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[
{
"name" : "discover cultural artifacts" ,
"notification" : "We have discovered cultural artifacts in the ruins! (+20 culture)" ,
"uniques" : [ "Gain [20] [Culture]" ] ,
"color" : "#cf8ff7"
} ,
{
"name" : "squatters willing to work for you" ,
"notification" : "A [Worker] has joined us!" ,
"uniques" : [ "Free [Worker] found in the ruins" ] ,
"excludedDifficulties" : [ "Prince" , "King" , "Emperor" , "Immortal" , "Deity" ]
} ,
{
"name" : "squatters wishing to settle under your rule" ,
"notification" : "A [Settler] has joined us!" ,
"uniques" : [ "Free [Settler] found in the ruins" ] ,
"excludedDifficulties" : [ "Warlord" , "Prince" , "King" , "Emperor" , "Immortal" , "Deity" ]
} ,
{
"name" : "your exploring unit receives training" ,
"notification" : "An ancient tribe trained us in their ways of combat!" ,
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"uniques" : [ "This Unit gains [10] XP" , "Only available <after [10] turns>" ]
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} ,
{
"name" : "survivors (adds population to a city)" ,
"notification" : "We have found survivors in the ruins! Population added to [cityName]." ,
"uniques" : [ "[+1] population in a random city" ] , // This can't be easily added to cityFilter, as it is non-deterministic
"color" : "#81c784"
} ,
{
"name" : "a stash of gold" ,
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"notification" : "" , // trigger notification only
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"uniques" : [ "Gain [50]-[100] [Gold]" ] ,
"color" : "#ffeb7f"
} ,
{
"name" : "discover a lost technology" ,
"notification" : "We have discovered the lost technology of [techName] in the ruins!" ,
"uniques" : [ "[1] free random researchable Tech(s) from the [Ancient era]" ] ,
"color" : "#7f7fff"
} ,
{
"name" : "advanced weaponry for your explorer" ,
"notification" : "Our unit finds advanced weaponry hidden in the ruins!" ,
"uniques" : [ "This Unit upgrades for free including special upgrades" ]
} ,
{
"name" : "reveal nearby Barbarian camps" ,
"notification" : "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!" ,
"uniques" : [ "Reveal up to [All] [Barbarian encampment] within a [10] tile radius" ]
} ,
{
"name" : "find a crudely-drawn map" ,
"notification" : "We have found a crudely-drawn map in the ruins!" ,
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"uniques" : [ "From a randomly chosen tile [4] tiles away from the ruins, reveal tiles up to [4] tiles away with [80]% chance" ]
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} ,
{
"name" : "discover holy symbols" ,
"notification" : "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)" ,
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"uniques" : [ "Hidden when religion is disabled" , "Gain enough Faith for a Pantheon" , "Only available <before founding a Pantheon>" , "Only available <after [20] turns>" ] ,
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"color" : "#CDDDF4"
} ,
{
"name" : "an ancient prophecy" ,
"notification" : "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)" ,
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"uniques" : [ "Hidden when religion is disabled" , "Gain enough Faith for [33]% of a Great Prophet" , "Unavailable <after generating a Great Prophet>" ,
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"Only available <after founding a Pantheon>" , "Only available <after [20] turns>" ] ,
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"color" : "#CDDDF4"
}
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]