"Gifts of Gold to City-States generate [25]% more Influence"
],
"row":1,
"column":2
},
{
"name":"Aesthetics",
"uniques":[
"Resting point for Influence with City-States is increased by [20]"
],
"row":1,
"column":4
},
{
"name":"Scholasticism",
"uniques":[
"Allied City-States provide [Science] equal to [25]% of what they produce for themselves"
],
"requires":["Philantropy"],
"row":2,
"column":2
},
{
"name":"Cultural Diplomacy",
"uniques":[
"[+100]% resources gifted by City-States",
"[+50]% Happiness from luxury resources gifted by City-States"
],
"requires":["Scholasticism"],
"row":3,
"column":2
},
{
"name":"Educated Elite",
"requires":["Scholasticism","Aesthetics"],
"uniques":[
"Allied City-States will occasionally gift Great People"
],
"row":3,
"column":4
},
{
"name":"Patronage Complete",
"uniques":[
"Influence of all other civilizations with all city-states degrades [33]% faster",
"Triggers the following global alert: [Our influence with City-States has started dropping faster!]"
]
}
]
},
{
"name":"Commerce",
"era":"Medieval era",
"priorities":{
"Neutral":0,
"Cultural":10,
"Diplomatic":10,
"Domination":10,
"Scientific":10
},
"uniques":["[+25]% [Gold] [in capital]"],
"policies":[
{
"name":"Naval Tradition",
"uniques":[
"[+1] Movement <for [{Military} {Water}] units>",
"[+1] Sight <for [{Military} {Water}] units>",
"Free [Great General] appears"
// "[+2] Movement <for [Great Admiral] units>"
// ToDo: Should be "Free [Great Admiral] appears"
],
"row":1,
"column":2
},
{
"name":"Trade Unions",
"uniques":[
"[-33]% maintenance on road & railroads",
"[+1 Gold] from every [Harbor]",
"[+1 Gold] from every [Seaport]"
],
"row":1,
"column":4
},
{
"name":"Merchant Navy",
"uniques":["[+3 Production] [in all coastal cities]"],
"requires":["Naval Tradition"],
"row":2,
"column":2
},
{
"name":"Mercantilism",
"uniques":[
"[Gold] cost of purchasing items in cities [-25]%",
"[+1 Science] from every [Mint]",
"[+1 Science] from every [Market]",
"[+1 Science] from every [Bank]",
"[+1 Science] from every [Stock Exchange]"
],
"requires":["Trade Unions"],
"row":2,
"column":4
},
{
"name":"Protectionism",
"uniques":["[+2] Happiness from each type of luxury resource"],
"requires":["Mercantilism"],
"row":3,
"column":4
},
{
"name":"Commerce Complete",
"uniques":[
"[+1 Gold] from every [Trading post]",
"[+100]% Gold from Great Merchant trade missions",
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
},
{
"name":"Rationalism",
"era":"Renaissance era",
"priorities":{
"Neutral":0,
"Cultural":10,
"Diplomatic":10,
"Domination":10,
"Scientific":20
},
"uniques":[
"[+15]% [Science] <while the empire is happy>",
"Only available <before adopting [Piety]>"
],
"policies":[
{
"name":"Secularism",
"uniques":[
"[+2 Science] from every specialist [in all cities]"
],
"row":1,
"column":2
},
{
"name":"Humanism",
"uniques":[
"[+1 Happiness] from every [University]",
"[+1 Happiness] from every [Observatory]",
"[+1 Happiness] from every [Public School]"
],
"row":1,
"column":5
},
{
"name":"Free Thought",
"uniques":[
"[+1 Science] from every [Trading post]",
"[+17]% [Science] from every [University]"
],
"requires":["Secularism"],
"row":2,
"column":1
},
{
"name":"Sovereignty",
"uniques":["[+1 Gold] from all [Science] buildings"],
"requires":["Humanism"],
"row":2,
"column":5
},
{
"name":"Scientific Revolution",
"uniques":["Science gained from research agreements [+50]%"],
"requires":["Free Thought"],
"row":3,
"column":1
},
{
"name":"Rationalism Complete",
"uniques":[
"[2] Free Technologies",
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
},
{
"name":"Freedom",
"era":"Industrial era",
"priorities":{
"Neutral":50,
"Cultural":50,
"Diplomatic":50,
"Domination":40,
"Scientific":50
},
"uniques":[
"[+25]% Great Person generation [in all cities]",
"Only available <before adopting [Autocracy]>",
"Only available <before adopting [Order]>"
],
"policies":[
{
"name":"Constitution",
"uniques":["[+2 Culture] from every [Wonder]"],
"row":1,
"column":1
},
{
"name":"Universal Suffrage",
"uniques":["[+33]% Strength for cities <when defending>"],
"row":1,
"column":3
},
{
"name":"Civil Society",
"uniques":[
"[-50]% Food consumption by specialists [in all cities]"
],
"row":1,
"column":5
},
{
"name":"Free Speech",
"uniques":["[8] units cost no maintenance"],
"requires":["Constitution"],
"row":2,
"column":1
},
{
"name":"Democracy",
"uniques":[
"[-50]% Unhappiness from [Specialists] [in all cities]"
],
"requires":["Civil Society"],
"row":2,
"column":5
},
{
"name":"Freedom Complete",
"uniques":[
"[+100]% Yield from every [Great Improvement]",
"[+50]% Golden Age length",
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
},
{
"name":"Autocracy",
"era":"Industrial era",
"priorities":{
"Neutral":50,
"Cultural":40,
"Diplomatic":40,
"Domination":50,
"Scientific":40
},
"uniques":[
"[-33]% maintenance costs <for [All] units>",
"Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
},
{
"name":"Order",
"era":"Industrial era",
"priorities":{
"Neutral":50,
"Cultural":40,
"Diplomatic":50,
"Domination":40,
"Scientific":50
},
"uniques":[
"[+1 Happiness] [in all cities]",
"Only available <before adopting [Autocracy]>",
"Only available <before adopting [Freedom]>"
],
"policies":[
{
"name":"United Front",
"uniques":[
"Militaristic City-States grant units [2] times as fast when you are at war with a common nation"
],
"row":1,
"column":1
},
{
"name":"Planned Economy",
"uniques":[
"[+25]% [Science] from every [Factory]",
"[+100]% Production when constructing [Factory] buildings [in all cities]"
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"