)) % s));
}
tempOffset = (tempOffset + 1) % tmpIndices.size;
}
}
}
Color color(Vec3 v){
double value = sim.octaveNoise3D(6, 0.6, 1.0 / 10.0, v.x, v.y, v.z);
return colors[Mathf.clamp((int)(value * colors.length), 0, colors.length - 1)];
}
void drawTri(){
for(int i = 0; i < indices.size; i += 3){
Vertex v1 = vertices.get(indices.get(i));
Vertex v2 = vertices.get(indices.get(i + 1));
Vertex v3 = vertices.get(indices.get(i + 2));
v1.d();
v2.d();
v3.d();
}
}
void drawSphere(){
for(int i = 0; i < indices.size; i += 4){
Vertex v1 = vertices.get(indices.get(i));
Vertex v2 = vertices.get(indices.get(i + 1));
Vertex v3 = vertices.get(indices.get(i + 2));
Vertex v4 = vertices.get(indices.get(i + 3));
v1.d();
v2.d();
v3.d();
v3.d();
v4.d();
v1.d();
}
}
class Vertex{
Color color = new Color();
Vec3 normal = new Vec3();
Vec2 uv = new Vec2();
Vec3 pos = new Vec3();
void d(){
rend.color(color);
rend.normal(normal);
rend.texCoord(uv.x, uv.y);
rend.vertex(pos);
}
Vertex copy(){
Vertex v = new Vertex();
v.color.set(color);
v.normal.set(normal);
v.uv.set(uv);
v.pos.set(pos);
return v;
}
public String toString(){
return pos.toString();
}
}
}