Fixed "units deselect after next turn" problem

Popup alerts now come before trade request popups
This commit is contained in:
Yair Morgenstern
2019-09-11 21:18:01 +03:00
parent ed807551eb
commit 05a77a9a68
3 changed files with 17 additions and 9 deletions

View File

@ -579,8 +579,8 @@
"Orange", "Port Macquarie", "Port Pirie", "Boomahnoomoonah", "Tweed Heads"]
///Unique unit: Digger (replaces Infantry, and has +10% Strenght against anti-cavalry units, +10% Strenght on coastal tiles)
///Unique building: Outback Station (replaces Windmill, adds +1 Food)
},
{
},
{
name:"Nubia",
leaderName:"Amanitore",
adjective:["Nubian"],
@ -995,7 +995,7 @@
"Hillerod","Sonderborg","Skien","Svendborg","Holbaek","Hjorring","Fladstrand","Haderslev","Ringsted","Skrive"]
},
{
name:"Philippines",
name:"Philippines",
leaderName:"Jose Rizal",
adjective:["Filipinos"],
startBias:["Coastal"],
@ -1026,6 +1026,8 @@
unique:"Upon signingOpen Borders, both Civilizations receive a Cargo Ship. Foreign Units within your borders provide Culture."
cities:["Manila","Quezon","Cebu",Pasig","Makati","Cagayan de Oro","Baguio","Davao City","Bacolod","Taguig","Pasay",
"Bataan","Angeles","Marikina"]
},
*/
@ -1241,5 +1243,6 @@
name:"Barbarians",
outerColor:[0,0,0],
innerColor:[182,0,0]
}
]