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Added documentation for Mac parameters as per #5679 and future-proofing build.gradle for eventual mac releases
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@ -79,6 +79,7 @@ Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch
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UnCiv can also be installed on macOS, a guide on how to do that can be found [here](https://github.com/yairm210/Unciv/wiki/Installing-on-macOS).
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If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`.
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For Mac users, you'll need to add extra parameters, `java -XstartOnFirstThread -Djava.awt.headless=true -jar Unciv.jar`.
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If you use Flatpaks, there's a Flatpak by [MayeulC](https://github.com/MayeulC) and you can know more about it [here](https://github.com/flathub/io.github.yairm210.unciv). Flathub link is available in the [Downloads](#downloads) section.
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@ -21,9 +21,11 @@ val assetsDir = file("../android/assets")
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val discordDir = file("discord_rpc")
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val deployFolder = file("../deploy")
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// See https://github.com/libgdx/libgdx/wiki/Starter-classes-and-configuration#common-issues
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// and https://github.com/yairm210/Unciv/issues/5679
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val jvmArgsForMac = listOf("-XstartOnFirstThread", "-Djava.awt.headless=true")
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tasks.register<JavaExec>("run") {
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jvmArgs = listOf("-XstartOnFirstThread") // See https://github.com/libgdx/libgdx/wiki/Starter-classes-and-configuration#common-issues
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jvmArgs = jvmArgsForMac
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dependsOn(tasks.getByName("classes"))
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@ -35,6 +37,7 @@ tasks.register<JavaExec>("run") {
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}
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tasks.register<JavaExec>("debug") {
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jvmArgs = jvmArgsForMac
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dependsOn(tasks.getByName("classes"))
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main = mainClassName
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classpath = sourceSets.main.get().runtimeClasspath
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@ -132,7 +135,11 @@ for (platform in PackrConfig.Platform.values()) {
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" --executable Unciv" +
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" --classpath $jarFile" +
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" --mainclass $mainClassName" +
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" --vmargs Xmx1G " + (if (platform == PackrConfig.Platform.MacOS) "XstartOnFirstThread" else "") +
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" --vmargs Xmx1G " +
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(if (platform == PackrConfig.Platform.MacOS) jvmArgsForMac.joinToString(" ") {
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it.removePrefix("-")
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}
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else "") +
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" --output ${config.outDir}"
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command.runCommand(rootDir)
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}
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252
docs/uniques.md
252
docs/uniques.md
@ -4,10 +4,10 @@
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- [Building uniques](#building-uniques)
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- [CityState uniques](#citystate-uniques)
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- [Nation uniques](#nation-uniques)
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- [Improvement uniques](#improvement-uniques)
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- [Unit uniques](#unit-uniques)
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- [Terrain uniques](#terrain-uniques)
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- [Resource uniques](#resource-uniques)
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- [Improvement uniques](#improvement-uniques)
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- [Conditional uniques](#conditional-uniques)
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- [Ruins uniques](#ruins-uniques)
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- [Promotion uniques](#promotion-uniques)
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@ -17,7 +17,7 @@
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#### [stats]
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Example: "[+1 Gold, +2 Production]"
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Applicable to: Global, Improvement, FollowerBelief
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Applicable to: Global, FollowerBelief, Improvement
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#### [stats] [cityFilter]
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Example: "[+1 Gold, +2 Production] [in all cities]"
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@ -335,6 +335,36 @@ Example: "Remove extra unhappiness from annexed cities"
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Applicable to: Building
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#### Consumes [amount] [resource]
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Example: "Consumes [20] [Iron]"
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Applicable to: Building, Unit, Improvement
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#### Provides [amount] [resource]
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Example: "Provides [20] [Iron]"
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Applicable to: Building, Improvement
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#### Unbuildable
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Example: "Unbuildable"
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Applicable to: Building, Unit
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#### Cannot be purchased
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Example: "Cannot be purchased"
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Applicable to: Building, Unit
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#### Can be purchased with [stat] [cityFilter]
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Example: "Can be purchased with [Culture] [in all cities]"
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Applicable to: Building, Unit
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#### Can be purchased for [amount] [stat] [cityFilter]
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Example: "Can be purchased for [20] [Culture] [in all cities]"
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Applicable to: Building, Unit
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#### Cost increases by [amount] per owned city
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Example: "Cost increases by [20] per owned city"
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@ -350,6 +380,11 @@ Example: "Requires a [Library] in this city"
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Applicable to: Building
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#### Not displayed as an available construction without [buildingName/tech/resource/policy]
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Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]"
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Applicable to: Building, Unit
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#### Must be on [terrainFilter]
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Example: "Must be on [Grassland]"
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@ -417,123 +452,7 @@ Example: "Retain [20]% of the happiness from a luxury after the last copy has be
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Applicable to: Nation
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## Improvement uniques
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#### Consumes [amount] [resource]
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Example: "Consumes [20] [Iron]"
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Applicable to: Improvement, Unit, Building
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#### Provides [amount] [resource]
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Example: "Provides [20] [Iron]"
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Applicable to: Improvement, Building
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#### Tile provides yield without assigned population
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Example: "Tile provides yield without assigned population"
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Applicable to: Improvement, Terrain
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#### Can also be built on tiles adjacent to fresh water
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Example: "Can also be built on tiles adjacent to fresh water"
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Applicable to: Improvement
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#### [stats] from [tileFilter] tiles
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Example: "[+1 Gold, +2 Production] from [Farm] tiles"
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Applicable to: Improvement
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#### [stats] for each adjacent [tileFilter]
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Example: "[+1 Gold, +2 Production] for each adjacent [Farm]"
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Applicable to: Improvement
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#### Can be built outside your borders
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Example: "Can be built outside your borders"
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Applicable to: Improvement
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#### Can be built just outside your borders
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Example: "Can be built just outside your borders"
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles until [tech] is discovered
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Example: "Cannot be built on [Farm] tiles until [tech] is discovered"
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles
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Example: "Cannot be built on [Farm] tiles"
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Applicable to: Improvement
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#### Does not need removal of [tileFilter]
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Example: "Does not need removal of [Farm]"
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Applicable to: Improvement
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#### Gives a defensive bonus of [amount]%
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Example: "Gives a defensive bonus of [20]%"
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Applicable to: Improvement
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#### Costs [amount] gold per turn when in your territory
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Example: "Costs [20] gold per turn when in your territory"
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Applicable to: Improvement
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#### Deal [amount] damage to adjacent enemy units
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Example: "Deal [20] damage to adjacent enemy units"
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Applicable to: Improvement
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#### Great Improvement
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Example: "Great Improvement"
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Applicable to: Improvement
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#### Provides a random bonus when entered
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Example: "Provides a random bonus when entered"
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Applicable to: Improvement
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#### Unpillagable
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Example: "Unpillagable"
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Applicable to: Improvement
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#### Indestructible
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Example: "Indestructible"
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Applicable to: Improvement
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## Unit uniques
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#### Unbuildable
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Example: "Unbuildable"
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Applicable to: Unit, Building
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#### Cannot be purchased
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Example: "Cannot be purchased"
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Applicable to: Unit, Building
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#### Can be purchased with [stat] [cityFilter]
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Example: "Can be purchased with [Culture] [in all cities]"
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Applicable to: Unit, Building
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#### Can be purchased for [amount] [stat] [cityFilter]
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Example: "Can be purchased for [20] [Culture] [in all cities]"
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Applicable to: Unit, Building
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#### Not displayed as an available construction without [buildingName/tech/resource/policy]
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Example: "Not displayed as an available construction without [buildingName/tech/resource/policy]"
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Applicable to: Unit, Building
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#### Founds a new city
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Example: "Founds a new city"
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@ -654,11 +573,6 @@ Example: "Never appears as a Barbarian unit"
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Applicable to: Unit
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#### Hidden when religion is disabled
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Example: "Hidden when religion is disabled"
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Applicable to: Unit, Building, Ruins
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## Terrain uniques
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#### Must be adjacent to [amount] [simpleTerrain] tiles
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Example: "Must be adjacent to [20] [simpleTerrain] tiles"
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@ -720,6 +634,11 @@ Example: "Provides a one-time Production bonus to the closest city when cut down
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Applicable to: Terrain
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#### Tile provides yield without assigned population
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Example: "Tile provides yield without assigned population"
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Applicable to: Terrain, Improvement
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#### Nullifies all other stats this tile provides
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Example: "Nullifies all other stats this tile provides"
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@ -851,6 +770,82 @@ Example: "Can only be created by Mercantile City-States"
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Applicable to: Resource
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## Improvement uniques
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#### Can also be built on tiles adjacent to fresh water
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Example: "Can also be built on tiles adjacent to fresh water"
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Applicable to: Improvement
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#### [stats] from [tileFilter] tiles
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Example: "[+1 Gold, +2 Production] from [Farm] tiles"
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Applicable to: Improvement
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#### [stats] for each adjacent [tileFilter]
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Example: "[+1 Gold, +2 Production] for each adjacent [Farm]"
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Applicable to: Improvement
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#### Can be built outside your borders
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Example: "Can be built outside your borders"
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Applicable to: Improvement
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#### Can be built just outside your borders
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Example: "Can be built just outside your borders"
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles until [tech] is discovered
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Example: "Cannot be built on [Farm] tiles until [tech] is discovered"
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles
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Example: "Cannot be built on [Farm] tiles"
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Applicable to: Improvement
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#### Does not need removal of [tileFilter]
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Example: "Does not need removal of [Farm]"
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Applicable to: Improvement
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#### Gives a defensive bonus of [amount]%
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Example: "Gives a defensive bonus of [20]%"
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Applicable to: Improvement
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#### Costs [amount] gold per turn when in your territory
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Example: "Costs [20] gold per turn when in your territory"
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Applicable to: Improvement
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#### Deal [amount] damage to adjacent enemy units
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Example: "Deal [20] damage to adjacent enemy units"
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Applicable to: Improvement
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#### Great Improvement
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Example: "Great Improvement"
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Applicable to: Improvement
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#### Provides a random bonus when entered
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Example: "Provides a random bonus when entered"
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Applicable to: Improvement
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#### Unpillagable
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Example: "Unpillagable"
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Applicable to: Improvement
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#### Indestructible
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Example: "Indestructible"
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Applicable to: Improvement
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## Conditional uniques
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#### when at war
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Example: "when at war"
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@ -1043,6 +1038,11 @@ Example: "This Unit upgrades for free including special upgrades"
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Applicable to: Ruins
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#### Hidden when religion is disabled
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Example: "Hidden when religion is disabled"
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Applicable to: Ruins, Building, Unit
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#### Hidden before founding a Pantheon
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Example: "Hidden before founding a Pantheon"
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@ -1103,9 +1103,7 @@ Applicable to: Promotion
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- "Immediately creates the cheapest available cultural building in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides the cheapest [stat] building in your first [amount] cities for free"
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- "Immediately creates a [buildingName] in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides a [buildingName] in your first [amount] cities for free"
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- "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
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- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
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- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] <after discovering [tech]>"
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- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage"
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- "+[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
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- "-[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
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- "+[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength <vs [mapUnitFilter] units>/<vs cities>"
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@ -1120,4 +1118,6 @@ Applicable to: Promotion
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- "Limited Visibility" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[-1] Sight"
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- "Double movement in coast" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
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- "Double movement rate through Forest and Jungle" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
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- "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
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- "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
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- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
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- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage"
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