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Added Camel Archer, Arabian unique unit
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@ -44,6 +44,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [Sail boat](https://thenounproject.com/term/sail-boat/5292/) By Alessandro Suraci for Caravel
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* [Cannon](https://thenounproject.com/search/?q=Cannon&i=1618747) By Orin Zuu
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* [Musket](https://thenounproject.com/search/?q=Musket&i=298302) By Cezary Lopacinski for Musketman
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* [Black powder musket](https://thenounproject.com/term/black-powder-musket/1202078/) By Jarem Fyre for Minuteman
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* [Rapier](https://thenounproject.com/search/?q=musketeer&i=819822) By Hamish for Musketeer
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* [Ship](https://thenounproject.com/term/ship/1293899/) By Orin Zuu for Frigate
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* [Lance](https://thenounproject.com/search/?q=Lance&i=440122) By parkjisun for Lancer
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@ -306,6 +307,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [Casting](https://thenounproject.com/term/casting/10773/) By Jasmine Rae Friedrich
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* [Bar association](https://thenounproject.com/term/bar-association/217443/) By Miroslav Kurdov for Guilds
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* [Knight](https://thenounproject.com/term/knight/1026633/) By Robert Bjurshagen for Chivalry
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* [Camel](https://thenounproject.com/search/?q=camel&i=1210751) By Orin Zuu for Camel Archer
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* [Machinery](https://thenounproject.com/term/machinery/1170931/) By Greenhill
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* [Lever](https://thenounproject.com/term/lever/4927/) By Jakob Ukrop for Physics
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* [Sword](https://thenounproject.com/term/sword/1365080/) By Jonathan P Lambert for Steel
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android/Images/UnitIcons/Camel Archer.png
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android/Images/UnitIcons/Camel Archer.png
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@ -264,6 +264,20 @@
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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{
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name:"Camel Archer",
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replaces:"Knight",
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uniqueTo:"Arabia",
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unitType:"Mounted",
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movement:4,
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strength:17,
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rangedStrength:21,
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cost: 120,
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requiredTech:"Chivalry",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20
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},
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// Rennaisance Era
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@ -21,7 +21,7 @@ class UnCivGame : Game() {
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val viewEntireMapForDebug = false
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// For when you need to test something in an advanced game and don't have time to faff around
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val SuperchagedForDebug = false
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val superchagedForDebug = false
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lateinit var worldScreen: WorldScreen
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@ -278,7 +278,7 @@ class CityStats {
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newStatPercentBonusList["Computers"]=getStatPercentBonusesFromComputers()
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newStatPercentBonusList["Difficulty"]=getStatPercentBonusesFromDifficulty()
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if(UnCivGame.Current.SuperchagedForDebug) {
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if(UnCivGame.Current.superchagedForDebug) {
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val stats = Stats()
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for(stat in Stat.values()) stats.add(stat,10000f)
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newStatPercentBonusList["Supercharged"] = stats
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