chore: renamed GameInfo.ruleSet -> ruleset

This commit is contained in:
Yair Morgenstern
2023-02-03 13:06:32 +02:00
parent 5329b9125b
commit 0548b3b472
84 changed files with 219 additions and 219 deletions

View File

@ -56,7 +56,7 @@ class CapitalConnectionsFinderTests {
every { mockGameInfo.getCivilization(capture(slot)) } answers { civilizations.getValue(slot.captured) }
every { mockGameInfo.civilizations } answers { civilizations.values.toMutableList() }
every { mockGameInfo.tileMap } returns tilesMap
every { mockGameInfo.ruleSet } returns rules
every { mockGameInfo.ruleset } returns rules
every { mockGameInfo.getCities() } answers { civilizations.values.asSequence().flatMap { it.cities } }
// Needs for founding cities
every { mockGameInfo.turns } returns 1

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@ -37,7 +37,7 @@ class UnitMovementAlgorithmsTests {
civInfo.tech.embarkedUnitsCanEnterOcean = true
civInfo.tech.unitsCanEmbark = true
civInfo.gameInfo = GameInfo()
civInfo.gameInfo.ruleSet = ruleSet
civInfo.gameInfo.ruleset = ruleSet
civInfo.gameInfo.difficultyObject = Difficulty()
civInfo.gameInfo.speed = ruleSet.speeds[Speed.DEFAULTFORSIMULATION]!!
civInfo.nation = Nation().apply { name = "My nation" }

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@ -28,7 +28,7 @@ class VisibilityTests {
RulesetCache.loadRulesets(noMods = true)
ruleSet = RulesetCache.getVanillaRuleset()
civInfo.gameInfo = GameInfo()
civInfo.gameInfo.ruleSet = ruleSet
civInfo.gameInfo.ruleset = ruleSet
civInfo.nation = Nation().apply { name = "My nation" }
civInfo.gameInfo.civilizations.add(civInfo)
civInfo.gameInfo.civilizations.add(enemyCivInfo)

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@ -48,7 +48,7 @@ class TestGame {
// Create a new ruleset we can easily edit, and set the important variables of gameInfo
RulesetCache.loadRulesets(noMods = true)
ruleset = RulesetCache[BaseRuleset.Civ_V_GnK.fullName]!!
gameInfo.ruleSet = ruleset
gameInfo.ruleset = ruleset
gameInfo.difficultyObject = ruleset.difficulties["Prince"]!!
gameInfo.speed = ruleset.speeds[Speed.DEFAULTFORSIMULATION]!!
gameInfo.currentPlayerCiv = Civilization()
@ -188,7 +188,7 @@ class TestGame {
fun createBaseUnit(unitType: String = createUnitType().name, vararg uniques: String) =
createRulesetObject(ruleset.units, *uniques) {
val baseUnit = BaseUnit()
baseUnit.ruleset = gameInfo.ruleSet
baseUnit.ruleset = gameInfo.ruleset
baseUnit.unitType = unitType
baseUnit
}