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Exploring units are not considered Idle
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@ -170,7 +170,8 @@ class MapUnit {
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if (name == Constants.worker && getTile().improvementInProgress != null) return false
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if (hasUnique("Can construct roads") && currentTile.improvementInProgress=="Road") return false
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if (isFortified()) return false
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if (action==Constants.unitActionSleep || action == Constants.unitActionAutomation) return false
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if (action==Constants.unitActionExplore || action==Constants.unitActionSleep
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|| action == Constants.unitActionAutomation) return false
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return true
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}
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