Unciv/android/assets/jsons/Terrains.json

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[
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// Base terrains
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{
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name:"Grassland",
type:"BaseTerrain",
food:2,
movementCost:1,
RGB: [109,139,53]
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},
{
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name:"Plains",
type:"BaseTerrain",
food:1,
production:1,
movementCost:1,
RGB: [200,208,161]
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},
{
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name:"Tundra",
type:"BaseTerrain",
food:1,
movementCost:1,
RGB: [125,122,113]
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},
{
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name:"Desert",
type:"BaseTerrain",
movementCost:1,
RGB: [188,189,145]
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},
{
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name:"Lakes",
type:"BaseTerrain",
food:1,
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gold:1
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canHaveOverlay:false
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},
{
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name:"Hill",
type:"BaseTerrain",
production:2,
movementCost:2,
defenceBonus: 0.25,
RGB: [74,81,40]
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},
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// Terrain features
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{
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name:"Forest",
type:"TerrainFeature",
production:1,
food:1,
movementCost:2,
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overrideStats:true,
unbuildable:true,
defenceBonus: 0.25,
occursOn:["Tundra","Plains","Grassland"]
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},
{
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name:"Jungle",
type:"TerrainFeature",
food:2,
movementCost:2,
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overrideStats:true,
unbuildable:true,
defenceBonus: 0.25,
occursOn:["Plains","Grassland"]
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},
{
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name:"Marsh",
type:"TerrainFeature",
food:-1,
movementCost:3,
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unbuildable:true,
defenceBonus: -0.1,
occursOn:["Grassland"]
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},
{
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name:"Oasis",
type:"TerrainFeature",
food:3,
movementCost:1,
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unbuildable:true,
defenceBonus: -0.1,
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occursOn:["Desert"]
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},
{
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name:"Flood plains",
type:"TerrainFeature",
food:2,
movementCost:1,
defenceBonus: -0.1,
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occursOn:["Desert"]
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}
]