Unciv/fastlane/metadata/android/en-US/changelogs/920.txt

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chore: More luxury assignment into the new object
chore: Separated luxury resource placement logic into a separate object
chore: Separated minor civ placement into a separate object
chore: Separated start normalization into a separate object
chore: Split normalizeStart into subfunctions for easier parsing
chore: Separated MapRegionResources with more functions related to placing resources in tiles
chore: Started splitting resource functions into separate class from MapRegions
chore: Split MapRegions into class files, first step of refactor
4.8.9-patch2
Fixed unique validation refactor breaks
chore: Split conditional unique validation to separate function
chore: Split RulesetValidator into subfunctions for easier parsing, and separate class for unique validations
Resolved
4.8.9-patch1
Revert "Apply conditionals for free buildings to the destination city instead of the originating city "
performance: calculate current settler tile rank once, when comparing to other settlers around on first turn
Converted "May enhance a religion" unique to a UnitAction
Converted "May found a religion" unique to a UnitAction
Added UnitAction unique type for modder clarity and ruleset validation
🐛 fix golden age points computation to consider negative happiness - By Framonti
City-States don't trigger defensive pacts - By tuvus
By SomeTroglodyte:
- City overview Fix Hotfix
- Fix activating unit art in civilopedia crashes
Reimplement and fix - By SeventhM