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Use removeTerrainFeatures and addTerrainFeature instead of setTerrainFeatures so serialization will work. (#8302)
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@ -788,10 +788,12 @@ class MapGenerator(val ruleset: Ruleset) {
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// Spawn ice on center tile
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if (bestArcticTileName == iceTerrainName) {
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tile.baseTerrain = waterTerrainName
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tile.setTerrainFeatures(listOf(iceTerrainName))
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tile.removeTerrainFeatures()
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tile.addTerrainFeature(iceTerrainName)
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} else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) {
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tile.baseTerrain = bestArcticTileName // snow (or a mod's equivalent)
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tile.setTerrainFeatures(listOf(iceTerrainName))
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tile.removeTerrainFeatures()
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tile.addTerrainFeature(iceTerrainName)
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} else {
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tile.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent)
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tile.removeTerrainFeatures()
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@ -801,10 +803,12 @@ class MapGenerator(val ruleset: Ruleset) {
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for (neighbor in tile.neighbors) {
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if (bestArcticTileName == iceTerrainName) {
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neighbor.baseTerrain = waterTerrainName
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neighbor.setTerrainFeatures(listOf(iceTerrainName))
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neighbor.removeTerrainFeatures()
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neighbor.addTerrainFeature(iceTerrainName)
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} else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) {
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neighbor.baseTerrain = bestArcticTileName // snow (or a mod's equivalent)
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neighbor.setTerrainFeatures(listOf(iceTerrainName))
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neighbor.removeTerrainFeatures()
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neighbor.addTerrainFeature(iceTerrainName)
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} else {
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neighbor.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent)
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neighbor.removeTerrainFeatures()
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@ -816,10 +820,12 @@ class MapGenerator(val ruleset: Ruleset) {
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// Do nothing most of the time at random.
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} else if (bestArcticTileName == iceTerrainName) {
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neighbor2.baseTerrain = waterTerrainName
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neighbor2.setTerrainFeatures(listOf(iceTerrainName))
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neighbor2.removeTerrainFeatures()
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neighbor2.addTerrainFeature(iceTerrainName)
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} else if (iceTerrainName != null && bestArcticTileName != mountainTerrainName) {
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neighbor2.baseTerrain = bestArcticTileName // snow (or a mod's equivalent)
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neighbor2.setTerrainFeatures(listOf(iceTerrainName))
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neighbor2.removeTerrainFeatures()
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neighbor2.addTerrainFeature(iceTerrainName)
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} else {
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neighbor2.baseTerrain = bestArcticTileName // mountain (or a mod's equivalent)
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neighbor2.removeTerrainFeatures()
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@ -838,10 +844,12 @@ class MapGenerator(val ruleset: Ruleset) {
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// Spawn arctic tiles on edge tile
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if (arcticTileName == iceTerrainName) {
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tile.baseTerrain = waterTerrainName
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tile.setTerrainFeatures(listOf(iceTerrainName))
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tile.removeTerrainFeatures()
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tile.addTerrainFeature(iceTerrainName)
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} else if (iceTerrainName != null && arcticTileName != mountainTerrainName) {
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tile.baseTerrain = arcticTileName // snow (or a mod's equivalent)
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tile.setTerrainFeatures(listOf(iceTerrainName))
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tile.removeTerrainFeatures()
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tile.addTerrainFeature(iceTerrainName)
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} else {
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tile.baseTerrain = arcticTileName // mountain (or a mod's equivalent)
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tile.removeTerrainFeatures()
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@ -856,10 +864,12 @@ class MapGenerator(val ruleset: Ruleset) {
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// Do nothing most of the time at random.
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} else if (arcticTileName == iceTerrainName) {
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neighbor.baseTerrain = waterTerrainName
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neighbor.setTerrainFeatures(listOf(iceTerrainName))
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neighbor.removeTerrainFeatures()
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neighbor.addTerrainFeature(iceTerrainName)
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} else if (iceTerrainName != null && arcticTileName != mountainTerrainName) {
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neighbor.baseTerrain = arcticTileName // snow (or a mod's equivalent)
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neighbor.setTerrainFeatures(listOf(iceTerrainName))
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neighbor.removeTerrainFeatures()
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neighbor.addTerrainFeature(iceTerrainName)
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} else {
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neighbor.baseTerrain = arcticTileName // mountain (or a mod's equivalent)
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neighbor.removeTerrainFeatures()
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