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[
{
"name" : "Heal Instantly" ,
"uniques" : [ "Heal this unit by [50] HP" , "Doing so will consume this opportunity to choose a Promotion" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" , "Siege" , "Archery" , "Ranged Gunpowder" , "Armored" , "Melee Water" , "Ranged Water" , "Submarine" ] ,
"row" : 0 ,
"column" : 0
} ,
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// Ranged+Siege
{
"name" : "Accuracy I" ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 1 ,
"row" : 1
} ,
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{
"name" : "Accuracy II" ,
"prerequisites" : [ "Accuracy I" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 1 ,
"row" : 2
} ,
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{
"name" : "Accuracy III" ,
"prerequisites" : [ "Accuracy II" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 1 ,
"row" : 3
} ,
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{
"name" : "Barrage I" ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 2 ,
"row" : 1
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} ,
{
"name" : "Barrage II" ,
"prerequisites" : [ "Barrage I" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 2 ,
"row" : 2
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} ,
{
"name" : "Barrage III" ,
"prerequisites" : [ "Barrage II" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>" ] ,
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"unitTypes" : [ "Siege" , "Archery" , "Ranged Gunpowder" ] ,
"column" : 2 ,
"row" : 3
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} ,
{
"name" : "Volley" ,
"prerequisites" : [ "Accuracy I" , "Barrage I" ] ,
"uniques" : [ "[+50]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Siege" ] ,
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"column" : 3 ,
"row" : 1
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} ,
{
"name" : "Extended Range" ,
"prerequisites" : [ "Accuracy III" , "Barrage III" , "Targeting II" , "Bombardment II" , "Wolfpack II" ] ,
"uniques" : [ "[+1] Range" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Ranged Water" , "Submarine" ] ,
"column" : 3 ,
"row" : 3
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} ,
{
"name" : "Indirect Fire" ,
"prerequisites" : [ "Accuracy III" , "Barrage III" , "Bombardment II" , "Targeting II" ] ,
"uniques" : [ "Ranged attacks may be performed over obstacles" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Ranged Water" ] ,
"column" : 3 ,
"row" : 4
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} ,
// Melee, Mounted+Armor
{
"name" : "Shock I" ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 4 ,
"row" : 1
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} ,
{
"name" : "Shock II" ,
"prerequisites" : [ "Shock I" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 4 ,
"row" : 2
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} ,
{
"name" : "Shock III" ,
"prerequisites" : [ "Shock II" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Open terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 4 ,
"row" : 3
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} ,
{
"name" : "Drill I" ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 5 ,
"row" : 1
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} ,
{
"name" : "Drill II" ,
"prerequisites" : [ "Drill I" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 5 ,
"row" : 2
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} ,
{
"name" : "Drill III" ,
"prerequisites" : [ "Drill II" ] ,
"uniques" : [ "[+15]% Strength <when fighting in [Rough terrain] tiles>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 5 ,
"row" : 3
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} ,
{
"name" : "Charge" ,
"prerequisites" : [ "Shock II" , "Drill II" ] ,
"uniques" : [ "[+33]% Strength <vs [Wounded] units>" ] ,
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"unitTypes" : [ "Mounted" , "Armored" ] ,
"column" : 6 ,
"row" : 2
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} ,
{
"name" : "Besiege" , // Not called "Siege" in order to not conflict with siege type units for translations
"prerequisites" : [ "Shock II" , "Drill II" ] ,
"uniques" : [ "[+50]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ] ,
"column" : 6 ,
"row" : 3
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} ,
{
"name" : "Formation I" ,
"prerequisites" : [ "Shock II" , "Drill II" ] , // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
"uniques" : [ "[+33]% Strength <vs [Mounted] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" ] ,
"column" : 7 ,
"row" : 2
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} ,
{
"name" : "Formation II" ,
"prerequisites" : [ "Formation I" ] ,
"uniques" : [ "[+33]% Strength <vs [Mounted] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" ] ,
"column" : 7 ,
"row" : 3
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} ,
{
"name" : "Blitz" ,
"prerequisites" : [ "Shock III" , "Drill III" ] ,
"uniques" : [ "[1] additional attacks per turn" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Armored" ] ,
"column" : 6 ,
"row" : 4
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} ,
{
"name" : "Woodsman" ,
"prerequisites" : [ "Shock III" , "Drill III" ] ,
"uniques" : [ "Double movement in [Forest]" , "Double movement in [Jungle]" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ] ,
"column" : 6 ,
"row" : 5
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} ,
{
"name" : "Amphibious" ,
"prerequisites" : [ "Shock I" , "Drill I" ] ,
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"uniques" : [ "Eliminates combat penalty for attacking over a river" , "Eliminates combat penalty for attacking across a coast" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" ] ,
"column" : 6 ,
"row" : 1
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} ,
{
"name" : "Medic" ,
"prerequisites" : [ "Shock I" , "Drill I" , "Scouting II" , "Survivalism II" ] ,
"uniques" : [ "All adjacent units heal [+5] HP when healing" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" ] ,
"column" : 10 , // after scout base
"row" : 1
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} ,
{
"name" : "Medic II" ,
"prerequisites" : [ "Medic" ] ,
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"uniques" : [ "[+5] HP when healing <in [Foreign Land] tiles>" , "All adjacent units heal [+5] HP when healing" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Scout" ] ,
"column" : 10 ,
"row" : 2
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} ,
// Scout
{
"name" : "Scouting I" ,
"uniques" : [ "[+1] Sight" ] ,
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"unitTypes" : [ "Scout" ] ,
"column" : 8 ,
"row" : 1
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} ,
{
"name" : "Scouting II" ,
"prerequisites" : [ "Scouting I" ] ,
"uniques" : [ "[+1] Sight" ] ,
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"unitTypes" : [ "Scout" ] ,
"column" : 8 ,
"row" : 2
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} ,
{
"name" : "Scouting III" ,
"prerequisites" : [ "Scouting II" ] ,
"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Scout" ] ,
"column" : 8 ,
"row" : 3
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} ,
{
"name" : "Survivalism I" ,
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"uniques" : [ "[+5] HP when healing <in [Foreign Land] tiles>" , "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Scout" ] ,
"column" : 9 ,
"row" : 1
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} ,
{
"name" : "Survivalism II" ,
"prerequisites" : [ "Survivalism I" ] ,
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"uniques" : [ "[+5] HP when healing <in [Foreign Land] tiles>" , "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Scout" ] ,
"column" : 9 ,
"row" : 2
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} ,
{
"name" : "Survivalism III" ,
"prerequisites" : [ "Survivalism II" ] ,
"uniques" : [ "Unit will heal every turn, even if it performs an action" , "May withdraw before melee ([75]%)" ] , // This number is not based on any source
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"unitTypes" : [ "Scout" ] ,
"column" : 9 ,
"row" : 3
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} ,
// Water melee
{
"name" : "Boarding Party I" ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 11 ,
"row" : 1
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} ,
{
"name" : "Boarding Party II" ,
"prerequisites" : [ "Boarding Party I" ] ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 11 ,
"row" : 2
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} ,
{
"name" : "Boarding Party III" ,
"prerequisites" : [ "Boarding Party II" ] ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 11 ,
"row" : 3
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} ,
{
"name" : "Coastal Raider I" ,
"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 12 ,
"row" : 1
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} ,
{
"name" : "Coastal Raider II" ,
"prerequisites" : [ "Coastal Raider I" ] ,
"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 12 ,
"row" : 2
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} ,
{
"name" : "Coastal Raider III" ,
"prerequisites" : [ "Coastal Raider II" ] ,
"uniques" : [ "[+20]% Strength <vs cities>" , "Earn [33]% of the damage done to [City] units as [Gold]" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 12 ,
"row" : 3
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} ,
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{
"name" : "Landing Party" ,
"uniques" : [ "Eliminates combat penalty for attacking across a coast" ] ,
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"unitTypes" : [ "Melee Water" ] ,
"column" : 12 ,
"row" : 5
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} ,
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// Water Ranged
{
"name" : "Targeting I" ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ] ,
"column" : 13 ,
"row" : 1
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} ,
{
"name" : "Targeting II" ,
"prerequisites" : [ "Targeting I" ] ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ] ,
"column" : 13 ,
"row" : 2
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} ,
{
"name" : "Targeting III" ,
"prerequisites" : [ "Targeting II" ] ,
"uniques" : [ "[+15]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Ranged Water" ] ,
"column" : 13 ,
"row" : 3
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} ,
// Submarine
{
"name" : "Wolfpack I" ,
"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ] ,
"column" : 14 ,
"row" : 1
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} ,
{
"name" : "Wolfpack II" ,
"prerequisites" : [ "Wolfpack I" ] ,
"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ] ,
"column" : 14 ,
"row" : 2
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} ,
{
"name" : "Wolfpack III" ,
"prerequisites" : [ "Wolfpack II" ] ,
"uniques" : [ "[+25]% Strength <when attacking>" ] ,
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"unitTypes" : [ "Submarine" ] ,
"column" : 14 ,
"row" : 3
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} ,
// Aircraft Carrier
{
"name" : "Armor Plating I" ,
"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 15 ,
"row" : 1
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} ,
{
"name" : "Armor Plating II" ,
"prerequisites" : [ "Armor Plating I" ] ,
"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 15 ,
"row" : 2
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} ,
{
"name" : "Armor Plating III" ,
"prerequisites" : [ "Armor Plating II" ] ,
"uniques" : [ "[+25]% Strength <when defending>" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 15 ,
"row" : 3
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} ,
{
"name" : "Flight Deck I" ,
"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 16 ,
"row" : 1
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} ,
{
"name" : "Flight Deck II" ,
"prerequisites" : [ "Flight Deck I" ] ,
"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 16 ,
"row" : 2
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} ,
{
"name" : "Flight Deck III" ,
"prerequisites" : [ "Flight Deck II" ] ,
"uniques" : [ "Can carry [1] extra [Aircraft] units" ] ,
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"unitTypes" : [ "Aircraft Carrier" ] ,
"column" : 16 ,
"row" : 3
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} ,
// Mixed Water
{
"name" : "Supply" ,
"prerequisites" : [ "Bombardment III" , "Targeting III" , "Boarding Party III" , "Coastal Raider III" ] ,
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"uniques" : [ "May heal outside of friendly territory" , "[+15] HP when healing <in [Foreign Land] tiles>" ] ,
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"unitTypes" : [ "Melee Water" , "Ranged Water" ] ,
"column" : 16 ,
"row" : 4
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} ,
// Bomber
{
"name" : "Siege I" ,
"uniques" : [ "[+33]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ] ,
"column" : 17 ,
"row" : 1
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} ,
{
"name" : "Siege II" ,
"prerequisites" : [ "Siege I" ] ,
"uniques" : [ "[+33]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ] ,
"column" : 17 ,
"row" : 2
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} ,
{
"name" : "Siege III" ,
"prerequisites" : [ "Siege II" ] ,
"uniques" : [ "[+34]% Strength <vs cities>" ] ,
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"unitTypes" : [ "Bomber" ] ,
"column" : 17 ,
"row" : 3
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} ,
{
"name" : "Evasion" ,
"prerequisites" : [ "Siege II" , "Bombardment II" ] ,
"uniques" : [ "Damage taken from interception reduced by [50]%" ] ,
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"unitTypes" : [ "Bomber" ] ,
"column" : 17 ,
"row" : 4
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} ,
// Aircraft
{
"name" : "Interception I" ,
"uniques" : [ "[+33]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 18 ,
"row" : 1
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} ,
{
"name" : "Interception II" ,
"prerequisites" : [ "Interception I" ] ,
"uniques" : [ "[+33]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 18 ,
"row" : 2
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} ,
{
"name" : "Interception III" ,
"prerequisites" : [ "Interception II" ] ,
"uniques" : [ "[+34]% Damage when intercepting" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 18 ,
"row" : 3
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} ,
{
"name" : "Dogfighting I" ,
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"uniques" : [ "[+33]% Strength when performing Air Sweep" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 19 ,
"row" : 1
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} ,
{
"name" : "Dogfighting II" ,
"prerequisites" : [ "Dogfighting I" ] ,
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"uniques" : [ "[+33]% Strength when performing Air Sweep" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 19 ,
"row" : 2
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} ,
{
"name" : "Dogfighting III" ,
"prerequisites" : [ "Dogfighting II" ] ,
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"uniques" : [ "[+34]% Strength when performing Air Sweep" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 19 ,
"row" : 3
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} ,
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{
"name" : "Air Targeting I" ,
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"prerequisites" : [ "Interception I" , "Siege I" , "Bombardment I" , "Dogfighting I" ] ,
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"uniques" : [ "[+33]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Fighter" , "Bomber" ] ,
"column" : 20 ,
"row" : 1
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} ,
{
"name" : "Air Targeting II" ,
"prerequisites" : [ "Air Targeting I" ] ,
"uniques" : [ "[+33]% Strength <vs [Water] units>" ] ,
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"unitTypes" : [ "Fighter" , "Bomber" ] ,
"column" : 20 ,
"row" : 2
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} ,
{
"name" : "Sortie" ,
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"prerequisites" : [ "Interception II" , "Dogfighting II" ] ,
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"uniques" : [ "[1] extra interceptions may be made per turn" ] ,
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"unitTypes" : [ "Fighter" ] ,
"column" : 21 ,
"row" : 2
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} ,
{
"name" : "Operational Range" ,
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"prerequisites" : [ "Interception I" , "Dogfighting I" , "Siege I" , "Bombardment I" ] ,
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"uniques" : [ "[+2] Range" ] ,
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"unitTypes" : [ "Fighter" , "Bomber" ] ,
"column" : 21 ,
"row" : 1
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} ,
{
"name" : "Air Repair" ,
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"prerequisites" : [ "Interception II" , "Dogfighting II" , "Siege II" , "Bombardment II" , "Mobility II" , "Anti-Armor II" ] ,
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"uniques" : [ "Unit will heal every turn, even if it performs an action" ] ,
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"unitTypes" : [ "Fighter" , "Bomber" , "Helicopter" ] ,
"column" : 21 ,
"row" : 3
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} ,
// Helicopter
{
"name" : "Mobility I" ,
"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Helicopter" ] ,
"column" : 22 ,
"row" : 1
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} ,
{
"name" : "Mobility II" ,
"prerequisites" : [ "Mobility I" ] ,
"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Helicopter" ] ,
"column" : 22 ,
"row" : 2
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} ,
{
"name" : "Anti-Armor I" ,
"uniques" : [ "[+25]% Strength <vs [Armored] units>" ] ,
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"unitTypes" : [ "Helicopter" ] ,
"column" : 23 ,
"row" : 1
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} ,
{
"name" : "Anti-Armor II" ,
"prerequisites" : [ "Anti-Armor I" ] ,
"uniques" : [ "[+25]% Strength <vs [Armored] units>" ] ,
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"unitTypes" : [ "Helicopter" ] ,
"column" : 23 ,
"row" : 2
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} ,
// Mixed
{
"name" : "Cover I" ,
"uniques" : [ "[+33]% Strength <vs [Ranged] units> <when defending>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" ] ,
"column" : 24 ,
"row" : 1
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} ,
{
"name" : "Cover II" ,
"prerequisites" : [ "Cover I" ] ,
"uniques" : [ "[+33]% Strength <vs [Ranged] units> <when defending>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" ] ,
"column" : 24 ,
"row" : 2
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} ,
{
"name" : "March" ,
"prerequisites" : [ "Accuracy II" , "Barrage II" , "Shock III" , "Drill III" ] ,
"uniques" : [ "Unit will heal every turn, even if it performs an action" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Archery" , "Ranged Gunpowder" , "Siege" , "Mounted" ] ,
"column" : 10 ,
"row" : 3
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} ,
{
"name" : "Mobility" ,
"prerequisites" : [ "Shock II" , "Drill II" , "Targeting I" ,
"Bombardment I" , "Boarding Party I" , "Coastal Raider I" , "Wolfpack I" ] ,
"uniques" : [ "[+1] Movement" ] ,
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"unitTypes" : [ "Mounted" , "Melee Water" , "Ranged Water" , "Armored" , "Submarine" ] ,
"column" : 24 ,
"row" : 3
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} ,
{
"name" : "Sentry" ,
"prerequisites" : [ "Accuracy I" , "Barrage I" , "Shock II" , "Drill II" , "Bombardment I" , "Targeting I" , "Boarding Party I" , "Coastal Raider I" ] ,
"uniques" : [ "[+1] Sight" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Mounted" , "Ranged Water" , "Armored" , "Melee Water" ] ,
"column" : 24 ,
"row" : 4
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} ,
{
"name" : "Logistics" ,
"prerequisites" : [ "Accuracy III" , "Barrage III" , "Targeting III" , "Wolfpack III" ,
"Bombardment III" , "Coastal Raider III" , "Boarding Party III" , "Siege III" , "Mobility II" , "Anti-Armor II" ] ,
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"uniques" : [ "[1] additional attacks per turn" , "Can move after attacking" ] ,
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"unitTypes" : [ "Archery" , "Ranged Gunpowder" , "Siege" , "Melee Water" , "Ranged Water" , "Submarine" , "Fighter" , "Bomber" , "Helicopter" ] ,
"column" : 24 ,
"row" : 5
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} ,
{
"name" : "Ambush I" ,
"uniques" : [ "[+33]% Strength <vs [Armored] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Fighter" , "Bomber" ] ,
"column" : 25 ,
"row" : 1
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} ,
{
"name" : "Ambush II" ,
"prerequisites" : [ "Ambush I" ] ,
"uniques" : [ "[+33]% Strength <vs [Armored] units>" ] ,
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"unitTypes" : [ "Sword" , "Gunpowder" , "Fighter" , "Bomber" ] ,
"column" : 25 ,
"row" : 2
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} ,
// Water ranged and air units
{
"name" : "Bombardment I" ,
"uniques" : [ "[+33]% Strength <vs [Land] units>" ] ,
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"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ] ,
"column" : 26 ,
"row" : 1
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} ,
{
"name" : "Bombardment II" ,
"prerequisites" : [ "Bombardment I" ] ,
"uniques" : [ "[+33]% Strength <vs [Land] units>" ] ,
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"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ] ,
"column" : 26 ,
"row" : 2
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} ,
{
"name" : "Bombardment III" ,
"prerequisites" : [ "Bombardment II" ] ,
"uniques" : [ "[+34]% Strength <vs [Land] units>" ] ,
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"unitTypes" : [ "Ranged Water" , "Fighter" , "Bomber" ] ,
"column" : 26 ,
"row" : 3
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} ,
// Uniques that should be kept on upgrades
{
"name" : "Morale" , // Heroic Epic
"uniques" : [ "[+15]% Strength" ]
} ,
{
"name" : "Great Generals I" , // only for Companion Cavalry, Keshik and their subsequent upgrades
"uniques" : [ "[Great General] is earned [50]% faster" ]
} ,
{
"name" : "Great Generals II" , // only for Samurai and subsequent upgrades
"uniques" : [ "[Great General] is earned [100]% faster" ]
} ,
{
"name" : "Quick Study" , // only for Keshik and subsequent upgrades
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"uniques" : [ "[+50]% XP gained from combat" ]
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} ,
{
"name" : "Haka War Dance" , // only for Maori Warrior and subsequent upgrades
"uniques" : [ "[-10]% Strength for enemy [Military] units in adjacent [All] tiles" ]
} ,
{
"name" : "Rejuvenation" , // only for Units that have been close to Natural Wonder Fountain of Youth
"uniques" : [ "All healing effects doubled" ]
} ,
{
"name" : "Slinger Withdraw" , // only for Slinger and subsequent upgrades
"uniques" : [ "May withdraw before melee ([80]%)" ]
} ,
{
"name" : "Ignore terrain cost" ,
"uniques" : [ "Ignores terrain cost" ]
} ,
{
"name" : "Pictish Courage" , // only for Pictish Warrior and subsequent upgrades
"uniques" : [ "No movement cost to pillage" , "[+20]% Strength <when fighting in [Foreign Land] tiles>" ]
} ,
{
"name" : "Home Sweet Home" , // only for Mehal Sefari and subsequent upgrades
"uniques" : [ "[+30]% Strength decreasing with distance from the capital" ]
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} ,
{
"name" : "[Mohawk Warrior] ability" ,
"uniques" : [ "[+33]% Strength <when fighting in [Forest] tiles>" , "[+33]% Strength <when fighting in [Jungle] tiles>" ]
} ,
{
"name" : "[Jaguar] ability" ,
"uniques" : [ "[+33]% Strength <when fighting in [Forest] tiles>" , "[+33]% Strength <when fighting in [Jungle] tiles>" , "Heals [25] damage if it kills a unit" ]
} ,
{
"name" : "[Persian Immortal] ability" ,
"uniques" : [ "[+10] HP when healing" ]
} ,
{
"name" : "[Conquistador] ability" ,
"uniques" : [ "Defense bonus when embarked" ]
} ,
{
"name" : "[Janissary] ability" ,
"uniques" : [ "Heals [50] damage if it kills a unit" , "[+25]% Strength <when attacking>" ]
} ,
{
"name" : "[Sipahi] ability" ,
"uniques" : [ "No movement cost to pillage" ]
} ,
{
"name" : "[Cossack] ability" ,
"uniques" : [ "[+50]% Strength <vs [Wounded] units>" ]
} ,
{
"name" : "[Hussar] ability" ,
"uniques" : [ "[+50]% to Flank Attack bonuses" ]
} ,
{
"name" : "[Norwegian Ski Infantry] ability" ,
"uniques" : [ "[+25]% Strength <when fighting in [Snow] tiles>" ,
"[+25]% Strength <when fighting in [Tundra] tiles>" ,
"[+25]% Strength <when fighting in [Hill] tiles>" ,
"Double movement in [Snow]" ,
"Double movement in [Tundra]" ,
"Double movement in [Hill]" ]
} ,
{
"name" : "[Hakkapeliitta] ability" ,
"uniques" : [ "Transfer Movement to [Great General]" , "[+15]% Strength when stacked with [Great General]" ]
} ,
{
"name" : "[Zero] ability" ,
"uniques" : [ "[+33]% Strength <vs [Fighter] units>" ]
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} ,
{
"name" : "[Chu-Ko-Nu] ability" ,
"uniques" : [ "[1] additional attacks per turn" , "Can move after attacking" ]
}
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]