2023-01-15 01:37:22 +07:00
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Fixed battle table uneven when only one side has modifiers
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2023-01-15 02:27:11 +07:00
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"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Pathfinding avoids embarkation when possible
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Modding: 'transform' action - by itanasi
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Consider tile happiness for start-of-turn computations
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Better Himeji Castle unique text
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Fixed sleep not showing on units in tiles with improvements in repair
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Fixed Great Person speed modifier
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2023-01-15 01:37:22 +07:00
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2023-01-15 02:27:11 +07:00
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Civilians no longer 'attack' on rightclick
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