Finding map tiles now works with a matrix instead of a map - works MUCH faster!

This commit is contained in:
Yair Morgenstern 2018-08-20 09:19:37 +03:00
parent f820b75fff
commit 034f6b0860

View File

@ -9,7 +9,9 @@ import com.unciv.models.gamebasics.GameBasics
class TileMap {
@Transient lateinit var gameInfo: GameInfo
@Transient private var tileMap = HashMap<String, TileInfo>()
@Transient var tileMatrix=ArrayList<ArrayList<TileInfo?>>() // this works several times faster than a hashmap, the performance difference is really astounding
@Transient var leftX=0
@Transient var bottomY=0
@Deprecated("as of 2.7.10")
private var tiles = HashMap<String, TileInfo>()
@ -18,6 +20,12 @@ class TileMap {
constructor() // for json parsing, we need to have a default constructor
fun clone(): TileMap {
val toReturn = TileMap()
toReturn.tileList.addAll(tileList.map { it.clone() })
return toReturn
}
val values: Collection<TileInfo>
get() = tileList
@ -28,11 +36,17 @@ class TileMap {
}
operator fun contains(vector: Vector2): Boolean {
return tileMap.containsKey(vector.toString())
val arrayXIndex = vector.x.toInt()-leftX
if(arrayXIndex<0 || arrayXIndex>=tileMatrix.size) return false
val arrayYIndex = vector.y.toInt()-bottomY
if(arrayYIndex<0 || arrayYIndex>=tileMatrix[arrayXIndex].size) return false
return tileMatrix[arrayXIndex][arrayYIndex] != null
}
operator fun get(vector: Vector2): TileInfo {
return tileMap[vector.toString()]!!
val arrayXIndex = vector.x.toInt()-leftX
val arrayYIndex = vector.y.toInt()-bottomY
return tileMatrix[arrayXIndex][arrayYIndex]!!
}
fun getTilesInDistance(origin: Vector2, distance: Int): List<TileInfo> {
@ -67,9 +81,19 @@ class TileMap {
if(tiles.any()) //
tileList.addAll(tiles.values)
tileMap.putAll(tileList.associateBy { it.position.toString() })
var topY=tileList.map { it.position.y.toInt() }.max()!!
bottomY= tileList.map { it.position.y.toInt() }.min()!!
var rightX=tileList.map { it.position.x.toInt() }.max()!!
leftX = tileList.map { it.position.x.toInt() }.min()!!
for(x in leftX..rightX){
val row = ArrayList<TileInfo?>()
for(y in bottomY..topY) row.add(null)
tileMatrix.add(row)
}
for (tileInfo in values){
tileMatrix[tileInfo.position.x.toInt()-leftX][tileInfo.position.y.toInt()-bottomY] = tileInfo
tileInfo.tileMap = this
if(tileInfo.militaryUnit!=null) tileInfo.militaryUnit!!.currentTile = tileInfo
if(tileInfo.civilianUnit!=null) tileInfo.civilianUnit!!.currentTile = tileInfo
@ -87,10 +111,5 @@ class TileMap {
return path
}
fun clone(): TileMap {
val toReturn = TileMap()
toReturn.tileList.addAll(tileList.map { it.clone() })
return toReturn
}
}