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[
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{
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"name" : "Heal Instantly" ,
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"uniques" : [ "Heal this unit by [50] HP" , "Doing so will consume this opportunity to choose a Promotion" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" , "Siege" , "Archery" , "Ranged Gunpowder" , "Armored" , "Melee Water" , "Ranged Water" , "Submarine" ]
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} ,
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// Ranged+Siege
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{
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"name" : "Accuracy I" ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
{
"name" : "Accuracy II" ,
"prerequisites" : [ "Accuracy I" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
{
"name" : "Accuracy III" ,
"prerequisites" : [ "Accuracy II" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
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{
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"name" : "Barrage I" ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
{
"name" : "Barrage II" ,
"prerequisites" : [ "Barrage I" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
{
"name" : "Barrage III" ,
"prerequisites" : [ "Barrage II" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ]
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} ,
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{
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"name" : "Volley" ,
"prerequisites" : [ "Accuracy I" , "Barrage I" ] ,
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"uniques" : [ "[+50]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" ]
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} ,
{
"name" : "Extended Range" ,
"prerequisites" : [ "Accuracy III" , "Barrage III" , "Targeting II" , "Bombardment II" , "Wolfpack II" ] ,
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"uniques" : [ "[+1] Range" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Ranged Water" , "Submarine" ]
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} ,
{
"name" : "Indirect Fire" ,
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"prerequisites" : [ "Accuracy III" , "Barrage III" , "Bombardment II" , "Targeting II" ] ,
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"uniques" : [ "Ranged attacks may be performed over obstacles" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Ranged Water" ]
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} ,
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// Melee, Mounted+Armor
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{
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"name" : "Shock I" ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Shock II" ,
"prerequisites" : [ "Shock I" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Shock III" ,
"prerequisites" : [ "Shock II" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
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{
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"name" : "Drill I" ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Drill II" ,
"prerequisites" : [ "Drill I" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Drill III" ,
"prerequisites" : [ "Drill II" ] ,
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"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Charge" ,
"prerequisites" : [ "Shock II" , "Drill II" ] ,
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"uniques" : [ "[+33]% Strength <vs [Wounded] units>" ] ,
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"unitTypes" : [ "Mounted" , "Armored" ]
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} ,
{
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"name" : "Besiege" , // Not called "Siege" in order to not conflict with siege type units for translations
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"prerequisites" : [ "Shock II" , "Drill II" ] ,
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"uniques" : [ "[+50]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ]
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} ,
{
"name" : "Formation I" ,
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"prerequisites" : [ "Shock II" , "Drill II" ] , // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
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"uniques" : [ "[+33]% Strength <vs [Mounted] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" ]
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} ,
{
"name" : "Formation II" ,
"prerequisites" : [ "Formation I" ] ,
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"uniques" : [ "[+33]% Strength <vs [Mounted] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" ]
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} ,
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{
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"name" : "Blitz" ,
"prerequisites" : [ "Shock III" , "Drill III" ] ,
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"uniques" : [ "[1] additional attacks per turn" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ]
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} ,
{
"name" : "Woodsman" ,
"prerequisites" : [ "Shock III" , "Drill III" ] ,
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"uniques" : [ "Double movement in [Forest]" , "Double movement in [Jungle]" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ]
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} ,
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{
"name" : "Amphibious" ,
"prerequisites" : [ "Shock I" , "Drill I" ] ,
"uniques" : [ "Eliminates combat penalty for attacking over a river" , "Eliminates combat penalty for attacking from the sea" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ]
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} ,
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{
"name" : "Medic" ,
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"prerequisites" : [ "Shock I" , "Drill I" , "Scouting II" , "Survivalism II" ] ,
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"uniques" : [ "All adjacent units heal [+5] HP when healing" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" ]
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} ,
{
"name" : "Medic II" ,
"prerequisites" : [ "Medic" ] ,
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"uniques" : [ "[+5] HP when healing in [Foreign Land] tiles" , "All adjacent units heal [+5] HP when healing" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" ]
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} ,
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// Scout
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{
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"name" : "Scouting I" ,
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"uniques" : [ "[+1] Sight" ] ,
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"unitTypes" : [ "Scout" ]
} ,
{
"name" : "Scouting II" ,
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"prerequisites" : [ "Scouting I" ] ,
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"uniques" : [ "[+1] Sight" ] ,
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"unitTypes" : [ "Scout" ]
} ,
{
"name" : "Scouting III" ,
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"prerequisites" : [ "Scouting II" ] ,
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"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Scout" ]
} ,
{
"name" : "Survivalism I" ,
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"uniques" : [ "[+5] HP when healing in [Foreign Land] tiles" , "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Scout" ]
} ,
{
"name" : "Survivalism II" ,
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"prerequisites" : [ "Survivalism I" ] ,
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"uniques" : [ "[+5] HP when healing in [Foreign Land] tiles" , "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Scout" ]
} ,
{
"name" : "Survivalism III" ,
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"prerequisites" : [ "Survivalism II" ] ,
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"uniques" : [ "Unit will heal every turn, even if it performs an action" , "May withdraw before melee ([75]%)" ] , // This number is not based on any source
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"unitTypes" : [ "Scout" ]
} ,
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// Water melee
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{
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"name" : "Boarding Party I" ,
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"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
{
"name" : "Boarding Party II" ,
"prerequisites" : [ "Boarding Party I" ] ,
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"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
{
"name" : "Boarding Party III" ,
"prerequisites" : [ "Boarding Party II" ] ,
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"uniques" : [ "+[15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
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{
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"name" : "Coastal Raider I" ,
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"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
{
"name" : "Coastal Raider II" ,
"prerequisites" : [ "Coastal Raider I" ] ,
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"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
{
"name" : "Coastal Raider III" ,
"prerequisites" : [ "Coastal Raider II" ] ,
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"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ]
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} ,
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// Water Ranged
{
"name" : "Targeting I" ,
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"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ]
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} ,
{
"name" : "Targeting II" ,
"prerequisites" : [ "Targeting I" ] ,
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"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ]
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} ,
{
"name" : "Targeting III" ,
"prerequisites" : [ "Targeting II" ] ,
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"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ]
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} ,
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// Submarine
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{
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"name" : "Wolfpack I" ,
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"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ]
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} ,
{
"name" : "Wolfpack II" ,
"prerequisites" : [ "Wolfpack I" ] ,
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"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ]
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} ,
{
"name" : "Wolfpack III" ,
"prerequisites" : [ "Wolfpack II" ] ,
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"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ]
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} ,
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// Aircraft Carrier
{
"name" : "Armor Plating I" ,
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"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ]
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} ,
{
"name" : "Armor Plating II" ,
"prerequisites" : [ "Armor Plating I" ] ,
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"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ]
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} ,
{
"name" : "Armor Plating III" ,
"prerequisites" : [ "Armor Plating II" ] ,
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"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ]
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} ,
{
"name" : "Flight Deck I" ,
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"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
"unitTypes" : [ "Aircraft Carrier" ]
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} ,
{
"name" : "Flight Deck II" ,
"prerequisites" : [ "Flight Deck I" ] ,
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"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
"unitTypes" : [ "Aircraft Carrier" ]
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} ,
{
"name" : "Flight Deck III" ,
"prerequisites" : [ "Flight Deck II" ] ,
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"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
"unitTypes" : [ "Aircraft Carrier" ]
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} ,
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// Mixed Water
{
"name" : "Supply" ,
"prerequisites" : [ "Bombardment III" , "Targeting III" , "Boarding Party III" , "Coastal Raider III" ] ,
"uniques" : [ "May heal outside of friendly territory" , "[+15] HP when healing in [Foreign Land] tiles" ] ,
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"unitTypes" : [ "Melee Water" , "Ranged Water" ]
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} ,
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// Bomber
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{
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"name" : "Siege I" ,
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"uniques" : [ "[+33]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ]
} ,
{
"name" : "Siege II" ,
"prerequisites" : [ "Siege I" ] ,
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"uniques" : [ "[+33]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ]
} ,
{
"name" : "Siege III" ,
"prerequisites" : [ "Siege II" ] ,
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"uniques" : [ "[+34]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ]
} ,
{
"name" : "Evasion" ,
"prerequisites" : [ "Siege II" , "Bombardment II" ] ,
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"uniques" : [ "Damage taken from interception reduced by [50]%" ] ,
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"unitTypes" : [ "Bomber" ]
} ,
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// Aircraft
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{
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"name" : "Interception I" ,
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"uniques" : [ "[+33]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ]
} ,
{
"name" : "Interception II" ,
"prerequisites" : [ "Interception I" ] ,
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"uniques" : [ "[+33]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ]
} ,
{
"name" : "Interception III" ,
"prerequisites" : [ "Interception II" ] ,
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"uniques" : [ "[+34]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ]
} ,
2019-07-12 02:35:22 +07:00
/ *
{
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"name" : "Dogfighting I" ,
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"uniques" : [ "Bonus when performing air sweep [33]%" ] , // todo
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"unitTypes" : [ "Fighter" ]
} ,
2019-07-12 02:35:22 +07:00
{
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"name" : "Dogfighting II" ,
"prerequisites" : [ "Dogfighting I" ] ,
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"uniques" : [ "Bonus when performing air sweep [33]%" ] ,
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"unitTypes" : [ "Fighter" ]
} ,
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Dogfighting III" ,
"prerequisites" : [ "Dogfighting II" ] ,
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"uniques" : [ "Bonus when performing air sweep [34]%" ] ,
2020-01-14 00:01:28 +07:00
"unitTypes" : [ "Fighter" ]
2019-07-12 02:35:22 +07:00
}
* /
2021-07-02 18:02:20 +07:00
{
"name" : "Air Targeting I" ,
"prerequisites" : [ "Interception I" , "Dogfighting I" , "Siege I" , "Bombardment I" ] ,
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"uniques" : [ "[+33]% Strength <vs [Water] units>" ] ,
2021-07-02 18:02:20 +07:00
"unitTypes" : [ "Fighter" , "Bomber" ]
} ,
{
"name" : "Air Targeting II" ,
"prerequisites" : [ "Air Targeting I" ] ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+33]% Strength <vs [Water] units>" ] ,
2021-07-02 18:02:20 +07:00
"unitTypes" : [ "Fighter" , "Bomber" ]
} ,
2021-08-03 23:06:59 +07:00
2019-07-12 02:35:22 +07:00
{
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"name" : "Sortie" ,
2020-08-19 00:53:16 +07:00
"prerequisites" : [ "Interception II" , "Dogfighting II" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "[1] extra interceptions may be made per turn" ] ,
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"unitTypes" : [ "Fighter" ]
} ,
2021-08-03 23:06:59 +07:00
2019-07-12 02:35:22 +07:00
{
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"name" : "Operational Range" ,
"prerequisites" : [ "Interception I" , / * "Dogfighting I" , * / "Siege I" , "Bombardment I" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "[+2] Range" ] ,
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"unitTypes" : [ "Fighter" , "Bomber" ]
} ,
{
"name" : "Air Repair" ,
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"prerequisites" : [ "Interception II" , / * "Dogfighting II" , * / "Siege II" , "Bombardment II" , "Mobility II" , "Anti-Armor II" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "Unit will heal every turn, even if it performs an action" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Fighter" , "Bomber" , "Helicopter" ]
2020-01-14 00:01:28 +07:00
} ,
2021-08-03 23:06:59 +07:00
// Helicopter
{
"name" : "Mobility I" ,
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"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Helicopter" ]
} ,
{
"name" : "Mobility II" ,
"prerequisites" : [ "Mobility I" ] ,
2021-08-05 11:41:48 +07:00
"uniques" : [ "[+1] Movement" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Helicopter" ]
} ,
{
"name" : "Anti-Armor I" ,
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"uniques" : [ "[+25]% Strength <vs [Armored] units>" ] ,
2021-08-29 15:33:20 +07:00
"unitTypes" : [ "Helicopter" ]
2021-08-03 23:06:59 +07:00
} ,
{
"name" : "Anti-Armor II" ,
2021-08-29 15:33:20 +07:00
"prerequisites" : [ "Anti-Armor I" ] ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+25]% Strength <vs [Armored] units>" ] ,
2021-08-29 15:33:20 +07:00
"unitTypes" : [ "Helicopter" ]
2021-08-03 23:06:59 +07:00
} ,
2019-07-12 02:35:22 +07:00
// Mixed
{
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"name" : "Cover I" ,
2021-10-04 04:29:46 +07:00
"uniques" : [ "[+33]% Strength <vs [Ranged] units> <when defending>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" ]
2020-01-14 00:01:28 +07:00
} ,
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Cover II" ,
"prerequisites" : [ "Cover I" ] ,
2021-10-04 04:29:46 +07:00
"uniques" : [ "[+33]% Strength <vs [Ranged] units> <when defending>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" ]
2020-01-14 00:01:28 +07:00
} ,
2021-08-03 23:06:59 +07:00
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "March" ,
"prerequisites" : [ "Accuracy II" , "Barrage II" , "Shock III" , "Drill III" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "Unit will heal every turn, even if it performs an action" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" , "Mounted" ]
2020-01-14 00:01:28 +07:00
} ,
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Mobility" ,
"prerequisites" : [ "Shock II" , "Drill II" , "Targeting I" ,
2019-07-12 02:35:22 +07:00
"Bombardment I" , "Boarding Party I" , "Coastal Raider I" , "Wolfpack I" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "[+1] Movement" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Mounted" , "Melee Water" , "Ranged Water" , "Armored" , "Submarine" ]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Sentry" ,
"prerequisites" : [ "Accuracy I" , "Barrage I" , "Shock II" , "Drill II" , "Bombardment I" , "Targeting I" , "Boarding Party I" , "Coastal Raider I" ] ,
2021-10-04 12:32:10 +07:00
"uniques" : [ "[+1] Sight" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Ranged Water" , "Armored" , "Melee Water" ]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Logistics" ,
"prerequisites" : [ "Accuracy III" , "Barrage III" , "Targeting III" , "Wolfpack III" ,
2021-08-03 23:06:59 +07:00
"Bombardment III" , "Coastal Raider III" , "Boarding Party III" , "Siege III" , "Mobility II" , "Anti-Armor II" ] ,
2021-08-02 23:17:26 +07:00
"uniques" : [ "[1] additional attacks per turn" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Melee Water" , "Ranged Water" , "Submarine" , "Fighter" , "Bomber" , "Helicopter" ]
2020-01-14 00:01:28 +07:00
} ,
2021-08-03 23:06:59 +07:00
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Ambush I" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+33]% Strength <vs [Armored] units>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Fighter" , "Bomber" ]
2020-01-14 00:01:28 +07:00
} ,
2019-07-12 02:35:22 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Ambush II" ,
"prerequisites" : [ "Ambush I" ] ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+33]% Strength <vs [Armored] units>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Sword" , "Gunpowder" , "Fighter" , "Bomber" ]
2020-01-14 00:01:28 +07:00
} ,
2021-08-03 23:06:59 +07:00
2019-07-12 02:35:22 +07:00
// Water ranged and air units
{
2020-01-14 00:01:28 +07:00
"name" : "Bombardment I" ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+33]% Strength <vs [Land] units>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Bombardment II" ,
"prerequisites" : [ "Bombardment I" ] ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+33]% Strength <vs [Land] units>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ]
2020-01-14 00:01:28 +07:00
} ,
{
"name" : "Bombardment III" ,
"prerequisites" : [ "Bombardment II" ] ,
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+34]% Strength <vs [Land] units>" ] ,
2021-08-03 23:06:59 +07:00
"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ]
2020-01-14 00:01:28 +07:00
} ,
2021-08-03 23:06:59 +07:00
2021-08-23 03:27:33 +07:00
// Uniques that should be kept on upgrades
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
{
"name" : "Morale" , // Heroic Epic
2021-09-29 12:35:37 +07:00
"uniques" : [ "[+15]% Strength" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
{
"name" : "Great Generals I" , // only for Companion Cavalry, Keshik and their subsequent upgrades
2021-08-02 23:17:26 +07:00
"uniques" : [ "[Great General] is earned [50]% faster" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
{
"name" : "Great Generals II" , // only for Samurai and subsequent upgrades
2021-08-02 23:17:26 +07:00
"uniques" : [ "[Great General] is earned [100]% faster" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
{
"name" : "Quick Study" , // only for Keshik and subsequent upgrades
2021-08-02 23:17:26 +07:00
"uniques" : [ "[50]% Bonus XP gain" ]
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
2020-09-22 01:44:52 +07:00
} ,
2019-10-11 18:54:08 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Haka War Dance" , // only for Maori Warrior and subsequent upgrades
2021-08-02 23:17:26 +07:00
"uniques" : [ "[-10]% Strength for enemy [Military] units in adjacent [All] tiles" ]
2020-01-14 00:01:28 +07:00
} ,
2019-12-17 01:37:49 +07:00
{
2020-01-14 00:01:28 +07:00
"name" : "Rejuvenation" , // only for Units that have been close to Natural Wonder Fountain of Youth
2021-08-02 23:17:26 +07:00
"uniques" : [ "All healing effects doubled" ]
2020-03-26 21:46:24 +07:00
} ,
{
"name" : "Slinger Withdraw" , // only for Slinger and subsequent upgrades
2021-08-02 23:17:26 +07:00
"uniques" : [ "May withdraw before melee ([80]%)" ]
2021-08-23 03:27:33 +07:00
} ,
{
"name" : "Ignore terrain cost" ,
"uniques" : [ "Ignores terrain cost" ]
2021-10-03 16:02:58 +07:00
} ,
{
"name" : "Pictish Courage" , // only for Pictish Warrior and subsequent upgrades
2021-10-05 02:30:09 +07:00
"uniques" : [ "No movement cost to pillage" , "[+20]% Strength <when fighting in [Foreign Land] tiles>" ]
2021-10-05 00:56:34 +07:00
} ,
{
"name" : "Home Sweet Home" , // only for Mehal Sefari and subsequent upgrades
"uniques" : [ "[+30]% Strength decreasing with distance from the capital" ]
2019-12-17 01:37:49 +07:00
}
2021-05-30 03:42:04 +07:00
]