mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 07:39:39 +07:00
45 lines
944 B
Plaintext
45 lines
944 B
Plaintext
#ifdef GL_ES
|
|
precision mediump float;
|
|
precision mediump int;
|
|
#endif
|
|
|
|
uniform sampler2D u_texture;
|
|
|
|
uniform vec4 u_color;
|
|
uniform vec2 u_texsize;
|
|
uniform float u_lighten;
|
|
|
|
varying vec4 v_color;
|
|
varying vec2 v_texCoord;
|
|
|
|
bool id(vec4 v){
|
|
return v.a > 0.1 && !(v.r < 0.01 && v.g < 0.01 && v.b < 0.01);
|
|
}
|
|
|
|
void main() {
|
|
|
|
vec2 T = v_texCoord.xy;
|
|
|
|
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
|
|
|
|
bool any = false;
|
|
|
|
float step = 1.0;
|
|
|
|
vec4 c = texture2D(u_texture, T);
|
|
|
|
if(texture2D(u_texture, T).a < 0.1 &&
|
|
(id(texture2D(u_texture, T + vec2(0, step) * v)) || id(texture2D(u_texture, T + vec2(0, -step) * v)) ||
|
|
id(texture2D(u_texture, T + vec2(step, 0) * v)) || id(texture2D(u_texture, T + vec2(-step, 0) * v))))
|
|
any = true;
|
|
|
|
if(any){
|
|
gl_FragColor = u_color;
|
|
}else{
|
|
if((c.r < 0.01 && c.g < 0.01 && c.b < 0.01)){
|
|
c = vec4(0.0);
|
|
}
|
|
gl_FragColor = mix(c, vec4(1.0, 1.0, 1.0, c.a), u_lighten) * v_color;
|
|
}
|
|
}
|