Scenarios are specific game states, set up so a player has a specific experience.
These can range from just having cities and units in specific places, to having full-blown custom rulesets to support them.
When creating a mod, we differentiate the *ruleset* from the *scenario* - the scenario is just a specific game state, or in other words - a saved game.
* Enter a partial command, subcommand or argument and hit Tab...
* When the entered part, compared from the start, matches exactly one of the possible options, that option is completed and a space added for the next subcommand or parameter.
* When no option matches, nothing happens.
* When two or more options match, the possibilities are displayed, and the longest common substring is entered for you (e.g. you enter 'c', Tab: commands 'city' or 'civ' match, the console partially completes 'ci' for you).
* When you haven't yet entered a partial text (console input is empty or ends in a space), autocompletion will display all options.
Some commands operate on a tile or unit you need to select on the map before opening the console.
The console does intentionally not follow all rules defined by the ruleset - e.g. it allows Farms on hills without fresh water or the Mobility promotion on a Worker. Any unexpected consequences are your responsibility.