mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-06 01:02:29 +07:00
19 lines
724 B
Plaintext
19 lines
724 B
Plaintext
![]() |
|
||
|
|
||
|
Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
|
||
|
|
||
|
Make event choices ruleset objects, with standard "uniques" field
|
||
|
|
||
|
Added "AI choice weight" for techs policies and promotions, events pending since there's work to do -
|
||
|
|
||
|
Moved screen orientation setting from advanced tab to display tab
|
||
|
|
||
|
Resolved - only trigger population reassignment on new buildings when it really changes something
|
||
|
|
||
|
On second thoughts let's not have a field and function named the same
|
||
|
|
||
|
Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
|
||
|
|
||
|
Actually *use* the new parameter
|
||
|
|
||
|
Better stat-related check for buildings -
|