Added Camel Archer, Arabian unique unit

This commit is contained in:
Yair Morgenstern 2018-12-06 23:08:11 +02:00
parent 6672b9e7bd
commit 01ece11185
8 changed files with 387 additions and 364 deletions

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@ -44,6 +44,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
* [Sail boat](https://thenounproject.com/term/sail-boat/5292/) By Alessandro Suraci for Caravel
* [Cannon](https://thenounproject.com/search/?q=Cannon&i=1618747) By Orin Zuu
* [Musket](https://thenounproject.com/search/?q=Musket&i=298302) By Cezary Lopacinski for Musketman
* [Black powder musket](https://thenounproject.com/term/black-powder-musket/1202078/) By Jarem Fyre for Minuteman
* [Rapier](https://thenounproject.com/search/?q=musketeer&i=819822) By Hamish for Musketeer
* [Ship](https://thenounproject.com/term/ship/1293899/) By Orin Zuu for Frigate
* [Lance](https://thenounproject.com/search/?q=Lance&i=440122) By parkjisun for Lancer
@ -306,6 +307,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
* [Casting](https://thenounproject.com/term/casting/10773/) By Jasmine Rae Friedrich
* [Bar association](https://thenounproject.com/term/bar-association/217443/) By Miroslav Kurdov for Guilds
* [Knight](https://thenounproject.com/term/knight/1026633/) By Robert Bjurshagen for Chivalry
* [Camel](https://thenounproject.com/search/?q=camel&i=1210751) By Orin Zuu for Camel Archer
* [Machinery](https://thenounproject.com/term/machinery/1170931/) By Greenhill
* [Lever](https://thenounproject.com/term/lever/4927/) By Jakob Ukrop for Physics
* [Sword](https://thenounproject.com/term/sword/1365080/) By Jonathan P Lambert for Steel

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@ -264,6 +264,20 @@
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
{
name:"Camel Archer",
replaces:"Knight",
uniqueTo:"Arabia",
unitType:"Mounted",
movement:4,
strength:17,
rangedStrength:21,
cost: 120,
requiredTech:"Chivalry",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20
},
// Rennaisance Era

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@ -21,7 +21,7 @@ class UnCivGame : Game() {
val viewEntireMapForDebug = false
// For when you need to test something in an advanced game and don't have time to faff around
val SuperchagedForDebug = false
val superchagedForDebug = false
lateinit var worldScreen: WorldScreen

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@ -278,7 +278,7 @@ class CityStats {
newStatPercentBonusList["Computers"]=getStatPercentBonusesFromComputers()
newStatPercentBonusList["Difficulty"]=getStatPercentBonusesFromDifficulty()
if(UnCivGame.Current.SuperchagedForDebug) {
if(UnCivGame.Current.superchagedForDebug) {
val stats = Stats()
for(stat in Stat.values()) stats.add(stat,10000f)
newStatPercentBonusList["Supercharged"] = stats