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https://github.com/yairm210/Unciv.git
synced 2025-02-11 11:28:03 +07:00
Finding map tiles now works with a matrix instead of a map - works MUCH faster!
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@ -9,7 +9,9 @@ import com.unciv.models.gamebasics.GameBasics
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class TileMap {
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@Transient lateinit var gameInfo: GameInfo
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@Transient private var tileMap = HashMap<String, TileInfo>()
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@Transient var tileMatrix=ArrayList<ArrayList<TileInfo?>>() // this works several times faster than a hashmap, the performance difference is really astounding
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@Transient var leftX=0
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@Transient var bottomY=0
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@Deprecated("as of 2.7.10")
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private var tiles = HashMap<String, TileInfo>()
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@ -18,6 +20,12 @@ class TileMap {
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constructor() // for json parsing, we need to have a default constructor
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fun clone(): TileMap {
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val toReturn = TileMap()
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toReturn.tileList.addAll(tileList.map { it.clone() })
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return toReturn
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}
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val values: Collection<TileInfo>
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get() = tileList
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@ -28,11 +36,17 @@ class TileMap {
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}
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operator fun contains(vector: Vector2): Boolean {
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return tileMap.containsKey(vector.toString())
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val arrayXIndex = vector.x.toInt()-leftX
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if(arrayXIndex<0 || arrayXIndex>=tileMatrix.size) return false
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val arrayYIndex = vector.y.toInt()-bottomY
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if(arrayYIndex<0 || arrayYIndex>=tileMatrix[arrayXIndex].size) return false
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return tileMatrix[arrayXIndex][arrayYIndex] != null
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}
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operator fun get(vector: Vector2): TileInfo {
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return tileMap[vector.toString()]!!
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val arrayXIndex = vector.x.toInt()-leftX
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val arrayYIndex = vector.y.toInt()-bottomY
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return tileMatrix[arrayXIndex][arrayYIndex]!!
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}
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fun getTilesInDistance(origin: Vector2, distance: Int): List<TileInfo> {
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@ -67,9 +81,19 @@ class TileMap {
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if(tiles.any()) //
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tileList.addAll(tiles.values)
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tileMap.putAll(tileList.associateBy { it.position.toString() })
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var topY=tileList.map { it.position.y.toInt() }.max()!!
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bottomY= tileList.map { it.position.y.toInt() }.min()!!
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var rightX=tileList.map { it.position.x.toInt() }.max()!!
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leftX = tileList.map { it.position.x.toInt() }.min()!!
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for(x in leftX..rightX){
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val row = ArrayList<TileInfo?>()
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for(y in bottomY..topY) row.add(null)
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tileMatrix.add(row)
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}
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for (tileInfo in values){
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tileMatrix[tileInfo.position.x.toInt()-leftX][tileInfo.position.y.toInt()-bottomY] = tileInfo
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tileInfo.tileMap = this
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if(tileInfo.militaryUnit!=null) tileInfo.militaryUnit!!.currentTile = tileInfo
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if(tileInfo.civilianUnit!=null) tileInfo.civilianUnit!!.currentTile = tileInfo
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@ -87,10 +111,5 @@ class TileMap {
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return path
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}
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fun clone(): TileMap {
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val toReturn = TileMap()
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toReturn.tileList.addAll(tileList.map { it.clone() })
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return toReturn
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}
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}
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