Units manually moved cancel existing move action

This commit is contained in:
Yair Morgenstern
2021-02-08 21:48:37 +02:00
parent d7379508f0
commit 004cc58e13
2 changed files with 4 additions and 3 deletions

View File

@ -166,7 +166,8 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
// I can't think of any way to avoid this,
// but it's so rare and edge-case-y that ignoring its failure is actually acceptable, hence the empty catch
selectedUnit.movement.moveToTile(tileToMoveTo)
if (selectedUnit.action == Constants.unitActionExplore) selectedUnit.action = null // remove explore on manual move
if (selectedUnit.action == Constants.unitActionExplore || selectedUnit.isMoving())
selectedUnit.action = null // remove explore on manual move
Sounds.play(UncivSound.Whoosh)
if (selectedUnit.currentTile != targetTile)
selectedUnit.action = "moveTo " + targetTile.position.x.toInt() + "," + targetTile.position.y.toInt()

View File

@ -185,8 +185,8 @@ object Github {
return GameSaver.json().fromJson(RepoSearch::class.java, inputStream.bufferedReader().readText()).items
}
class RepoSearch{
var items=ArrayList<Repo>()
class RepoSearch {
var items = ArrayList<Repo>()
}
class Repo {