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[
// Bonus resources
{
"name" : "Cattle" ,
"resourceType" : "Bonus" ,
"terrainsCanBeFoundOn" : [ "Grassland" ] ,
"food" : 1 ,
"improvement" : "Pasture" ,
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"improvementStats" : { "production" : 1 } ,
"uniques" : [ "Generated on every [18] tiles <in [Featureless] [Grassland] tiles>" ,
"Generated on every [22] tiles <in [Featureless] [Grassland] tiles> <in [Hill] Regions>" ]
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} ,
{
"name" : "Sheep" ,
"resourceType" : "Bonus" ,
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"terrainsCanBeFoundOn" : [ "Hill" ] ,
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"food" : 1 ,
"improvement" : "Pasture" ,
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"improvementStats" : { "food" : 1 } ,
"uniques" : [ "Generated on every [13] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>" ,
"Generated on every [10] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]> <in tiles without [Fresh Water]> <in [Hill] Regions>" ]
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} ,
{
"name" : "Deer" ,
"resourceType" : "Bonus" ,
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"terrainsCanBeFoundOn" : [ "Forest" , "Tundra" ] , // Tundra only if lowland
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"food" : 1 ,
"improvement" : "Camp" ,
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"improvementStats" : { "production" : 1 } ,
"uniques" : [ "Generated on every [8] tiles <in [Tundra] [Forest] tiles>" ,
"Generated on every [12] tiles <in [Featureless] [Tundra] tiles>" ,
"Generated on every [25] tiles <in [Plains] [Forest] tiles> <in tiles without [Hill]>" ,
"Generated on every [25] tiles <in [Grassland] [Forest] tiles> <in tiles without [Hill]>" ,
"Generated on every [16] tiles <in [Featureless] [Tundra] tiles> <in [Hill] Regions>" ,
"Generated on every [28] tiles <in [Forest] tiles> <in [Hill] Regions>" ]
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} ,
{
"name" : "Bananas" ,
"resourceType" : "Bonus" ,
"terrainsCanBeFoundOn" : [ "Jungle" ] ,
"food" : 1 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "food" : 2 , "production" : -1 } ,
"uniques" : [ "Generated on every [14] tiles <in [Jungle] tiles>" ,
"Generated on every [16] tiles <in [Jungle] tiles> <in [Hill] Regions>" ]
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} ,
{
"name" : "Wheat" ,
"resourceType" : "Bonus" ,
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"terrainsCanBeFoundOn" : [ "Plains" , "Flood plains" , "Desert" ] , // Desert only if fresh water
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"food" : 1 ,
"improvement" : "Farm" ,
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"improvementStats" : { "food" : 1 } ,
"uniques" : [ "Generated on every [27] tiles <in [Featureless] [Plains] tiles>" ,
"Generated on every [10] tiles <in [Desert] [Fresh Water] tiles> <in tiles without [Hill]>" ,
"Generated on every [20] tiles <in [Featureless] [Plains] tiles> <in [Hill] Regions>" ,
"Generated on every [20] tiles <in [Fresh Water] [Desert] tiles> <in tiles without [Hill]> <in [Hill] Regions>" ]
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} ,
{
"name" : "Stone" ,
"resourceType" : "Bonus" ,
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"terrainsCanBeFoundOn" : [ "Grassland" , "Desert" , "Tundra" ] ,
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"production" : 1 ,
"improvement" : "Quarry" ,
"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Generated on every [20] tiles <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>" ,
"Generated on every [15] tiles <in [Featureless] [Tundra] tiles>" ,
"Generated on every [19] tiles <in [Featureless] [Desert] tiles>" ]
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} ,
{
"name" : "Fish" ,
"resourceType" : "Bonus" ,
"terrainsCanBeFoundOn" : [ "Coast" ] ,
"food" : 1 ,
"improvement" : "Fishing Boats" ,
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"improvementStats" : { "food" : 1 } ,
"uniques" : [ "Generated on every [10] tiles <in [Featureless] [Coast] tiles>" ]
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} ,
/ *
{
"name" : "Bison" ,
"resourceType" : "Bonus" ,
"terrainsCanBeFoundOn" : [ "Plains" , "Grassland" ] ,
"food" : 1 ,
"improvement" : "Camp" ,
"improvementStats" : { "food" : 1 }
} ,
* /
// Strategic resources
{
"name" : "Horses" ,
"resourceType" : "Strategic" ,
"revealedBy" : "Animal Husbandry" ,
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"terrainsCanBeFoundOn" : [ "Plains" , "Grassland" , "Hill" ] , // Hill only if plains or grassland
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"production" : 1 ,
"improvement" : "Pasture" ,
"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Guaranteed with Strategic Balance resource option" ,
"Generated with weight [100] <in [Featureless] [Grassland] tiles>" ,
"Generated with weight [100] <in [Featureless] [Plains] tiles>" ,
"Minor deposits generated with weight [10] <in [Grassland] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>" ,
"Minor deposits generated with weight [10] <in [Plains] [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>" ,
"Minor deposits generated with weight [100] <in [Featureless] [Grassland] tiles> <in [Fresh Water] tiles>" ,
"Minor deposits generated with weight [20] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>" ,
"Minor deposits generated with weight [30] <in [Featureless] [Plains] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 4 , "default" : 4 , "abundant" : 6 } ,
"minorDepositAmount" : { "sparse" : 1 , "default" : 2 , "abundant" : 3 }
} ,
{
"name" : "Iron" ,
"resourceType" : "Strategic" ,
"revealedBy" : "Iron Working" ,
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"terrainsCanBeFoundOn" : [ "Grassland" , "Plains" , "Desert" , "Tundra" , "Snow" , "Hill" , "Marsh" ] ,
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"production" : 1 ,
"improvement" : "Mine" ,
"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Guaranteed with Strategic Balance resource option" ,
"Generated with weight [45] <in [Featureless] [Tundra] tiles>" ,
"Generated with weight [25] <in [Featureless] [Snow] tiles>" ,
"Generated with weight [35] <in [Featureless] [Desert] tiles>" ,
"Generated with weight [26] <in [Hill] tiles>" ,
"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Jungle] [Hill] tiles>" ,
"Minor deposits generated with weight [20] <in [Forest] tiles>" ,
"Minor deposits generated with weight [20] <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>" ,
"Minor deposits generated with weight [30] <in [Featureless] [Grassland] tiles> <in tiles without [Fresh Water]>" ,
"Minor deposits generated with weight [20] <in [Featureless] [Plains] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 4 , "default" : 6 , "abundant" : 9 } ,
"minorDepositAmount" : { "sparse" : 1 , "default" : 2 , "abundant" : 3 }
} ,
{
"name" : "Coal" ,
"resourceType" : "Strategic" ,
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"revealedBy" : "Industrialization" ,
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"terrainsCanBeFoundOn" : [ "Grassland" , "Plains" , "Hill" , "Jungle" , "Forest" , "Marsh" ] ,
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"production" : 1 ,
"improvement" : "Mine" ,
"improvementStats" : { "production" : 2 } ,
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"uniques" : [ "Generated with weight [35] <in [Hill] tiles>" ,
"Generated with weight [30] <in [Jungle] tiles> <in tiles without [Hill]>" ,
"Generated with weight [30] <in [Forest] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Jungle] tiles>" ,
"Minor deposits generated with weight [10] <in [Forest] tiles>" ,
"Minor deposits generated with weight [20] <in [Grassland] [Hill] tiles>" ,
"Minor deposits generated with weight [20] <in [Plains] [Hill] tiles>" ,
"Minor deposits generated with weight [30] <in [Desert] [Hill] tiles>" ,
"Minor deposits generated with weight [30] <in [Tundra] [Hill] tiles>" ,
"Minor deposits generated with weight [30] <in [Snow] [Hill] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 5 , "default" : 7 , "abundant" : 10 } ,
"minorDepositAmount" : { "sparse" : 2 , "default" : 3 , "abundant" : 3 }
} ,
{
"name" : "Oil" ,
"resourceType" : "Strategic" ,
"revealedBy" : "Biology" ,
"terrainsCanBeFoundOn" : [ "Desert" , "Coast" , "Tundra" , "Snow" , "Marsh" , "Jungle" ] ,
"production" : 1 ,
"improvement" : "Oil well" ,
"improvementStats" : { "production" : 3 } ,
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"uniques" : [ "Deposits in [Coast] tiles always provide [4] resources" ,
"Guaranteed with Strategic Balance resource option" ,
"Generated with weight [65] <in [Marsh] tiles> <in tiles without [Hill]>" ,
"Generated with weight [40] <in [Featureless] [Tundra] tiles>" ,
"Generated with weight [60] <in [Featureless] [Snow] tiles>" ,
"Generated with weight [65] <in [Featureless] [Desert] tiles>" ,
"Generated with weight [100] <in [Featureless] [Coast] tiles>" ,
"Minor deposits generated with weight [20] <in [Marsh] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Jungle] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>" ,
"Minor deposits generated with weight [20] <in [Featureless] [Tundra] tiles>" ,
"Minor deposits generated with weight [20] <in [Featureless] [Snow] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 5 , "default" : 7 , "abundant" : 9 } ,
"minorDepositAmount" : { "sparse" : 2 , "default" : 3 , "abundant" : 3 }
} ,
{
"name" : "Aluminum" ,
"resourceType" : "Strategic" ,
"revealedBy" : "Electricity" ,
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"terrainsCanBeFoundOn" : [ "Desert" , "Tundra" , "Hill" , "Snow" , "Jungle" ] ,
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"production" : 1 ,
"improvement" : "Mine" ,
"improvementStats" : { "production" : 2 } ,
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"uniques" : [ "Generated with weight [15] <in [Featureless] [Tundra] tiles>" ,
"Generated with weight [15] <in [Featureless] [Snow] tiles>" ,
"Generated with weight [39] <in [Hill] tiles>" ,
"Minor deposits generated with weight [20] <in [Jungle] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Desert] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 5 , "default" : 8 , "abundant" : 10 } ,
"minorDepositAmount" : { "sparse" : 2 , "default" : 3 , "abundant" : 3 }
} ,
{
"name" : "Uranium" ,
"resourceType" : "Strategic" ,
"revealedBy" : "Atomic Theory" ,
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"terrainsCanBeFoundOn" : [ "Marsh" , "Jungle" , "Forest" , "Tundra" , "Snow" ] ,
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"production" : 1 ,
"improvement" : "Mine" ,
"improvementStats" : { "production" : 2 } ,
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"uniques" : [ "Generated with weight [35] <in [Marsh] tiles> <in tiles without [Hill]>" ,
"Generated with weight [70] <in [Jungle] tiles> <in tiles without [Hill]>" ,
"Generated with weight [70] <in [Forest] tiles> <in tiles without [Hill]>" ,
"Minor deposits generated with weight [10] <in [Forest] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Tundra] tiles>" ,
"Minor deposits generated with weight [10] <in [Featureless] [Snow] tiles>" ] ,
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"majorDepositAmount" : { "sparse" : 2 , "default" : 4 , "abundant" : 4 } ,
"minorDepositAmount" : { "sparse" : 1 , "default" : 2 , "abundant" : 3 }
} ,
// Luxury resources
{
"name" : "Furs" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Forest" , "Tundra" ] ,
"gold" : 2 ,
"improvement" : "Camp" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [40] <in [Tundra] Regions>" ,
"Generated with weight [10] <in [Forest] Regions>" ,
"Generated near City States with weight [15]" ]
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} ,
{
"name" : "Cotton" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Grassland" , "Flood plains" ] ,
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [15] <in [Desert] Regions>" ,
"Generated with weight [30] <in [Grassland] Regions>" ,
"Generated with weight [15] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Hill] tiles>" ]
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} ,
{
"name" : "Dyes" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Jungle" , "Forest" , "Marsh" ] ,
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [5] <in [Tundra] Regions>" ,
"Generated with weight [5] <in [Jungle] Regions>" ,
"Generated with weight [30] <in [Forest] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Hill] tiles>" ]
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} ,
{
"name" : "Gems" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Jungle" , "Forest" , "Hill" ] ,
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"gold" : 3 ,
"improvement" : "Mine" ,
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"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Generated with weight [5] <in [Tundra] Regions>" ,
"Generated with weight [20] <in [Jungle] Regions>" ,
"Generated with weight [15] <in [Hill] Regions>" ,
"Generated with weight [5] <in [Grassland] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>" ]
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} ,
{
"name" : "Gold Ore" , // Not called "Gold" in order to not conflict with siege type units for translations
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Desert" , "Hill" , "Forest" , "Jungle" ] ,
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"gold" : 2 ,
"improvement" : "Mine" ,
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"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Generated with weight [25] <in [Desert] Regions>" ,
"Generated with weight [30] <in [Hill] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>" ,
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>" ]
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} ,
{
"name" : "Silver" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Hill" , "Forest" , "Jungle" , "Tundra" , "Grassland" ] ,
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"gold" : 2 ,
"improvement" : "Mine" ,
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"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "Generated with weight [25] <in [Tundra] Regions>" ,
"Generated with weight [30] <in [Hill] Regions>" ,
"Generated with weight [20] <in [Grassland] Regions>" ,
"Generated with weight [10] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>" ,
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>" ,
"Doesn't generate naturally <in [Tundra] [Hill] tiles>" ,
"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>" ,
"Doesn't generate naturally <in [Grassland] [Hill] tiles>"
]
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} ,
{
"name" : "Incense" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Plains" , "Desert" , "Flood plains" ] ,
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [35] <in [Desert] Regions>" ,
"Generated with weight [10] <in [Plains] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ]
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} ,
{
"name" : "Ivory" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Plains" , "Grassland" ] ,
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"gold" : 2 ,
"improvement" : "Camp" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [35] <in [Plains] Regions>" ,
"Generated with weight [15] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>" ]
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} ,
{
"name" : "Silk" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Forest" , "Jungle" ] ,
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [5] <in [Jungle] Regions>" ,
"Generated with weight [30] <in [Forest] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ,
"Doesn't generate naturally <in [Hill] tiles>" ]
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} ,
{
"name" : "Spices" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Jungle" , "Forest" , "Marsh" ] ,
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [30] <in [Jungle] Regions>" ,
"Generated with weight [10] <in [Forest] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [5] <in [Grassland] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ,
"Doesn't generate naturally <in [Hill] tiles>" ,
"Doesn't generate naturally <in [Tundra] [Forest] tiles>" ]
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} ,
{
"name" : "Wine" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Grassland" , "Plains" ] ,
"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [35] <in [Plains] Regions>" ,
"Generated with weight [15] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ]
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} ,
{
"name" : "Sugar" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Flood plains" , "Grassland" , "Marsh" ] ,
// Technically sugar can also be placed on lowland jungles which then *turn* into marsh.
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"gold" : 2 ,
"improvement" : "Plantation" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [20] <in [Jungle] Regions>" ,
"Generated with weight [15] <in [Desert] Regions>" ,
"Generated with weight [20] <in [Grassland] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Grassland] tiles> <in tiles without [Fresh Water]>" ]
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} ,
{
"name" : "Marble" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Desert" , "Plains" , "Hill" , "Grassland" ] ,
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"gold" : 2 ,
"improvement" : "Quarry" ,
"improvementStats" : { "production" : 1 } ,
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"uniques" : [ "[+15]% Production when constructing [All] wonders [in all cities]" ,
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"Special placement during map generation" ,
"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>" ]
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} ,
{
"name" : "Whales" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Coast" ] ,
"food" : 1 ,
"gold" : 1 ,
"improvement" : "Fishing Boats" ,
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"improvementStats" : { "food" : 1 } ,
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"uniques" : [ "Generated with weight [35] <in [Tundra] Regions>" ,
"Generated with weight [10] <in [Forest] Regions>" ,
"Generated with weight [10] <in [Hill] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [10] <in [Grassland] Regions>" ,
"Generated with weight [20] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ]
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} ,
{
"name" : "Pearls" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Coast" ] ,
"gold" : 2 ,
"improvement" : "Fishing Boats" ,
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"improvementStats" : { "food" : 1 } ,
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"uniques" : [ "Generated with weight [20] <in [Jungle] Regions>" ,
"Generated with weight [10] <in [Forest] Regions>" ,
"Generated with weight [5] <in [Desert] Regions>" ,
"Generated with weight [15] <in [Hill] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [10] <in [Grassland] Regions>" ,
"Generated with weight [20] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ]
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} ,
{
"name" : "Jewelry" ,
"resourceType" : "Luxury" ,
"gold" : 2 ,
"uniques" : [ "Can only be created by Mercantile City-States" ]
} ,
{
"name" : "Porcelain" ,
"resourceType" : "Luxury" ,
"gold" : 2 ,
"uniques" : [ "Can only be created by Mercantile City-States" ]
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} ,
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{
"name" : "Citrus" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Jungle" , "Forest" , "Flood plains" ] ,
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"food" : 1 ,
"gold" : 1 ,
"improvement" : "Plantation" ,
"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [35] <in [Jungle] Regions>" ,
"Generated with weight [5] <in [Forest] Regions>" ,
"Generated with weight [5] <in [Desert] Regions>" ,
"Generated with weight [5] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ,
"Doesn't generate naturally <in [Tundra] tiles>" ]
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} ,
{
"name" : "Copper" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Hill" , "Forest" , "Jungle" , "Grassland" , "Tundra" ] ,
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"gold" : 2 ,
"improvement" : "Mine" ,
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"improvementStats" : { "production" : 2 } ,
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"uniques" : [ "Generated with weight [15] <in [Tundra] Regions>" ,
"Generated with weight [5] <in [Jungle] Regions>" ,
"Generated with weight [5] <in [Forest] Regions>" ,
"Generated with weight [10] <in [Desert] Regions>" ,
"Generated with weight [30] <in [Hill] Regions>" ,
"Generated with weight [20] <in [Grassland] Regions>" ,
"Generated with weight [20] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Grassland] [Fresh Water] tiles>" ,
"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>" ,
"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]> <in tiles without [Tundra]>" ]
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} ,
/ *
{
"name" : "Cocoa" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Jungle" , "Forest" ] , // Forest only if flat, non-tundra
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"food" : 1 ,
"gold" : 1 ,
"improvement" : "Plantation" ,
"improvementStats" : { "food" : 1 , "gold" : 1 }
} ,
* /
{
"name" : "Crab" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Coast" ] ,
"food" : 1 ,
"gold" : 1 ,
"improvement" : "Fishing Boats" ,
"improvementStats" : { "food" : 1 } ,
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"uniques" : [ "Generated with weight [30] <in [Tundra] Regions>" ,
"Generated with weight [5] <in [Jungle] Regions>" ,
"Generated with weight [10] <in [Forest] Regions>" ,
"Generated with weight [10] <in [Hill] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [20] <in [Grassland] Regions>" ,
"Generated with weight [20] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ]
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} ,
{
"name" : "Salt" ,
"resourceType" : "Luxury" ,
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"terrainsCanBeFoundOn" : [ "Desert" , "Tundra" , "Plains" , "Forest" ] ,
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"gold" : 1 ,
"food" : 1 ,
"improvement" : "Mine" ,
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"improvementStats" : { "food" : 1 , "production" : 1 } ,
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"uniques" : [ "Generated with weight [15] <in [Tundra] Regions>" ,
"Generated with weight [5] <in [Forest] Regions>" ,
"Generated with weight [15] <in [Desert] Regions>" ,
"Generated with weight [10] <in [Hill] Regions>" ,
"Generated with weight [25] <in [Plains] Regions>" ,
"Generated with weight [15] <in [Hybrid] Regions>" ,
"Generated near City States with weight [10]" ,
"Doesn't generate naturally <in [Forest] [Hill] tiles>" ]
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} ,
{
"name" : "Truffles" ,
"resourceType" : "Luxury" ,
"terrainsCanBeFoundOn" : [ "Forest" , "Marsh" , "Jungle" ] ,
"gold" : 2 ,
"improvement" : "Camp" ,
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"improvementStats" : { "gold" : 1 } ,
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"uniques" : [ "Generated with weight [5] <in [Jungle] Regions>" ,
"Generated with weight [30] <in [Forest] Regions>" ,
"Generated with weight [5] <in [Plains] Regions>" ,
"Generated with weight [5] <in [Grassland] Regions>" ,
"Generated with weight [10] <in [Hybrid] Regions>" ,
"Generated near City States with weight [15]" ,
"Doesn't generate naturally <in [Forest] [Hill] tiles>" ,
"Doesn't generate naturally <in [Tundra] [Forest] tiles>" ]
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}
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]