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terrainFilter now accommodates nationFilter for owner
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@ -535,9 +535,11 @@ open class Tile : IsPartOfGameInfoSerialization {
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"Natural Wonder" -> naturalWonder != null
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"Featureless" -> terrainFeatures.isEmpty()
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Constants.freshWaterFilter -> isAdjacentTo(Constants.freshWater)
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in terrainFeatures -> true
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else -> {
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if (terrainFeatures.contains(filter)) return true
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if (terrainUniqueMap.getUniques(filter).any()) return true
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if (getOwner()?.nation?.matchesFilter(filter) == true) return true
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// Resource type check is last - cannot succeed if no resource here
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if (resource == null) return false
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@ -61,7 +61,7 @@ Allows filtering for specific nations.
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- `City-states`
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- `Major`
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- Nation name
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- Nation unique
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- A unique a Nation has (verbatim, no placeholders)
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## cityFilter
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@ -96,15 +96,6 @@ Allowed values are:
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- `Great Improvements`, `Great`
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- `All Road` - for Roads & Railroads
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## nationFilter
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Allowed values are:
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- `All`
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- `Major`
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- `CityState`
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- The name of a Nation
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- A unique a Nation has (verbatim, no placeholders)
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## mapUnitFilter
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@ -176,6 +167,7 @@ This indicates the terrain on a single tile. The following values are allowed:
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- Terrain feature uniques
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- Resource
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- Natural wonder
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- A [nationFilter](#nationfilter) matching the tile owner
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- Or the filter is a constant string choosing a derived test:
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- `All`
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- `Water`, `Land`
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