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Added difficulty settings!
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@ -8,7 +8,7 @@ import com.unciv.models.gamebasics.GameBasics
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import com.unciv.ui.utils.getRandom
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class GameStarter(){
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fun startNewGame(mapRadius: Int, numberOfCivs: Int, civilization: String): GameInfo {
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fun startNewGame(mapRadius: Int, numberOfCivs: Int, civilization: String, difficulty:String): GameInfo {
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val gameInfo = GameInfo()
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gameInfo.tileMap = TileMap(mapRadius)
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@ -24,7 +24,9 @@ class GameStarter(){
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val freeTiles = gameInfo.tileMap.values.toMutableList().filter { vectorIsWithinNTilesOfEdge(it.position,3)}.toMutableList()
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val playerPosition = freeTiles.getRandom().position
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gameInfo.civilizations.add(CivilizationInfo(civilization, playerPosition, gameInfo)) // first one is player civ
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val playerCiv = CivilizationInfo(civilization, playerPosition, gameInfo)
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playerCiv.difficulty=difficulty
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gameInfo.civilizations.add(playerCiv) // first one is player civ
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freeTiles.removeAll(gameInfo.tileMap.getTilesInDistance(playerPosition,6))
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@ -33,7 +35,9 @@ class GameStarter(){
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for (civname in GameBasics.Civilizations.keys.filterNot { it=="Barbarians" || it==civilization }.take(numberOfCivs)) {
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val startingLocation = freeTiles.toList().getRandom().position
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gameInfo.civilizations.add(CivilizationInfo(civname, startingLocation, gameInfo))
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val civ = CivilizationInfo(civname, startingLocation, gameInfo)
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civ.tech.techsResearched.addAll(playerCiv.getDifficulty().aiFreeTechs)
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gameInfo.civilizations.add(civ)
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freeTiles.removeAll(gameInfo.tileMap.getTilesInDistance(startingLocation, 6))
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}
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