mirror of
https://github.com/yairm210/Unciv.git
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49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
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chore: More luxury assignment into the new object
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chore: Separated luxury resource placement logic into a separate object
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chore: Separated minor civ placement into a separate object
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chore: Separated start normalization into a separate object
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chore: Split normalizeStart into subfunctions for easier parsing
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chore: Separated MapRegionResources with more functions related to placing resources in tiles
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chore: Started splitting resource functions into separate class from MapRegions
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chore: Split MapRegions into class files, first step of refactor
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4.8.9-patch2
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Fixed unique validation refactor breaks
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chore: Split conditional unique validation to separate function
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chore: Split RulesetValidator into subfunctions for easier parsing, and separate class for unique validations
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Resolved
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4.8.9-patch1
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Revert "Apply conditionals for free buildings to the destination city instead of the originating city "
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performance: calculate current settler tile rank once, when comparing to other settlers around on first turn
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Converted "May enhance a religion" unique to a UnitAction
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Converted "May found a religion" unique to a UnitAction
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Added UnitAction unique type for modder clarity and ruleset validation
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🐛 fix golden age points computation to consider negative happiness - By Framonti
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City-States don't trigger defensive pacts - By tuvus
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By SomeTroglodyte:
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- City overview Fix Hotfix
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- Fix activating unit art in civilopedia crashes
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Reimplement and fix - By SeventhM
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