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[
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{
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"name" : "Farm" ,
"terrainsCanBeBuiltOn" : [ "Plains" , "Grassland" , "Desert" , "Flood plains" ] ,
"food" : 1 ,
"turnsToBuild" : 7 ,
"techRequired" : "Agriculture" ,
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"uniques" : [ "Can also be built on tiles adjacent to fresh water" , "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered" , "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered" ] ,
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} ,
{
"name" : "Lumber mill" ,
"terrainsCanBeBuiltOn" : [ "Forest" ] ,
"production" : 1 ,
"turnsToBuild" : 7 ,
"techRequired" : "Construction" ,
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"uniques" : [ "[+1 Production] once [Scientific Theory] is discovered" ]
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} ,
{
"name" : "Mine" ,
"terrainsCanBeBuiltOn" : [ "Hill" ] ,
"production" : 1 ,
"turnsToBuild" : 7 ,
"techRequired" : "Mining" ,
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"uniques" : [ "[+1 Production] once [Chemistry] is discovered" ]
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} ,
{
"name" : "Trading post" ,
"terrainsCanBeBuiltOn" : [ "Plains" , "Grassland" , "Desert" , "Hill" , "Tundra" , "Forest" , "Jungle" , "Flood plains" ] ,
"gold" : 1 ,
"turnsToBuild" : 7 ,
"techRequired" : "Guilds" ,
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"uniques" : [ "[+1 Gold] once [Economics] is discovered" ]
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} ,
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// Resource-specific
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{
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"name" : "Camp" ,
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"resourceTerrainAllow" : [ "Forest" ] ,
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"turnsToBuild" : 7 ,
"techRequired" : "Trapping" ,
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"uniques" : [ "[+1 Gold] once [Economics] is discovered" ]
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} ,
{
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"name" : "Oil well" ,
"turnsToBuild" : 9 ,
"techRequired" : "Biology"
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} ,
{
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"name" : "Pasture" ,
"turnsToBuild" : 8 ,
"techRequired" : "Animal Husbandry" ,
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"uniques" : [ "[+1 Food] once [Fertilizer] is discovered" ]
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} ,
{
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"name" : "Plantation" ,
"turnsToBuild" : 6 ,
"gold" : 1 ,
"techRequired" : "Calendar" ,
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"uniques" : [ "[+1 Food] once [Fertilizer] is discovered" ]
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} ,
{
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"name" : "Quarry" ,
"turnsToBuild" : 8 ,
"techRequired" : "Masonry" ,
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"uniques" : [ "[+1 Production] once [Chemistry] is discovered" ]
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} ,
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{
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"name" : "Fishing Boats" ,
"terrainsCanBeBuiltOn" : [ "Coast" ] ,
"food" : 1 ,
"techRequired" : "Sailing" ,
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"uniques" : [ "[+1 Gold] once [Compass] is discovered" ]
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} ,
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// Military improvement
{
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"name" : "Fort" ,
"terrainsCanBeBuiltOn" : [ "Plains" , "Grassland" , "Desert" , "Hill" , "Tundra" , "Snow" ] ,
"turnsToBuild" : 6 ,
"techRequired" : "Engineering" ,
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"uniques" : [ "Gives a defensive bonus of [50]%" , "Can be built outside your borders" ]
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} ,
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// Transportation
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{
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"name" : "Road" ,
"turnsToBuild" : 4 ,
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"techRequired" : "The Wheel" ,
"uniques" : [ "Can be built outside your borders" ]
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} ,
{
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"name" : "Railroad" ,
"turnsToBuild" : 4 ,
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"techRequired" : "Railroad" ,
"uniques" : [ "Can be built outside your borders" ]
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} ,
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// Removals
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{
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"name" : "Remove Forest" ,
"turnsToBuild" : 4 ,
"terrainsCanBeBuiltOn" : [ "Forest" ] ,
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"techRequired" : "Mining" ,
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"uniques" : [ "Can be built outside your borders" ]
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} ,
{
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"name" : "Remove Jungle" ,
"turnsToBuild" : 7 ,
"terrainsCanBeBuiltOn" : [ "Jungle" ] ,
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"techRequired" : "Bronze Working" ,
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"uniques" : [ "Can be built outside your borders" ]
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} ,
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{
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"name" : "Remove Fallout" ,
"turnsToBuild" : 8 ,
"terrainsCanBeBuiltOn" : [ "Fallout" ] ,
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"techRequired" : "Atomic Theory" ,
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"uniques" : [ "Can be built outside your borders" ]
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} ,
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{
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"name" : "Remove Marsh" ,
"turnsToBuild" : 6 ,
"terrainsCanBeBuiltOn" : [ "Marsh" ] ,
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"techRequired" : "Bronze Working" ,
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"uniques" : [ "Can be built outside your borders" ]
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} ,
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// These are unique and have unique in-game checks related to them
{
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"name" : "Remove Road" ,
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"turnsToBuild" : 2 ,
"uniques" : [ "Can be built outside your borders" ]
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} ,
{
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"name" : "Remove Railroad" ,
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"turnsToBuild" : 2 ,
"uniques" : [ "Can be built outside your borders" ]
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} ,
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{
"name" : "Cancel improvement order" ,
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"uniques" : [ "Can be built outside your borders" ]
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} ,
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// Great Person improvements
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{
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"name" : "Academy" ,
"science" : 8 ,
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"uniques" : [ "Great Improvement" , "[+2 Science] once [Scientific Theory] is discovered" ]
// in Gods & Kings academy will also have "[+2 Science] once [Atomic Theory] is discovered"
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} ,
{
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"name" : "Landmark" ,
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"culture" : 6 ,
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"uniques" : [ "Great Improvement" ]
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} ,
{
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"name" : "Manufactory" ,
"production" : 4 ,
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"uniques" : [ "Great Improvement" , "[+1 Production] once [Chemistry] is discovered" ]
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} ,
{
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"name" : "Customs house" ,
"gold" : 4 ,
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"uniques" : [ "Great Improvement" , "[+1 Gold] once [Economics] is discovered" ]
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} ,
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{
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"name" : "Citadel" ,
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"uniques" : [ "Gives a defensive bonus of [100]%" , "Deal 30 damage to adjacent enemy units" , "Great Improvement" ]
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} ,
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//Civilization unique improvements
{
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"name" : "Moai" ,
"uniqueTo" : "Polynesia" ,
"culture" : 1 ,
"turnsToBuild" : 4 ,
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"uniques" : [ "[+1 Culture] for each adjacent [Moai]" , "Can only be built on Coastal tiles" ] ,
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"techRequired" : "Construction" ,
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"uniques" : [ "[+1 Gold] once [Flight] is discovered" ]
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} ,
{
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"name" : "Terrace farm" ,
"uniqueTo" : "Inca" ,
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"terrainsCanBeBuiltOn" : [ "Hill" ] ,
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"food" : 1 ,
"turnsToBuild" : 7 ,
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"uniques" : [ "[+1 Food] for each adjacent [Mountain]" , "Cannot be built on bonus resource" , "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered" , "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered" ] ,
"techRequired" : "Construction"
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} ,
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{ "name" : "Ancient ruins" } ,
{ "name" : "City ruins" } ,
{ "name" : "Barbarian encampment" }
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]